King's Quest: Quest for the Crown (1984)

Sierra On-Line

Amiga · Apple II · Apple IIGS · Atari ST/STE · DOS · Mac · PC (Microsoft Windows) · Sega Master System/Mark III

3.38 from 176 ratings

804 members have it in their collection · 7 playing now · 412 backlogged · 48 wish listed

How long? Main story 10h · with extras 5h · 100% 3h (from 10 logged playthroughs)

King's Quest: Quest for the Crown is the first game in the King's Quest series. Players control Sir Graham, a knight of Daventry, who is tasked by King Edward to find three lost treasures to save the kingdom. The game takes place in a fairy tale-inspired world where Graham must explore, solve puzzles, and interact with various characters and creatures. … Read more
King's Quest: Quest for the Crown is the first game in the King's Quest series. Players control Sir Graham, a knight of Daventry, who is tasked by King Edward to find three lost treasures to save the kingdom. The game takes place in a fairy tale-inspired world where Graham must explore, solve puzzles, and interact with various characters and creatures. Players navigate Graham through different locations, collecting items and using them to overcome obstacles. The game pioneered the graphic adventure genre, combining text commands with visual elements. As the inaugural title in the series, Quest for the Crown established many of the themes and gameplay elements that would become hallmarks of the King's Quest franchise, including its fantasy setting, puzzle-solving mechanics, and the character of Graham who would become a central figure in the series' lore. Read less
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Details

Developers
Sierra On-Line
Publishers
Activision, IBM, Parker Brothers, Sierra On-Line
Genres
Adventure, Puzzle
Themes
Fantasy
Series
King's Quest
Steam
View on Steam

Release dates

  • May 10, 1984 (Full Release) (North_America) DOS
  • 1984 (Full Release) (North_America) Apple II
  • 1986 (Full Release) (Europe) Amiga
  • 1986 (Full Release) (North_America) Atari ST/STE
  • 1987 (Full Release) (North_America) Amiga, Apple IIGS, Mac
  • 1989 (Full Release) (North_America) Sega Master System/Mark III
  • Aug 24, 2010 (Full Release) (Worldwide) PC (Microsoft Windows)

Related

Bundled in

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Featured in lists

Rating distribution

5 stars
24
4 stars
50
3 stars
75
2 stars
22
1 star
5
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Community All Reviews Statuses

Roach

Status Roach Nov 5, 2025

Article: Roberta Quest - We connected King’s Quest creator Roberta Williams to comedy writer Mike Drucker, who may be her biggest fan, for a conversation about the series’ legacy and a generation’s connection to it by Mike Drucker

Early in our first conversation, I talked about her influence on my generation’s creative life and education. I’m being serious when I …

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Article: Roberta Quest - We connected King’s Quest creator Roberta Williams to comedy writer Mike Drucker, who may be her biggest fan, for a conversation about the series’ legacy and a generation’s connection to it by Mike Drucker

Early in our first conversation, I talked about her influence on my generation’s creative life and education. I’m being serious when I say King’s Quest literally helped teach me to read. I asked her how she felt about so many people having that same experience.

“I just sort of thought of it as a game, you know?” she said. “I'm just doing a game, but at the time, you don't really realize how it might be affecting people, or especially kids. You just don't really think about that. You just think, you know, this is fun. I wanted to be entertaining. I wanted to sell well. I wanted to, you know, go out there and people appreciate it. Because I was in my 20s, early 30s, and you don't think like that, ‘like, oh, it's gonna teach kids to read and it's gonna teach them another language,’ maybe, if they're from another country or they're learning how to solve puzzles. I mean, you kind of do, but not in a big way. But now I really, truly understand it, because I've been told so many times, and I've come to the point where I almost feel like I'm a mom or a teacher to a lot of kids out there.”

