Super Mario Sunshine (2002)

Nintendo EAD

Nintendo GameCube

3.93 from 3393 ratings

6766 members have it in their collection · 234 playing now · 1363 backlogged · 788 wish listed

How long? Main story 22h · with extras 17h · 100% 27h (from 30 logged playthroughs)

Super Mario Sunshine is a Mario action-adventure 3D platformer. It follows Super Mario 64, and is the second 3D Mario platformer. Gameplay features a combination of action and puzzle solving, with numerous stages and multiple episodes to each stage, and plenty of hidden secrets and surprises. This game introduced many recurring characters and bosses in the Mario series, including Toadsworth, … Read more
Super Mario Sunshine is a Mario action-adventure 3D platformer. It follows Super Mario 64, and is the second 3D Mario platformer. Gameplay features a combination of action and puzzle solving, with numerous stages and multiple episodes to each stage, and plenty of hidden secrets and surprises. This game introduced many recurring characters and bosses in the Mario series, including Toadsworth, Bowser Jr., Petey Piranha, Gooper Blooper, Piantas, Nokis, Shadow Mario, and F.L.U.D.D. Super Mario Sunshine pays homage to Mario's Italian heritage and upbringing, with many of the locations in the game having Italian names and sometimes referencing Italian culture. Read less

Release dates

  • Jul 19, 2002 (Full Release) (Japan) Nintendo GameCube
  • Aug 26, 2002 (Full Release) (North_America) Nintendo GameCube
  • Oct 04, 2002 (Full Release) (Europe) Nintendo GameCube
  • Oct 11, 2002 (Full Release) (Australia) Nintendo GameCube
  • Nov 2002 (Full Release) (Brazil) Nintendo GameCube
  • Sep 25, 2003 (Full Release) (North_America) Nintendo GameCube

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5 stars
1040
4 stars
1359
3 stars
751
2 stars
200
1 star
43

Community All Reviews Statuses

Thatguyinthestore

Review Thatguyinthestore 4/5 · Apr 26, 2023

the fucking chuckster level has given me chronic ptsd but otherwise like it's tight as shit mario so

Daninokuni

Review Daninokuni 3/5 · Sep 3, 2022

Chaotic, cryptic but kinda fun

I played this game about 10 years ago and I absolutely loved it, so I decided to replay it this summer, and... what a disappointment.

The summer theme is fresh and innovative. The plot is another idiotic nonsense, as they have us accustomed. People say "it's just a platformer" but c'mon... The soundtrack is not bad, but weak.

But the …

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I played this game about 10 years ago and I absolutely loved it, so I decided to replay it this summer, and... what a disappointment.

The summer theme is fresh and innovative. The plot is another idiotic nonsense, as they have us accustomed. People say "it's just a platformer" but c'mon... The soundtrack is not bad, but weak.

But the gameplay... Well, I give it 3 stars because I simply had fun playing it. I like platformers and this one is not an exception, but I haven't played another platformer with SO MANY flaws. Yeah, I have played worse platformers, but mostly because they were just plain. Let's list the most important flaws:

  1. The controls are chaotic. Controlling Mario is like taming a wild horse. Even if you know how do you have to move, Mario can do whatever he wants to.

  2. Collectables are absurdly cryptic. Do you miss one blue coin? Good luck, because it can be ANYWHERE in ANY chapter. Maybe you had to soak a wood table in the chapter 3 of this level. If you miss it, you have to inspect ALL chapters... or use a walkthrough. So I used a walkthrough. A lot of them are invisible, hidden after walls, appears from nowhere when you make a nonsense... I don't know a game with worse collectable's exploration. It's even worse to know that they have no use at all.

  3. There are just a few levels, and their designs are uninspired. The game has... seven levels, I think, and there is no a great level design work. The "excuse" is that every level has 8 chapters, but most of these chapters are anything special anyway.

  4. The level design use to be tortuous. For example, you have to climb a mountain full of tramps. If you fall, you have to climb it again, and again, and again. There is no fun here. A lot of levels have no fun at all, and are just painful.

  5. Yoshi. What's the point of add Yoshi when using Yoshi give you anything but a headache. You have to take Yoshi to some point where you could easily arrive without Yoshi, but reaching that point with Yoshi is a medieval torture. If you fail that attempt, you have to find a fruit again, and take it to the Yoshi egg again... and fail again because Yoshi's control is even worse than Mario's.

So... This is a platformer with TONS of flaws. I cannot recommend it. I feel generous giving it 3 stars, but, as I said, I inexplicably had fun with it.

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Lewis.

