Main game
3.89 average rating based on 3233 ratings
Take GTA, add some Arkam City style melee and a little bit of free running, drop it all into Hong Kong and you have Sleeping Dogs. It makes for a fantastic combination, the gameplay is great and the story stays strong the whole way through. I've never really been a big fan of GTA but this was awesome.

The game is a mix of yakuza and gta. It is set in china so one of the first big difficulties i went through was getting used to drawing in the left side of the road. The graphics and visuals are pretty good, there are a lot of details and objects in the world that are interactable at any time, so the world feels rich. In terms of gameplay, the fighting is stiff but satisfying at the beginning, however eventually it gets repetitive and not interesting anymore. The driving is weird, it also feels kind of stiff but it is much much better than GTAIV's driving, i got used to it and it stopped being a struggle. The story is great, there is a level of pacing, there are emotional moments, there is a twist, its great overall although i think its a bit short but thats no problem. There are activities in the city like karaoke or cock fighting that are optional, personally i don't see the point, the karaoke gameplay is boring and the cock fighting is heavily unfair. There are a quite a few of bugs in the game that sometimes made the game unplayable but not …

The game is a mix of yakuza and gta. It is set in china so one of the first big difficulties i went through was getting used to drawing in the left side of the road. The graphics and visuals are pretty good, there are a lot of details and objects in the world that are interactable at any time, so the world feels rich. In terms of gameplay, the fighting is stiff but satisfying at the beginning, however eventually it gets repetitive and not interesting anymore. The driving is weird, it also feels kind of stiff but it is much much better than GTAIV's driving, i got used to it and it stopped being a struggle. The story is great, there is a level of pacing, there are emotional moments, there is a twist, its great overall although i think its a bit short but thats no problem. There are activities in the city like karaoke or cock fighting that are optional, personally i don't see the point, the karaoke gameplay is boring and the cock fighting is heavily unfair. There are a quite a few of bugs in the game that sometimes made the game unplayable but not too much.
there are 3 dlcs in the game, one included in the base game and 2 are playable from the main menu as standalone dlcs. they all take about an hour each to beat excluding the side content. My favorite is the zodiac tournament, it's so goofy and epic and intentionally cliché.
Now, i 100% completed the game with all achievements and that took a lot of time. It is so time consuming, there is just a few interesting side things to do, all the rest is just brainless. i'm dead aside. The hardest achievement to get is 'pure gold', to get 30 gold stats, which are extremely time consuming and general and repetitive. If you have time to waste, go ahead and complete the game, it's not hard just long and that's what she said.
I’m probably not the first person to admit this, but I don’t think the Grand Theft Auto games are actually that fun to play. They are spectacle crime simulators, with arcady driving and mediocre gun combat. While their narratives feature top notch voice talent and good moment to moment writing, the stories themselves end up as cliche Mafia stories involving feuding gangs and eventual betrayals. Enter Sleeping Dogs, a game developed by the now defunct United Front Games, a GTA clone with a Hong Kong action twist. And strangely enough the change in setting and melee combat actually made me a believer in this GTA clone.
You play as Wei Shen, an undercover cop infiltrating a Triad clan known as the Sun On Yee. The Sun On Yee is notorious for rooting out rats. You quickly learn that the previous undercover officer was brutally tortured and killed. Wei’s own legitimacy is questioned by the gang members but fortunately he proves himself worthy to them. As Wei begins to work his way up the ranks of the clan, it starts to dawn on him that he is in too deep. Wei starts to sympathize with some of his brothers especially with …
I’m probably not the first person to admit this, but I don’t think the Grand Theft Auto games are actually that fun to play. They are spectacle crime simulators, with arcady driving and mediocre gun combat. While their narratives feature top notch voice talent and good moment to moment writing, the stories themselves end up as cliche Mafia stories involving feuding gangs and eventual betrayals. Enter Sleeping Dogs, a game developed by the now defunct United Front Games, a GTA clone with a Hong Kong action twist. And strangely enough the change in setting and melee combat actually made me a believer in this GTA clone.
You play as Wei Shen, an undercover cop infiltrating a Triad clan known as the Sun On Yee. The Sun On Yee is notorious for rooting out rats. You quickly learn that the previous undercover officer was brutally tortured and killed. Wei’s own legitimacy is questioned by the gang members but fortunately he proves himself worthy to them. As Wei begins to work his way up the ranks of the clan, it starts to dawn on him that he is in too deep. Wei starts to sympathize with some of his brothers especially with Jackie, a scrawny low level goon who sells fake watches. The rest of the plot involves Wei balancing his duty as an officer of the law and as a violent Triad member.
