BS Zelda no Densetsu (1995)

Nintendo R&D2

Remake of The Legend of Zelda

Satellaview

3.32 from 22 ratings

68 members have it in their collection · 1 playing now · 25 backlogged · 24 wish listed

How long? · with extras 4h (from 1 logged playthrough)

BS Zelda no Densetsu was a remake of The Legend of Zelda that was released for the Satellaview attachment of the Super Nintendo Entertainment System in Japan.

Details

Developers
Nintendo R&D2
Publishers
Nintendo, St. GIGA
Genres
Adventure, Puzzle
Themes
Action, Fantasy
Franchises
The Legend of Zelda
Series
BS Zelda no Densetsu, The Legend of Zelda

Release dates

  • Aug 06, 1995 (Full Release) (Japan) Satellaview
  • Sep 03, 1995 (Full Release) (Japan) Satellaview
  • Oct 01, 1995 (Full Release) (Japan) Satellaview
  • Nov 05, 1995 (Full Release) (Japan) Satellaview
  • Jan 01, 1997 (Full Release) (Japan) Satellaview

Related

Episodes

Featured in lists

Rating distribution

5 stars
3
4 stars
6
3 stars
10
2 stars
1
1 star
2

Community All Reviews Statuses

lingsdook

Review lingsdook 4/5 · May 21, 2024

Beaming you some Zelda from space

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The Satellaview is a fascinating piece of Nintendo's history that is not talked about much, perhaps due to its Japanese exclusivity. It was Nintendo's take on a concept that was being explored by gaming companies at the time: digital distribution. Yes, even before the days of Steam and digital storefronts on consoles, companies were experimenting with ways to get games …

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enter image description here

The Satellaview is a fascinating piece of Nintendo's history that is not talked about much, perhaps due to its Japanese exclusivity. It was Nintendo's take on a concept that was being explored by gaming companies at the time: digital distribution. Yes, even before the days of Steam and digital storefronts on consoles, companies were experimenting with ways to get games into your living room without physical media!

The Satellaview achieved this through the use of a peripheral for the Super Famicom that acted as a tuner, letting you download games that were broadcasted at specific times. More interestingly, the Satellaview was also used to create "SoundLink" experiences, which used satellite streaming to broadcast voice acting and music that would play in sync with your game. The first game to utilize that technology is none other than BS The Legend of Zelda.

Due to the nature of the technology, BS The Legend of Zelda--as well as other SoundLink games--could only be played at specific times, and were often episodic. While that may sound like a recipe for frustration, it actually worked decently well. It allowed you to carry over your save data from one episode to the next, but also did not require it if you missed an episode. BS The Legend of Zelda was released in four one-hour episodes that featured high quality voice acting and random events that were sprinkled throughout the broadcast. The resulting experience must have been a really cool communal experience akin to an interactive TV show.

And I say "must have been," because as you may expect, much of the Satellaview's catalogue is now lost media. It's truly a shame, because many of these games were developed in-house by Nintendo, and are of very high quality as a result. Luckily, a rom for BS The Legend of Zelda was preserved. The full experience is not playable with that raw rom due to the episodic nature of the game, but through the years, fans have been able to piece together romhacks that try to approximate what the experience might have been like.

While there are many different romhacks, there are three notably convenient repackagings of BS The Legend of Zelda that I would recommend: first, the MSU-1 patched version, which tries to replicate the original broadcast as closely as possible, including fan-dubbed voice acting. However, it only works on specific emulators and takes some set-up to get working correctly. The second form I would recommend are in the The Legend of Zelda - Third Quest and Fourth Quest roms, which remove the time limit and try to structure the game as a single experience, much like other Zelda games. Finally, the MottZilla patch provides the full experience in a single rom, but retains the episodic structure and one-hour time limit while trimming things such as the voice acting in order to get it to work seamlessly with real hardware. This last one is the version I went with.

I also want to call out this site, which has all of the information you could ever need about BS The Legend of Zelda, and was my main resource to learn about it.

