Disco Elysium (2019)

ZA/UM

Mac · PC (Microsoft Windows)

4.48 from 2181 ratings · #40 top rated on Grouvee

7790 members have it in their collection · 544 playing now · 3728 backlogged · 1599 wish listed

How long? Main story 28h · with extras 33h · 100% 25h (from 113 logged playthroughs)

Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesic detective investigating a murder. The game emphasizes dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal … Read more
Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesic detective investigating a murder. The game emphasizes dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling. Read less
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Details

Developers
ZA/UM
Publishers
ZA/UM
Genres
Adventure, Indie, Role-playing (RPG)
Themes
Drama, Mystery, Thriller
Steam
View on Steam

Release dates

  • Oct 15, 2019 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Apr 27, 2020 (Full Release) (Worldwide) Mac

Also available on

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Rating distribution

5 stars
1436
4 stars
468
3 stars
182
2 stars
67
1 star
28
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Community All Reviews Statuses

jared_c

Review jared_c 4/5 · Apr 21, 2025

A Wild Detective Mystery Where No One Knows Where It Will Go

4.5/5

Disco Elysium is an isometric tabletop game with a detective mystery overlay. You play as a formerly great police detective who arrives at the scene of his next murder but hits the bottle so hard he can't remember anything about himself. You have a partner from another agency who is there to assist you along the way. While initially …

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4.5/5

Disco Elysium is an isometric tabletop game with a detective mystery overlay. You play as a formerly great police detective who arrives at the scene of his next murder but hits the bottle so hard he can't remember anything about himself. You have a partner from another agency who is there to assist you along the way. While initially arriving for a murder, there are a whole slew of additional side cases you can take on. Some may be just finding where a drunk lost his coat, to helping a couple try and find an alien like species of animals they believe to be watching everyone.

Gameplay can consist of what you want from it. At the beginning you are given a few stat points to put into a wide variety of characteristics or skills which will decide how you approach most of the game. Most conversations or actions then will be up to a dice roll if you pass or fail based on your stats, clothes you are wearing, or even how earlier parts of the conversation went. While this leads to a wide variety in how actions or conversations can play out, I don't believe there would be too many different endings you can get though I could be wrong.

There is a LOT of reading in this game, but thankfully with a later update to the game they added voice overs for most of the conversations. Otherwise gameplay consists of walking around the town trying to piece together whatever your current objective is. There is an in game clock that advances based on what you are doing, and some tasks may not be available depending on what day or time of day it is.

The writing here is top notch and whatever the next game is by this developer, I'll be picking up on day 1 just based on how much time and effort they put into this game.

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fopor

Review fopor 5/5 · Dec 26, 2024

Uma obra de arte irreverente, coesa e coerente

Poucos jogos conseguem capturar tão bem o que é tentar consertar algo ou alguém quando tudo já parece perdido. Nenhum, até este, conseguiu fazer isso de forma tão orgânica e coerente. O jogo não tenta te orientar ou guiar; estar perdido é parte do processo, permitindo que o próprio mundo apresente suas peças, fragmentos e histórias. Ele te lança em …

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Poucos jogos conseguem capturar tão bem o que é tentar consertar algo ou alguém quando tudo já parece perdido. Nenhum, até este, conseguiu fazer isso de forma tão orgânica e coerente. O jogo não tenta te orientar ou guiar; estar perdido é parte do processo, permitindo que o próprio mundo apresente suas peças, fragmentos e histórias. Ele te lança em um universo tão quebrado quanto o protagonista, onde talvez as respostas nem importem tanto assim.

O gameplay está nos diálogos, nos momentos em que as escolhas parecem valer menos pelo impacto direto e mais pelo que revelam sobre quem você está se tornando. A outra parte está no mundo: como ele respira, se desdobra, e vive à sua volta. É sempre bem-humorado, mas nunca de um jeito fácil, sempre cutucando temas que o instinto de autopreservação diria para evitar.