Sleeping Dogs gets the melee combat and the traversal right. The melee combat is visceral and satisfying. It is a simple combination of punches, counters and throws, but challenging where mindless button mashing will quickly get you killed. To break down the monotony of combat, there are environmental takedowns. Wei can grab foes and throw them into hazards including phone booths, ventilation fans and exposed electric circuits. I found the combat to be reminiscent of a cross between the Batman Arkham games and the heat actions from the Yakuza series. The second element that Sleeping Dogs excels at is the parkour system. By timing the A button at the right moment, Wei can vault over walls, glide over benches and make epic leaps over buildings. The parkour system helps make chases fun and is reminiscent of Hong Kong action films.
The glaring weakness of Sleeping Dogs is the gun combat. The gun combat in it of itself is fine; there is a slow down mechanic that triggers when you parkour and aim at the same time. The problem is that guns make melee combat obsolete. Even with your melee skills maxed out, guns are superior in every way. The game tries to mediate this issue by explaining that guns in Hong Kong are very rare. But then the game proceeds to break its own rules in the second half of the game where it seems as if every single baddie is armed to the teeth. It is possible to engage these foes with your fists, but it is much easier to head to the nearest form of cover and use your guns instead. It also doesn’t help that some of the costume DLC for Sleeping Dogs is purposefully built to make Wei an unstoppable gun-toting killing machine
The narrative of Sleeping Dogs is a very predictable crime story but still an enjoyable experience due to the Hong Kong setting. There are some strong memorable characters like the aforementioned Jackie and Mrs. Chu, the mother of a Triad leader who has a rather gruesome way of serving justice. The side characters however, especially the love interests, are heavily underdeveloped. The game has a habit of introducing you to a character, having you spend two side quests with them and then completely abandoning them as if they have never existed. The only side character and love interest that has a decent closing arc is Ilyana, but that is only after you decide to complete all of the Police missions. The side quests feel pretty run of the mill and I recommend only completing them until you have maxed out your experience.
While I’m not a native Hong Konger, I am familiar with the language. The good news is that Sleeping Dogs is a decent portrayal of Hong Kong. The environment is evocative of the real Hong Kong, with the car driving wheel being on the right side and cars driving on the left side of the road. The bad news is that the Cantonese is all over the place. Characters often mix English and Cantonese together in their conversations which doesn’t make any sense especially in Hong Kong. The only type of Chinese people that speak this way are non-native Chinese like American Born Chinese because they don’t have the sufficient vocabulary to say a full sentence in Cantonese. It’s very strange because characters like Mrs. Chu and others speak in perfect Cantonese, so I suspect it is a vocal casting issue. My other big qualm about the dialog is that almost everyone speaks with an American accent even though Hong Kong was formerly a British colony.
My takeaway from Sleeping Dogs is that it is a GTA clone done right. The game feels fresh and exciting with the setting being in Hong Kong. The melee combat and traversal are fun enough by themselves and sets it apart from just being another GTA clone. The problem I have with Sleeping Dogs is that guns completely trivialize melee combat. The game also has an issue of introducing side characters only to immediately abandon them soon after. Sleeping Dogs is almost too evocative of a Hong Kong action film. It’s good dumb fun as long as you don’t think too much about it.
I like it how they can put melee combat and gun combat together perfectly. Most games seem struggle with it.
i mean this in the most respectful way, this game is on the same level as many of the gta franchises, the combat alone is so unique that it’s one of biggest standouts for a game completely full of them
amazing
Call me easy to entertain, but this is basically GTA Hong Kong (but with more fun combat mechanics), with some added bullet-time and illegal street racing. Sure, the story feels like a generic Hong Kong action movie, but it's good enough and a more than adequate backdrop for the mischief one can get up to while playing as Wei Shen. Now that I finished the main story I'll definitely play some more side missions before diving into the DLCs.
Unarguably, this is the number 1 most favourite & most thrilling gangster-type game I ever played. I think this statement could be true to many gamers who played this game.
The main story in this game was fascinating and one of a kind. And there were interesting side missions with different characters & with the different stories in it. They were also goooood. 😎👍 Also the game mechanics... Damn, next level. (As a 2012 game, it was... 😎🔥) Not to mention about the fighting in this game, love the kung fu like style. (I don't know what the style is actually. But I love it. 😂🔥) Not gonna lie, but It was the best thing in this game... To me at least. And there were slow motion shooting too, N0ice. 🔥 Actually there were many kind of interesting action based things in this game. And they were all superb in every way. Gaphics were also very good too. As a 2012 game, it had a real solid quality graphics.
