Halo 3: ODST (2009)

Bungie

PC (Microsoft Windows) · Xbox 360 · Xbox One

3.62 from 2176 ratings

3929 members have it in their collection · 63 playing now · 599 backlogged · 293 wish listed

How long? Main story 6h · with extras 6h · 100% 73h (from 22 logged playthroughs)

Halo 3: ODST is a first-person shooter set in New Mombasa during the Covenant invasion. The campaign follows the Rookie, an Orbital Drop Shock Trooper, as he searches the city and reconstructs the events that separated his squad. The game includes the complete Halo 3 multiplayer map collection, with three additional maps, and introduces Firefight, a cooperative mode in which players face waves of Covenant enemies.
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Details

Developers
Bungie
Publishers
Microsoft Game Studios
Genres
Shooter
Themes
Action, Science fiction, Stealth, Warfare
Franchises
Halo
Series
Halo
Event
Xbox 360 E3 2009 Media Briefing
Steam
View on Steam

Release dates

  • Sep 22, 2009 (Worldwide) Xbox 360
  • May 30, 2015 (North_America) Xbox One
  • Sep 21, 2020 (Worldwide) PC (Microsoft Windows)

Related

Bundled in

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Featured in lists

çöp by Rerogshi · 298 games · 0

Rating distribution

5 stars
415
4 stars
775
3 stars
782
2 stars
161
1 star
43
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Community All Reviews Statuses

santipilled

Review santipilled 5/5 · May 24, 2024

I honestly really love this game. Halo was a huge part of my childhood and my overall gaming life, but I actually only played this one for the first time around 2 years ago and pulled an all nighter to finish it all the way through. Revisiting it now, at first I thought it wasn't as good as I remembered, …

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I honestly really love this game. Halo was a huge part of my childhood and my overall gaming life, but I actually only played this one for the first time around 2 years ago and pulled an all nighter to finish it all the way through. Revisiting it now, at first I thought it wasn't as good as I remembered, with some of the first missions feeling a little lackluster and monotonous. But as I continued to play it, the feeling of traversing through an abandoned city completely alone at night, the feeling of being an actual human in a franchise where you're used to playing as a super soldier, these feelings really set in and it really is something special. I grew to really enjoy the episodic story telling, with each mission being a flashback to a different member of the team, and being able to learn more about their personalities, as well as see how everything went to hell throughout the day the game takes place in. The side story you can discover throughout the night city map is really cool too. I didn't love the story but the amount of world building it provides, coupled with it all tying into the main game at the end was really cool and innovative in a linear franchise like Halo.

The only things I would change here are having the incredible soundtrack be more prominent, and making the Rookie night missions a little more eventful, as at times it can be just running around from point A to point B with a few easy mobs along the way.

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SuperFieroStatus

Status SuperFieroStatus Apr 27, 2024

I feel like ODST could have been more. As if the initial pitch was more ambitious, but it was dragged down somewhere in the process. I didn't dislike playing, and there were some fine moments, but it felt like a quick, bolted-on expansion to Halo 3. Which it sort of was? An example of something that, to me, belies a …

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I feel like ODST could have been more. As if the initial pitch was more ambitious, but it was dragged down somewhere in the process. I didn't dislike playing, and there were some fine moments, but it felt like a quick, bolted-on expansion to Halo 3. Which it sort of was? An example of something that, to me, belies a deeper original concept was the VIZR mechanic. Hit X and you bring up this special view where everything is outlined. Friendlies, enemies, interactable objects, etc. It also brightens the screen. And, for reasons unknown, they decided to make the game super dark, so you basically just have the VIZR on all the time until the game decides to get bright, at which time the VIZR makes it too bright, and it must be switched off. It adds nothing to the game. If they increased the games default brightness, and tweaked some ambient light sources the need for it goes away. But its mere existence tells me there may have initially been more there. I don't know, I'm no Halo historian, and I'm gradually playing through the series as more of a curiosity than anything else.

