Obduction (2016)

Cyan Worlds

Mac · Oculus Rift · PC (Microsoft Windows) · PlayStation 4 · PlayStation VR · SteamVR · Windows Mixed Reality · Xbox One · iOS

3.25 from 108 ratings

1105 members have it in their collection · 19 playing now · 667 backlogged · 111 wish listed

How long? Main story 9h · 100% 40h (from 5 logged playthroughs)

From Cyan, the indie studio that brought you Myst and Riven comes a whole new adventure that will become your world. The new worlds of Obduction reveal their secrets only as you explore, coax, and consider them. And as you bask in the otherworldly beauty and explore through the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now.
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Details

Developers
Cyan Worlds
Publishers
Cyan Worlds
Genres
Adventure, Indie, Point-and-click, Puzzle
Themes
Fantasy, Mystery, Science fiction
Steam
View on Steam

Release dates

  • Aug 24, 2016 (Worldwide) Mac, PC (Microsoft Windows)
  • Oct 31, 2016 (Worldwide) Oculus Rift, SteamVR, Windows Mixed Reality
  • Mar 29, 2017 (Worldwide) iOS
  • Mar 30, 2017 (Europe) Mac
  • Aug 29, 2017 (Worldwide) PlayStation 4
  • May 08, 2018 (Worldwide) PlayStation VR
  • Apr 10, 2020 (Worldwide) Xbox One
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Featured in lists

Rating distribution

5 stars
15
4 stars
29
3 stars
36
2 stars
22
1 star
5
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Community All Reviews Statuses

GigaDeathNullGolem

Status GigaDeathNullGolem Aug 18, 2024

Yeah, umm no. This seemed promising but this is just awful aged bad game. a big open area where you have literally no idea what to do any no clues. You might make incremental progress on one thing,. finding a switch and are then clueless what to do next?

Mazinkaiser

Review Mazinkaiser 5/5 · Mar 17, 2024

Obduction: Onto Bigger and Better Worlds

Obduction sets out to strike that perfect balance between exploration, puzzles, and storytelling that made Myst such a class without becoming as stubbornly obtuse as sequels like Riven. Adopting modern visuals and bringing back the Cyan style we know and love has made one of my new favorite adventure games.

A strange alien device has transported the player to a …

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Obduction sets out to strike that perfect balance between exploration, puzzles, and storytelling that made Myst such a class without becoming as stubbornly obtuse as sequels like Riven. Adopting modern visuals and bringing back the Cyan style we know and love has made one of my new favorite adventure games.

A strange alien device has transported the player to a familiar setting stranded in an alien world. From a first person perspective the player must discover remaining inhabitants and find a way back from these alien world(s). To say more would be a spoiler but the gameplay mainly consists of solving puzzles, decoding keycodes, getting machinery to work, and looking at notes. The game is modernized so that players have the option to either fully free roam around an environment or opt for a more controlled point and click interface to better control waypoints of interest. The game allows both a photo system and additional UI to show interactables so that the player won't be needlessly confused by what to do with an object.

This doesn't mean that the game is too easy, though. While I was surprised by how intuitive the solutions were, it took a bit of pondering to figure out some things (see: an alien number system, dimensional travel, etc) and the UI isn't totally consistent with what it shows, the game isn't needlessly frustrating and successfully integrates its puzzlework with exploration of the world around you. The pacing of the game is largely relaxing - although there's a main game framework objective with mysterious trees and up to two endings, the game is pretty much what you make of it. Explore, take note of everything you find, and take in some rich vistas.

And what rich vistas they are! While people fondly remember the pre-rendered mechanical fantasy worlds of the Myst series this opts for a distinctly alien world approach, with foggy mountaintops littered with wind-powered gears to a dusty Arizona mining town to high-tech devices adorning a lush forest - the photo function isn't just for remembering notes/clues as there'll be plenty of chances to enjoy the top-notch colorful environmental design and particle work that this game has to offer. Music is also sparse but cleverly placed, with a mysterious and inquisitive tone to the ambient pieces that pop in from time to time.

There's only so much that can be said about the story to avoid spoilers, but the game has a very entrancing plot that gets rewarded with further exploration and understanding. The ending might be a little tricky to parse but things fall just into place enough to make this a timeless adventure that remains challenging without becoming too aggressively confusing.

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CalypsoRa

Status CalypsoRa Apr 5, 2023

Just started this. Played for a couple of hours, and appreciate how much the environment and story are gradually expanding at the same pace. The puzzles so far are nowhere near the complexity of some of the early Myst ones, from what I remember, but it's still early. Really interesting premise and decent visuals. The only thing that bothers me …

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Just started this. Played for a couple of hours, and appreciate how much the environment and story are gradually expanding at the same pace. The puzzles so far are nowhere near the complexity of some of the early Myst ones, from what I remember, but it's still early. Really interesting premise and decent visuals. The only thing that bothers me so far is the sound design/direction.

