Remake of The Legend of Zelda
3.32 from 22 ratings
68 members have it in their collection · 1 playing now · 25 backlogged · 24 wish listed
How long? · with extras 4h (from 1 logged playthrough)
Status trayson Sep 2, 2021
That was cool. I did not expect for this to be basically a completely different experience from the original NES version. Even outside of the obvious changes like updated graphics/sound/music, scripted/timed events, and an entire overhaul of the map (both dungeons entirely, and the overworld mostly) -- the game is more-so "linearized", and there are a few small additions that …
That was cool. I did not expect for this to be basically a completely different experience from the original NES version. Even outside of the obvious changes like updated graphics/sound/music, scripted/timed events, and an entire overhaul of the map (both dungeons entirely, and the overworld mostly) -- the game is more-so "linearized", and there are a few small additions that I didn't expect. One extremely minor one that I immediately utilized was how you line up to the 16x16 grid if you walk into the corner of a block vertically (i.e. you slide away from it to continue walking). And while that added some nice fluidity to movement, it doesn't really make up for some other minor changes:
Like how combat feels in this -- you can't attack an enemy while it's flashing from taking damage, meaning every 2hp+ enemy takes a longer time to kill rather than however fast you can hit it enough times to kill it.
Also the aligning to the 8x8 grid is different when changing direction. Originally, if you're facing a direction and about to go in a direction perpendicular to it, if you're not aligned to the 8x8 grid, you first walk forward in the direction you're facing to then line up with the 8x8 grid to then walk in that new direction you're pressing. In this however, you just snap back to the closest point on that grid, regardless of the direction you're facing.
This movement quirk along with that enemy damage invincibility made the game flow feel clunky, meticulous, and overall inferior to the original's (which is emphasized due to the timed nature of this game). Other than that, this twist on the original game was a nice surprise and made for a fun and "nostalgic" afternoon.
This game is a timed experience as it was originally broadcasted to the Satellaview, which honestly I think is unique and neat for what it is -- adding a new sense of pressure in this game, because I wanted to collect everything while I could. On my way to Ganon, I had uncovered every secret and got every item except one heart. I didn't have much time left though, so I just went straight to Ganon and beat the game, which bummed me out a bit.
