Main game
3.62 average rating based on 235 ratings
It's weird, the Blackwell series as a whole is kind of talked about as a classic in the adventure game space, but Epiphany is the only individual game that seems to get any specific praise. The only time anyone ever tells you to play the first four games is when they're telling you how it's worth it as a build to the last one. So how do I even review a game that's retroactively become a glorified prologue to another, presumably better game?
The Blackwell Legacy is competent but nothing amazing. The story doesn't stand on its own. It's short. A couple puzzles are obtuse. The voice acting is rough. The music is annoying. I'm inclined to be kind to it because it hits an incredibly specific nostalgia button for me as someone who grew up playing random freeware adventures from hobbyist developers, but I don't know if I could recommend it on its own merits?
The mechanic of combining dialogue topics in the notebook the way you combine items in the inventory is genuinely clever. A couple puzzles genuinely felt good to solve. The character writing shows a lot of potential. It ends before any of the problems have …
It's weird, the Blackwell series as a whole is kind of talked about as a classic in the adventure game space, but Epiphany is the only individual game that seems to get any specific praise. The only time anyone ever tells you to play the first four games is when they're telling you how it's worth it as a build to the last one. So how do I even review a game that's retroactively become a glorified prologue to another, presumably better game?
The Blackwell Legacy is competent but nothing amazing. The story doesn't stand on its own. It's short. A couple puzzles are obtuse. The voice acting is rough. The music is annoying. I'm inclined to be kind to it because it hits an incredibly specific nostalgia button for me as someone who grew up playing random freeware adventures from hobbyist developers, but I don't know if I could recommend it on its own merits?
The mechanic of combining dialogue topics in the notebook the way you combine items in the inventory is genuinely clever. A couple puzzles genuinely felt good to solve. The character writing shows a lot of potential. It ends before any of the problems have a chance to become irritating. I do see why adventure game fans gave this series a chance in 2006 when pickings were slim, and I am interested enough that I'll probably get to the other games eventually but again, I don't know. There's a reason nobody really talks about this one by itself.
More than anything, it makes me want to play 5 Days a Stranger again.
I don’t have much to say. It’s pretty standard for the genre. Combine your inventory items, notes, and/or environment to solve puzzles. The story is decent and leave your with some questions. It’s short. I solved it in under 3 hours though that was with looking up a couple of solutions.
Worked just fine on my Steam Deck.
Maybe because my intro to Wadjet Eye was Technobabylon, a true masterpiece… but this is just so much worse. Closer to a 1 than a 3, but respect for being the beginning of Dave Gilbert’s amazing trajectory.
The puzzles are horrible. Moon logic. Saturn logic. Used walkthrough for about everything, and the answers were sooo out there. The artwork is bland as hell. The characters and story is ok. The controls and UI are also terrible.
I’m gonna keep playing the series as I heard each episode gets better and better. But bleh I hated this one.
First game of this series. I found myself stuck longer than i should have but not the impossible kind of stuck as i figured it out eventually. The dubbing of all dialogues made me attentive and feel attached to the characters. Pretty well done game.
Point'n'click classy adventure with a redhead, not very social "journalist" as a main character. Story was pretty good with logical gameplay (not just random combining stuff like in many adventure games) although not very long. What I like most on this game is that every single conversation is dubbed.
Good but not exceptional adventure game. Modern successor of the classic point-and-click adventure games with interesting and reasonable puzzles, good characters, entertaining dialogue and storyline. Pretty short but enjoyable. Visually far from stunning but good enough to play it through.
Really cool game, but way too short, it's more of a demo. At least there are other parts, which would probably make a full game in the end. So why not just make a complete, proper game instead of splitting it up unnecessarily into so many parts? It doesn't make sense. Feels like money-making.
Good classic point-and-click adventure games with good characters, entertaining dialogue and storyline. Played it with the creators commentary turned on, it was fairly interesting listening to his ideas and making the game, what he did wrong or would have changed etc.
