I feel bad for LA Noire. While it's not a forgotten gem, it often gets overshadowed by the other games in Rockstar's roster. And if I remember correctly this game came out a year after Red Dead Redemption & during the off season of gaming, like in March or April? It doesn't get brought up for possible sequels as much as Bully or the eventual GTA 6. I'm a huge film noir fan, heck I bought Blues & Bullets knowing it wasn't complete. It also means this is going to be a deep, lengthy review cause I love dissecting these types of stories.

As the title suggests, LA Noire is drenched in film noir-ism. To go off on a tangent, I think there's two types of film noir, the traditional noir and the stereotypical noir. Stereotypical noir is what we see nowadays; the drunken private eye, constant rain, and jazzy sax music. Whereas when you look at the actual film noirs from the 40s & 50s, they aren't all about private eyes & the music is a little more orchestral. LA Noire is based more on the archetypes of a traditional noir.

The game is set in 1947's LA & it's been lovingly recreated. There's no freeway yet, the streets are lined with period billboard advertisements, and period cars clog the streets. As someone who would take a chance to travel back to the 1950s in a heartbeat, it's great to be immersed in that time period. Actually, I would have preferred the game to be set a few years later into the 50s, then they could pull from more history to have cases that relate to the Cold War & the purge of Communists from Hollywood, the Civil Rights movement, and the Korean War. It also would have a stronger aesthetic to the whole world. Being in '47, LA is still in a transition, the buildings and cars still look like they're stuck in the 40s, with the 50s slowly coming in. So, you have this mix of the dingy 40s and the colorful 50s. I also like the cars of the 50s better as well, the 40s cars are sorta ugly with their big hatchbacks.
Speaking of cars, they have a challenge to drive every car in the game, which is hard to do cause there's 100+ cars, and they all look very similar, it's hard to tell a Buick from Pontiac.

Now that I've gushed on about the 1950s, let's move onto the story. You play as Cole Phelps, a go-getting, straight arrow detective who rises through the ranks of a crooked LA police department. You have four desks you go through with some overarching story strands. The Traffic desk almost feels like you're playing through a season of Dragnet, less like a noir story. You have a mix of self-contained cases to solve, with your blank slate partner, Bekowski. Homicide has by far my favorite partner, Rusty Gallows, the closest this game has to the stereotypical PI who is tired of his lot in life & just looks forwards to his next drink. All the Homicide cases center around a fictionalization of the Black Dahlia killer. It makes the game feel very repetative, as they all boil down to, "investigate crime scene, interrogate husband, arrest him". I would've liked at least one case that sort of serves as a break from the rigamaroll. In the end, it turns out you have to let the Dahlia killer go because he's connected, but really because we can't alter the real history. This makes the whole Homicide desk feel like an exercise in futility.

Then you get into the VIce desk, with the partner everyone loves to hate, Roy Earle. Here is where all the overarching story strands you've been following through newspapers start to finally come into play in Cole's world. I'll save those for later, but in Vice you've got a few cases that involve tracking down government morphine. This desk takes the most advantage of Hollywood, you visit clubs, investigate jazz musicians, and visit a lot more swankier places in general. After Vice, you end up in Arson. This has my second favorite partner, Herschel Biggs. I mostly like him because he's voiced by the guy who did Joshua Graham. In Arson, you don't get a lot of cases investing fires, it's mostly more the story of Cole coming to a point.

The overarching story is good, but it's shoved into the background a little too much. If you were to somehow miss a good majority of the newspapers scattered across the cases, you'd miss a lot of backstory to the Vice cases. Now, here's spoilers for a 8 yr. old game. Through the game there's hints that the LAPD is crooked, but in the VIce Desk we're all the sudden learning about a brothel madame that has dirt on half the force. I wouldn't be surprised if the Vice & Arson desks were plotted first, as they have the bulk of the noir of LA Noire, and Traffic & Homicide were added to meet length.

And then there's Cole Phelps. He's a good noir character, if a bit undercooked. We are only exposed to the professional side of Phelps, we known how he acts as a detective, but not so much as a person. Cole's a by-the-books detective who wants to uphold the law & close cases. We see in flashbacks to WWII, that Cole has always been a go-getter and he wanted to find his glory in the war, even though he turned out to be a poor leader. These flashbacks along with Cole's drive to make up for the war medal he feels he didn't deserve makes me believe he's suffering from battle fatigue, or PTSD. This may also explain why he cheats on his wife. Yeah, out of left field, our straight-arrow detective decides to sleep with a German lounge singer. It seems out of character for the Cole we've been shown, if we had more personal development of Cole this could've been avoided. My explanation is the pain from the war & the feeling that no one back home understood his pain drew Cole to a woman with similar issues. Course, Rockstar could've just done it because "this is a noir tale". This comes out at the end of the Vice Desk and we don't get to explore it much in Arson as most those missions have you playing as Jack Kelso. I do like Jack, he's more of our PI character, a sardonic ex-Marine with a quick tongue. He doesn't get along with Cole & they've a good dynamic.

The ending of this story is great though for all it's failings. It's not a happy ending, these type of stories rarely get those. Courtney, the misguided medical student, gets killed for wanting to just help his ex-Marines. Jack & Cole uncover the vast conspiracy that only gets developed in the Arson Desk. In the end, Cole dies. When I first played this, I thought they killed Cole because they saw the great impact it had with John Marston a year prior, but now I see it helps seal the noir feeling. We end with Cole's funeral, his eulogy given by Roy Earle, who sold Cole up the river. The same administrators that used Cole as a scapegoat, now sit in front of his casket and sing his praises. It's all very melancholy & doesn't leave you with a good feeling, which means it's masterful noir storytelling.

Okay, now that I'm done with my thesis on LA Noire's story, let's talk about the gameplay of this game. Rockstar made a good choice to keep this game realistic. You spend most your time scouring crime scenes, and they use music cues to help point out clues. It's a good way to direct the player without having glowing items or hovering arrows. If you don't like adventure/puzzle games with a slower pace, this isn't for you. There's not a lot of combat in this game, you are a police officer can't go shooting up the town whenever. The shooting handles fine &, in a good move, you can't soak up a bunch of lead. Most the action in this game is chasing down perps, either on foot or car. If you aren't enjoying playing detective, the cycle of investigate, chase, interrogate can get mundane.

The graphics of this game are not aging well I hate to say. The big thing this game sold on was it's new facial recording feature, where they recorded the actors speaking the lines then applied it to the in-game models. It makes this weird uncanny valley of faces, because they move & animate almost lifelike, but the textures of the time hadn't quite caught up, so they look like talking rubber humans, especially the non-main characters. It also makes all the women look ugly in this game because I'm guessing how the camera worked, they couldn't add in long hair, so all the ladies look like they have screen printed on tied up hair. They start to all look the same, and you never come across any men with substantial beards or mustaches either.

All in all, This game reaches some of it's goals, but there feels like a lot of potential left on the drawing room floor. Cole is a unique character, who you are supposed to dislike a little, he has noticeable flaws. Getting to play a detective in the 40s is immensely enjoyable to me. I wish there was more to do in the city, maybe a Cole off-duty section where he could take in a show or spend time with his family. I would love a sequel to this game, maybe focusing on Jack, or a spiritual successor set in another city, maybe Chicago Noire.