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LeRaft

Review LeRaft 1/5 · Mar 11, 2024

What a torturous experience playing through this game was. This game gives off the smell of a depressed fratboy's dorm room. The open world city all looks the same, every character is constantly complaining and insulting each other, and the story amounts to absolutely nothing. This Halo game is the worst victim of the "everything must be gray and brown" …

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What a torturous experience playing through this game was. This game gives off the smell of a depressed fratboy's dorm room. The open world city all looks the same, every character is constantly complaining and insulting each other, and the story amounts to absolutely nothing. This Halo game is the worst victim of the "everything must be gray and brown" era of gaming.

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mpbarlow

Review mpbarlow 3/5 · Sep 25, 2023

Could have been a lot more

What works

  • A deliberate pace and more melancholy atmosphere works well in this setting. Halo from the perspective of not a super-soldier
  • Some really solid sequences, like the Phantom theft
  • Silenced magnum is best magnum
  • Solid voice cast. That sure is Nathan Fillion

What doesn’t

  • The slow quiet bits are just interstitials between more normal Halo gameplay
  • The idea of …
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What works

  • A deliberate pace and more melancholy atmosphere works well in this setting. Halo from the perspective of not a super-soldier
  • Some really solid sequences, like the Phantom theft
  • Silenced magnum is best magnum
  • Solid voice cast. That sure is Nathan Fillion

What doesn’t

  • The slow quiet bits are just interstitials between more normal Halo gameplay
  • The idea of a central hub is interesting but the execution is anything but. City blocks with no notable features and little reason to explore. There are audio logs to find, but as soon as I found out there was 30 I stopped bothering
  • AI seemed noticeably worse than Halo 3, often getting stuck on stuff
  • Human character models have aged dramatically worse than everything else

Verdict

I remember this game more fondly than my experience on this replay. It’s not bad by any means, and it’s great to see other stories in this universe. But I feel like it could have been a lot more. The exploration sections as Rookie have some really poignant moments—the atmosphere is great and your reduced capabilities compared to Master Chief make encounters feel tense. There’s even piano music that really reminded me of Resident Evil 2 for some reason.

I’d have liked to see those aspects expanded out, with some actual reasons to explore the city, stealth mechanics beyond just getting lucky, and less of a focus on the big bombastic gunfights of each flashback sequence. They’re cool and all, but we just had three games of that.

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gkel

Review gkel 5/5 · Feb 19, 2022

this soundtracks is good as hell. gameplay and story really good. my personal favorite halo.

kotenoru

Status kotenoru Jan 20, 2022

Wtf. It had the best trailer ever, I can't barely remember how much times I did see it, and I expected such a different game... I know it's a dlc, but... Well, it dissapointed me a lot. I still play it completely, so that's a good point.

OvalsOk

Review OvalsOk 3/5 · Jan 15, 2022

Enjoyable But A Tad Overrated

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Halo 3: ODST is a really cool Spin-Off in the series. It reminds me a lot of Halo Reach in some of the themes it tackles. Now is it as great as people say it is, well...

Halo 3: ODST does do a lot right. Its tone is very cool. It's a more sad and lonely tone that the other …

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Halo 3: ODST is a really cool Spin-Off in the series. It reminds me a lot of Halo Reach in some of the themes it tackles. Now is it as great as people say it is, well...

Halo 3: ODST does do a lot right. Its tone is very cool. It's a more sad and lonely tone that the other games haven't replicated, the music goes for a Jazz like theme which actually fits which I did not see coming. The story is really well told. It takes place between Halo 2 and Halo 3 and puts you into the shoes of "Rookie" (He doesn't have a name nor does he talk). Rookie along with the rest of your team are Orbital Drop Shock Troopers (ODST). ODST's are the highest trained marines that aren't Spartans. Now, this game does do a great job of making you feel powerless. You aren't a Spartan. You are just a Marine. You don't have Shields or superhuman endurance. But you can still be great which is a cool message.