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V1CGaming

Review V1CGaming 2/5 · Jan 28, 2020

Confusing.

It's all not that bad, but the extreme walking distances are ridiculous. At the near end I had a bridge aligned to its default position again, after I have finished a puzzle. Bad mistake as I had to back track my entire steps just to pull a lever and put the bridge back in an open position. And then I …

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It's all not that bad, but the extreme walking distances are ridiculous. At the near end I had a bridge aligned to its default position again, after I have finished a puzzle. Bad mistake as I had to back track my entire steps just to pull a lever and put the bridge back in an open position. And then I had to go back to where I need to be, but now things were rest and I had to do stuff again. All in in all I was busy for an hour until I could go one with the actual game.

Basically it boils down to, when a puzzle has been solved, it should provide shortcuts to travel back. But it doesn't. Going back often has consequences for no other reason than to make it more complex than it should be. The game has many useless information. You'd think they are hints which will be important later, but turn out to be duds. There's even a very difficult puzzle with a Russian machine which is purely implemented to troll the user. Ridiculous things like that..

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SuperFieroStatus

Status SuperFieroStatus Feb 17, 2018

Had this on my radar for a long time. Went on sale for this year's Lunar New Year Steam sale, so I grabbed it. I know it doesn't live up to Myst, but if it gets close that's worth it for me.

scbsocal

Review scbsocal 2/5 · Aug 5, 2017

Backtracking Simulator 2016

Some really amazing world design and interesting lore (that I didn't quite understand but whatever), but man did some of the puzzles feel clunky. I can appreciate a crazy mechanic like having to learn an alien number system(!!!) to solve puzzles, but when you have to go back and forth through a 4 minute loading screen 6 times in one …

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Some really amazing world design and interesting lore (that I didn't quite understand but whatever), but man did some of the puzzles feel clunky. I can appreciate a crazy mechanic like having to learn an alien number system(!!!) to solve puzzles, but when you have to go back and forth through a 4 minute loading screen 6 times in one puzzle, that's pushing the limits from a fun challenge to a frustrating slog. I don't know. Maybe I'm just not used to these games and played it wrong. I was excited to play Myst and Riven after this for the first time, but if these puzzles were any indication of what's in store for me, maybe the fantastic world design isn't quite worth it...?

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Torgo

Review Torgo 3/5 · Aug 29, 2016

​Obduction Review

Riven is my favourite game of all time; so Obduction (by the same developer) has big shoes to fill. Spoiler: it doesn't fill them. :/

PROS:
- Fascinating, creative, engaging story. It would make a great film or a book; and it also has an important message underneath.
- Great variety of puzzles, all kinds of puzzles. Many of them …

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Riven is my favourite game of all time; so Obduction (by the same developer) has big shoes to fill. Spoiler: it doesn't fill them. :/

PROS:
- Fascinating, creative, engaging story. It would make a great film or a book; and it also has an important message underneath.
- Great variety of puzzles, all kinds of puzzles. Many of them are very creative and inventive, with interesting mechanics.
- Gorgeous visuals. It's cool to see these worlds in full 3D, to roam around and explore.
- Classic Cyan world-building. Intricate environments, notes, little details everywhere. A joy to explore and become lost in.
- Addictive to play. You want to know what's around the next corner, or what happens next.
- Possibly the best VR game made so far?

CONS:
- The puzzles were mostly too easy. On a scale from 1 to 10, if Riven is 10 then Obduction would be about 3 or 4. Most of them are very simple.
- The soundtrack is hit or miss. Some tracks are excellent, atmospheric and fit the surroundings. Other tracks seem really out-of-place and distracting, irritating at times. Usually Cyan games have incredible music, so this was disappointing.
- The game was kind of short, and it ended so abruptly. I thought I was around halfway through, and suddenly it was over.
- Loading times were often really long, which becomes irritating in certain areas (where you have to move back-and-forth between load screens over and over to solve a puzzle).
- Some ugly Kickstarter backer rewards strewn throughout certain areas, breaks immersion.

SUMMARY:

It's hard for me to judge this game, because I think my expectations are too high. I feel like Obduction is a game where the focus is on the narrative, the story and the world-building, but the puzzles have been inserted as an afterthought. Cyan's previous games, the puzzles were cohesive, they tied in with the worlds and with each other, and there was a "grand superpuzzle" at the end where you'd use all the knowledge you had gained. In Obduction, while the story was really fascinating and satisfying, I felt like there were so many missed opportunities, lots of beautiful scenery but you can't interact with any of it.

