Status BurningKirby Oct 4, 2023
So I began playing through the first Amnesia with my partner recently. I mainly wanted to share it with my partner because back when it came out this game was my jam. I've managed to put in probably around 5 or 6 playthroughs over the years, with the most recent prior to this one being back in 2018 I think, …
So I began playing through the first Amnesia with my partner recently. I mainly wanted to share it with my partner because back when it came out this game was my jam. I've managed to put in probably around 5 or 6 playthroughs over the years, with the most recent prior to this one being back in 2018 I think, when I played through with some college friends. So I was kind of pumped to be able to share the game that I really liked with someone else.
My ideal way to play would have been with an audio splitter and some headphones, because I think the sound design of the game is one of its strongest traits, but my partner is really not into headphones so I settled for just cranking the volume a little to make sure we could hear everything fairly well.
Well we're just past the
This sort of lazy exposition dump is an issue both of us have taken note of in a lot of low budget indie horror titles we've watched playthroughs of together, and I'm starting to wonder if it got its start (at least where horror indie games are concerned) back in Amnesia, despite me not noticing it much before. Like I said, I may just be letting the critical side of me take over too much now that I'm sharing it with someone who writes and is generally more critical of the quality of writing in media than I am.
I'm mostly just curious if other folks feel the game has too much exposition dump or has aged poorly in other ways. I'd love to hear people's thoughts.