God of War: Ghost of Sparta (2010)

Ready At Dawn

PlayStation Portable

3.78 from 1023 ratings

2252 members have it in their collection · 36 playing now · 459 backlogged · 306 wish listed

How long? Main story 6h · with extras 7h · 100% 10h (from 17 logged playthroughs)

"Marking Kratos' second foray into portable gaming, God of War: Ghost of Sparta stands as a spin-off nestled between the events of God of War and God of War II. Despite ascending to the title of the god of war, Kratos remains haunted by nightmarish visions. One such vision compels him to embark on a new journey when he witnesses … Read more
"Marking Kratos' second foray into portable gaming, God of War: Ghost of Sparta stands as a spin-off nestled between the events of God of War and God of War II. Despite ascending to the title of the god of war, Kratos remains haunted by nightmarish visions. One such vision compels him to embark on a new journey when he witnesses his mother, Callisto, imprisoned in Atlantis under the dominion of the sea god Poseidon. Against Athena's counsel to ignore the vision, Kratos sets forth to unravel his past and, in the process, rescue his long-lost brother, Deimos, from the clutches of the god of death, Thanatos. This second instalment for the PlayStation Portable (PSP) maintains a gameplay style akin to its predecessor, introducing a handful of new mechanics. Kratos wields his trusty Blades of Athena in this quest, now augmented with a new magic known as Thera's Bane, amplifying the potency of his attacks. The game also introduces several new magical items and a fresh secondary weapon. In addition to the captivating story mode, Ghost of Sparta offers the "Temple of Zeus," a location where players can spend orbs acquired in the Battle Arena to acquire various art and other bonuses." Read less
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Release dates

  • Nov 02, 2010 (Europe) PlayStation Portable
  • Nov 03, 2010 (North_America) PlayStation Portable
  • Nov 04, 2010 (Australia) PlayStation Portable
  • Nov 11, 2010 (Japan) PlayStation Portable

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Featured in lists

PS+ Games by peter · 197 games · 0

Rating distribution

5 stars
186
4 stars
472
3 stars
319
2 stars
38
1 star
6
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Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Oct 30, 2025

This title is a remarkable entry in the legendary franchise, serving as an interquel between the original God of War and its sequel. The game tells a more intimate story about Kratos’s past, exploring his lingering trauma and the haunting memories of his long-lost brother, Deimos. While the mainline titles often focused on large-scale vengeance and divine rebellion, Ghost of …

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This title is a remarkable entry in the legendary franchise, serving as an interquel between the original God of War and its sequel. The game tells a more intimate story about Kratos’s past, exploring his lingering trauma and the haunting memories of his long-lost brother, Deimos. While the mainline titles often focused on large-scale vengeance and divine rebellion, Ghost of Sparta narrows its lens to deliver a character-driven tale that humanizes the Ghost of Sparta without softening his fury.

The story begins with Kratos plagued by visions of his mortal past. His quest to uncover the truth leads him to Atlantis, the realm of Poseidon, and ultimately to a desperate attempt to rescue Deimos from the depths of the Domain of Death. This journey reveals more about Kratos’s origins, his mother Callisto, and the tragic fate of his family, themes that add emotional weight rarely seen in handheld action games. Despite being designed for a portable system, the game’s narrative pacing, voice acting, and cutscenes maintain the cinematic quality expected from the franchise, blending mythological grandeur with personal tragedy.

It really doesn't feel like a handheld portable game to play on-the-go, but rather a complete narrative gaming experience worth of regular consoles. As for the gameplay, it perfects the formula established by its predecessors. Combat is fast, responsive, and brutally satisfying, with a variety of combos and abilities that make each encounter feel dynamic. The introduction of new weapons, such as the Arms of Sparta, a spear and shield combination, adds tactical depth to the familiar blade-based combat. And particularly this weapon is my favorite of the entire franchise, it really makes you feel like a true spartan since this was the historically accurate weaponry that they used.

Magic abilities like the Eye of Atlantis and Scourge of Erinys bring creative variety to fights, ensuring that you never feel repetitive even through the most intense battles. Boss fights are another highlight, combining challenge, spectacle, and quick-time events in a way that only God of War can deliver, again, similar experience to the regular consoles. The PSP’s hardware limitations never seem to hinder the experience, instead, it showcases stunning visuals with detailed environments, smooth animations, and large-scale set pieces that rival those on home consoles of its era. Performance remains impressively stable, maintaining fluidity even during the most chaotic sequences.

There are minor flaws, of course, the fixed camera can occasionally make platforming cumbersome, and the relatively short playtime (around six hours) leaves you wanting more. The game’s pacing, variety of locations, and satisfying sense of progression ensure that the adventure feels complete and memorable. In the end, this game is a shining example of what can be achieved on handheld hardware when technical ambition meets masterful design. It delivers visceral action, a compelling emotional arc, and the mythic spectacle the series is known for. Definitely a must-play for fans of the franchise, or for fans of Hack'n Slash in general.

