Mulaka (2018)

Lienzo

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

2.93 from 15 ratings

139 members have it in their collection · 4 playing now · 86 backlogged · 30 wish listed

How long? · 100% 13h (from 2 logged playthroughs)

Dive into northern Mexico's breathtaking landscapes with Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara. Renowned for their impressive running abilities, embark on the journey of a Sukurúame - a Tarahumara shaman - as you fight back the foulness corrupting the land, while drawing upon the powers of demigods. From solving puzzles in environments … Read more
Dive into northern Mexico's breathtaking landscapes with Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara. Renowned for their impressive running abilities, embark on the journey of a Sukurúame - a Tarahumara shaman - as you fight back the foulness corrupting the land, while drawing upon the powers of demigods. From solving puzzles in environments inspired by real Sierra Tarahumara locations, to heated hand-to-hand combat with creatures pulled from the region’s mythology, find out why the Tarahumara have earned a reputation for being superhumans. Read less
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Details

Developers
Lienzo
Publishers
Lienzo
Genres
Adventure, Indie, Platform
Themes
Action, Fantasy
Steam
View on Steam

Release dates

  • Feb 27, 2018 (Worldwide) Mac, PC (Microsoft Windows), PlayStation 4
  • Mar 01, 2018 (Worldwide) Nintendo Switch
  • Mar 02, 2018 (North_America) Xbox One
  • Mar 02, 2018 (Worldwide) Xbox One
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Rating distribution

5 stars
0
4 stars
2
3 stars
10
2 stars
3
1 star
0
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Community All Reviews Statuses

Shawndroid

Status Shawndroid Feb 11, 2019

The game is very well-made, but I feel combat needed some more work. Between the lack of a lock on and the long animations, combat can be cumbersome at times. I wasn't prepared for the problem solving by chaining together abilities to attack bosses, and wish I knew that ahead of time rather than looking up how to solve bosses. …

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The game is very well-made, but I feel combat needed some more work. Between the lack of a lock on and the long animations, combat can be cumbersome at times. I wasn't prepared for the problem solving by chaining together abilities to attack bosses, and wish I knew that ahead of time rather than looking up how to solve bosses. Maybe this game is hard because it's easy to lose health points, and hard to restore your health during battle waves. Or maybe it's easy because you get to replenish your health between battles and can combine abilities in a way that seemed like cheating.

The game is mostly straightforward. Even though levels are formulaic in some ways, they are thoughtful and unique. The well crafted puzzles come out of nowhere and are harder to solve because of random difficulty spikes. It's always obvious in retrospect, but unexpected at the moment.

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