I became quite obsessed with Theme Hospital when I got my hands on it a couple years after release back in 97. There was just something so addictive about the repetitive gameplay loop, in which you’d start the same way but would gradually be introduced to new rooms and features, that got me hooked on it for months. It quickly turned into one of my favourite sims at the time.
Fast forward to 2021 and I found myself playing Two Point Hospital, Theme Hospital’s spiritual successor made by some of the same devs. I progressed through maybe 8 hospitals before I had to put my gaming time on hold for a while, and I never got back to it until now, when I started a brand new playthrough, committed to get 3 stars in all 15 hospitals. TPH is a fantastic homage to TH in just about everything including tone, charm, humour, progression, structure and, most importantly, incredibly addictive gameplay loop. It’s hard to put my finger on what it is exactly, but there is something so incredibly satisfying about watching your hospital grow from literally nothing to a plethora of facilities and skilled staff that kept me coming back. Yet the stroke of genius here is the 3 star rating. Objectively speaking, it’s no different getting a 1 or 3 star hospital: you only need 1 to progress, and all goals are the same except you have higher targets to reach. Yet for OCD gamers like myself, who needs to feel a sense of completion in every game I enjoy, it was almost painful to reach 1 star and not get the other 2 in every hospital. Even when it started getting frustrating, I would push through to reach that shiny 3 star mark and move on to the next location. This, along with the fact that I take my time with games, resulted in a 90+ hour playthrough that surprisingly didn’t feel boring. That’s because, as repetitive as the gameplay loop may be, the game also does a great job of giving you different goals and introducing new features to keep things fresh. All of this, combined with the fact that the game controls better than any other sim I played on console, made it a great playthough from start to finish. To top it all off, there’s also a sandbox mode where you get to design your own scenarios and create the hospital of your dreams from the ground up. Fantastic stuff.
At the same time though, some of the issues this comes with made for an incredibly frustrating experience on occasion. The two bigger problems I have with TPH are 1) not being able to sort out GP patients by health status. This meant I had to manually sort them to avoid needless deaths, which when you have 6-7 GP offices becomes ridiculously tedious. This is such an glaring omission that part of me wonders if it is actually there and I just missed it altogether; and 2) seeing staff choose the furthest staff rooms when they had an identical one right next to their workstation was almost rage inducing. This was particularly bad in big and busy hospitals in later levels, when diagnosis timing was crucial to keep your cure rate up.
There were other niggles the game had, such as a soundtrack that gets repetitive fast in such a long career mode, the fact that menu and staff sorting/cycling on console wasn’t perfect, and a couple of crashes (including one which forced me to replay the last part of the last hospital to get the 3rd star again). But that I still had such a great time with Two Point Hospital despite these issues is a testament to how great the rest of the game is. As a whole, this was an incredible successor to Theme Hospital, and I’m definitely looking forward to their upcoming Two Point Campus. An 8/10 game for me.