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giopep

Review giopep 4/5 · Dec 6, 2024

This and Ascension are the only two “classic” God of War I never played and while I’m not particularly attracted by Ascension, I always wanted to try Ghost of Sparta. So I got it on PS Vita and I’m glad I did: it’s a solid game, fun, not too long, visually cool, with a lovely pictorial style in some scenes, …

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This and Ascension are the only two “classic” God of War I never played and while I’m not particularly attracted by Ascension, I always wanted to try Ghost of Sparta. So I got it on PS Vita and I’m glad I did: it’s a solid game, fun, not too long, visually cool, with a lovely pictorial style in some scenes, and the fighting system is engaging enough. Plus it’s fascinating to see how different it is from all the previous games in the series, including Chains of Olympus, also from Ready at Dawn. Why? Because there are basically no puzzles, the rhythm is much more actioney and you can clearly feel the influence from Uncharted in how it tackles its set pieces and in sequences like the one in Sparta, that really feels like the village in Tibet from Uncharted 2. Also, is this the first time they tried to give some kind of depth to the Kratos character? Plus, the final boss fight is 2 vs 1 like in The Raid, so bonus points for that.

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toastynuts

Review toastynuts 4/5 · Jan 3, 2024

A solid entry in the series

As Kratos sits on his throne, he has a vision of his past and his mother calling out for help. This vision sets Kratos in search of answers.

If you are a fan of the original GoW series, you won't be disappointed by this entry. Thera's bane is a fun new ability engulfing the Blades of Athena in fire. The …

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As Kratos sits on his throne, he has a vision of his past and his mother calling out for help. This vision sets Kratos in search of answers.

If you are a fan of the original GoW series, you won't be disappointed by this entry. Thera's bane is a fun new ability engulfing the Blades of Athena in fire. The Arms of Sparta give Kratos the ability to block while charging forward. The last boss could have been more challenging. A quick ~5 hour experience.

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GUDZYK

Review GUDZYK 4/5 · Nov 10, 2022

Best game in series

This is best god of war in series, complete in all ways, takes all pros and fix cons from previous games. This game feels like it was meant to be on PS2 as last God of War on this platform instead of releasing on PSP as sidekick.

AlexKar

Review AlexKar 3/5 · Nov 2, 2019

As much as I love God of War, Ghost of Sparta and Chain of Olympus really feel like two sub-stories that could have been part of another God of War game. I do have fun playing them, I just don' think they are as well made and written as the other games.

Please...callmeYork

Review Please...callmeYork 5/5 · Jul 26, 2019

DEIMOS!!!

I like God of War. Mindlessly killing things while sucking up red orbs like a big angry vacuum cleaner satisfies whatever is left of the dumb 12-year-old in me. Thankfully Ready at Dawn even wrote something resembling a story rather than following the GoW3 model of big bosses, blood, boobs and bloody boobs. Wait... this still has all those things, …

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I like God of War. Mindlessly killing things while sucking up red orbs like a big angry vacuum cleaner satisfies whatever is left of the dumb 12-year-old in me. Thankfully Ready at Dawn even wrote something resembling a story rather than following the GoW3 model of big bosses, blood, boobs and bloody boobs. Wait... this still has all those things, but it seems more reserved and less mean-spirited than it's home console big brother(the Deimos to its Kratos?). Hell, there are even some emotions and slower moments where the developer was actually trying to do something interesting. Oh, and the ending was just spectacular. A short, fast-paced, deeply satisfying romp. Just what I needed.

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RossBonaime

Review RossBonaime 4/5 · May 20, 2018

When I played the other PSP game in the God of War Franchise - Chains of Olympus - I stated that I wished I had played it on the PSP, rather than on the PS3, through the God of War: Origins Collection. The smaller scale of Chains would’ve likely been excellent on the portable system, whereas on a big screen, …

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When I played the other PSP game in the God of War Franchise - Chains of Olympus - I stated that I wished I had played it on the PSP, rather than on the PS3, through the God of War: Origins Collection. The smaller scale of Chains would’ve likely been excellent on the portable system, whereas on a big screen, it felt almost quaint by comparison. With the second game in the series on the PSP - Ghost of Sparta - God of War figures out how to maximize its potential on the handheld, making a game that rivals the console games quite a bit.

I played Ghost of Sparta between God of War 1 & 2 - where it chronologically takes place - and at this point, this might be the most consistently fun game in the series so far. There’s less a focus on puzzles, and more of just decent action thrown into this mythological setting. The fighting is always perfectly balanced, and never gets tired, or peaks with strange shifts in difficulty like the previous games have.

It’s also brilliant for Ghost of Sparta to be set between the first two God of War games, as this might be the most interesting point in the God of War series. Ghost of Sparta answers a lot of questions that probably didn’t need to be answered, but in doing so, shows us more of the pain that resides in Kratos. Exploring the story of his brother - who is never even referenced outside of this game - could’ve been incredibly silly and obvious, but I appreciated the response this brought out in Kratos. This also leads us to learn why Kratos bears those red marks on his body, without every being straightforward in their purpose.

Because of this and for many other reasons, Ghost of Sparta comes off like the most nuanced game in the God of War franchise. This is the first game that takes its time, that allows Kratos to walk slowly, or allow the player to meander through Sparta and appreciate the scenery. This is the first game where Kratos has to rely on the help of others, rather than using their dead bodies as tools. Ghost of Sparta ends with Kratos refusing to be turned into a god (even though in 2, he is one) and it’s excellent how Ghost of Sparta makes him more human before he loses that part of himself.

Despite being one of the portable games in this series, Ghost of Sparta is likely the most balanced in terms of story and gameplay, an underrated addition to this franchise that isn’t held back by the limitations of the system.

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