Metal Gear (1987)

Konami

MSX2 · Wii

3.15 from 616 ratings

1508 members have it in their collection · 36 playing now · 365 backlogged · 225 wish listed

How long? Main story 5h · with extras 3h · 100% 5h (from 18 logged playthroughs)

Metal Gear is considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to … Read more
Metal Gear is considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The method of escaping varies depending on the circumstances behind discovery: If Snake is seen and only a single exclamation mark appears over an enemy's head, only the enemies in the player's present screen will attack and Snake can escape by simply moving to an adjacent screen. However, if two exclamation marks appear over the enemy (or the player triggers an alarm by being spotted by a camera, infrared sensor or by using an unsuppressed weapon), reinforcements from off-screen will appear as well. Snake can only escape by eliminating all incoming enemies, going outdoors, or by entering an elevator. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Ammo and supplies for weapons are limited, but are replenished by picking up ammunition caches or additional supplies. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters. The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open to its corresponding key cards. Information can be obtained by rescuing hostages being held within the buildings. After rescuing five hostages, the player's rank will increase by one star (with the maximum rank being four stars), allowing for increased carrying capacity and maximum health. However, if a hostage is killed, the player is demoted to the previous rank. A transceiver is available for the player to communicate with their commanding officer, Big Boss, or one of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Snake's allies specializes in a specific subject. The player must keep track of their allies' frequency numbers in order to contact them. All of the radio messages are dependent on the rooms where the player is located. Read less
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Details

Developers
Konami
Publishers
Konami
Genres
Adventure, Shooter, Tactical
Themes
Action, Science fiction, Stealth, Survival
Franchises
Metal Gear
Series
Metal Gear

Release dates

  • Jul 13, 1987 (Full Release) (Japan) MSX2
  • 1987 (Full Release) (Europe) MSX2
  • Dec 08, 2009 (Full Release) (Japan) Wii

Also available on

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Featured in lists

NES by KiingShady · 39 games · 0

Rating distribution

5 stars
54
4 stars
142
3 stars
282
2 stars
117
1 star
21
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Community All Reviews Statuses

Chovus

Status Chovus Mar 24, 2023

I first played this on my PS2 copy of Metal Gear Solid 3, but did not get very far. I figured why play it like that when I can abuse save states. Now years later I beat the NES version, and I am pretty sure the PS2 version is the msx. The game started off poorly with that whole jungle …

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I first played this on my PS2 copy of Metal Gear Solid 3, but did not get very far. I figured why play it like that when I can abuse save states. Now years later I beat the NES version, and I am pretty sure the PS2 version is the msx. The game started off poorly with that whole jungle section. It was far too unforgiving and trial and error based. I especially hated how I was spotted instantly after getting out of a truck despite stealth killing that guard just prior, among other similar situations. This was the worst part of the game for me. How can it be called a stealth game if it is impossible to not be detected at places? And there was no real penalty for setting off the alarm, just leave the screen and everything was back to normal. Defeated guards should have stayed defeated, with alerts lasting until you died, to incentivize more careful tactical stealth play. But perhaps that was beyond the capability of the hardware.

I also did not like the item hunt aspect, the truck moving, and how it took way too long to get the pistol. Checking each key card 1 at a time to figure out which opened each door was terrible design. It really should have been automatic, with the cards not even being equipable. As it was I found myself most often leaving the cards equipped rather than the body armor. The start button should have been a shortcut to the equip screen; pause was a useless feature given the game paused while in the menu. Due to these annoyances and not wanting to stumble around, I followed a walkthrough for about the first half of the game. After that I just used a map. There should have been an in game map as an item, and use that to solve the stupid maze screens. Despite all these flaws, there was a lot of good game design here. The game was reminiscent of Metroid and the Legend of Zelda, only not as good as either; an open world action game with respawning enemies, puzzles, and items that allow progress. The combat was much more fun with the gun, though enemies should have dropped ammo and rations. The bosses were well done and probably the best part of the game, with the music coming in next. I killed them with fancy handgun shooting, anticipating their movements and sending bullets for them to walk into while barely getting out of the way of theirs, unless I needed a stronger weapon. I did not use the SMG or cardboard box, though I did see how they could be slightly useful. I watched a let's play of the msx version to see how different it was. The entire jungle section was gone with the gun being obtained earlier. The stealth seemed more forgiving and less trial and error, there were more boss fights, no dumb maze screens, the pit traps were doable without exploits, the scorpions were far more aggressive, and there was a metal gear at the end instead of a lame computer. There were even laser turrets at the metal gear to make blowing it up a challenge, though to be fair I died to the soldiers there after running the electric gauntlet. The core gameplay and most of the world layout was the same. Dialog was better though the plot was the same. I did not like the romance message at the end, which was not in the NES, because it did not fit at all.