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giopep

Review giopep 4/5 · May 16, 2024

Back then I played King’s Quest about a decade after release, when I managed to put my hands on the various Sierra anthologies and obsessively consumed them like they were drugs or something. It was great, but I was playing something old and weird. Today, I got to it after playing all the previous Sierra games and it was crazy, …

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Back then I played King’s Quest about a decade after release, when I managed to put my hands on the various Sierra anthologies and obsessively consumed them like they were drugs or something. It was great, but I was playing something old and weird. Today, I got to it after playing all the previous Sierra games and it was crazy, because that put me in a sort of time paradox situation where I could imagine, if not completely understand, what a huge quantic leap this game represented at the time. I was amazed by simple things like the character moving around, the visual power of that pseudo 3D hall inside the castle, the versatility of some puzzle designs. I also loved how it uses myths, fables, fairy tales to build its story and puzzles. It’s a nice game. Sure, it’s also a very simple, short and incredibly punitive game, but I knew that beforehand.

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scoopings

Review scoopings 3/5 · Nov 15, 2022

Unique, Classic Adventure That Is Only Marred By Its Mediocre Controls

Look: 8/10 Wow, what detailed graphics. And the castle looks so much like the Fisher-Price castle toy from childhood (the game for that was great). Great houses and even clouds throughout the game ha enter image description here

(And yes that's my little robin hood hat looking self there in the clouds :-p ) Really great Giant sprite too enter image description here

And I was busy admiring …

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Look: 8/10 Wow, what detailed graphics. And the castle looks so much like the Fisher-Price castle toy from childhood (the game for that was great). Great houses and even clouds throughout the game ha enter image description here

(And yes that's my little robin hood hat looking self there in the clouds :-p ) Really great Giant sprite too enter image description here

And I was busy admiring the background and overall colors in this screen below, helping quell my irritation at the parts they tried to use navigation/controls as the "difficulty" of the game rather than solving puzzles or truly just doing an action-adventure (don't make controls the focus of screens, if you aren't going to have very solid controls :-p) enter image description here

Lol I loved the look of the little tiny sprite for you when you shrink from eating the mushroom, but I didn't get a chance to screenshot it cuz it went so fast :( If only there were a whole segment while shrunken.

Sound: 6/10 I do like how the music changed as you got deeper into the cavern that requires most of the treasures like the Fiddle and Clover, etc. feeling like you're approaching endgame. But even that was annoying. And overall, the sounds were just...no. At least there was that brief jingle for the fiddle lol... and the nice victorious jingle that occasionally happens, like when you open the castle doors... uff

Play: 7/10 Very interesting to see an early adventure game that doesn't exploit the limited-inventory-space concept. So many of them outright relied on that feature, ha. And of course, this game is striking in that it presents and acts as a graphic text adventure, but you move around in the screens. Not as revolutionary as people make it out to be, since action-adventure games already existed, but it still feels revolutionary because it's like the arcade style movement was transplanted right into an otherwise graphic text adventure. Silly in some ways tho, since you could just use a joystick and press the joystick button to, say, Push Rock instead of typing it ha. Still, interesting amalgamation. The swim mechanic was silly. As were the cloud platforms. And the collision masks and movement controls (which both wound up relevant for battles and climbing things) were very bad. Tho this executes the press-one-button-and-the-character-moves-till-you-stop-it better than every early microcomputer game with it so far (Apple II comes to mind, why did they love that mechanic heh), it still might as well have just been a true action-adventure. Joystick buttons could have replaced most the necessary commands, or even a concise menu. If you're gonna base so much of your game on precise maneuvering and timing, you should probly make that the focus, not the focus on blending a text adventure with arcade action. Like, entering the castle... that drawbridge... there's no logic to it, the collision mask/platforming of it is so poorly done lol (pro-tip: just act like there's no logic or bend to it, simply have your feet line up with the top part of the curve, why make it a curved platform if you weren't going to treat it as one lol, might as well just had a flat bridge...)

Another pro-tip: You type "show status" to see your inventory (not "inventory," as I had expected ha)

And another pro-tip: Don't be like me and waste so much time trying to type "jump" to grab onto the Condor: for the IBM PCjr, at least, you press 0 to jump. That's only useful in the one part, and would have been nice to see some platforming/true action-adventure in this but whatevs, there's your tip.