Actually, I received full package of gaming enjoyment from this game. And also, It was really a mind blowing experience to me really. As a gamer, I thinks everyone must play …
Unarguably, this is the number 1 most favourite & most thrilling gangster-type game I ever played. I think this statement could be true to many gamers who played this game.
The main story in this game was fascinating and one of a kind. And there were interesting side missions with different characters & with the different stories in it. They were also goooood. 😎👍 Also the game mechanics... Damn, next level. (As a 2012 game, it was... 😎🔥) Not to mention about the fighting in this game, love the kung fu like style. (I don't know what the style is actually. But I love it. 😂🔥) Not gonna lie, but It was the best thing in this game... To me at least. And there were slow motion shooting too, N0ice. 🔥 Actually there were many kind of interesting action based things in this game. And they were all superb in every way. Gaphics were also very good too. As a 2012 game, it had a real solid quality graphics.
Actually, I received full package of gaming enjoyment from this game. And also, It was really a mind blowing experience to me really. As a gamer, I thinks everyone must play this game & witness the mighty of this masterpiece. ✨
This is probably a waaay better crime sandbox type game than GTA V (which is the only other one I played) in my opinion just cause of all the little details that make the actual sandbox more fun to mess around in. People actually recoil from getting shot rather than just straight ragdolling and there's a proper combat system so the game just feels more responsive in the second-to-second gameplay. Also even if this game wasn't good I'd still at least like it for setting a crime sandbox in a place that isn't in LA or New York for once (which its predecessors in the True Crime series had already done).
I like the story and how it's able to draw you to the whole atmosphere of Hong Kong's criminal underworld. I know that a lot of people (e.g., me) hate in games where half the side content is copypasted a trillion million times or whatever but here I think it kind of works in just establishing Wei Shen's life as a triad/cop whatever. Though I have a couple of issues with the story. The first is (spoiler alert for like the second-last mission in the game) they just kill …
This is probably a waaay better crime sandbox type game than GTA V (which is the only other one I played) in my opinion just cause of all the little details that make the actual sandbox more fun to mess around in. People actually recoil from getting shot rather than just straight ragdolling and there's a proper combat system so the game just feels more responsive in the second-to-second gameplay. Also even if this game wasn't good I'd still at least like it for setting a crime sandbox in a place that isn't in LA or New York for once (which its predecessors in the True Crime series had already done).
I like the story and how it's able to draw you to the whole atmosphere of Hong Kong's criminal underworld. I know that a lot of people (e.g., me) hate in games where half the side content is copypasted a trillion million times or whatever but here I think it kind of works in just establishing Wei Shen's life as a triad/cop whatever. Though I have a couple of issues with the story. The first is (spoiler alert for like the second-last mission in the game) they just kill off my main fucking man Jackie in a way that just feels cruel and cheap. Like I wasn't even really shocked when it happened, I was more annoyed than anything. And then right after that mission is done, Wei Shen just pulls up to the main villain's restaurant and fucking kills him in a way that feels like could have been done at literally any point. This is a weirdly specific problem both GTA V and Red Dead Redemption 2 had, what I like to call the "Alright, that's it" phenomenon. Maybe there's some difficulty with writing mission-based stories separated from each other by the rest of the open-world game that leads to stuff like this happening, I don't know. But it does kind of make the whole internal political manoeuvring within the Sun On Yee that made up a few of the later story missions just seem kind of baffling. I don't see why it was necessary to go through all that business of electing Two-Chin Tsao as chairman as a proxy for Jiang in order to discretely get past Big Smile Lee when we clearly could have just murderised the fucker from step one with no real consequence. Anyway besides all that, very good game play it
At the end of the day (Yes, I am starting with this.), Sleeping Dogs is a GTA clone. But, the game is more engaging, better executed and much more polished compared to any of the installments of GTA. It adds small improvements to GTA's gameplay mechanics; and though trivial, these help make the overall experience more satisfying. Almost every aspect of the game is better than its GTA counterpart. At approximately 24 hours of total playtime, its scale is significantly smaller than all the GTA titles. But, in my opinion, it's far better to have a diverse, rich and compact world in place of the bland city Rockstar releases every few years (except for Vice City). Given how underrepresented all communities except Caucasians are in the gaming sphere, the premise of the game world is also exotic and adds a feeling of novelty to the game. The best thing about the game: playing as Jackie Chan (Actually, the guy is different; but the similarities are uncanny.) I do have a few gripes about SD: the relationship system is laughably shallow and pointless, the ending is highly improbable, it's way too easy, and Wei Shen's frequent revival of broken bones and …