É um jogo que exige atenção e tempo, mas a recompensa é uma experiência autêntica e irreverente. O maior mistério, no fim, talvez seja entender por que continuar tentando, mesmo quando tudo parece estar em ruínas.

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TheAmusingAce

Review TheAmusingAce 3/5 · Jun 3, 2024

I get the appeal, but not enough to hold me.

Played on my Steam Deck, "The Final Cut" version.

Really cool atmosphere, music, dialogue, voice acting and lore.

The pace of the game unfortunately is just not for me at this stage of my life. It felt like reading an interesting book, but it just dragged on too long and I ended up putting it down and not picking it …

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Played on my Steam Deck, "The Final Cut" version.

Really cool atmosphere, music, dialogue, voice acting and lore.

The pace of the game unfortunately is just not for me at this stage of my life. It felt like reading an interesting book, but it just dragged on too long and I ended up putting it down and not picking it back up. Got about three "days" into the game and just couldn't keep going. Ultimately I ended up just reading the plot summary and watching a few videos on Youtube to see what happened, and I don't feel like I missed out on anything.

Maybe in a few years I'll try again, but I got this on a Steam sale for like $5, and I feel like I more than got my money's worth. Might just leave it at that.

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Kolesne

Review Kolesne 5/5 · May 7, 2024

Eu quero uma continuação ou dlc com o Kim como protagonista, te amo Kim.

jptrzy

Review jptrzy 5/5 · Mar 23, 2024

It is the best real RPG, I have played and even that I now about.

In Real RPG I mean it's the closes experience that you can get (by using computer) of playing a classic pencil and paper rpg.

PenetratorGod

Review PenetratorGod 2/5 · Feb 13, 2024

Highly overrated

In Short I played the game and it was definitely one of the worst and boring games I've ever seen and I uninstalled it. It's not a game, it's more like an e-book.

First of all, this is not an open world game. I have no idea how it can be marketed like this, have the developers ever seen an …

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In Short I played the game and it was definitely one of the worst and boring games I've ever seen and I uninstalled it. It's not a game, it's more like an e-book.

First of all, this is not an open world game. I have no idea how it can be marketed like this, have the developers ever seen an open world game? The NPCs do nothing but sleep at night and the world is a small and frankly empty map. It's static and dead and never changes. It's not even a world, let alone an open world.

It's not a real RPG either. Yes, you have stats and inventory and dice rolls, but that's it. Also, these are just game mechanics, there's a skill tree and inventory like in a lot of games, but they don't make a game an RPG game, and there's no real choice, because the whole difference is tied to dialog options, which you'll click on anyway, further destroying the role-playing part, and for a lot of things, choosing to do something will actually be a dice roll, and the mechanics of retrying the roll are overly complicated and too overwhelming to take the time.

No matter what you do, you'll be dragged towards a single ending, which makes sense since it's a murder mystery, but as a player you have no choice, the only real choice is at the character creation screen, and from that point on it's pretty much set how you're going to play the next 30-40 hours of the game, which is filled with dialog just to drag it out.

Yes, you can click on options in dialog windows, but the game will decide for you whether that happens or not, and it will mostly depend on your character's stats and some modifiers. Yes, again, it's an RPG mechanic, but as a player, you don't really get to choose anything or do anything.

An example of a game where your choices really matter would be Detroit Become Human. Or even Witcher 3. Disco Elysium is nowhere near that level, Detroit is already not an RPG game, Witcher 3 is not a pure RPG, but supposedly Disco Elysium was marketed as open world and a pure RPG, but it's not even half as successful as those games.

Disco Elysium is not a game to be played even if it's free. I never understood what they liked about this game. It is one of the most overrated games of recent years.

