Super Mario Sunshine (2002)

Nintendo EAD

Nintendo GameCube

3.93 from 3393 ratings

6766 members have it in their collection · 234 playing now · 1363 backlogged · 788 wish listed

How long? Main story 22h · with extras 17h · 100% 27h (from 30 logged playthroughs)

Super Mario Sunshine is a Mario action-adventure 3D platformer. It follows Super Mario 64, and is the second 3D Mario platformer. Gameplay features a combination of action and puzzle solving, with numerous stages and multiple episodes to each stage, and plenty of hidden secrets and surprises. This game introduced many recurring characters and bosses in the Mario series, including Toadsworth, … Read more
Super Mario Sunshine is a Mario action-adventure 3D platformer. It follows Super Mario 64, and is the second 3D Mario platformer. Gameplay features a combination of action and puzzle solving, with numerous stages and multiple episodes to each stage, and plenty of hidden secrets and surprises. This game introduced many recurring characters and bosses in the Mario series, including Toadsworth, Bowser Jr., Petey Piranha, Gooper Blooper, Piantas, Nokis, Shadow Mario, and F.L.U.D.D. Super Mario Sunshine pays homage to Mario's Italian heritage and upbringing, with many of the locations in the game having Italian names and sometimes referencing Italian culture. Read less

Release dates

  • Jul 19, 2002 (Full Release) (Japan) Nintendo GameCube
  • Aug 26, 2002 (Full Release) (North_America) Nintendo GameCube
  • Oct 04, 2002 (Full Release) (Europe) Nintendo GameCube
  • Oct 11, 2002 (Full Release) (Australia) Nintendo GameCube
  • Nov 2002 (Full Release) (Brazil) Nintendo GameCube
  • Sep 25, 2003 (Full Release) (North_America) Nintendo GameCube

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5 stars
1040
4 stars
1359
3 stars
751
2 stars
200
1 star
43

Community All Reviews Statuses

Reset_Tears

Status Reset_Tears Feb 13, 2021

All right, I'm going to go ahead and say I'm done with this game. It is bad, bad, bad, bad, bad, bad. It is not fun to spray water at goop all day. Controls and movement are jank. Levels all look the same, quests are repetitive and tedious. Challenge areas without the water pack are especially egregious. I also just …

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All right, I'm going to go ahead and say I'm done with this game. It is bad, bad, bad, bad, bad, bad. It is not fun to spray water at goop all day. Controls and movement are jank. Levels all look the same, quests are repetitive and tedious. Challenge areas without the water pack are especially egregious. I also just don't like how it looks or sounds, the game as a whole is aesthetically displeasing and obnoxious. I'll allow for the possibility that some people legitimately love this one, but I do find it funny how often I see people admit to a long list of flaws and then still give it an 8 or 9 out of 10 anyways. Pretty sure this one would not be held up as such an "underrated classic" if it starred Greg the Talking Bagel instead of Mario.

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Zorbak

Status Zorbak Oct 16, 2020

Beat it 100% in my run through 3D All-Stars. Super fun, awesome game but I really can't recommend completing it. Unlike Mario 64, where going for 100% gives you a sense of getting to know the game better for searching every nook and cranny, the blue coins and the secret stars really do feel like chores that pad out the …

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Beat it 100% in my run through 3D All-Stars. Super fun, awesome game but I really can't recommend completing it. Unlike Mario 64, where going for 100% gives you a sense of getting to know the game better for searching every nook and cranny, the blue coins and the secret stars really do feel like chores that pad out the journey. That plus the addition of some infamously annoying shines are the only things wrong with this. I love FLUDD, I love the corny dialogue, and I've even come to enjoy the challenge of the classic sections more (which I used to find too hard but handled fine this time around). This is a perfect summer game and a ton of fun if you avoid completion and don't mind a couple rough edges.

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Zorbak

Status Zorbak Oct 10, 2020

Playing Sunshine as part of the 3D All-Stars. It seemed like going for completion would be completely awful, but after checking out plenty of "top 10 hardest shines" lists I think I've gotten past the most annoying ones. I got the shines from the pachinko machine, lily pad ride (as horrible as advertised), rollercoaster balloons and watermelon festival. So at …

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Playing Sunshine as part of the 3D All-Stars. It seemed like going for completion would be completely awful, but after checking out plenty of "top 10 hardest shines" lists I think I've gotten past the most annoying ones. I got the shines from the pachinko machine, lily pad ride (as horrible as advertised), rollercoaster balloons and watermelon festival. So at this point the only really tough ones I can think of are being tossed by piantas and steering the boat through lava in the final level. How much of a pain is getting all the blue coins? Seems like the biggest hurdle towards 100% at this point.

