Review falithes 4/5 · Dec 30, 2025
A genre and home console defining sequel
This is a bit tricky to review. On one hand, on a replay, the campaign isn't as good as I had remembered. Truth be told, a lot of memories I had turns out to be from Halo 3. Halo 2 and 3 blended together for me in memory. There's a good reason for that. Mostly this has to do with …
This is a bit tricky to review. On one hand, on a replay, the campaign isn't as good as I had remembered. Truth be told, a lot of memories I had turns out to be from Halo 3. Halo 2 and 3 blended together for me in memory. There's a good reason for that. Mostly this has to do with how unfinished Halo 2 clearly was. At least in terms of its campaign. I spent a lot of time playing Halo 2 back in High School. This game defined my after school routine. Wherein, all my friends and I would typically log onto Halo 2 servers almost immediately after getting home from school to game for hours. I still fondly remember this tradition. Being in High School, we were of course shit heads. Where our main goal was to honestly just piss people off. This was done through us using various exploits or glitches. Not even to win, just to troll. The dummy glitch being our favorite.
The dummy glitch is a bit hard to describe, but I'm sure somewhere on Youtube there are videos about it (if not that's a missed opportunity). Basically, you would get in the passenger seat of a Warthog, then click the exit vehicle button, then punch to cancel the animation. If timed correctly, on the server, you are standing where you would get out of said Warthog, but critically, from your side, you are in this endless loop of getting out of the Warthog by spamming punch. Making you invisible to everyone else. There wasn't much utility to this glitch, beyond trolling people. You could get dropped off into the enemy base, where you are invisible. If you took one step forward, you would be rubberband back to where your body was located server side (where ever you entered said Warthog). You could get around this limitation though by meleeing. Whenever you melee someone, you lunge slightly forward, thus you could melee move yourself. And if a poor soul walked with their back to you, you could instantly kill them with a melee hit to the back. All the while they think they were being attacked by a ghost.
We would also grab an objective and glitch ourselves out of the map and just hang out. Trying to wait out the other team while sending recon teams to mess with them. The goal was never to win. Just to troll and we basically used these matches as virtual hangouts where we chilled and shot the shit. So the majority of my Halo 2 memories are these trolling sessions where we just hung out.
That said, the multiplayer was revolutionary and set the standard for games like call of duty (which would overtake it in popularity). The multiplayer was good, even beyond us trolling people. We did also play "proper" matches, but most of our time was spent trolling. Cut us some slack, we were in high school.
Aside from these memories, I honestly didn't remember much about the Halo 2 campaign aside from the first level and the big "twist" of
Where Halo 1 had a solid plot from a broad stroke point of view, then kind of fell apart within the little details, Halo 2 just feels like a mess across the broad. They make the age old trope of "jking" away the sense of finality that the ending of Halo 1 established. Now there's so MANY more Halo rings guys! The plot ends up kind of retreading some aspects of the first game, but feels more disconnected due to the jumps, both from levels but also from the other side of the story that makes up the "twist." These converging stories do intertwine, albeit very briefly, and it is in the briefness that surprised me the most. Not to mention the cliff hanger and abrupt ending.
The weaker plot aside, Halo 2 is still a ton of fun to play through via split screen co-op. I had as much fun as I did with Halo 1, even if I found myself preferring Halo 1 overall. Halo 2 isn't all bad though. The weapon arsenal is a big improvement over Halo 1. Guns feel significantly more balanced and varied. Gone is the overpowered pistol hand cannon. Replaced with the battle rifle which still feels good to use, albeit not being broken. There are more vehicles and they gave them more moves. Such as a speed boost for the ghost, or aerial maneuvers for the Banshee. And all vehicles are now destructible which does help balance them, at least for multiplayer. Another thing that improves is the AI of the NPCs. Honestly, the marines in a warthog were pretty terrifying. They would barrel down roads, running covenant over and peppering them with shockingly good accuracy with the chain gun. They even ran my friend and myself, even destroying our vehicles multiple times. Which was honestly funny. One level, a group of marines on a warthog almost soloed an entire set piece which was funny to watch.
Levels in Halo 2 are varied, but due to the linearity of levels, they do end up feeling more homogeneous. Where Halo 1 recycled levels multiple times, I still have distinct memories of levels, even if some (looking at the Flood levels specifically...) felt too long for their own good. Halo 2 is about moving forward, and while the levels do have a sense of scope, you rarely, if ever, are given the opportunity to explore unlike the better Halo 1 levels. So on one hand, it's typically more clear where you need to go (except for the flood levels which again do feel like the weakest segments), but we lose the sense of scope and exploration as a result. Due to us kind of being funneled down a linear path.
Overall it is still fun to play, especially with a friend, but the quality does seem to suffer in terms of level design. It looks a lot better. There are new and cool features, and you can't really overlook the impact this game had on the multiplayer game industry. Effectively revolutionizing it. 4 stars feels a bit high. I'd honestly rate this more like 3.5 stars (in terms of campaign). But with the multiplayer and its impact 4 still feels appropriate.
