Bundle
3.93 average rating based on 640 ratings
This is a fun selection of games. Super Mario Galaxy is the strongest of the bunch, with tight controls and impressive cinematic cutscenes, but all three are great in their own way. Super Mario Sunshine is perhaps the weakest as it contains some odd gameplay choices and there are a few glitches here and there, but it doesn't detract too much from the gameplay experience.
There clearly hasn't been much effort placed into this release by Nintendo though. The games are basically just simple ports, upgraded into HD visuals.
Of course, the collection contains great classic games but they could have taken the opportunity to elevate it further.
I'm a "they should have adapted the Nintendo DS version of Super Mario 64" truther.
It's lazy corporate Nintendo greed, but it's what got me into Sunshine and Galaxy so I can't complain. Didn't finish Super Mario 64 though.
3D All-Stars provides EXACTLY what you'd expect from the cover: a direct port of Mario 64, Sunshine, and Galaxy. Unfortunately, these games pretty much look exactly the same and generally feel a bit worse to play since their controls don't translate particularly well when taken from their original consoles. 64 felt fine enough, but losing the GameCube's fantastic analog triggers takes away a lot of the charm from Mario Sunshine's controls, and the lack of the GameCube control stick's 8-directional notches also makes movement just feel worse to me somehow. Don't even get me started on the reproduction of the wiimote pointer in Galaxy. Combine that with the full-price $60 price tag that Nintendo slapped on this game along with the FOMO-driven limited time release, and you have a title that I just can't defend to anyone who has access to the originals in any way.
Simply put, if you don't have an alternative way to play these three games and you can get your hands on a cartridge, sure. Give it a go, have fun, they're still all great games. But if you have alternative options, ESPECIALLY if you have the original games, there's just no reason to pick …
3D All-Stars provides EXACTLY what you'd expect from the cover: a direct port of Mario 64, Sunshine, and Galaxy. Unfortunately, these games pretty much look exactly the same and generally feel a bit worse to play since their controls don't translate particularly well when taken from their original consoles. 64 felt fine enough, but losing the GameCube's fantastic analog triggers takes away a lot of the charm from Mario Sunshine's controls, and the lack of the GameCube control stick's 8-directional notches also makes movement just feel worse to me somehow. Don't even get me started on the reproduction of the wiimote pointer in Galaxy. Combine that with the full-price $60 price tag that Nintendo slapped on this game along with the FOMO-driven limited time release, and you have a title that I just can't defend to anyone who has access to the originals in any way.
Simply put, if you don't have an alternative way to play these three games and you can get your hands on a cartridge, sure. Give it a go, have fun, they're still all great games. But if you have alternative options, ESPECIALLY if you have the original games, there's just no reason to pick this one up.
ottima collezione di capitoli di Mario, i migliori, nonostante manchi la presenza del seguito Galaxy 2. Giocabilità ottima come sempre e porting su Switch curato, nonostante sia emulazione. Non fatevelo sfuggire, nonostante le scorte rimaste possano scarseggiare. Voto: 9.5/10
Now as some may already outlined, this isn't a review of the games themselves per se. All of these games are established classics, well sunshine may be debatable, but all are great games. However, this is a shameless cash grab and I don't advise anyone to purchase.
For someone like me who never got a chance to play these games when they released, the upgrades are piss poor. Mario 64 isn't even 1080p and it's letter boxed. The camera is still shit which makes the game unplayable. Nintendo should have fixed these issues to preserve the game for future generations to appreciate.
Sunshine looks beautiful but again is held back by camera issues. Fixes to that would have gone a long way. Of the three, this one is probably the best to me.
Mario galaxy...ehhh, I'm not feeling it. It's too easy and feels very tied to the wii's controls. It runs the best of the three but I'm not feeling it in this package.
For the little they did to package this, it's def not worth $60. I read that it is basically running on emulation. Nintendo played the nostalgia card and it worked beautifully. However, it's going to …
Now as some may already outlined, this isn't a review of the games themselves per se. All of these games are established classics, well sunshine may be debatable, but all are great games. However, this is a shameless cash grab and I don't advise anyone to purchase.
For someone like me who never got a chance to play these games when they released, the upgrades are piss poor. Mario 64 isn't even 1080p and it's letter boxed. The camera is still shit which makes the game unplayable. Nintendo should have fixed these issues to preserve the game for future generations to appreciate.
Sunshine looks beautiful but again is held back by camera issues. Fixes to that would have gone a long way. Of the three, this one is probably the best to me.
Mario galaxy...ehhh, I'm not feeling it. It's too easy and feels very tied to the wii's controls. It runs the best of the three but I'm not feeling it in this package.