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Spectre3353

Review Spectre3353 4/5 · Feb 13, 2024

An actual RPG

It didn't surprise me at all when I read up on the origin of DE after completing it. The development team adapted it from a custom TTRPG campaign and it shows... never have I have played a game that was so literally an ACTUAL RPG instead of just being something with a HP bar, MP bar, experience bar and levels …

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It didn't surprise me at all when I read up on the origin of DE after completing it. The development team adapted it from a custom TTRPG campaign and it shows... never have I have played a game that was so literally an ACTUAL RPG instead of just being something with a HP bar, MP bar, experience bar and levels and calling itself an RPG. The fact they landed the execution on this single aspect makes the game all by itself. It feels like a real world with a real history and real people living in it, and not just in a passing sort of way. More like in a "I went to middle school in this world and actually paid attention" sort of way.

That being said, it's not all good. DE has plenty of technical jank, gameplay jank, no tutorial for its mechanics. The controller support is decent but you will certainly find yourself struggling at times with selecting things on screen. You will have to be able to deal with and overlook these shortcomings if you want to enjoy the rest.

Lastly, the game has some really dark shit. It deals with suicide, sexuality, death, depression and so much more. It doesn't just allude to it but describes situations and people in gory detail. There was one scene where I step-by-step went through pulling a mans bloated week-old corpse apart and it was full of VERY detailed descriptions. Much of the game is like this but it's also funny and touching and unique. Really glad I played it and I'm sad we may not see a sequel.

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Jordalantern

Review Jordalantern 4/5 · Jan 7, 2024

Breath of fresh air

For every 5 hack and slash games, there is a game like disco Elysium. I had no idea what I was getting myself into prior but wow, was this game great. Granted, I like text based games, but I love the d&d style game under the setting we were given. You fall in love with some of the characters, you …

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For every 5 hack and slash games, there is a game like disco Elysium. I had no idea what I was getting myself into prior but wow, was this game great. Granted, I like text based games, but I love the d&d style game under the setting we were given. You fall in love with some of the characters, you laugh, you want to know what happens next. Only reason it got four instead of five is you can get yourself stuck in a hole that only online forums could get me out of which I try to avoid. Sometimes it gets so political I don't know what's doing on but that doesn't affect playability

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Inc

Status Inc Jan 2, 2024

Disco Elysium is a lot of fun but the pace is too slow and it's mostly because of the interface. I feel like I'm constantly wrestling to get the cop to go and do what I want. It's tedious. Good job I'm enjoying the game or I'd drop it.

Inc

Status Inc Dec 10, 2023

Is this meant to be a slow burner? I don't know if I'm doing it right, if I'm even on the main quest right now... if I'm even having fun?

SamHW

Review SamHW 4/5 · Dec 6, 2023

Commits so hard

The world of this game is as detailed and nuanced as that of any rpg I’ve ever played, which is such a treat because the aesthetic is so incredibly specific. Soviet Noir seems to fit, but the worldbuilding is so unlike anything I’ve seen before that any genre label sounds reductive. Writing is on point. Player agency to affect the …

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The world of this game is as detailed and nuanced as that of any rpg I’ve ever played, which is such a treat because the aesthetic is so incredibly specific. Soviet Noir seems to fit, but the worldbuilding is so unlike anything I’ve seen before that any genre label sounds reductive. Writing is on point. Player agency to affect the story is expansive. As for my favorite metric, Does It Put Me In A Weird Mood, The Nature Of Which Is Hard To Articulate? Yes. It gets 4/5 because, on a few occasions, it was unclear how to progress and I got stuck for long periods of time. Fully accept that I might just be an idiot.

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Coocoopuff

Status Coocoopuff Nov 29, 2023

It is a pretty awesome RPG, it really felt that the world was talking to you and interactions were meaningful, and just talking to friends it seems like things I thought were "100% gurantee to happen on any playthrough" are not actually gurantee which is really cool to see, minor deviations that don't seem to impact the end that much …

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It is a pretty awesome RPG, it really felt that the world was talking to you and interactions were meaningful, and just talking to friends it seems like things I thought were "100% gurantee to happen on any playthrough" are not actually gurantee which is really cool to see, minor deviations that don't seem to impact the end that much but the experience is unique, your own. The subject matter was super unique and interesting, but sometimes it just went over my head. I feel dumb. specially when they start throwing all these made up names. I liked the brain map concept but I am not sure I fully understood it or how the concepts you internalize really associate with 1) the question being asked 2) the solution 3) the bonuses. I wish the brain map stuff had more of an impact on the world or the way you interact with i rather than straight up bonuses

Loved the way that narration was done, different parts of you talking to each other or yourself. Really curious to see how different things play out with different skills.