I doubt I would have had the patience to play this as a kid, though there was some good game design here. The msx version was clearly better.

6.0/10 for NES 7.0/10 for msx

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AlfredoSalza

Status AlfredoSalza Jun 16, 2022

Finally found the missing PoW and defeated the "Arnolds". Why do I need to go to the menu and pick the correct card every freaking time to open the doors? It drives me nuts!

TatskyNuki

Status TatskyNuki May 31, 2022

METAL GEAR.... it begins....

I spent an embarrassing amount of time not using the box wondering why rooms were unfair until I realized you could just use the box for the cameras. I'm an idiot.

Abusing the ammo spawns so I can just use the suppresser on everything. I like how some rooms force you to learn guard patterns but …

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METAL GEAR.... it begins....

I spent an embarrassing amount of time not using the box wondering why rooms were unfair until I realized you could just use the box for the cameras. I'm an idiot.

Abusing the ammo spawns so I can just use the suppresser on everything. I like how some rooms force you to learn guard patterns but also I'm sorry I just want to continue fast, pew pew

I like how the RA achievement for getting captured is "I M SO SMRT!!!".

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StrictSnow

Status StrictSnow Aug 3, 2021

Taking a break from Resident Evil to play probably the oldest possible game I can play on the shiny new console I spent hundreds of dollars on. The original, the 8-bit wonder, 1987's very own Metal Gear, hold the Solid, played on the MGS HD Collection.

This game is a testament to how absolutely bonkers my tastes are. It, by …

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Taking a break from Resident Evil to play probably the oldest possible game I can play on the shiny new console I spent hundreds of dollars on. The original, the 8-bit wonder, 1987's very own Metal Gear, hold the Solid, played on the MGS HD Collection.

This game is a testament to how absolutely bonkers my tastes are. It, by all accounts, aged like milk that's been sitting out since 1987. It's straight up not-good. There's not much of a story, the stealth is laughable, and my god is this game obtuse. But I love it. I love the way Big Boss calls you IN the gas room to tell you "oops I forgot, you gotta wear a gas mask." I love the embarrassingly easy boss fight cheese. The completely nonsensical things everyone on the radio says and the utterly illogical puzzles. And unironically the soundtrack is good. There's only like 5 tracks, but they're all decent.

My only complaint is that I wish they kept the original names of the bosses. Not that the new names are good, by any stretch of the imagination.

Not the first stealth game, I think that was... Castle Wolfenstein? In 84? Something like that. But it really did do a lot and started a legacy. Really, I'm just glad it was good enough that they made a trash tier NES port, made an unauthorized sequel that was even worse, so Kojima and his team said "nope, we gotta show how it's done" and Metal Gear 2 was made. That game is top tier.

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thegameistobesold

Status thegameistobesold Jan 8, 2021

Played the GOG version the SAVE system is horrible. I think I like the NES version music better. I played until you need to get a rocket launcher but couldn't because I missed a POW. Watched the rest on youtube. Desperately needs a remake! KONAMI you better do it!

KaasChuig

Status KaasChuig Jun 15, 2019

Weren't the NES Metal Gear games done by a different company and were accused of "ripping off" Kojima's work?