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For all intents and purposes, BS The Legend of Zelda is essentially an enhanced remake of the original Legend of Zelda on the Famicom, but with several changes to turn it into an episodic experience. While the world is very similar to that of the original Zelda, it is shrunken down slightly. The goal of each episode is to find and complete two dungeons, for a grand total of eight dungeons. As such, you only have access to a small portion of the world in the first episode, but it expands as you go.

The way the game works is that you play through it in one-hour chunks as you experience each episode. I found myself having plenty of extra time in the first episode, but I really felt the pressure of the time limit in the later episodes. It's possible to get a bad ending if you don't manage to defeat Ganon in time, adding to the sense of urgency. I know this time limit won't be for everyone, but I liked how it freshened the original Legend of Zelda experience, and turned it into a slightly more linear game in the process.

Random events occur throughout your playthrough that grant you temporary bonuses such as infinite bombs. Some events can also hinder you, such as a storm that makes Darknuts spawn in the overworld. Unfortunately, due to the lack of voice acting in the MottZilla version, it's a bit hard to get a handle on what is happening, so I recommend downloading the game's schedule from the BS Zelda site in order to keep track of the events as you play. In this way, the MSU-1 version may be superior, but ultimately I don't regret taking advantage of the better compatibility of the MottZilla version to play this on my new Anbernic RG28XX.

There isn't much more to say, as everything else about this is pretty similar to the original Zelda. Aside from some quality-of-life improvements, such as the ability to swap items with the shoulder buttons, it plays the same. Of note: Darknuts suck just as much as they did in the original game! If you like The Legend of Zelda and enjoy the NES original, I can't recommend this title enough. If the episodic structure turns you off, then you can even check out the Third Quest and Fourth Quest roms in order to experience the altered world and brand new dungeon layouts. This is more than just a curiosity--don't sleep on this lost Legend of Zelda game!

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trayson

Status trayson Sep 2, 2021

That was cool. I did not expect for this to be basically a completely different experience from the original NES version. Even outside of the obvious changes like updated graphics/sound/music, scripted/timed events, and an entire overhaul of the map (both dungeons entirely, and the overworld mostly) -- the game is more-so "linearized", and there are a few small additions that …

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That was cool. I did not expect for this to be basically a completely different experience from the original NES version. Even outside of the obvious changes like updated graphics/sound/music, scripted/timed events, and an entire overhaul of the map (both dungeons entirely, and the overworld mostly) -- the game is more-so "linearized", and there are a few small additions that I didn't expect. One extremely minor one that I immediately utilized was how you line up to the 16x16 grid if you walk into the corner of a block vertically (i.e. you slide away from it to continue walking). And while that added some nice fluidity to movement, it doesn't really make up for some other minor changes:

Like how combat feels in this -- you can't attack an enemy while it's flashing from taking damage, meaning every 2hp+ enemy takes a longer time to kill rather than however fast you can hit it enough times to kill it.
Also the aligning to the 8x8 grid is different when changing direction. Originally, if you're facing a direction and about to go in a direction perpendicular to it, if you're not aligned to the 8x8 grid, you first walk forward in the direction you're facing to then line up with the 8x8 grid to then walk in that new direction you're pressing. In this however, you just snap back to the closest point on that grid, regardless of the direction you're facing.
This movement quirk along with that enemy damage invincibility made the game flow feel clunky, meticulous, and overall inferior to the original's (which is emphasized due to the timed nature of this game). Other than that, this twist on the original game was a nice surprise and made for a fun and "nostalgic" afternoon.

This game is a timed experience as it was originally broadcasted to the Satellaview, which honestly I think is unique and neat for what it is -- adding a new sense of pressure in this game, because I wanted to collect everything while I could. On my way to Ganon, I had uncovered every secret and got every item except one heart. I didn't have much time left though, so I just went straight to Ganon and beat the game, which bummed me out a bit.

But after saving Zelda, she told me to go find whatever I have missing while there's still time left, which actually kinda made me emotional, cuz I felt understood. lol

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