
STEALTH-ACTION - Big Boss tries to stop the development of the first bipedal nuclear weapon, Peace Walker, while trying to grow his mercenary group called MSF.
PROS:
++ Sizeable amount of content. Quite ironic that the MGS game that was built for the PSP was also the MGS game that contained the most content. Along with the Main Ops (campaign), there were dozens of additional Side Ops. These challenges were varied and were fun to do.
++ Attempts to innovate. I liked how they deviated from the standard MGS formula and decided to incorporate Base Building and Soldier Management. It provided a nice change of pace from all the stealthing and shooting.
++ Stylish cutscenes. I loved the hand-drawn art they decided to use for cutscenes. Given the limitations of the PSP, this was the next best choice!
++ Gameplay is at the forefront. Unlike MGS4, this game had tons of gameplay. Any mission can be instantly replayed. And the gameplay itself was solid! Both combat and stealth were great (even if it was a bit too easy).
++ Great selection of tools. Tons of equipment and weapons to choose from.
CONS:
-- Exclusion of important mechanics. The omission of important mechanics like crawling, FPS aiming and shooting, on-the-fly camo changes, and the ability to pause mid-mission. Minor in the grand scheme of things, but it was just odd to exclude these mechanics.
-- Uninteresting bosses. Probably the worst bosses in the series so far. Although they were fun enough to fight, not a single one was memorable since you only fought against a variety of machines. And each of them can be taken down in similar fashion (rockets to their weak spots).
-- Tanky bosses. Since bosses were designed for Co-Op play, they were bullet-spongey and were tedious to fight while playing solo.
-- Uninteresting narrative. The story and the new characters weren't able to fully grab my attention. First time in the series where I felt disconnected from the narrative, and I noticed my mind often wandering during cutscenes.