At the end of the day (Yes, I am starting with this.), Sleeping Dogs is a GTA clone. But, the game is more engaging, better executed and much more polished compared to any of the installments of GTA. It adds small improvements to GTA's gameplay mechanics; and though trivial, these help make the overall experience more satisfying. Almost every aspect of the game is better than its GTA counterpart. At approximately 24 hours of total playtime, its scale is significantly smaller than all the GTA titles. But, in my opinion, it's far better to have a diverse, rich and compact world in place of the bland city Rockstar releases every few years (except for Vice City). Given how underrepresented all communities except Caucasians are in the gaming sphere, the premise of the game world is also exotic and adds a feeling of novelty to the game. The best thing about the game: playing as Jackie Chan (Actually, the guy is different; but the similarities are uncanny.) I do have a few gripes about SD: the relationship system is laughably shallow and pointless, the ending is highly improbable, it's way too easy, and Wei Shen's frequent revival of broken bones and cuts ruined the whole sense of immersion for me (especially towards the end). All in all, the story, the characters, and the ideal length assures that you will remain interested in the game till the very end. Now, I want to download DmC: Devil May Cry. But, Wish Net continues to suck donkey-cocks.
Actual Score: 4/5
7/10 Je m'étais bien marré sur ma Xbox 360, le jeu est cool ! On yakuza pas nous ?
Sleeping Dogs has many things i like. It has a unique setting. There's a freely explorable open world. The story is actually interesting. And the production value is excellent.
It's also one of the few games that literally had me banging my head on the wall because it is so incredibly frustrating. Right from the start you are put into fights where you are wildly outnumbered. The only way to deal with this is by blocking carefully while waiting for an opening.
And blocking simply does not work well. Some of the time it works, most of the time you're left frustrated because no matter how hard you mash the button, the game screws you over. I played this at the same time as Shadows of Mordor and the difference is insane. In SoM, blocking/countering actually fucking works.
On top of this, it has the worst health management in the history of gaming. You regenerate up to half your health normally. To get fully healed, you have to consume food/drinks. So before every fight you have to find a food stand and buy food, otherwise you're going to die.
Oh yeah, and increasing you maximum health requires you to find …
Sleeping Dogs has many things i like. It has a unique setting. There's a freely explorable open world. The story is actually interesting. And the production value is excellent.
It's also one of the few games that literally had me banging my head on the wall because it is so incredibly frustrating. Right from the start you are put into fights where you are wildly outnumbered. The only way to deal with this is by blocking carefully while waiting for an opening.
And blocking simply does not work well. Some of the time it works, most of the time you're left frustrated because no matter how hard you mash the button, the game screws you over. I played this at the same time as Shadows of Mordor and the difference is insane. In SoM, blocking/countering actually fucking works.
On top of this, it has the worst health management in the history of gaming. You regenerate up to half your health normally. To get fully healed, you have to consume food/drinks. So before every fight you have to find a food stand and buy food, otherwise you're going to die.
Oh yeah, and increasing you maximum health requires you to find objects that aren't shown on the map. You have to drive around (with clumsy controls) in the hopes of finding them. It's like they don't even want you to enjoy the game.
Sleeping Dogs is a very enjoyable GTA-style game set in a well detailed Hong Kong. The story is engaging and has great pacing, with an interesting supporting cast and several funny moments there is a lot to love about the story in Sleeping Dogs. The main attraction of the game is the great kung-fu style hand-to-hand combat of which there is thankfully plenty, the gun play is average and the driving is pretty good. The graphics though now a little outdated still looks quite nice particularly at night, there is some great animation work in the combat but facial animations are a little weak. Overall an easy recommendation if you like open-world style games.
Story
In Sleeping Dogs you play was Wei Shen an undercover officer with the Hong Kong police who is infiltrating the Sun On Yee triad. The supporting cast is interesting, if a little two dimensional. The overall plot is well developed and gripping although it does leave some mysteries especially in regards to the secondary characters and their motives. The main attraction of the story is the unique and often unexplored setting, Hong Kong. The definitive edition includes the DLC, of which I only …
Sleeping Dogs is a very enjoyable GTA-style game set in a well detailed Hong Kong. The story is engaging and has great pacing, with an interesting supporting cast and several funny moments there is a lot to love about the story in Sleeping Dogs. The main attraction of the game is the great kung-fu style hand-to-hand combat of which there is thankfully plenty, the gun play is average and the driving is pretty good. The graphics though now a little outdated still looks quite nice particularly at night, there is some great animation work in the combat but facial animations are a little weak. Overall an easy recommendation if you like open-world style games.
