Status SuperFieroStatus Apr 27, 2024
I feel like ODST could have been more. As if the initial pitch was more ambitious, but it was dragged down somewhere in the process. I didn't dislike playing, and there were some fine moments, but it felt like a quick, bolted-on expansion to Halo 3. Which it sort of was? An example of something that, to me, belies a …
Read moreI feel like ODST could have been more. As if the initial pitch was more ambitious, but it was dragged down somewhere in the process. I didn't dislike playing, and there were some fine moments, but it felt like a quick, bolted-on expansion to Halo 3. Which it sort of was? An example of something that, to me, belies a deeper original concept was the VIZR mechanic. Hit X and you bring up this special view where everything is outlined. Friendlies, enemies, interactable objects, etc. It also brightens the screen. And, for reasons unknown, they decided to make the game super dark, so you basically just have the VIZR on all the time until the game decides to get bright, at which time the VIZR makes it too bright, and it must be switched off. It adds nothing to the game. If they increased the games default brightness, and tweaked some ambient light sources the need for it goes away. But its mere existence tells me there may have initially been more there. I don't know, I'm no Halo historian, and I'm gradually playing through the series as more of a curiosity than anything else.
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