Guess I had one more game to squeeze in before the peculiar year of 2020 reached its end. Blackwell Legacy is the first of the point-and-click adventure series, influenced by the 90's works under Lucasarts and such, so I feel familiar here. You play as Rosa Blackwell, a writer who reluctantly partners with her family ghost Joey after getting in touch with her medium abilities.
Since I played it with commentaries on, it was nice to not only get along with the journey of solving puzzles and investigating the fates of people. I also get to know more of the work process of the game, as well as the mistakes that ended up as take-away lessons.
The notes system, where you combine clues to form new discoveries, feels quite innovative and opens for new possibilities to progress the story. It's hard to find such a similar thing applied in other games.
As much as I'd like to handle by myself through the game, there are some obstacles in the puzzle that were nearly impossible to figure out since there were little to no clues figure out the next move (Joey's random presence that distorts the radio signal, for instance). A …
Guess I had one more game to squeeze in before the peculiar year of 2020 reached its end. Blackwell Legacy is the first of the point-and-click adventure series, influenced by the 90's works under Lucasarts and such, so I feel familiar here. You play as Rosa Blackwell, a writer who reluctantly partners with her family ghost Joey after getting in touch with her medium abilities.
Since I played it with commentaries on, it was nice to not only get along with the journey of solving puzzles and investigating the fates of people. I also get to know more of the work process of the game, as well as the mistakes that ended up as take-away lessons.
The notes system, where you combine clues to form new discoveries, feels quite innovative and opens for new possibilities to progress the story. It's hard to find such a similar thing applied in other games.
As much as I'd like to handle by myself through the game, there are some obstacles in the puzzle that were nearly impossible to figure out since there were little to no clues figure out the next move (Joey's random presence that distorts the radio signal, for instance). A guide was necessary for me to get the game done in time.
Otherwise, Blackwell Legacy has some intrigue to entice fans of classic adventure games; a decent, relatively short introduction to the Blackwell series.
A fairly short game, a point and click adventure that you, Rosangela, find yourself involved with the supernatural in a very surprising way. Without going into details for her pasr, Rosa finds herself in the companionship of Joey Mallone, a ghost with a complicated history, as well as a mystery of a college girl who committed suicide.
The gameplay is fairly straightforward - you tap on objects to determine their need or gather informatiom, and you also speak with various individuals to gather clues. Some information gathering and scene prompting requires you to tinker around a bit (early hint: at the fountain, you have to get the dog's leash tangled around the pole). Depending on your comfort aNd experience, this can ocassionally be a bit jarring.
The storyline is rather standard, but there are four more games following this one. I didn't think this particular chapter stood out in any notable way, but it's a good game to play for a couple hours and gives you a good sense of point and click if this is your first rodeo.
For such a small bite of a game, The Blackwell Legacy has some surprising heft to it, setting up a series with a compelling plot, sympathetic characters, and streamlined gameplay that helps define one of Wadjet Eye Games' earliest efforts.
Taking the role of a young freelance writer with social anxiety, you find yourself wrapped up in plots of death and the supernatural, partnering with a ghost to help spirits move onto the afterlife and solving the mystery behind their deaths.
Gameplay is simple and streamlined - I found the iOS version a bit difficult to navigate at first, but the touch interface works well with pointing things out in the scene and helpfully tracking down objects in the case of a pixel hunt. Thankfully enough, the game wasn't too obtuse with its puzzle aspects either, even using character reactions to nudge the player in a certain direction they felt they were supposed to go.
The graphics are surprisingly decent for bringing a piece of New York to life and the voice acting is remarkable for an indie effort at the time. However, the game is rather short and doing some basic actions (combining items in the inventory without being …
For such a small bite of a game, The Blackwell Legacy has some surprising heft to it, setting up a series with a compelling plot, sympathetic characters, and streamlined gameplay that helps define one of Wadjet Eye Games' earliest efforts.
Taking the role of a young freelance writer with social anxiety, you find yourself wrapped up in plots of death and the supernatural, partnering with a ghost to help spirits move onto the afterlife and solving the mystery behind their deaths.