Without going with the spoilers, the ending felt like it lost steam, a lot of questions unanswered or "that's it?" type of answers. It could be that i missed a clue or two through out and why i got the ending I did, but I would argue the ending should at least feel "good" and "meaningful" regardless. Very minor nit pick.

If you love RPGS you can't go wrong

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Kirais

Status Kirais Nov 16, 2023

Have such a hard time getting into this game. I chose Intelligent profile first and got extremely bored and overwhelmed by the verbose Encyclopedia. After some search on “how to get into Disco Elysium”, I restarted the game with Sensitive profile. I got better in some early dialogues but I got bored again after 3, 4 hours in, to the …

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Have such a hard time getting into this game. I chose Intelligent profile first and got extremely bored and overwhelmed by the verbose Encyclopedia. After some search on “how to get into Disco Elysium”, I restarted the game with Sensitive profile. I got better in some early dialogues but I got bored again after 3, 4 hours in, to the extend that I fell asleep a few times 😥 Should I stick to the game or drop it? People really love this game and I have been looking forward to playing it for more than a year.

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Trost

Status Trost Aug 31, 2023

By the way, the dude who did the voiceover in Disco Elysium, also did a voiceover for Sisyphus in Ultrakill <3
His deep voice is amazing and it made 50% of the atmosphere in DE fo rme.

Trost

Status Trost Aug 27, 2023

Can't believe I've finally completed this game. 62 hours of solid reading it took me. Real immersive and shit. I'll be missing this world, might come around for another playthrough in a few years.

maimegidola

Status maimegidola Jun 5, 2023

I binge-played this game the other week and completed it twice. I haven't got my feelings on this game in order yet (a journaling exercise for later), but the one thing I am sure of is this: Kim Kitsuragi is the platonic love of my life.

Pinned poster labeled "DO IT FOR HIM" that has pictures of Lt. Kim Kitsuragi taped all around it.

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I binge-played this game the other week and completed it twice. I haven't got my feelings on this game in order yet (a journaling exercise for later), but the one thing I am sure of is this: Kim Kitsuragi is the platonic love of my life.

Pinned poster labeled "DO IT FOR HIM" that has pictures of Lt. Kim Kitsuragi taped all around it.

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Donut_Master_Gamer

Status Donut_Master_Gamer Mar 8, 2023

This game is a wellspring of abtract nouns with new takes.

  1. Take the Ultraliberal. It is implied as a concept of love for capital/money that a person abandons everything and becomes Belethor-like (Skyrim) who would sell his sister for money. The Wild PInes oldy represents the idea.
  2. Take the Fascist. It is the amalgamation of ultraconservatives, patriots and …
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This game is a wellspring of abtract nouns with new takes.

  1. Take the Ultraliberal. It is implied as a concept of love for capital/money that a person abandons everything and becomes Belethor-like (Skyrim) who would sell his sister for money. The Wild PInes oldy represents the idea.
  2. Take the Fascist. It is the amalgamation of ultraconservatives, patriots and aryan believers of the real world.
  3. Take the Communist. It is really democracy and anarchy at the same time.
  4. Take the Moralist. Someone who is neither of the above but answers to the ideology of the Coalition, whatever it is. They're the bureaucrats working within the status quo. They're the ruling ideology of the elites.

You can also shoot a child in this game albeit a very difficult check is required. This game is unhinged.

The ideas should cause indignation but the volumes of texts to read, how unimportant they are to the story and how abstract most of the terms are result to players letting off those wild ideas into the bin.

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SIGINT

Status SIGINT Oct 1, 2022

The founding members of the team that created this game have allegedly been pushed out of the ZA/UM company, according to a blog post and tweets from a former member of that team.

