OVERVIEW
- Score: 10/10
- Time played: 18 hours
- Pros: atmosphere, level design, "quest log", exploration
- Cons: I have quite a few nitpicks, but as of now they don't really feel significant enough to list. The more I think about the game, the more I realize they are irrelevant or that I'm actually wrong
Outer Wilds is a one of a kind experience, and as such, I hesitate to talk too much about it. This is one of those pieces that you need to experience at your own pace, knowing as little as possible, to take the most out of it. So, if you haven’t played it, here’s what I can tell you: Outer Wilds is a special game where you explore a small-scale solar system trying to understand progressively more about how that particular universe works and using that knowledge to solve what are effectively puzzles in order to reach new places and uncover even more information. Interested? Go play it! Now, if possible. Everything else you read about this game, from me or anyone else, may be counterproductive to your experience, trust me.
I’m only going to mark as spoilers the really spoilery things, but I really hope anyone reading after this has played the game or at least has no interest in doing so and is just curious about what the fuzz is all about.
REVIEW
Outer Wilds was one of the most immersive experiences I have ever lived in a virtual world. The combination of the graphics, sound design and scope of what you’re doing really makes you feel like you’re there; more than once I have screamed (not too loudly, I promise) upon death or by simply putting myself in a dangerous situation in front of the overwhelming forces of space. The music is brilliant too, and the (literal) writings on the walls that you read to uncover the story of the Nomai are pretty good, making them feel like actual people, with unique voices and personalities.
Level design is usually great and the game adds plenty of quality of life elements to make exploration easier and more engaging. Many areas can be accessed through shortcuts, there are ways to speed up time, an autopilot mode, you can mark visited places to make it easier to find them again if you want to revisit and your little scout is useful more times than I’m able to count.
I also want to give praise to the journal, which is arguably the best “quest log” I have ever seen. It is extremely intuitive to use, saves all the relevant information you need to know where to go, gives you hints about new places to visit, motivates you to keep exploring to uncover all of the rumors and allow you to keep track of your progress and is a great piece of gameplay-story integration all at the same time. The flow of information was perfect, as the game allows you to explore in whatever manner or order that you want, always making progress, always learning new things, unconvering the web of intel that will eventually lead you to an actual goal, though that is never overstated during your playthrough.
As for the story, Outer Wilds was actually more emotionally invested than I expected. The main character is trapped in a 22 minute loop, revisiting his first journey to space until the sun goes supernova. At each cycle, he learns more about the Nomai, an old civilization that explored this same solar system a long time ago, leaving a lasting impact there, including the technology behind the actual time loop he’s experiencing. I was immensely absorbed in learning about them, which helped to give weight to their tragic story. I’m also really impressed by how the game managed to take a sad tale about the universe coming to its inevitable ending into a satisfying journey to cause a new one to be born.
CONCLUSION
Outer Wilds is a fantastic, incredibly well designed game. It makes you feel small and scared at times, often even powerless, but also gives you the tools and the motivation to make a difference. I don’t think I’ll ever replay it, but it achieved more in a few hours than many games couldn’t with hundreds. I’m very happy to have played it and recommend it to everyone.