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TheMelodicPunk

Status TheMelodicPunk Sep 28, 2020

-91 shine sprites (11 blue coin shine sprites). -Played via the 3D All-Stars Collection

This game is not worth 100%, but it is still somewhat solid despite several frustrating things.

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2StepInMidair

Status 2StepInMidair Sep 26, 2020

It’s so funny seeing people complain about this games difficulty 18 years after its release due to the Switch rerelease. This game has always controlled slippery and has always been one of the harder Mario titles, and I’ll always love it for that. Just beat it for the first time ever (I was a dumb kid that didn’t understand how …

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It’s so funny seeing people complain about this games difficulty 18 years after its release due to the Switch rerelease. This game has always controlled slippery and has always been one of the harder Mario titles, and I’ll always love it for that. Just beat it for the first time ever (I was a dumb kid that didn’t understand how to progress in games). What a fantastic experience.

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SIGINT

Status SIGINT Sep 19, 2020

Already further in than I got as a kid and having fun. Playing in handheld mode on the Switch. Like SM64, something occasionally feels “off” for me in terms of gameplay when compared to later games that I’m more used to. The camera is obviously hurting it, as it will often get behind a wall and make it impossible to …

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Already further in than I got as a kid and having fun. Playing in handheld mode on the Switch. Like SM64, something occasionally feels “off” for me in terms of gameplay when compared to later games that I’m more used to. The camera is obviously hurting it, as it will often get behind a wall and make it impossible to see, or suddenly decide that it won’t move anymore—but beyond that I haven’t quite nailed down what it is that makes it feel imprecise or hard to get a grip on in some way (reluctant to blame the game). Like I said, the overall game is fun, though, and the visuals hold up really well. Will probably slowly complete it over time.

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LordKyuubey

Status LordKyuubey Aug 7, 2018

This game is amazing. Great visuals, suberb gameplay. A worthy continuation of the legandary Super Mario 64. Plenty of shines to collect, clever new ways to play with the FLUDD mechanic. Certainly, a great game to play on the GameCube.

I do have some nitpicks, though. Sometimes, the controls don't feel as natural as in Galaxy or in SM64, and …

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This game is amazing. Great visuals, suberb gameplay. A worthy continuation of the legandary Super Mario 64. Plenty of shines to collect, clever new ways to play with the FLUDD mechanic. Certainly, a great game to play on the GameCube.

I do have some nitpicks, though. Sometimes, the controls don't feel as natural as in Galaxy or in SM64, and you end up making silly mistakes. The music is a bit supbar when compared to other main Mario games, and finally there are only seven worlds... seven!

Still, please Nintendo: release this on a Switch VC or something!

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JustinCredible

Status JustinCredible Dec 31, 2016

Platformers (especially the Mario series) have always been my go to genre. I somehow missed Sunshine when it came out and I recently decided to go back and give it a shot. That turned out to be a mistake...

First the good: the environments are fresh and colorful; I found it to be a nice change from the standard mushroom …

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Platformers (especially the Mario series) have always been my go to genre. I somehow missed Sunshine when it came out and I recently decided to go back and give it a shot. That turned out to be a mistake...

First the good: the environments are fresh and colorful; I found it to be a nice change from the standard mushroom kingdom setting. I liked the new water mechanic. Washing the sludge and goop off of the world was satisfying.

Unfortunately, I found the platforming portion of the game to be incredibly frustrating. The controls seem off; Mario slips and slides around. Most of my time I was spent back tracking because I missed a jump or slid off of the edge of the platform I was trying to land on.

I wonder if I've simply become used to the tight and precise controls from the recent entries in the series (Galaxy, 3D World) and perhaps I would have enjoyed this game more had I played it when it had come out.

But honestly, it didn't even feel like a Nintendo game. It was missing that polish that Nintendo games are known for. This game felt like it was from a third party.

The bad: tutorial videos? Really? What happened to teaching game mechanics organically in the first few levels?

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Alicia

Status Alicia Jul 27, 2016

I missed the gamecube era when it was first released so I just played this for the first time this week. I really didn't like it at first, but I'm glad I stuck with it. I ended up loving it. Although the panchinko and lily pad levels were as awful as everyone said they would be. Took me over an …

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I missed the gamecube era when it was first released so I just played this for the first time this week. I really didn't like it at first, but I'm glad I stuck with it. I ended up loving it. Although the panchinko and lily pad levels were as awful as everyone said they would be. Took me over an hour to finish them.

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