For the little they did to package this, it's def not worth $60. I read that it is basically running on emulation. Nintendo played the nostalgia card and it worked beautifully. However, it's going to make me hesitant to buy similar collections in the future.

THIS IS NOT A REVIEW OF THE GAMES OF THIS COLLECTION! THIS IS A REVIEW OF 3D ALL STARS AS A COLLECTION AND HOW MUCH IT INCLUDES
MY REVIEWS OF THE GAMES ARE LINKED HERE
With that out of the way, This is my review
Super Mario 3D All-Stars is a weird one. It was created to celebrate Mario's 35th Anniversary and is a Compilation of 3 (Very great) Mario games which are Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. I'm happy these games are on here but I feel like there should've been more...
Most video game collections will have more than just games. They will have music, art, trailers, etc.
Super Mario 3D All-Stars only has the 3 games with brief summaries on them and the 3 soundtracks of these games. No artwork (Unless you count the loading screens), no trailers, etc. There's not much here.
These games are also simply ports. They aren't changed all that much (apart from some minor changes in Mario 64 such as the removal of the Backwards Long Jump and "So long gay Bowser".)
The games have all gotten new …

THIS IS NOT A REVIEW OF THE GAMES OF THIS COLLECTION! THIS IS A REVIEW OF 3D ALL STARS AS A COLLECTION AND HOW MUCH IT INCLUDES
MY REVIEWS OF THE GAMES ARE LINKED HERE
With that out of the way, This is my review
Super Mario 3D All-Stars is a weird one. It was created to celebrate Mario's 35th Anniversary and is a Compilation of 3 (Very great) Mario games which are Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. I'm happy these games are on here but I feel like there should've been more...
Most video game collections will have more than just games. They will have music, art, trailers, etc.
Super Mario 3D All-Stars only has the 3 games with brief summaries on them and the 3 soundtracks of these games. No artwork (Unless you count the loading screens), no trailers, etc. There's not much here.
These games are also simply ports. They aren't changed all that much (apart from some minor changes in Mario 64 such as the removal of the Backwards Long Jump and "So long gay Bowser".)
The games have all gotten new controls for the Switch (Which you can't change by the way), Are all bumped up to HD which makes games like Mario Galaxy look incredible and made Mario Sunshine widescreen. Mario 64 weirdly doesn't have widescreen.
The controls I've heard bothers people. But I didn't really mind apart from a few times.
Nintendo has also seemed to just pretend that Super Mario Galaxy 2 doesn't exist as it isn't on here.
It's also full price at 60 dollars and is a limited release. The game should be 40 dollars and if they wanted to make it limited, they could've just made the physical release limited rather than both.
Super Mario 3D All-Stars is a fun experience that takes you through the history of Nintendo's Red Italian Plumber... But the price, limited run, and lack of features hurts it...
If you have a Switch, please buy... But don't expect a whole lot
Happy 35 Years Mario
Would Lightly Recommend
3/5
Super Mario 3D All-Stars is the game many of us knew was coming, but with Nintendo being more secretive than Willy Wonka and his Chocolate Factory, we just never knew when. Well, it's here, and while the complaints people have for the game are legitimate, such as the limited release window, few bonus features added to the game or the minor upgrades in graphics and gameplay, you are still getting three of the greatest video games of all time in one package, playable either on your TV or on the go. That, in my mind, is worth the $60 price tag.
As for the games themselves, remember these are games that are now at least 13 years old. The age at times shows up. Super Mario 64, a game I loved as a teen when I had the N64, still has that awkward camera that I hated back then. Super Mario Sunshine still has that "black sheep" aura about it, even if the game itself is more fun than people made it out to be. Galaxy is absolutely gorgeous and looks like it could be a Switch era release. No longer forcing players to use the motion controls and allowing …
Super Mario 3D All-Stars is the game many of us knew was coming, but with Nintendo being more secretive than Willy Wonka and his Chocolate Factory, we just never knew when. Well, it's here, and while the complaints people have for the game are legitimate, such as the limited release window, few bonus features added to the game or the minor upgrades in graphics and gameplay, you are still getting three of the greatest video games of all time in one package, playable either on your TV or on the go. That, in my mind, is worth the $60 price tag.
As for the games themselves, remember these are games that are now at least 13 years old. The age at times shows up. Super Mario 64, a game I loved as a teen when I had the N64, still has that awkward camera that I hated back then. Super Mario Sunshine still has that "black sheep" aura about it, even if the game itself is more fun than people made it out to be. Galaxy is absolutely gorgeous and looks like it could be a Switch era release. No longer forcing players to use the motion controls and allowing you to play the game with a pro controller makes it so much more fun than when I tried it years ago and quit because I hated having to use the motion controls.