Feel: 8/10 Another game where following along with a guide will surely make me enjoy it more. Well, shoot, I burned the crap out of my hand while cooking (derp) the night I was going to really play this game. This will be a definite setback for gaming, streaming, and exercise! Argh! Lol the irony of me playing this game with several burn blisters on my hand and then this hilarious sprite of your character charred by a dragon happens (the look really does shine in this, I see why people mention that a lot) enter image description here

Coming out of the cave (which you had seen before) after "defeating" that dragon, despite having come in from an underwater cavern accessible from the well gave me Zelda feels, when you'd wind up in a cave you've been in before but from another entrance (and with new abilities or new access). And yesss, the Fiddle treasure definitely gave me Zelda feels too , I mean cmon look at that, might as well be an ocarina :-p enter image description here

And lmao! You straight up shove the old witch into her own stove. Murderous

Attachment: 8/10 As interesting as this is, after playing a game like Below the Root, I just feel like it might as well had been an action-adventure with a menu at most. Still, very well-done, my type of puzzles and length for an early adventure, and nice to fully engage with a game from the text adventure lineage (I felt like I was growing away from the genre). I definitely feel this would have been better as an earnest action-adventure, but the Look is amazing, the action aspects aren't awful but also aren't great, and the item retrieval/Feel/harkening-to-Zelda-and-beyond makes it stand out. On the 2nd night of playing, I almost gave up cuz I couldn't get the "cute friendly elf" to appear. Darn RNG-based things heh, walking in and out of the screen felt tacky... but hey, it's better than early text adventure RNG-based permanent deaths heh... Plus this has Save Game function hallelujah. And unlimited inventory (half the challenge of most text adventures, heh). And thank goodness for this map, even with a guide to reference :-p

enter image description here Done at last. Doesn't your character kind of look like a Runescape classic character??? With a partyhat on no less?? Haha. Felt like a Runescape ending, so sudden and absurd when the king drops dead. But beautiful screen, very RuneScape look to you there, and overall fun to play. I wish it reported your overall score at the end, maybe with a rank or something. Like I've said, I wish it were a true action-adventure, but an interesting experiment nonetheless to blend arcade action directly into a text adventure. Even tho I'm not in love with this game, the fact I plan to replay this for a stream--per request--and its legacy, its being a series, and its uniqueness all made it hard for me to settle with a 7 here. If only the controls were tighter and this would be a definite 4 star overall.

Completion: 100% Playtime: ~3 hours

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Mixplit

Status Mixplit Apr 7, 2022

Disc version is from PC Gamer Classic Games Collection disk volume 1 July 2,000. Full games not just demos. Full disc contents: X-COM: UFO Defense , Wing Commander, Alone in the Dark, Terminal Velocity, Duke Nukem 2, King's Quest, Descent, Road & Track Presents: The Need for Speed, Ultima Underworld, Links, The Secret of Money Island.

AndTheBeanStalk

Review AndTheBeanStalk 5/5 · Nov 30, 2018

This is the first game I ever played. And no joke: it's when I learned to spell "carrot". Every adventure game I play is basically chasing this high.

perthguv

Status perthguv Aug 9, 2017

Finished this last night. I played the original version which suffers terribly from dated graphics. It looks like it was made in Microsoft Paint. For such a simple looking game, the game play is actually quite complex. There were a couple of puzzles I couldn't solve and I died a lot!

If anyone is interested, I would check out the …

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Finished this last night. I played the original version which suffers terribly from dated graphics. It looks like it was made in Microsoft Paint. For such a simple looking game, the game play is actually quite complex. There were a couple of puzzles I couldn't solve and I died a lot!

If anyone is interested, I would check out the King's Quest I: Quest for the Crown 1990 remake. An unofficial remake was released in 2009 called King's Quest I: Quest for the Crown Enhanced Edition. An updated but different version was released in 2015.

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