Review Lewis. 2/5 · Mar 27, 2022

not a good, terrible or even mediocre game

played through Mario all stars, played around 10 hours.

i find this game hard to rate as the things it does correct it does great but the things it has done wrong, it has done terribly. its a game that i want to like but i just can't. it seems the reception of the game is either: "this is amazing!" …

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played through Mario all stars, played around 10 hours.

i find this game hard to rate as the things it does correct it does great but the things it has done wrong, it has done terribly. its a game that i want to like but i just can't. it seems the reception of the game is either: "this is amazing!" said by someone who played it a few years back or even months, or people say " this game is infuriating!" said by someone attempting sand bird for the 30th time. i disagree with both of these statements, to start i want to dissect what makes the game good. Its controls feel fluid, the games FLUD system never bothered me and admittedly if i could get a photo of Delfino plaza and frame it.. i would. now i want to talk about the bad. the game has terrible difficulty spikes, un-intuitive level design and horrible level diversity. now i might not have made it to the part where the levels are different but for the first 3 levels they literally all look the same with water being used more to seperate the other two and a windmill. Mario 64 had you playing in a clock then playing in a desert than playing on top of a fortress, while sunshine all takes place in one place. the levels are un-intuitive as you have universal objectives like: FLOD levels, red coin levels and chasing Mario shine's. there's zero diversity in shine/level objectives. the difficulty spikes also make little sense too, if you put your 30 year old hat on the floor and look at it through a younger perspective you can see how someone much younger may not be able to do a lot of the challenges. remember this game is designed for children. i would be disappointing to put this game in and reach the sand level as a 10/11 year old.

overall this game is very difficult to rate. i wouldn't say its a 3 as i believe the things it does right it does amazingly, but the things that it does wrong takes away a lot from the experience, feeling like the beautiful art direction has been wasted.

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Reset_Tears

Status Reset_Tears Feb 13, 2021

All right, I'm going to go ahead and say I'm done with this game. It is bad, bad, bad, bad, bad, bad. It is not fun to spray water at goop all day. Controls and movement are jank. Levels all look the same, quests are repetitive and tedious. Challenge areas without the water pack are especially egregious. I also just …

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All right, I'm going to go ahead and say I'm done with this game. It is bad, bad, bad, bad, bad, bad. It is not fun to spray water at goop all day. Controls and movement are jank. Levels all look the same, quests are repetitive and tedious. Challenge areas without the water pack are especially egregious. I also just don't like how it looks or sounds, the game as a whole is aesthetically displeasing and obnoxious. I'll allow for the possibility that some people legitimately love this one, but I do find it funny how often I see people admit to a long list of flaws and then still give it an 8 or 9 out of 10 anyways. Pretty sure this one would not be held up as such an "underrated classic" if it starred Greg the Talking Bagel instead of Mario.

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andrewh995

Review andrewh995 5/5 · Dec 7, 2020

One of the Most Challenging and Rewarding Mario Games

Super Mario Sunshine provides some of the most interesting mechanics and gameplay styles in any Mario game. While it is well known for being very difficult (especially with the sensitive movements and odd camera) it is one of the most satisfying games to master. Having played through it now at least a half-dozen times, I can truly say it is …

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Super Mario Sunshine provides some of the most interesting mechanics and gameplay styles in any Mario game. While it is well known for being very difficult (especially with the sensitive movements and odd camera) it is one of the most satisfying games to master. Having played through it now at least a half-dozen times, I can truly say it is one of the most enjoyable and replayable Marios out there. If it has any faults, they are minimal (blue coins, trope-ish characters, and poor FMV). Otherwise, the relaxing vacation setting, the complex and well-designed secret levels, and the varied location design, all make this one of the best platform games available today.

4.50/5.00

Full Review: https://watchreadgame.com/super-mario-sunshine-review/

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FrogBard

Review FrogBard 4/5 · Oct 22, 2020

evil game

some of the missions in this game seem almost engineered to be janky and extremely difficult. but the game is fun wahoo wacky mario adventure regardless. 10/10

Zorbak

Status Zorbak Oct 16, 2020

Beat it 100% in my run through 3D All-Stars. Super fun, awesome game but I really can't recommend completing it. Unlike Mario 64, where going for 100% gives you a sense of getting to know the game better for searching every nook and cranny, the blue coins and the secret stars really do feel like chores that pad out the …

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Beat it 100% in my run through 3D All-Stars. Super fun, awesome game but I really can't recommend completing it. Unlike Mario 64, where going for 100% gives you a sense of getting to know the game better for searching every nook and cranny, the blue coins and the secret stars really do feel like chores that pad out the journey. That plus the addition of some infamously annoying shines are the only things wrong with this. I love FLUDD, I love the corny dialogue, and I've even come to enjoy the challenge of the classic sections more (which I used to find too hard but handled fine this time around). This is a perfect summer game and a ton of fun if you avoid completion and don't mind a couple rough edges.