Overall, are there nitpicks? Yes. Are the games still legendary? Yes. I highly recommend picking this up, sooner rather than later.
I am very happy to have a collection of 3 classic Mario games (all great 3D adventures) but doesn't improve anything about the games. These are simply ports, not remakes. I am upset that Super Mario Galaxy 2 was not included in this collection as it certainly would have been a desired addition.
it may be a low effort port... but it's a low effort port of three amazing games on a modern portable system. so... shut up.
Sunshine and Galaxy look especially great. Nothing fancy, but the graphics are smoothed out so it's not all pixelated on my non-analog TVs, which is really what I wanted. Now enjoying dying over and over and over in Sunshine. Knocked a star off because of the change in the inverted controls on Sunshine, which is contributing to how much I'm dying. 😂
Here's a preview of my eventual review.
Super Mario 64 and Sunshine are masterpieces with an asterisk. That asterisk being *for their time but cumbersome controls, ugly first try visuals, and design choices that result in a slower gaming experience keep them from maintaining that status.
Galaxy is just a masterpiece.
My other thoughts on these super games
Super Mario Sunshine

Plot in Mario is bad. Like absolute gutter tier stories. But that's fine. Most games in the series aren't trying to have compelling stories. They are just excuses to see Jumpman jump. Criticizing the plot in a Mario game would be like criticizing Mahatma Gandhi for not being any good at basketball. Like he wasn't trying to be good at basketball, dude! He was doing that other thing!
BUT, Super Mario Sunshine feels the odd need to put its story upfront. A story about Mario wrongfully being imprisoned while on vacation, and then having to do community service to absolve himself. There is even a Delfino Plaza cop who says he is going to make sure you clean up the ugliness.* Not only does this make me dislike the residents of Delfino Plaza, it also makes Mario seem unheroic. Like he's only helping out because he has to? Also the game has cringe funny cut scenes where Mario is on trial followed by him being consoled by the water backpack he found on the ground. lol what?
My other thoughts on these super games
Super Mario Sunshine

Plot in Mario is bad. Like absolute gutter tier stories. But that's fine. Most games in the series aren't trying to have compelling stories. They are just excuses to see Jumpman jump. Criticizing the plot in a Mario game would be like criticizing Mahatma Gandhi for not being any good at basketball. Like he wasn't trying to be good at basketball, dude! He was doing that other thing!
BUT, Super Mario Sunshine feels the odd need to put its story upfront. A story about Mario wrongfully being imprisoned while on vacation, and then having to do community service to absolve himself. There is even a Delfino Plaza cop who says he is going to make sure you clean up the ugliness.* Not only does this make me dislike the residents of Delfino Plaza, it also makes Mario seem unheroic. Like he's only helping out because he has to? Also the game has cringe funny cut scenes where Mario is on trial followed by him being consoled by the water backpack he found on the ground. lol what?
On the matter of the FLUDD backpack, I really like it! It shows us that we're in for something new. It offers new platforming opportunities, puzzle opportunities, and combat opportunities. There is real excitement and real advancement from FLUDD.
The FLUDD represents the two steps forward of the adage, while Mario's cut moves seem to represent the one step back. Mario is unable to crouch which limits his movement and other available moves. Mario's movement dictates the kind of puzzles that they put in this game. I know it isn't a direct sequel to 64, but it would be nice to see him keep his range of movement so we can see FLUDD variations of puzzles we saw in 64.
The last thing I want to mention now is Sunshine's placement of world over game. Delfino feels much more like an island than Peach's castle in 64 feels like a castle. However, Delfino isn't as fun to explore as Peach's castle. The island vibes ooze out of every space in the game, but it just isn't as interesting or wacky as Peach's castle. The big open spaces of Delfino sell the beachy environment, but it leaves little hidden. I can see the whole level from the start. There isn't much room for secrets. There also isn't space for surprises. With the exception of the theme park, open a level in Sunshine and it just feels like a big open vacation spot over and over again. There is no "Oh my gosh, this version of the painting I'm huge and in this one I'm tiny" or "I see, its speed changes depending on the clock" kind of surprise. Galaxy has a great balance of fun and place. Every level is space themed in the most surface level aesthetics, but they can go crazy otherwise. There are "Bee Space" levels and "Fire space" levels and even "Beach Space" levels. By keeping the space vibe secondary, they were able to maintain the wild Mario spirit Sunshine has obscured.