Gameplay is simple and streamlined - I found the iOS version a bit difficult to navigate at first, but the touch interface works well with pointing things out in the scene and helpfully tracking down objects in the case of a pixel hunt. Thankfully enough, the game wasn't too obtuse with its puzzle aspects either, even using character reactions to nudge the player in a certain direction they felt they were supposed to go.
The graphics are surprisingly decent for bringing a piece of New York to life and the voice acting is remarkable for an indie effort at the time. However, the game is rather short and doing some basic actions (combining items in the inventory without being able to scroll the inventory) can be a bit awkward.
Regardless, The Blackwell Legacy is something special, and definitely worth a couple bucks of your time.
Interessante avventura grafica, Mallone è un bel personaggio, peccato sia davvero corta...
I played through all the series in about a week or so, so my recollection of these early games isn't as robust.
GOG had the Blackwell series on sale & I figured it looked interesting enough for the low price they were charging. They are designed like those old point'n'click adventure games, even being designed with that retro pixel art style.
This entry isn't very heavy on the puzzles that defines those genre of games though, instead edging more towards an interactive mystery novel. The game is lots of dialogue and using clues from witnesses to piece together the mystery of the ghost haunting the dog park.
This is a series more dedicated to the story than the puzzles gameplay. And I really enjoyed the world created by the Blackwell games. This 1st games does suffer from being the one required to set up all the big exposition points. So, some characters, Joey, haven't really come into their personality yet, because they just have to be explainers. I enjoyed the characters of Rosa & Joey. They sort of brush over how Joey was killed, and I started guessing he was actually a mobster back in the day. Rosa's neighbor, Nishanti, …
I played through all the series in about a week or so, so my recollection of these early games isn't as robust.
GOG had the Blackwell series on sale & I figured it looked interesting enough for the low price they were charging. They are designed like those old point'n'click adventure games, even being designed with that retro pixel art style.
This entry isn't very heavy on the puzzles that defines those genre of games though, instead edging more towards an interactive mystery novel. The game is lots of dialogue and using clues from witnesses to piece together the mystery of the ghost haunting the dog park.
This is a series more dedicated to the story than the puzzles gameplay. And I really enjoyed the world created by the Blackwell games. This 1st games does suffer from being the one required to set up all the big exposition points. So, some characters, Joey, haven't really come into their personality yet, because they just have to be explainers. I enjoyed the characters of Rosa & Joey. They sort of brush over how Joey was killed, and I started guessing he was actually a mobster back in the day. Rosa's neighbor, Nishanti, I expected her to play a bigger role in the series. They set her up as the wise old woman type and I figured she'd become Rosa's confidant regarding her spiritual powers. About the ending, I figured the demon would've also been another antagonist that may've appeared later on.
There were some downsides to this game. You can tell the amateur level of this game, the recordings for Joey's voice were on a very shoddy microphone with lots of pops. The game was also very short. If this weren't on sale I would've been hard pressed to pay any money for this game, cause it's on the same level as other adventure games I played for free back in the day, like A Small Favor.
All in all, it was an intriguing, if short, game that made me excited for number 2.
This is a first in a series of adventure games made by Wadjet Eye. Game follows story of a young reporter Rose who meets a ghost who is for some reason bound to the female part of Rose's family. Together for reasons mysterious to them both they are forced to solve together crimes and mysteries to help ghosts get to the other side.
The graphics are really nice - though at 640x480 resolution on bigger screens seem a bit too pixelated in my opinion. In window mode work great though. The story is quite interesting, puzzles well designed and make sense. The ability to connect things through the notebook is a nice feature as well.
The game do feel a bit short though but it's a minor complaint.
Voice acting is ok but it's nice that it's there at all. Wasn't expecting it when I launched the game.
Definitely worth playing if you're into adventure games as this is a very solid position.
Pretty cool game. I really enjoyed the characters and writing, and the plot was good for how short it is. The voice acting was overall really well done given this was small title from almost 15 years ago. I wasn't a fan of some of the point and click guess the creator's intent stuff, though. For example,
Anyway, it was an enjoyable way to spend a few hours. Off to the second game now.