First thing I notice playing this is how nice the GameBoy green pallette is in higher resolution. Both in this and the first, this really looks good. IT is too bad the detail of this only lasts a a brief amount of time, in this one, it's about a good 30 seconds.
Immediately launched into 16 bit generation, and seems to... hold there. The focus seems to be some generic action-RPG. Very different initial impressions.
Control feels solid, play is okay. Feels like zelda though the sword arc on the outer side of player body feels a bit short despite the animation showing a bit further... You get used to it though. There is a weird XP orb harvesting from foes system. Not getting a solid feel for what levelling actually does (other than raise HP cap) the music is fitting and full sounding (and at times diverse and not limited to some kind of SPC700 16bit sound alone. Somewhat involved switch-type puzzles. I didn't like the puzzles in the beginning but Wow, I was really impressed with the variety of puzzles and different context in which they are done. I hate puzzles in games like this, they usually are boring unimaginative and repetitive. No eleemnt of this game stays the same for too long.

This game gets interesting, takes a very different direction. Stronger story (I guess? It is a JRPG...) It adds in a lot of puzzles and minigames. Not a fan of puzzles but they aren't too tough. The Questing is actually really good. and rather straight forward or limited to the vicinity you are in (If you find yourself stuck stay in the area) They threw out the TBT battles and added in some better 2d/metroidvania in the early parts (Tombs and Treasure) They also added in some other things (if you look it up) just for fun. the cutscenes are nice. There are animations and a lot of detail in little areas. TBH this doesn't feel like an indie game in terms of production. There is a ton of content in this game, and it is fairly cohesive. Some eleemnts of the game that are just 'mini-games' or small segments are actually really well done. I love the Demonia Campaign in this, and the side scrolling shooting scene with the guardian. the best by far is the beat 'em up sections. I played the Collesium for over an hour and got to Wave 41. (This dev knows how to make a damn good beat em up.) The controls in general are just really good for the action bits.

+- While it goes for a more multifacted time travelling (somewhat like chronotrigger) Sometimes, I do wish there was a more linear progression dynamic like the first that took one through historical development,
+ I think the GB era looks really nice and clean. (The way voices were represented was expecially really cool) You come back to it, it is considered the 'minus world' which fits in nicely with the flavor and story but it just looks so clean, and I wish there was more of it and it's not just a place outside 'past' 'present' and 'future'.
- I dont like the text/dialogue boxes one bit They don't change with the times, and stand out and look awkward due to the portrait art. You have to have good text box aesthetic in a game like this. (The sound of the text typing is fantastic however. it is semi-random semitones that even uses higher and deeper pitch tones to differentiate between gender and characters.)
+ later gen graphics become the mainstay of the game quickly, but... it looks nice. The different generations all look very authentic. SNES era you have great vegetation, trees, backgrounds and stuff like that.
+ cutscenes. Look nice.
+more interaction with environment. Power moves
+Well done minigames.
+Lots of really good references to all kinds of things. Highly literate, full of content and diversee in overview of games.

+_ The way things get mixed up (various game modes, not just metroidvania) is not bad at all and doesn't feel so gimmicky considering they are at decently done. However at times the era transition 'evolution' theme takes a backseat in this sequel IMO but you get a full fledged JRPG that lets you do time travelling, rather than linear progression. It sounds like Chrono Trigger, and at times it feels like Chrono Trigger. But is it Chronoo Trigger? Not at all. It is very much it's OWN thing, and not trying to rip CT off.
As far as JRPGs go, its very playable and very good. Easily beats a lot of things out there. It feels cohensive rather than jumbled together and plays nicely. You can revisit a lot of the game modes later on if you like them too, such as the (beat em up or shoot em up) and a lot of the areas in which you fight bosses are also replayable (though not all) As I play this I can actually tell a lot of time and consideration were put into a lot of things (I haven't been able to get stuck, etc, found myslef wanting to skip certain areas or found things too difficult)
I found this game to be rather awesome. It's full of stuff to do and satisfying to play. Some parts of it were a bit slow but there is enouhg in it and it changes enough that I found myself continually interested. People who don't like JRPGs could possible get into this if they simple like old games, there is enough in it for someone not in that crowd to appreciate, and it's not nearly as grating as some JRPGs. 79% Completition (Cards and Stars) I must say, love the MtG/Hearthstone card combat game. Every battle you win you get a hopefully stronger card. Tempting to get 100% completion but I'll just look the alternate endings up on youtube... the plot/story is really crazy: https://steamcommunity.com/app/359310/discussions/...
