Command & Conquer: Red Alert (1996)

Westwood Studios

DOS · PC (Microsoft Windows) · PlayStation · PlayStation 3 · PlayStation Portable

3.97 from 835 ratings

1873 members have it in their collection · 13 playing now · 413 backlogged · 82 wish listed

How long? Main story 32h (from 8 logged playthroughs)

Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control. In this parallel reality, the mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall … Read more
Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control. In this parallel reality, the mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall and countries collapse before the overwhelming might of the Red Storm. The Allies are scrambling to meet the onslaught, but they have been caught by surprise. Red Alert puts the fate of the world in your hands! Read less
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Release dates

  • Nov 22, 1996 (North_America) DOS, PC (Microsoft Windows)
  • Q4 1997 (Europe) PlayStation
  • 1998 (Europe) PlayStation
  • Mar 16, 2001 (Europe) PC (Microsoft Windows)
  • Apr 07, 2003 (Europe) PC (Microsoft Windows)
  • Mar 27, 2008 (Europe) PlayStation 3
  • Aug 31, 2008 (Worldwide) PC (Microsoft Windows)
  • Sep 23, 2008 (Europe) PlayStation Portable
  • Mar 09, 2009 (Europe) PC (Microsoft Windows)
  • Nov 12, 2009 (North_America) PlayStation 3, PlayStation Portable

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Rating distribution

5 stars
264
4 stars
324
3 stars
207
2 stars
35
1 star
5
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Community All Reviews Statuses

TheCorbeauxKing

Review TheCorbeauxKing 3/5 · Apr 17, 2025

Tiberian Dawn was better than Red Alert.

This statement is considered heresy in the C&C fandom, but I think they are too focused on the improvements to the formula as opposed to the sheer fun factor.

Red Alert's mission design is much better then Tiberian Dawn, with there being enough resources on the map to actually build up a base and keep churning out units. There are …

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This statement is considered heresy in the C&C fandom, but I think they are too focused on the improvements to the formula as opposed to the sheer fun factor.

Red Alert's mission design is much better then Tiberian Dawn, with there being enough resources on the map to actually build up a base and keep churning out units. There are a few quality-of-life changes that bring the game closer to the modern RTS standards, but I think that took out the original's charm. In the original I could stack sandbags out to my opponent's base and build everything I need at a new location, in Red Alert I'm confined to my starting base unless I build Silos which cost considerably more and take up energy. In the original I could bum rush a base with Engineers and set up a proxy base in the middle of my opponent’s base, but now I need to inflict significant damage onto a structure to take it, meaning I needed to already have a strong army, at that point just continue to steamroll your opponent.

The improved mechanics just ended up bringing attention to how wonky the rest of the game is. The pathing is still atrocious, especially for naval units, I found myself fighting my own subs more than the enemy. There is an abundance of diagonal bridges in the campaign that makes traversing the map a colossal pain in the ass. My artillery is faster than my tanks, so they go to the front of my army and get obliterated. Loading up transports straight up doesn't work if you have multiple units queued up, so you must do it individually. There are no anti-air units for the Soviets aside from the literal best unit in the game, so I just end up massing that. In fact, 90% of the missions are won by just massing tanks and rushing the Construction Yard. The Soviet campaign's saving grace was the lack of no-build missions, which in the Allied campaign can only be won by save scumming. It’s all a janky mess and since the rest of the game is more in line with modern RTS games that just means I end up comparing it to the more refined modern games. Tiberian Dawn was even more of a janky mess, but at least it had personality, Red Alert doesn't even have the 5/5 soundtrack like the original.

Now if you're a fan of RTS games or any of their spinoff genres Red Alert is still worth playing simply for the legacy. I appreciate that it set the stage for RTS games that came afterwards, so I cannot truly be too hard on it, but there was a point where I just wanted it to hurry up and end. I'd give Red Alert a 3/5, it’s a serviceable RTS, but nothing spectacular, nor is it as memorable as Tiberian Dawn.

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Yungbeck

Review Yungbeck 4/5 · Oct 24, 2022

RED ALERT

ra

An amazing RTS through and through. Following C&C, Red Alert was even sicker in my opinion, with a long and lustrous campaign, close to perfect controls and interface and more of those incredibly charming FMV cut scenes. There's Soviet and Allied missions and I just love the snowy levels and spending time on them, playing at a relaxing pace. …

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ra

An amazing RTS through and through. Following C&C, Red Alert was even sicker in my opinion, with a long and lustrous campaign, close to perfect controls and interface and more of those incredibly charming FMV cut scenes. There's Soviet and Allied missions and I just love the snowy levels and spending time on them, playing at a relaxing pace. The soundtrack and writing is great, as well as attention to detail. Most people who have played this know how f**king good it is, and have fond memories of the original.

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Zbigatron

Review Zbigatron 5/5 · Sep 12, 2021

Like Old Wine

This game has aged so well. The single player missions are too much fun, even 25 years on. A definite classic.