The story is simply about Rookie looking for his team in the empty streets of New Mombasa, a city in Africa on well... Earth. You find clues which take you back to explain how those clues happen. It's really neat.

This game for me at least is a little repetitive, however. It gets old running around the open world and I wish there was more variety. It was otherwise pretty forgettable which is a shame because it gets a lot right.

Halo 3: ODST does well on what it's trying to accomplish. But I wouldn't call it one of the best Halo games ever. Still a great game.

3/5

Would Recommend

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ohhhboyyy

Status ohhhboyyy Dec 12, 2021

Somehow went this long without knowing much at all about ODST, aside from it being a spin off game. I've been binging through the series before playing the Infinite campaign. When I hit those dark streets, got those noir vibes, and heard delicious jazzy music, I got pretty excited about the change of the scenery. But then every time you …

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Somehow went this long without knowing much at all about ODST, aside from it being a spin off game. I've been binging through the series before playing the Infinite campaign. When I hit those dark streets, got those noir vibes, and heard delicious jazzy music, I got pretty excited about the change of the scenery. But then every time you go find a clue and go into a flashback mission it is just another Halo mission. Oh well! Almost had a great thing going. Still appreciate the different approach and it's nice to get away from the chief for a bit.

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realiststyle

Status realiststyle Apr 26, 2021

This was a fun shooter with an interesting story. I enjoyed the way it was told and it was fun to see the Covenant from a regular soldiers point of view. I found the human weapons really underwhelming this time around though.

andrewh995

Review andrewh995 5/5 · Oct 25, 2020

Halo 3 ODST

Halo 3 ODST is an often overlooked chapter of the story. To me, other than Halo 1, 3, and Reach, it is my favorite of the franchise. The story is more human and it shows how Master Chief's story would be impossible without the average soldier. The phenomenal soundtrack (the absolute best in the series) and the barren, open-world elements …

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Halo 3 ODST is an often overlooked chapter of the story. To me, other than Halo 1, 3, and Reach, it is my favorite of the franchise. The story is more human and it shows how Master Chief's story would be impossible without the average soldier. The phenomenal soundtrack (the absolute best in the series) and the barren, open-world elements of the Mombasa streets give a new sense of the humanity and sorrow that come with war. It is a short game and maybe not necessary to understand the story of the series, but is still a must-play in my opinion.

4.25/4.00

Full Review: https://watchreadgame.com/halo-3-odst-review

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LarxiGamer

Review LarxiGamer 3/5 · Oct 7, 2020

Bueno pero no a la altura de Bungie

Bungie creó lo que viene a ser el título más difícil de valorar de toda la saga Halo, no porque no sea un mal Halo si no porque choca la forma en la que se presenta y como se desarrolla el mismo. El uso de Flashbacks para contar la historia hasta el punto de concordancia temporal es bueno pero deja …

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Bungie creó lo que viene a ser el título más difícil de valorar de toda la saga Halo, no porque no sea un mal Halo si no porque choca la forma en la que se presenta y como se desarrolla el mismo. El uso de Flashbacks para contar la historia hasta el punto de concordancia temporal es bueno pero deja en segundo lugar y en bastante monotonía a la recolección de pruebas para saber que pasó, es un videojuego oscuro con una gran ambientación pero la ciudad de noche solo tiene el mero trámite de ir de un lado a otro para encontrar pistas que se reflejan en flashbacks, hubiese preferido vivir de seguido toda la historia del día anterior y de seguido toda la historia de recolección hasta el punto de encuentro. Sin embargo a parte de eso, en términos generales es una experiencia notable y disfrutable aunque algo lejos de 1,2,3 y Reach.

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iliketoreadbro

Review iliketoreadbro 3/5 · Jun 3, 2014

I'll get around to finishing the campaign some day. Halo 3 burnt me out, I only have this game because my grandma bought it for me without asking what I wanted for Christmas. The gameplay and graphics seemed to be pretty much the same as Halo 3. The primary redeeming quality of this game was the Firefight mode.