Riven is my favourite game of all time; so Obduction (by the same developer) has big shoes to fill. Spoiler: it doesn't fill them. :/
PROS:
- Fascinating, creative, engaging story. It would make a great film or a book; and it also has an important message underneath.
- Great variety of puzzles, all kinds of puzzles. Many of them are very creative and inventive, with interesting mechanics.
- Gorgeous visuals. It's cool to see these worlds in full 3D, to roam around and explore.
- Classic Cyan world-building. Intricate environments, notes, little details everywhere. A joy to explore and become lost in.
- Addictive to play. You want to know what's around the next corner, or what happens next.
- Possibly the best VR game made so far?
CONS:
- The puzzles were mostly too easy. On a scale from 1 to 10, if Riven is 10 then Obduction would be about 3 or 4. Most of them are very simple.
- The soundtrack is hit or miss. Some tracks are excellent, atmospheric and fit the surroundings. Other tracks seem really out-of-place and distracting, irritating at times. Usually Cyan games have incredible music, so this was disappointing.
- The game was kind of short, and it ended so abruptly. I thought I was around halfway through, and suddenly it was over.
- Loading times were often really long, which becomes irritating in certain areas (where you have to move back-and-forth between load screens over and over to solve a puzzle).
- Some ugly Kickstarter backer rewards strewn throughout certain areas, breaks immersion.
SUMMARY:
It's hard for me to judge this game, because I think my expectations are too high. I feel like Obduction is a game where the focus is on the narrative, the story and the world-building, but the puzzles have been inserted as an afterthought. Cyan's previous games, the puzzles were cohesive, they tied in with the worlds and with each other, and there was a "grand superpuzzle" at the end where you'd use all the knowledge you had gained. In Obduction, while the story was really fascinating and satisfying, I felt like there were so many missed opportunities, lots of beautiful scenery but you can't interact with any of it.
In some ways, Obduction is closer to Firewatch. It's a beautiful, vibrant place with an excellent story, but the puzzles are secondary. Perhaps this is all part of the intentional design, given that it's also a VR game. Maybe if I played it in VR I would be blown away. I guess I wanted another Riven, another Myst, but the devs wanted to take it in a new direction.
Despite all my whinging, I will say that I definitely enjoyed Obduction, even if some parts were unsatisfying. There are some impressive sights to behold, the world is often jaw-dropping and the story is riveting and well-told. Quite often I found myself just exploring the game, forgetting about the puzzles and just enjoying the beauty of these strange surroundings. Other times I would just stop and stare with wonder; I think my head would explode if I saw this in VR.
CONCLUSION:
This is a really cool game, but don't go into it with the mindset of Myst or Riven, this is a different kind of game: a walking simulator with beautiful environments, an excellent story and light puzzle solving elements. Highly atmospheric and immersive, beautifully-crafted, exciting to play. But if you like head-scratching puzzles or solid gameplay, there are better examples from the last couple years. Recommended if you like a good story, or you enjoy Cyan's world-building; looking forward to trying it in VR at some point.