Story
In Sleeping Dogs you play was Wei Shen an undercover officer with the Hong Kong police who is infiltrating the Sun On Yee triad. The supporting cast is interesting, if a little two dimensional. The overall plot is well developed and gripping although it does leave some mysteries especially in regards to the secondary characters and their motives. The main attraction of the story is the unique and often unexplored setting, Hong Kong. The definitive edition includes the DLC, of which I only played some. The highlight of the DLCs was the Enter the Dragon spoof called the Zodiac Tournament which was funny and quite camp. The other main DLCs are the Year of the Snake and Nightmare in North Point, which I did not play much of.
Gameplay
The gameplay of Sleeping Dogs is incredibly fun. The highlight here is definitely the kung-fu style melee system, despite its simplicity the feeling of the hits and the slow-motion moments are great. The other important part of the melee system is the environmental kills, which are canned moves that instantly kill enemies, it's a very important part of the melee system though it does get a little repetitive seeing the same animations throughout the game.
The other part of combat is the gunplay, which is not really present in the first quarter of the game though really comes into play later on. The gunplay is probably the weakest part of Sleeping Dogs and the guns all feel quite similar and quite inaccurate, with the only redeeming feature being the bullet time slow-mo which is activated when jumping over cover and other key moments in the combat.
The driving mechanics are sound. Cars feel quite heavy to drive which is good for larger vehicles like vans or sedans though unfortunately even high end sports cars have a weak turning circle at high and low speed. Despite this the races in the game (of which there are many) are for the most part very enjoyable and using the handbrake to do a sharp turn is fun. You can also ram other vehicles by using a button and direction, which feels quite odd at first though the effects are very enjoyable because the impact feels very strong. The motorbikes were the most enjoyable and what I would recommend you use mostly.
There is also several minigames such as karaoke, which plays as you might expect. There is mahjong poker which I played a bit of, unfortunately it is almost 100% luck but it's fun enough for a little minigame. There is also cockfighting though I didn't do any of that.
Presentation
The graphics are pretty good as well. Considering the game is not really new it does look quite nice especially if it is raining because the reflections of the puddles on the road is really nice. The characters look standard and facial animations are average. The animations during the hand-to-hand combat is very good, though when using a melee weapon they become noticeably stiffer. Hong Kong is beautiful at night with the bright neon signs and layout, it also provides several diverse suburbs from the high-end CBD to the coastal slums and factories.
The music is one of the best parts of the overall presentation with GTA-esque radio stations, my favourites were the Chinese club/rap music, the classical station and the electronic station though the other stations also have a great variety of tracks and there should be something here for everyone. The only downside to the radio stations was that there is not really that many tracks per station, probably only ~6 so get used to hearing the same music regularly, it would've been nice to have custom radio stations with our own music. There is also music during certain moments outside of the radio stations and for the most part these are good background pieces.
Caveat 1: These are my thoughts for the Definitive Edition, and I’m not sure about the differences between it and the original release.
Caveat 2: TLDR at the end if you can’t be bothered (seriously I wouldn’t blame you).
Last year I played Yakuza 0. It was my very first experience with the franchise, and with the game being touted by so many as the best of the bunch, I was really hyped to both play it and dive into the rest of the saga afterwards. It ended up being my only complete Yakuza incursion. My experience was somewhat underwhelming. I wrote about it at length on this sub, but in a nutshell the game felt like a contradiction for me: great yet very long and cutscene-heavy story; punchy yet repetitive combat; interesting yet overly silly substories that (to me) felt at odds with the main narrative; awesome looking yet somewhat shallow world. In the end, I certainly had a decent time with Yakuza 0, but I exited with the notion that the game isn’t stellar enough to justify its lengthy runtime. I preface with this because, while I was playing Sleeping Dogs, I came to the realisation that it …
Caveat 1: These are my thoughts for the Definitive Edition, and I’m not sure about the differences between it and the original release.
Caveat 2: TLDR at the end if you can’t be bothered (seriously I wouldn’t blame you).
