When I bounced off Mario 64 I was worried that my enjoyment of Mario Odyssey was more a fluke. At the start of 2023 I finally gave another older 3D Mario a try with Super Mario Sunshine, my wife's favorite Mario game.
I should start off by saying that 3D platformers are not the usually genre I gravitate towards. I am terrible at them, I get frustrated by jump challenges easily, and I hate dying because of not timing my jump perfectly. But, I do enjoy a lot of what they try to do including fun use of challenges and the world, cool boss fights, and unique environments.
Gameplay
The gameplay in Sunshine has a crutch for platforming that I really liked, the FLUDD, if you miss jump just jetpack back into place. Loved it. It did take me a bit to get used to the aiming mechanics, but once they clicked together I loved it.
However, anyone who has played this knows that every level features at least one challenge that takes your Fludd away, and forces you to perform really annoying platforming challenges... These were almost exclusively barriers to me playing the game. I did beat them eventually, but often only after many many agonizing retries, and sometimes taking a day or two away from the game.
To make this matter worse, unlike many other Mario 3D games you cannot just pick and choose what shines to gather, to unlock the final level to have to do them in a predetermined order, which means you HAVE to do these secret levels...
Now, forced progression did have a few perks, I liked not having to search and search for challenges to provide shines, and I also enjoyed how it let the level set up change slightly for each challenge. But, I don't think this outweighs the frustration of dying repeatedly on a challenge, knowing there are alternative ones I could do.
Camera was a huge improvement over Mario64, but still has some frustrating moments. Many of the challenges became much easier once I realized 50% was finding the right camera position.
I want to end Gameplay on a positive note, because there is a lot I liked, and say that the boss fights stood out to me as particularly fun. I really loved the combo of Mario enemies that popped up. even the use for Bowser was cool, if very easy in comparison to the platform jumping to get to him lol.
Gameplay Verdict - 3/5 Stars, it controls well, but I hate some of the challenges.
Graphics, Music, Story, and Everything Else
Normally these might be separated, but for a game like this I think it can all be discussed together.
The game looks amazing. Nintendo and cartoon style games age really well. I'm sure Mario Sunshine would have been stunning when it was new, but it is still really pretty. The environment of a vacation spot was a fascinating choice that led to a lot of cool settings to play in.
The music might be my favorite Mario game music ever. It fits the vibe perfectly, had nice variety. Even the noises and small lines the characters had really worked for me. The game has brief segments of true voice acting, this was a mixed bag for me. I sort of hated FLUDD's voice/personality (which is weird because I loved Cappy). Bowser's voice acting also threw me off, but Mario, Peach, and Co worked for me.
Story wise, there is a story here, it is silly and really basic. But I think that is standard for all these games.
Graphics, OST, and Others Verdict 4/5 Stars
Overall - 4/5 Stars I liked my time with Super Mario Sunshine, but it isn't in my list of games I am dying to replay, or even to collect more shines in. I think people who really love 3D platformers or Mario games should give it a definite try, but if those aren't your jam, this isn't where I would start with the genre.
Final note, I played on my Switch, and I found playing docked with a pro-controller made the precise platforming much easier.