Main game
3.94 average rating based on 734 ratings
There i said it. Spoilers ahead.
While i enjoyed the game, i have many complaints throughout the adventures.
CONS:
There i said it. Spoilers ahead.
While i enjoyed the game, i have many complaints throughout the adventures.
CONS:
PROS:
6.0/10 for me. One of the weakest and least enjoyable FF title for me. Just behind FF15 (6.5/10)
Es un juego de contrastes, a todos los niveles. Es épico, es disfrutón, es una historia apasionante, y sin embargo tiene muchas aristas. Se queda como un juego notable, que podía haber sido excepcional, y que quizás marque un nuevo renacer de la saga.

Me compré este juego porque me gustó el final fantasy XV y quería probar. De primeras la ambientación medieval no me convencía mucho pero QUE EQUIVOCADO ESTABA. La historia es genial y me atrapó del todo, aunque todo ese tema de los antiguos creo que está un poquito mal explicado y los motivos del jefe final pues más de lo mismo, habría agradecido algún villano más trabajado. El combate es exquisito, rápido y te recompensa si sabes hacer las cosas bien y la musica que lo acompaña me ha encantado también. No entiendo por qué tantas críticas negativas hacia este juego la verdad
8/10
This game has a few issues. And is carried by the insane performance of the PS5
I really dislike the cinematic clash system here. It feels, wrong. I want to win the battle, with strategy. Not by pressing X. The game continues this by taking the controller from the player and having the main character engage in fights and lose. This is a cardinal sin, OP enemy, fine, let me fight them and lose.
The main issue however is filler. This is like two games, bad AA when it isn't the mo-capped cutscenes. I actually think this game shows if you use mo-cap it has to be all mo-cap or else the other scenes just feel weird.
The second issue is a lack of originality in progression. The abilities you get are cool. But there is no progression system. No crafting system. Weapons are all the same.
Combat is definitely satisfying but could have been so much more. Each elemental aspect of FF16 gives you a few skills. I really wish I could transform my guy, each style with different combo's, a new weapon, and really chose to specialise in a combat style, go for a range build, a dodge …
This game has a few issues. And is carried by the insane performance of the PS5
I really dislike the cinematic clash system here. It feels, wrong. I want to win the battle, with strategy. Not by pressing X. The game continues this by taking the controller from the player and having the main character engage in fights and lose. This is a cardinal sin, OP enemy, fine, let me fight them and lose.
The main issue however is filler. This is like two games, bad AA when it isn't the mo-capped cutscenes. I actually think this game shows if you use mo-cap it has to be all mo-cap or else the other scenes just feel weird.
The second issue is a lack of originality in progression. The abilities you get are cool. But there is no progression system. No crafting system. Weapons are all the same.
Combat is definitely satisfying but could have been so much more. Each elemental aspect of FF16 gives you a few skills. I really wish I could transform my guy, each style with different combo's, a new weapon, and really chose to specialise in a combat style, go for a range build, a dodge build or pick up a heavy sword and just go hard.
Once you get over what is not in the game, it's fine to enjoy the ride.
Bayonetta 3, substantially cheaper in production is actually a superior version of this game in terms of the dynamic gameplay changes that happen in cutscene, and across characters. There just isn't use of eikon system that I was hoping for, you had such a stellar example of how to make a game like this and you just ignored it... you get eikons only in designated cutscenes, holding them back from the main gameplay loop is an insane sin.
The equipment aspect of this game is unbelievably half hearted. Just, why even include it. I feel insulted.
This is not a mainline final fantasy game. It has the story alright, and some amazing moments. But the game itself leaves a lot to be desired. They give you one of the most amazing feeling combat systems I've seen in a while, but don't give you the tools to really play around it.
Finished reading LOGOS

This is a compendium of all the lore of the game written "in world" by one of the characters. It's not only about the bigger picture of the Eikons and Ultima's plan to destory the world, but also goes into the minutia of the government of every nation in the game, how every single town was founded and even has some of the child songs of this world.
I love this kind of thing. I love the books that explain and expand the lore of a game. You know: Nier Grimoire, Nier Automata World Guide Vol.2, Monster Hunter World Complete Works and now LOGOS. I wish every game I love could have this kind of book.
Graphics in this game are spectacular! However, what really bugs me are the faces. I mean, Final Fantasy XV had characters with unique facial features and hairstyles. In this one everyone looks like a NPC from a generic RPG. Don't get me wrong: clothes and gear look amazing! Clive's standard gear is beautiful and kinda reminds me of Final Fantasy VII's Vincent's style. But, those faces do not look like anything that was really thought out. Anyway, gameplay is easy enough and the lore has been the major point for me.
I totally missed this when it was announced. Love the approach to have the book exist as if written and compiled by Harpocrates II Hyperboreos. So cool there are in-world contributions written by Clive, Dion and Gav's English performers.
I'm really excited to read LOGOS when it's out in March!
HLTB said this game is 38 hours long but 20 hours of those is just cutscenes. And that doesn't include me having to check the active time lore to look up stuffs to understand what the characters are talking about half the time. I don't mind cutscenes personally, I just wished there's a way to quit the game mid-cutscene and continue later instead of having to wait until the next gameplay section to do so. I had the same problem with Persona 5 too. I think Naughty Dog's games lets you do this which is really nice.
So after a year and a half of readjusting my expectations, I've restarted this game and am thoroughly enjoying myself. When the game released in June 2023, I experienced whiplash due to the lack of overt and deep RPG gameplay features. At the time, I was hungry for the next great big-budget RPG. This was exacerbated by the other games I was playing around that time. Now that the aesthetic and gameplay have been established in my consciousness by other folks who have played, I am actually having a blast. I'm still hopeful for something different with Final Fantasy XVII, but I could easily see this style of storytelling and gameplay being a mainstay in future installments.
If it doesn't turn out that Barnabas is Clive's actual father then...I don't know. They look so similar.
This game has some fuckin' BOSS FIGHTS.
Torgal is scratching at the Best Video Game Dog throne. He may usurp "that dog" from Resident Evil 4.
I regret to inform you all that my first time deathless run has been ruined by
Damn, another classic franchise gone woke. 😔😔😔

The boss fight with
Ok so this might be my new favorite quest name from this series. Though FFXIV has some great ones too.