Last year I played Yakuza 0. It was my very first experience with the franchise, and with the game being touted by so many as the best of the bunch, I was really hyped to both play it and dive into the rest of the saga afterwards. It ended up being my only complete Yakuza incursion. My experience was somewhat underwhelming. I wrote about it at length on this sub, but in a nutshell the game felt like a contradiction for me: great yet very long and cutscene-heavy story; punchy yet repetitive combat; interesting yet overly silly substories that (to me) felt at odds with the main narrative; awesome looking yet somewhat shallow world. In the end, I certainly had a decent time with Yakuza 0, but I exited with the notion that the game isn’t stellar enough to justify its lengthy runtime. I preface with this because, while I was playing Sleeping Dogs, I came to the realisation that it was giving me everything I had hoped Yakuza 0 would have. And I couldn’t shake off that sensation throughout my entire playthrough. Even though they are, in their essence, two very different games with very different goals, this was the vibe I had wanted from the Yakuza world all along. And to my surprise, the more I played, the more I kept finding it in SD’s Hong Kong.
I had a few people recommend me this game over the years, and I do see critics singing its praises in hindsight, but I’m still slightly confused as to how under-hyped it was upon release. I’ve read the expression ‘GTA clone’ thrown about quite often when referring to it, and if all you see when you look at SD dogs is an appropriation of the GTA formula, I can understand that inclination. But calling SD a 'GTA clone’ simply because they share the same outline does very little to inform opinion, especially when looking at the things SD does differently - and often better - than the GTA III-V era. And just to be clear, this is coming from someone who loved every main GTA release from III onwards.
Let’s start with the obvious difference between the two, and easily SD’s most standout feature. The melee combat in every GTA entry is a secondary means of engagement and serviceable at best. In SD, it is not only a central element but also absolutely fantastic. It doesn’t boast a complex system, but the fluidity, the pacing, the impact, the immersive learning curve, the combo variety, the meaningful upgrades, the weapons, the environmental attacks, and the indicators easily turn melee combat into one of the best iterations I have experienced so far. And that we spend so much time of our playthrough engaged with the melee mechanics when compared to the (clearly less impressive, but still satisfying) shooting ones is the cherry on top. This was one of the aspects I couldn’t help but compare with Yakuza 0. There, even though I felt combat was punchy enough and environmentally great, I also felt it became incredibly repetitive and almost a chore after a while, especially because often you couldn’t take more than 5 steps without finding another group of thugs. In SD it was the opposite: not only do you have a lot less exposure to it (it’s a much bigger world, with much wider streets, and where you can spend a considerable amount of time driving), I actively looked for combat opportunities, simply because they felt so good. 10 years later, it still feels unique and refreshing and, honestly, I’m hard pressed to find a melee system I enjoyed more in an open world setting. Here, I’d like to mention fluidity of movement as well, which is transversal to everything you do in the game, not just combat. The vaulting, climbing and jumping mechanics are impressively implemented and crucial to give SD a strong, thematically fitting action vibe - in fact, the action chasing scenes are some of the best parts in the game. Even if you didn’t like anything else about it, SD would be worth experiencing just for the combat and movement alone. I’d probably say it takes a bit to learn how to best explore melee gameplay, but it’s nonetheless wonderful stuff.
The second most impressive achievement in the Sleeping Dogs experience is its open world design. This is another area where it draws a lot of comparisons to the GTA universe, but once again I don’t think these tell the whole story. Yes they are both sandboxes, but their design choices are quite different. When I look at the SD world I see more personality and charm than I’ve ever seen in a GTA game which, in this case, ultimately stems from a different focus and implementation. In this sense, a comparison with Yakuza makes a lot more sense, but personally, and even though I really liked their aesthetics, I think this Hong Kong still beats Kamurocho and Sotenbori both in style (marginally) and in substance (especially). SD offers a very believable, well realised modern-day open world bursting with charisma and immersive environments. Markets, skyscrapers, neon lights, sirens, seagulls, environmental shop music, weather effects, population density, NPC behaviour, it all meshes together beautifully for a truly vibrant visual and audio depiction of a stylised city. The map isn’t big by today’s standards but it feels big, meaning the game does a great job of not only selling the illusion of scale, but also packing it with either personality, colour or danger. I think the world design could’ve used more - and more obvious - environmental indicators to help you navigate without the need of a mini-map (though I appreciate the ones they did include). But as it stands, this version of Hong Kong has quickly become one of my personal favourites in an open world setting, so much so that I tried to spend as much time in it as possible by doing every side quest, partaking in every activity and hunting down every collectible, something I rarely have an interest for in any game.