Sounds like the follow-up to Disco Elysium that they began work on is still getting made at ZA/UM, but it’s unclear to me if it’s in the …

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The founding members of the team that created this game have allegedly been pushed out of the ZA/UM company, according to a blog post and tweets from a former member of that team.

Sounds like the follow-up to Disco Elysium that they began work on is still getting made at ZA/UM, but it’s unclear to me if it’s in the same universe or just a totally separate thing.

I doubt we’ll get the full story on this anytime soon, so better not to speculate too much, but hopefully we’ll see more from them under a new name at some point.

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El_Diegote

Status El_Diegote Sep 16, 2022

I'm thinking on pulling the trigger on Disco Elysium for the switch (I have no other platform to play it with). Any objection on that?

mpbarlow

Status mpbarlow Jul 31, 2022

Okay so I played this for three more hours in one go and I think it’s starting to get its hooks into me now. This game definitely benefits from longer play sessions.

I still can’t help but role play as myself (i.e. a boring fence-sitter with no particularly strong opinions on much of the subject matter presented), but amusingly the …

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Okay so I played this for three more hours in one go and I think it’s starting to get its hooks into me now. This game definitely benefits from longer play sessions.

I still can’t help but role play as myself (i.e. a boring fence-sitter with no particularly strong opinions on much of the subject matter presented), but amusingly the game seems to have picked up on it and has gently teased me for it.

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mpbarlow

Status mpbarlow Jul 30, 2022

I'm 8.5 hours into this and I still don't really know what the hell I'm doing. It's interesting—certainly interesting enough that I want to keep playing it—but I wouldn't say it's properly grabbed me yet. I've never really played a CRPG so I'm not sure if this was a poor first choice?

I know the super weird character attributes are …

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I'm 8.5 hours into this and I still don't really know what the hell I'm doing. It's interesting—certainly interesting enough that I want to keep playing it—but I wouldn't say it's properly grabbed me yet. I've never really played a CRPG so I'm not sure if this was a poor first choice?

I know the super weird character attributes are part of the charm of the game, but I'm finding that they're making it difficult to actually role play; I don't really know what sort of character I want to be based on the paths provided. There's nothing I feel particularly drawn to, and I'm simultaneously worried that every time I spent a skill point I'm wasting it on something useless. I'm hoping a sense of it comes with time, though it's entirely possible that I'm just too dumb to fully appreciate this game. I'll report back after the next 8.5 hours.

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laspalabras

Status laspalabras May 10, 2022

Nice art direction, solid concept. Writing has flashes of brilliance (phone booth and building intercom dialogues are both haunting), though quite purple overall. Voice-overs are unbearably slow and often grating. Quest journal is so buggy as to be unusable. Ultimately, the progressively flabby narrative combined with way too much repetitive map traversal--fast travel would really improve UX--made gameplay a chore.

falithes

Review falithes 5/5 · Jan 16, 2022

What is reality?

Have you ever wanted to roleplay as a Marxist-Fascist-Feminist who solves murder mysteries in their underwear while on speed? Look no further.

Disco Elysium is one of those weird and singular Indy games that not only re-invents but also progresses the medium of video games both in terms of game play and narrative, delivering an experience that is unique to …

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Have you ever wanted to roleplay as a Marxist-Fascist-Feminist who solves murder mysteries in their underwear while on speed? Look no further.

Disco Elysium is one of those weird and singular Indy games that not only re-invents but also progresses the medium of video games both in terms of game play and narrative, delivering an experience that is unique to the medium.

Disco Elysium is a CRPG similar to Baldur's gate and weirder than Planescape: Torment. If you have played any of those games, you should be familiar with the basic mechanics. Yet, while some form of DND is typically under the hood for those games, Disco Elysium creates its own unique RPG system. The greatest decision made by the devs was to remove combat entirely. There are still 'fighting' moments, but they stay consistent with the other 'skill' checks. Let's face it, combat in the traditional CRPG is terrible. Larian Studios did a great job creating a similar feel while adding depth and modern sensibilities to antiquated systems, but the lack of traditional combat in Disco Elysium feels appropriate and supports the world building and themes of the narrative.

