Status Bongman May 23, 2017
One of the most beatifull games ever made. In a time where everything is based on showing more effects, polygons, ultra detailed textures, where video cards are forced to the maximum while their fans suffer trying to cool them, Child of Light is a balm of elegant delicacy. A refreshment between so many explosions, shots, frenetic cameras and deafening sounds. …
Read moreOne of the most beatifull games ever made. In a time where everything is based on showing more effects, polygons, ultra detailed textures, where video cards are forced to the maximum while their fans suffer trying to cool them, Child of Light is a balm of elegant delicacy. A refreshment between so many explosions, shots, frenetic cameras and deafening sounds. It is a regression to simplicity, that we found in some old Japanese role-playing games, it is also a regression to the simplicity of childhood, the one that we found when our mother told us that story with dukes, queens, sorcerers, witches and fairy godmothers, the one that to imagine ourselves in armor with a sword in hand we did not need a screen, a joystick or a console.
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