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Zorbak

Status Zorbak Oct 10, 2020

Playing Sunshine as part of the 3D All-Stars. It seemed like going for completion would be completely awful, but after checking out plenty of "top 10 hardest shines" lists I think I've gotten past the most annoying ones. I got the shines from the pachinko machine, lily pad ride (as horrible as advertised), rollercoaster balloons and watermelon festival. So at …

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Playing Sunshine as part of the 3D All-Stars. It seemed like going for completion would be completely awful, but after checking out plenty of "top 10 hardest shines" lists I think I've gotten past the most annoying ones. I got the shines from the pachinko machine, lily pad ride (as horrible as advertised), rollercoaster balloons and watermelon festival. So at this point the only really tough ones I can think of are being tossed by piantas and steering the boat through lava in the final level. How much of a pain is getting all the blue coins? Seems like the biggest hurdle towards 100% at this point.

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TheMelodicPunk

Status TheMelodicPunk Sep 28, 2020

-91 shine sprites (11 blue coin shine sprites). -Played via the 3D All-Stars Collection

This game is not worth 100%, but it is still somewhat solid despite several frustrating things.

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2StepInMidair

Status 2StepInMidair Sep 26, 2020

It’s so funny seeing people complain about this games difficulty 18 years after its release due to the Switch rerelease. This game has always controlled slippery and has always been one of the harder Mario titles, and I’ll always love it for that. Just beat it for the first time ever (I was a dumb kid that didn’t understand how …

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It’s so funny seeing people complain about this games difficulty 18 years after its release due to the Switch rerelease. This game has always controlled slippery and has always been one of the harder Mario titles, and I’ll always love it for that. Just beat it for the first time ever (I was a dumb kid that didn’t understand how to progress in games). What a fantastic experience.

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SIGINT

Status SIGINT Sep 19, 2020

Already further in than I got as a kid and having fun. Playing in handheld mode on the Switch. Like SM64, something occasionally feels “off” for me in terms of gameplay when compared to later games that I’m more used to. The camera is obviously hurting it, as it will often get behind a wall and make it impossible to …

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Already further in than I got as a kid and having fun. Playing in handheld mode on the Switch. Like SM64, something occasionally feels “off” for me in terms of gameplay when compared to later games that I’m more used to. The camera is obviously hurting it, as it will often get behind a wall and make it impossible to see, or suddenly decide that it won’t move anymore—but beyond that I haven’t quite nailed down what it is that makes it feel imprecise or hard to get a grip on in some way (reluctant to blame the game). Like I said, the overall game is fun, though, and the visuals hold up really well. Will probably slowly complete it over time.

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LordKyuubey

Status LordKyuubey Aug 7, 2018

This game is amazing. Great visuals, suberb gameplay. A worthy continuation of the legandary Super Mario 64. Plenty of shines to collect, clever new ways to play with the FLUDD mechanic. Certainly, a great game to play on the GameCube.

I do have some nitpicks, though. Sometimes, the controls don't feel as natural as in Galaxy or in SM64, and …

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This game is amazing. Great visuals, suberb gameplay. A worthy continuation of the legandary Super Mario 64. Plenty of shines to collect, clever new ways to play with the FLUDD mechanic. Certainly, a great game to play on the GameCube.

I do have some nitpicks, though. Sometimes, the controls don't feel as natural as in Galaxy or in SM64, and you end up making silly mistakes. The music is a bit supbar when compared to other main Mario games, and finally there are only seven worlds... seven!

Still, please Nintendo: release this on a Switch VC or something!

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JustinCredible

Status JustinCredible Dec 31, 2016

Platformers (especially the Mario series) have always been my go to genre. I somehow missed Sunshine when it came out and I recently decided to go back and give it a shot. That turned out to be a mistake...

First the good: the environments are fresh and colorful; I found it to be a nice change from the standard mushroom …

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Platformers (especially the Mario series) have always been my go to genre. I somehow missed Sunshine when it came out and I recently decided to go back and give it a shot. That turned out to be a mistake...

First the good: the environments are fresh and colorful; I found it to be a nice change from the standard mushroom kingdom setting. I liked the new water mechanic. Washing the sludge and goop off of the world was satisfying.

Unfortunately, I found the platforming portion of the game to be incredibly frustrating. The controls seem off; Mario slips and slides around. Most of my time I was spent back tracking because I missed a jump or slid off of the edge of the platform I was trying to land on.

I wonder if I've simply become used to the tight and precise controls from the recent entries in the series (Galaxy, 3D World) and perhaps I would have enjoyed this game more had I played it when it had come out.

But honestly, it didn't even feel like a Nintendo game. It was missing that polish that Nintendo games are known for. This game felt like it was from a third party.

The bad: tutorial videos? Really? What happened to teaching game mechanics organically in the first few levels?

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Alicia

Status Alicia Jul 27, 2016

I missed the gamecube era when it was first released so I just played this for the first time this week. I really didn't like it at first, but I'm glad I stuck with it. I ended up loving it. Although the panchinko and lily pad levels were as awful as everyone said they would be. Took me over an …

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I missed the gamecube era when it was first released so I just played this for the first time this week. I really didn't like it at first, but I'm glad I stuck with it. I ended up loving it. Although the panchinko and lily pad levels were as awful as everyone said they would be. Took me over an hour to finish them.

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