Status Shawndroid Feb 11, 2019
The game is very well-made, but I feel combat needed some more work. Between the lack of a lock on and the long animations, combat can be cumbersome at times. I wasn't prepared for the problem solving by chaining together abilities to attack bosses, and wish I knew that ahead of time rather than looking up how to solve bosses. …
The game is very well-made, but I feel combat needed some more work. Between the lack of a lock on and the long animations, combat can be cumbersome at times. I wasn't prepared for the problem solving by chaining together abilities to attack bosses, and wish I knew that ahead of time rather than looking up how to solve bosses. Maybe this game is hard because it's easy to lose health points, and hard to restore your health during battle waves. Or maybe it's easy because you get to replenish your health between battles and can combine abilities in a way that seemed like cheating.
The game is mostly straightforward. Even though levels are formulaic in some ways, they are thoughtful and unique. The well crafted puzzles come out of nowhere and are harder to solve because of random difficulty spikes. It's always obvious in retrospect, but unexpected at the moment.