Megadimension Neptunia VII (2015)

Compile Heart, Idea Factory

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4

3.60 from 68 ratings

600 members have it in their collection · 10 playing now · 384 backlogged · 70 wish listed

How long? · with extras 33h · 100% 88h (from 4 logged playthroughs)

Hyperdimension Neptunia Victory II is a Japanese role-playing game in the Hyperdimension Neptunia series of role-playing games, developed exclusively for the PlayStation 4, a first in the Hyperdimension Neptunia series. The game is separated into three different dimensions with different stories for each dimension.
Remove Ads with Grouvee Gold

Release dates

  • Apr 23, 2015 (Japan) PlayStation 4
  • Feb 02, 2016 (North_America) PlayStation 4
  • Feb 12, 2016 (Europe) PlayStation 4
  • Jul 05, 2016 (Worldwide) PC (Microsoft Windows)
  • Mar 19, 2020 (Japan) Nintendo Switch
  • Jul 28, 2020 (Worldwide) Nintendo Switch

Also available on

Related

Remakes

Remove Ads with Grouvee Gold

Featured in lists

Playstation 4 by phantasy2004 · 149 games · 0

Rating distribution

5 stars
18
4 stars
21
3 stars
18
2 stars
6
1 star
5
Remove Ads with Grouvee Gold

Community All Reviews Statuses

krymsun00

Status krymsun00 Jun 7, 2026

Finished this with the true ending.

All these games are weird, but this one made itself even weirder in some ways. It broke the game down into three major arcs that are portrayed as being their own game. Each one is connected and things carry over, but they do all have different narrative structures. For example, the second part is …

Read more

Finished this with the true ending.

All these games are weird, but this one made itself even weirder in some ways. It broke the game down into three major arcs that are portrayed as being their own game. Each one is connected and things carry over, but they do all have different narrative structures. For example, the second part is told mostly as four separate paths with each CPU as the main girl while the others follow the more typical pattern of Neptune being the Protagonists of Protagonists. They also added some basic, kind of pointless city development mechanic that has some stuff items and scenes locked behind it.

It was nice to finally find out who this Uzume girl is. She's been an additional character in the remakes of the previous games, but you never get any context on who she is so it always felt random. Kind of how you wouldn't know who the journalists are if you haven't played the beat 'em up game. Also, Big Nep > Nep-Nep.

Read less