The story comes with a slight drop in quality towards the end, and I dislike the way the game randomly name drops people we’re already supposed to know but haven’t yet been introduced to. However, the narrative is another aspect of SD that resonates with me quite a bit, not in its overly explored vendetta topic, but in its presentation. There are a few lighthearted moments, breaks and side activities that you can go through for a bit of a palate cleanse, but at its core this is a serious story meant to be taken seriously, with a ton of mature themes thrown in for good measure. Wei Shen’s past and present are constantly intertwined through trauma, and the nightmares he is constantly bombarded with highlight the internal struggle, doubt and confusion he experiences as he lives a double life. Here, again, I think the comparisons with the stories in the GTA franchise are misguided: of course this is also a crime story, but that’s pretty much where the similarities end since a) the feel in almost all GTA narratives is, by their own satirical inclination, comedic, and b) not one of them explores the nature of duality that comes with undercover police work. The latter is particularly important because not only is it SD’s whole ethos, it also gives you two very different avenues to explore in-game.
SD’s gritty visuals, pitch-perfect voice work (Tom Wilkinson’s voice can do no wrong, it seems), gut-wrenching brutality, and no-holds-barred interactions serve as means of delivery for the game’s tone, both in and out of the main quest line. Here, I noticed, rises another area in which I prefer SD’s approach over Yakuza’s. This is 100% my personal preference and I know a lot of people (maybe even most) would rather play a game that takes the opposite route, but I had a hard time reconciling Y0’s extreme drama of the main narrative with the silliness of its substories. In SD, however, I felt every bit of side content in the base game (and there’s a lot) blended in perfectly with its main story without once feeling at odds, thematically or otherwise, essentially trading a good chunk of humour for widespread grounded storytelling. It certainly won’t be everyone’s cup of tea, but in SD’s version of Hong Kong, I wouldn’t have it any other way.
One final thing I’d like to go into a bit of detail with is the driving. I’ve seen it described as floaty or unsatisfying, but I didn’t have that experience at all. I actually loved almost everything about it: the drifting, how differently vehicles control, the shooting, the spot-on indicators, pushing vehicles to make them crash, the police chases, jumping from your moving car to an adjacent one… I mean I’d have a hard time coming up with something to criticise here, especially because I feel this is exactly the sort of arcade driving experience a game like this needs. Though there were a couple of camera issues (and some boats can go to hell with how hard they were to control), I had an overall great time using vehicles (especially bikes) to go from A to B or to just drive around and aimlessly explore. And once more, this is another area in which the comparisons with the GTA saga make little sense. Sure, you can drive a variety of vehicles in both, but GTA games, especially the later entries, have a much wider, less concentrated space to drive in on account of their backdrops (the Hong Kong roads are a lot narrower), and have progressively adopted a less arcadey feel to their mechanics when compared to SD. Like most everything else it absolutely comes down to personal preference, but again it just makes the ‘GTA clone’ descriptor a bit useless.
These four central aspects - melee combat and movement, world, story devices, driving - are the pillars which I consider SD to excel in and proudly stand on. The brilliance of this game isn’t in the fact that it is flawless - I already mentioned some of its issues, but from the lack of a streamlined loading system to the missed opportunities for robust disguise mechanics when doing police work, there are several things to criticise. The brilliance of this game is that it nails its most fundamental aspects in all the right ways, and as such, it succeeds in becoming a landmark in open world games. I kept bringing up both GTA and Yakuza throughout this review not because I don’t like them (especially GTA which is one of my favourite franchises), but because it felt somewhat difficult to talk about this game without mentioning them: one because it kept being used to slap on SD the seemingly demeaning ‘clone’ label, and the other because I couldn’t help but to mentally revisit my experience with it while I ‘was’ in Hong Kong, thinking all the while that this was the exact vibe I had hoped the Yakuza world would’ve given me. But Sleeping Dogs is, as much as any other open world game, its own entity. And after spending 35 hours with it, I can confidently say United Front Games has delivered one of my very favourite sandbox experiences to date. 9.5/10
I think this game has the bones to be an all timer, but was sadly held back by its budget and when it was made. I know everyone calls it a blend of GTA and Yakuza with it all being wrapped together by being in a unique setting like Hong Kong, but people say that for good reason, because that is what this game is.
Starting with all the positives, I think the game world and dialogue, especially for 2012, makes the world really feel alive. The driving is surprisingly responsive and fun, and the dialogue between the main characters or the throwaway dialogue that the NPCs say are really fun and good, helps contribute to the world feeling alive, even when there isn't that much to do (will be covered in the negatives). I think the story is pretty solid, but is not executed very well, another thing I think that was just a limitation of the game itself. A lot of hard hitting moments and the ending felt rushed and not as impactful as they should have been. The hand to hand combat is barely passable, but I think the game gets away with it, it only really …
I think this game has the bones to be an all timer, but was sadly held back by its budget and when it was made. I know everyone calls it a blend of GTA and Yakuza with it all being wrapped together by being in a unique setting like Hong Kong, but people say that for good reason, because that is what this game is.