*#DefundTheDPD
More thoughts on this monster collection
Super Mario 64

I think it is much harder to go back to Super Mario 64 than it is to go back to Super Mario World. 2D platformers have only come so much further. If someone likes Ori, they most likely will also enjoy Super Mario World. 3D games, on the other hand, are miles away from where Super Mario 64 is. That isn't to say Super Mario 64 is bad- it is gosh darn excellent! But it is a weird game to go back to. You can control the camera (originally with the C buttons, now with the control stick), but only in increments. Mario has a wide range of options to platform (a timed triple jump, a wall jump, a dive, a long jump, a backwards somersault), but the character has a slushy response that lacks the control we're used to with modern Mario. And I will say I still basically find it charming, but so many areas just exist in a sky box.
I don't know if that little bit of charm comes across to first time players, but I do think the overall charm comes across. There is such tight …
More thoughts on this monster collection
Super Mario 64

I think it is much harder to go back to Super Mario 64 than it is to go back to Super Mario World. 2D platformers have only come so much further. If someone likes Ori, they most likely will also enjoy Super Mario World. 3D games, on the other hand, are miles away from where Super Mario 64 is. That isn't to say Super Mario 64 is bad- it is gosh darn excellent! But it is a weird game to go back to. You can control the camera (originally with the C buttons, now with the control stick), but only in increments. Mario has a wide range of options to platform (a timed triple jump, a wall jump, a dive, a long jump, a backwards somersault), but the character has a slushy response that lacks the control we're used to with modern Mario. And I will say I still basically find it charming, but so many areas just exist in a sky box.
I don't know if that little bit of charm comes across to first time players, but I do think the overall charm comes across. There is such tight level design that is largely lacking in modern games- even modern Mario games. Perhaps this design ethos was eschewed* because bigger often reads better to the unobservant, but maybe also because the tight simple level design can be exploited. In Cool, Cool Mountain, you can jump off the downhill track against the big penguin and cut far ahead. In Whomp's Fortress, you can backwards somersault to skip overcoming bottomless pits and Thwomps. Heck, In Bob-omb Battlefield, you can skip a large section by just running up a steephill. The thing is- all of these are PLEASURES NOT PROBLEMS. Remember all the times in Breath of the Wild when you used some insane creative way to solve a puzzle? You flipped you controller over to solve that one marble madness shrine or whatever? It felt great, and it still feels great to overcome puzzle after puzzle that way in Mario 64. Creative problem solving is fun. Speed running is fun. I'd take Whomp's Fortress over a big desert any day.
My last thought on SM64 (for now), the progression is great. You get in the castle and there is really only one place to go. Once you beat there, the game tells you you have enough stars to check out other areas, but specifically recommends Peach's observatory** where you will find a secret slide level. Now you know this game has secrets. Then you will check out the other room, you can go to with your available stars because the game has told you there were more rooms available. Now you've opened up two more rooms which you have been encouraged to explore. Not only do you get a fair amount of gameplay styles within these rooms, but you also get to check out areas that are wildly varying. The only thing that binds these levels is their verticality which is an exciting and new element to these 3D games. Even if you find the secret stars within this first area (of which based on my memory there are two more), you still must play one of these areas a second time before facing Bowser. This teaches you that replaying levels and receiving new missions is a core element to this game.
It is so well crafted that I found myself struggling to put it down. 24 years later and Mario 64 still floods my brain with dopamine.
*look at me with the fancy E words!
**I don't remember the exact name, I'm doing this from memory. The room with three stained glass princesses.
It took amazon too long to deliver this so now I ask that we petition Peter into adding a 0 star button for this game!
The Super Mario 64 menu has shown me that my joy cons are once again suffering drift.
Ok fine, I bought it. Maybe I'll take this opportunity to learn how to speed run 64.
Welp, there's the "we're encountering a delay in shipping your order" email from Amazon. Great. :(
Oh yeah, I got an email that says my Amazon package has been loaded on a delivery vehicle for delivery today! Breaking street date! I'm streaming everything all night! (Not really, I probably won't even play it because the kid and everything).
Man, I am so excited for Friday!
My boyfriend has never played any of these, so I'm psyched to have him try out Mario 64 (and the other two, but mostly 64 because that was such a huge part of my childhood).
I rented Sunshine once from Blockbuster as a kid (didn't get all that far) and have wanted to play it through for soooo long now.
I still have my copy of Galaxy (and M64 but I don't think my console works anymore) but never finished it, so I'm honestly just stoked about all three of these. Ahhhhh!
I've always been much more partial to the 3D games than any of the sidescrollers (just not my thing), so this is like my dream Mario bundle.
I hear tell that Sunshine doesn't run the best of the three games in the collection.. I suspect this game is going to have a rocky reception among some fans. I'm still excited because it's a convenient way to relive some memories without breaking out old systems on a whim.
I've never played Galaxy, but I just replayed 64 and Sunshine a little over a year ago... If they were being remade, not just touched up, I think I'd play them again, but as it stands, I doubt I'll be picking this up.