In some ways, Obduction is closer to Firewatch. It's a beautiful, vibrant place with an excellent story, but the puzzles are secondary. Perhaps this is all part of the intentional design, given that it's also a VR game. Maybe if I played it in VR I would be blown away. I guess I wanted another Riven, another Myst, but the devs wanted to take it in a new direction.

Despite all my whinging, I will say that I definitely enjoyed Obduction, even if some parts were unsatisfying. There are some impressive sights to behold, the world is often jaw-dropping and the story is riveting and well-told. Quite often I found myself just exploring the game, forgetting about the puzzles and just enjoying the beauty of these strange surroundings. Other times I would just stop and stare with wonder; I think my head would explode if I saw this in VR.

CONCLUSION:

This is a really cool game, but don't go into it with the mindset of Myst or Riven, this is a different kind of game: a walking simulator with beautiful environments, an excellent story and light puzzle solving elements. Highly atmospheric and immersive, beautifully-crafted, exciting to play. But if you like head-scratching puzzles or solid gameplay, there are better examples from the last couple years. Recommended if you like a good story, or you enjoy Cyan's world-building; looking forward to trying it in VR at some point.

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Torgo

Status Torgo Aug 27, 2016

This game doesn't seem too tricky. None of these puzzles have stumped me thus far and I'm quite deep into the game. Although I get the feeling I'm going to have to decipher an alien base-4 number system soon, but I'm not too concerned.

I wonder if I've grown smarter over the last 20 years, or whether Cyan's puzzle potency …

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This game doesn't seem too tricky. None of these puzzles have stumped me thus far and I'm quite deep into the game. Although I get the feeling I'm going to have to decipher an alien base-4 number system soon, but I'm not too concerned.

I wonder if I've grown smarter over the last 20 years, or whether Cyan's puzzle potency has become diluted.

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Torgo

Status Torgo Aug 26, 2016

So far I'm very impressed with Obduction. The world is gorgeous. So far the puzzles have been moderate difficulty, I haven't gotten stuck yet. I hope the game has this "overall" puzzle scheme used in Myst and Riven. If you've played them, it's like.. little puzzles scattered around, but they all link to one gigantic overarching puzzle which connects …

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So far I'm very impressed with Obduction. The world is gorgeous. So far the puzzles have been moderate difficulty, I haven't gotten stuck yet. I hope the game has this "overall" puzzle scheme used in Myst and Riven. If you've played them, it's like.. little puzzles scattered around, but they all link to one gigantic overarching puzzle which connects everything together into the mega brain melt (in Riven in particular).


And to paraphrase Rand Miller's documentary about Riven: "we don't want a game that's just a collection of arbitrary Rubiks cubes. Instead, the puzzles should be integrated into the world, normal everyday technology to the inhabitants of that world that feel like puzzles to a stranger."

Also, I love that they've gone full blue screen, none of the crappy 3D models from Myst 5 for NPCs. There's a bunch of subtle nostalgic nods to Myst/Riven, quite subtle, wouldn't noticed unless you're obsessed with their earlier games.

Story is absolutely bizarre and fascinating, can't wait to uncover more details.

My only complaint, and it's not much of a complaint, is that the game is set on earth.. well, it's not earth. But it's earthlings and earth-things. Cars, houses, gas stations. I prefer a total departure from the realities of our experience, strange worlds that are completely alien. My other concern is that the puzzles might be dumbed down for the modern gamer audience, I really hope not. :( I want to spend 6+ months figuring this out like I did with Riven.

But the criticism is only slight, and I've only dipped my toes in. All very good signs so far, I've only played for an hour or so. I'm feeling that is might be a return to form fro Cyan. :)

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Torgo

Status Torgo Aug 26, 2016

I just discovered this epic planet while playing No Man's Sky!

Oh wait, oops, different game. :D

BMO

Status BMO Aug 24, 2016

Destructoid review:

It’s a special thing when a game gifts you a superior experience without traditional or prescribed story mechanics, and from that perspective Obduction prevails completely. Some of the puzzles and paths can become overused and tiring after a while, but on the whole it stretches the mind in the right ways. For what it sets out to …
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Destructoid review:

It’s a special thing when a game gifts you a superior experience without traditional or prescribed story mechanics, and from that perspective Obduction prevails completely. Some of the puzzles and paths can become overused and tiring after a while, but on the whole it stretches the mind in the right ways. For what it sets out to do, it does it pretty perfectly, and I think both fans and newcomers alike will appreciate its ingenuity.

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Torgo

Status Torgo Mar 3, 2016

Oh wow, June!?! I thought there would be a longer delay. So many exciting games coming this year.