Starting with all the positives, I think the game world and dialogue, especially for 2012, makes the world really feel alive. The driving is surprisingly responsive and fun, and the dialogue between the main characters or the throwaway dialogue that the NPCs say are really fun and good, helps contribute to the world feeling alive, even when there isn't that much to do (will be covered in the negatives). I think the story is pretty solid, but is not executed very well, another thing I think that was just a limitation of the game itself. A lot of hard hitting moments and the ending felt rushed and not as impactful as they should have been. The hand to hand combat is barely passable, but I think the game gets away with it, it only really becomes a problem in the DLCs. The shooting combat is also barely passable. The physics engine is hilarious and brought a lot of fun with the glitches that happened because of it.
Now for some negative things. I think the story was too disjointed, it would be Son on Ye missions, and then some random ass mission, then like a random cop story, then a random Son on Ye that you don't really know would be in the next mission and they would be an integral part for that one time and not ever again. It didn't help that a lot of these missions are spread around a very desolate map that could have been more central and focused. The only thing that would have been lost by changing the map to be that way would be the driving, but half the time you have to drive in these really curvy roads that connect two sides of the map diagonally, so it isn't fun to traverse between the main 4 regions anyways. When it comes to the DLCs, they range from barely passable to really bad. The Zodiac tournament was like a fever dream of boring fights on an island that could have been cool, but is then just quickly gone. The night of the living dead thing is kind of cool, especially the extra cutscenes they put in, but once again it just feels like a bad fever dream. The year of the snake just sucks because there are no cutscnes and it is just driving around to beat up a couple of guys with no real good reason or backing behind it.
In the end, I would give this game a strong 7/10. I had my issues with it, but it was only near the end and in the DLCs where I wasn't having fun. For most of it, driving around and doing the missions and interacting with the characters and hearing the dialogue of background characters and having some cool story moments was fun. I know it will like never happen, but I really wish this game would get a remaster or a sequel, maybe there is a small chance with the future Simu Liu movie.
Been replaying this and looking to 100% it, just finished the zodiac tournament which I have never done in the game so it was fun to experience (luckily it came with the Definitive Edition). I am about 40% through the story and having a great time.
Historia: 3⭐
Jugabilidad: 3⭐
No se hace pesado: 4⭐
Kamera ve oynanış biraz eksik onun dışında Hong Kong'da gta deneyimi çok güzel
So I finally beat the definitive edition on series x 3 years after starting it. It's cool I dug the story and the gameplay was decent. The fight mechanics wore on me and some of the over the topness took away from my enjoyment. Mainly the last few missions where I was like oh they can still walk and jump platforms after all of that. K I guess that works. Still an enjoyable experience. Would recommend.
Started this last night and very excited by it so far - some stuff is annoying cause it's a 2012 open world game, but the combat is fun and so far I'm enjoying the story. I'm probably going to mainline the story because so far the side quests seem extremely boring.
Sleeping Dogs - First Impressions
It's GTA with a more interesting setting and a more cohesive story.
No, it's still not good. Or at the very least, I really don't enjoy playing it that much. I'm not a fan of GTA games and Sleeping Dogs pretty much riffs the same structure, garnering favor with wonky staggered out pacing with really basic combat and other mechanics lining the gameplay between events.
Even still, the setting and story is actually strong enough to keep me going, enough where I've decided not to just drop it. Maybe it's the fact that combat is just a slight step above the usual Arkham Asylum combat archtype, maybe it's because the music and atmosphere of Hong Kong is so full of care and life, maybe it's because i still feel a strong hit of dopamine when i smash a guy into a steel fan.
Even so, it's alright. I'll get back to it eventually.
I'm currently playing Sleeping Dogs, and it is not something I am enjoying as much as I thought I would. More than half the side activities are irrelevant, repetitive place holders and there's no point in doing them (honestly, there isn't much point in even getting money), but this seems to be a gripe I have with most open world games.
The story is decent, but a lot of times, I feel like I missed a chunk of story when I'm watching a cutscene. I mean at one point a "friend" of mine was murdered, and I had no idea who he even was, and I'm not sure if this is deliberate to make the story move faster.
I'm going to write a review eventually and delete this stupid hot-take, but it's a hot-take I believe in: this game is way better than GTA V