Mulaka (2018)

Lienzo

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

2.93 from 15 ratings

139 members have it in their collection · 4 playing now · 86 backlogged · 30 wish listed

How long? · 100% 13h (from 2 logged playthroughs)

Dive into northern Mexico's breathtaking landscapes with Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara. Renowned for their impressive running abilities, embark on the journey of a Sukurúame - a Tarahumara shaman - as you fight back the foulness corrupting the land, while drawing upon the powers of demigods. From solving puzzles in environments … Read more
Dive into northern Mexico's breathtaking landscapes with Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara. Renowned for their impressive running abilities, embark on the journey of a Sukurúame - a Tarahumara shaman - as you fight back the foulness corrupting the land, while drawing upon the powers of demigods. From solving puzzles in environments inspired by real Sierra Tarahumara locations, to heated hand-to-hand combat with creatures pulled from the region’s mythology, find out why the Tarahumara have earned a reputation for being superhumans. Read less
Remove Ads with Grouvee Gold

Details

Developers
Lienzo
Publishers
Lienzo
Genres
Adventure, Indie, Platform
Themes
Action, Fantasy
Steam
View on Steam

Release dates

  • Feb 27, 2018 (Worldwide) Mac, PC (Microsoft Windows), PlayStation 4
  • Mar 01, 2018 (Worldwide) Nintendo Switch
  • Mar 02, 2018 (North_America) Xbox One
  • Mar 02, 2018 (Worldwide) Xbox One
Remove Ads with Grouvee Gold

Rating distribution

5 stars
0
4 stars
2
3 stars
10
2 stars
3
1 star
0
Remove Ads with Grouvee Gold

Community All Reviews Statuses

lil_pushkins

Review lil_pushkins 4/5 · Jun 2, 2020

What a breath of fresh air! You don't truly realize how impoverished our conception of fantasy is until we see imagined worlds built from real world stories that have not yet been told. Yes, this game is a bit clunky. It has a Unity sheen to it and some minor visual glitches that pull you out of it every once …

Read more

What a breath of fresh air! You don't truly realize how impoverished our conception of fantasy is until we see imagined worlds built from real world stories that have not yet been told. Yes, this game is a bit clunky. It has a Unity sheen to it and some minor visual glitches that pull you out of it every once in a while but considering this is a small independent title, it's at a prouduction level that works swimmingly. The story and world are sometimes hard to trace, but I think that has much more to do with my own ignorance regarding indigenous myth. The combat isn't revolutionary, but it has a good flow to it the more you play, and the level design had me tackling things from new angles and turning my brain on both to solve puzzles and to complete boss fights. Fun fun fun!! Support support support!!

Read less
Shawndroid

Status Shawndroid Feb 11, 2019

The game is very well-made, but I feel combat needed some more work. Between the lack of a lock on and the long animations, combat can be cumbersome at times. I wasn't prepared for the problem solving by chaining together abilities to attack bosses, and wish I knew that ahead of time rather than looking up how to solve bosses. …

Read more

The game is very well-made, but I feel combat needed some more work. Between the lack of a lock on and the long animations, combat can be cumbersome at times. I wasn't prepared for the problem solving by chaining together abilities to attack bosses, and wish I knew that ahead of time rather than looking up how to solve bosses. Maybe this game is hard because it's easy to lose health points, and hard to restore your health during battle waves. Or maybe it's easy because you get to replenish your health between battles and can combine abilities in a way that seemed like cheating.

The game is mostly straightforward. Even though levels are formulaic in some ways, they are thoughtful and unique. The well crafted puzzles come out of nowhere and are harder to solve because of random difficulty spikes. It's always obvious in retrospect, but unexpected at the moment.

Read less