The skill system is what makes Disco Elysium unique and great. Traditional skills such as 'lockpicking' or 'history' are replaced with 24 unique skills that are an odd combination of psychology, motor skills, intellectual arts and physical capabilities. While there is some overlap, such as shivers or inland empire and authority or half light, they add enough flavor to each to make them welcomed additions. There's also the added benefit of focusing on physical over psychological and not missing out on types of skill checks. I will say, as a quibble, that they could have simplified the skill system but it still works as is. A brilliant decision is the conversation system where these different skills will talk to you, sometimes having it's own voice. These skills will guide, misguide and inform you about characters and the world around you. In addition, it helps elevate the roleplaying since you can choose which impulses or intuition you want to listen to. My biggest criticism of the skills system would be that the story seems to play out largely the same no matter your play style. My first play through I focused on Intellectual and psychological, then for my most recent playthrough I focused on physical and motorics. It's still enjoyable and the game gives you ample opportunity to add your own flavor. It would have just been great if the major story beats could radically change based on your play style. As is, the replayability is diminished.

The greatest strength of Disco Elysium is in the writing. It's impressive how this game can juggle complex and contradictory philosophy and ideology so seamlessly while presenting both the pros and cons. One minute your grilling a suspect about the recent hanging, then on a whim you switch to discussing "what is reality?" The characters are all interesting and I found myself draining all dialogue options because of how enjoyable the characters were to interact with. Kim Kitsuragi is a fantastic character who acts as both a grounding point for your character and develops along with you as the story progressives. Even the villains are well written with nuance making for some of the best realized villains in recent memory. Evrart is a repugnant yet a cunning and charming force.

Before ending my review, the last thing that bothered me about the game is the clothing system. Each article of clothing will add stats to your skill checks. In principal this is fine, but it results in you talking to someone, leaving the conversation, putting on your persuasive underpants and then talking to the person to make your skill check. It's cumbersome and can detract from the game play, but this is more of a quibble than a critical flaw. What the game does right more than makes up for this minor headache.

I could keep going, but I don't want to risk spoiling anything this game has to offer. If you like surreal stream of consciousness narratives that dive into philosophy look no further. This game won't be for everyone, but it's certainly for me.

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22knocks

Review 22knocks 5/5 · Nov 1, 2021

i have massive DE brainrot (positive) right now

liked: kim kitsuragi, FANTASTIC world building (i love reading about fictional political systems/ideologies/worlds in general and you get to learn a lot about the lore of this ~mysterious~ place), good detective story, beautiful art style. the way the game functions by having multiple facets of your mind/personality have opinions is very immersive and helps cater to the roleplay aspect of …

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liked: kim kitsuragi, FANTASTIC world building (i love reading about fictional political systems/ideologies/worlds in general and you get to learn a lot about the lore of this ~mysterious~ place), good detective story, beautiful art style. the way the game functions by having multiple facets of your mind/personality have opinions is very immersive and helps cater to the roleplay aspect of the game more. multiple playstyles but i can only ever do a few because i refuse to disappoint kim.... i know some people didn't like the ending but, without spoiling, i think it was very fitting and made a lot of sense, very in line with some of the themes throughout the game. the voice acting is phenomenal and there is great attention to details and care displayed throughout.

disliked: isometric style makes it clunky to access objects/people in the environment at times, sometimes the game is a lil full of itself but honestly it's allowed

bottom line: if u can tolerate reading (there is a lot of it and i don't mind but i know some people would) then buy this game.

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Pendles

Review Pendles 5/5 · Oct 18, 2021

Amazing

The most interesting world building I have ever seen in a game. I was left to dry with the ending, not because it was bad but because I wanted infinitely more. I want to live in it. Amazing RPG. It might be boring if you don't enjoy reading/thinking.

