Evoland (2013)

Shiro Games

Remake of Evoland Classic

Android · Linux · Mac · PC (Microsoft Windows) · iOS

3.22 from 477 ratings

1943 members have it in their collection · 27 playing now · 735 backlogged · 65 wish listed

How long? Main story 3h · with extras 4h · 100% 5h (from 30 logged playthroughs)

Evoland is a game and a story. The story of action adventure gaming as seen in many popular JRPGs and action RPGs, starting from the very beginning, when a few pixels were enough to make us dream for hours. You will discover a bit of video game history and very fun gameplay, covering 20 years of adventure gaming history. Inspired … Read more
Evoland is a game and a story. The story of action adventure gaming as seen in many popular JRPGs and action RPGs, starting from the very beginning, when a few pixels were enough to make us dream for hours. You will discover a bit of video game history and very fun gameplay, covering 20 years of adventure gaming history. Inspired by a wide variety of the most popular action RPGs and JRPGs, Evoland will take you from monochrome to full 3D graphics and from active time battles to real time boss fights, all with plenty of humor, and many references to legendary titles scattered along the game. Read less
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Release dates

  • Apr 04, 2013 (Worldwide) Mac, PC (Microsoft Windows)
  • Feb 02, 2015 (Worldwide) Android
  • Feb 03, 2015 (Worldwide) iOS
  • Feb 25, 2015 (Worldwide) Linux

Related

Bundled in

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Rating distribution

5 stars
34
4 stars
131
3 stars
230
2 stars
71
1 star
11
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Community All Reviews Statuses

paycheck_stevens

Status paycheck_stevens Jan 15, 2025

If you are playing this on a steam deck, force Proton 6.3-8 in the game's settings. Otherwise, every time you press a button not used in the game you will add at least a tenth of a second of input delay each time you do. Combined with the fact that you have to get to save points to save the …

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If you are playing this on a steam deck, force Proton 6.3-8 in the game's settings. Otherwise, every time you press a button not used in the game you will add at least a tenth of a second of input delay each time you do. Combined with the fact that you have to get to save points to save the game, I almost didn't continue since I would have lost so much progress. We will see if I make it to the end based on the other reviews and comments on the game, but at least it's playable again.

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TheBeautifulEric

Status TheBeautifulEric Jul 19, 2023 Completed

Pretty interesting game. I was expecting a zelda inspired game, but that isn't really what this is. It felt like a love letter to all the games that the dev played while they were growing up, which was neat going through their memories. It wasn't really a must play for me, but it was worth checking out.

realiststyle

Status realiststyle Jun 21, 2023

it was a nostalgia trip. it was fun seeing the differences throughout time. the final boss was kind of annoying

Ahlgreenz

Status Ahlgreenz Oct 14, 2021

Fun idea, but between reading reviews and playing 1 hour of the game, I decided that that was enough. Not because it was bad, but like many others have said, the execution of the idea isn't on par with the idea itself. After the first 40-50% of the game (about 1 hour) it devolves into as ubpar pre-2000 JRPG and …

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Fun idea, but between reading reviews and playing 1 hour of the game, I decided that that was enough. Not because it was bad, but like many others have said, the execution of the idea isn't on par with the idea itself. After the first 40-50% of the game (about 1 hour) it devolves into as ubpar pre-2000 JRPG and doesn't really do anything beyond that. I got what I came for, no need to spend more time on it :)

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trayson

Status trayson Nov 6, 2020

The meh-est game experience I've indulged myself in (at least in a long time). I kinda expected that going into this, which is why by the end I was eating pizza with one hand and playing the game with the other. Overall the recognition that I've seen this game get does not line up with the quality of the experience …

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The meh-est game experience I've indulged myself in (at least in a long time). I kinda expected that going into this, which is why by the end I was eating pizza with one hand and playing the game with the other. Overall the recognition that I've seen this game get does not line up with the quality of the experience I had with it.

Imagine taking iconic parts from popular "nerd culture" media and just gluing them all together haphazardly with no sense of coherency or reason, then add a few uninspired tracks and sound effects, decent visuals, and mindless game-play. That's what this game felt like to me, and I'm not really upset that I played through it, especially since it was just a 2 hour experience.

For what it's worth, it feels more like a creation of the developer's own self-amusement, and by that light-hearted nature, it makes sense that it just feels so unfocused to me. I also get how that can sorta happen naturally with its main gimmick, but while playing I couldn't help but think of how easily that concept of evolving into a more complex game could be built off of with more intention and nuance to make a more (personally) engaging experience. But of course that's not what this game was aiming for, because for what the gimmick was, it felt trivialized and put to the side quickly to then also show off the game's on-the-nose references with simple game-play.

At least the (JRPG) pause menu's portrait art was cute.

cute portrait art

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MyChaos

Status MyChaos Sep 8, 2019

I really liked the concept of time travel in terms of graphics and sound because it reminded me of the time I played a lot of Pokémon red and blue. However the story in my opinion is very cliché. This game basically shows the various seasons of evolution that the games have had over time, despite being a rpg with …

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I really liked the concept of time travel in terms of graphics and sound because it reminded me of the time I played a lot of Pokémon red and blue. However the story in my opinion is very cliché. This game basically shows the various seasons of evolution that the games have had over time, despite being a rpg with action and adventure.

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SelfTeachingKings

Status SelfTeachingKings Jul 19, 2018

Great concept and great execution so far. I don't like touch controls but I'm dealing with it so far. Nothing to do about it.

Design Changes I would make:

  • Put collectables in containers that are different from the chests that Unlock game "evolutions" (upgrades).
  • Game uses interaction but interactions aren't unlocked like most other mechanics. This could have been unlocked …
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Great concept and great execution so far. I don't like touch controls but I'm dealing with it so far. Nothing to do about it.

Design Changes I would make:

  • Put collectables in containers that are different from the chests that Unlock game "evolutions" (upgrades).
  • Game uses interaction but interactions aren't unlocked like most other mechanics. This could have been unlocked first by starting the player in front of a chest, before unlocking movement to the right.
  • I don't like the HUD font used when entering areas and in some other places. I don't like the starting screen either.
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Juho

Status Juho Jun 9, 2018

Mostly grinding, a handful of okay puzzles, frustrating precision play with mobile controls, some entertaining intertextual references. Call me biased, but I’d rather play Knights of Pen & Paper instead.