ElectronicJourneys

Review ElectronicJourneys 5/5 · May 3, 2021

Bullet Point Review

PROS

  • Astonishingly good writing brings the decaying city of Revachol to dirty, vibrant life
  • Realistic characters are a joy to converse with
  • Affords an unprecedented level of choice and agency to its players
  • Robust stat management and inventory systems are just the right level of complexity to stay engaging across the game's runtime
  • Your protagonist's inner monologue is a brilliant …
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PROS

  • Astonishingly good writing brings the decaying city of Revachol to dirty, vibrant life
  • Realistic characters are a joy to converse with
  • Affords an unprecedented level of choice and agency to its players
  • Robust stat management and inventory systems are just the right level of complexity to stay engaging across the game's runtime
  • Your protagonist's inner monologue is a brilliant way to guide the player based off of their previous choices and hopefully proves influential to other designers, ton of potential there
  • Art style and illustrations perfectly balance beauty with ugliness
  • Functions as a fantastic proof-of-concept for Warren Spector's "one city block" idea

CONS

  • Isometric perspective and confusing geometry makes navigation a bit cumbersome
  • Lackluster animations negatively impact the narrative weight of some moments
  • Maybe a bit too verbose for its own good, but ymmv based on personal taste
  • Plot denouement is awkward and anti-climactic compared to the rest of the game
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irubataru

Review irubataru 5/5 · May 25, 2020

Once more I feel like writing a review mostly so I can gather my thoughts on this game. It was one of those games where I had high expectations going in but nevertheless the game still managed to sweep me off my feet and I was instantly swallowed up by the people of Revachol and the self-loathing and misery of …

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Once more I feel like writing a review mostly so I can gather my thoughts on this game. It was one of those games where I had high expectations going in but nevertheless the game still managed to sweep me off my feet and I was instantly swallowed up by the people of Revachol and the self-loathing and misery of "The Cop". I simply couldn't put it down until I had seen the end; not because of the murder mystery but rather because I needed to see what happened to the main character and the consequences of my choices.

I played the game as myself, made the choices I would have made and ended up with a character that very much mirrors myself, someone that embraces communism and depression, logic and empathy. However, as with other games in the genre the real magic comes from seeing all the other possible ways one could approach this game. As the game proceeds and you progress (or regress) towards the character you have chosen to play it is easy to see how you could have played a completely different character and the world would respond accordingly. I think that's what made this game so magical to me, it always shows you how everything could be oh so different and that in turn reinforces your belief that your choices really matter, even the minor ones. From a gameplay perspective this is quite cleverly implemented with two systems: the skills system and the thought cabinet. The skills are "standard" RPG skills: endurance and strength, volition and empathy, logic and rhetoric, composure and hand-eye coordination, which are used to pass either passive or active skill checks. For me personally I prefer the secret (/passive) checks of the skill system because it better hides how the system works and secretly tailors the experience to the character you have built. You will generally not see failed passive skill checks which means that I am always questioning how different the experience would be if I had different skills. Dialogue options with an active skill check are less interesting to me because it opens up the system and lets you "game" it. Even if you choose not to, to me they broke some of my immersion. The second component is the Thought Cabinet which is sort of like a feat system. What is interesting about them is that they unlock through choices and dialogue so that for my character to be a communist I would have to choose leftist dialogue options and at some point my character would have a breakthrough and allow me to commit myself to that philosophy. There are lots of these thoughts as the game calls them and they help you flesh out your character.

This game is all about character development, and I think it does a phenomenal job. Obviously a lot of it comes through interacting with people, solving tasks, and discovering the world, but an equally large part comes through dialogue with yourself and your inner thoughts. Your inner thoughts are connected to the skills you choose, and it is almost as if each of the different skills are a different character, their voices stronger or weaker depending on how many points you have invested in them. A lot of the thoughts are also unlocked through inner dialogue which really enhance the finding yourself aspect of the narrative.

All in all I am very happy to have played this game. What separates a good game from a great game in my book is whether I am left with something at the end, be that something to think about or something to feel, and this game delivers on both. I really hope there are more experiences like this out there.

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