Child of Light (2014)

Ubisoft Montreal

Google Stadia · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · PlayStation Vita · Wii U · Xbox 360 · Xbox One

3.71 from 1537 ratings

5158 members have it in their collection · 210 playing now · 2335 backlogged · 869 wish listed

How long? Main story 13h · with extras 12h · 100% 15h (from 44 logged playthroughs)

The Black Queen has stolen the Sun, the Moon and the Stars. You play as Aurora, a young princess with a pure heart whose soul is brought to the kingdom of Lemuria. Embark on a quest to recapture the three sources of light, defeat the Black Queen and restore the kingdom of Lemuria.

Release dates

  • Apr 29, 2014 (Worldwide) PC (Microsoft Windows)
  • Apr 29, 2014 (North_America) PlayStation 3, PlayStation 4, Wii U
  • Apr 30, 2014 (Europe) PlayStation 4, Wii U
  • Apr 30, 2014 (Worldwide) Xbox 360
  • Apr 30, 2014 (North_America) Xbox One
  • Jul 01, 2014 (Worldwide) PlayStation Vita
  • Jul 02, 2014 (Europe) PlayStation Vita
  • Aug 01, 2014 (Europe) Xbox One
  • Aug 26, 2014 (Korea) Xbox One
  • Sep 04, 2014 (Japan) Xbox One
  • Sep 23, 2014 (China) Xbox One
  • Jan 21, 2016 (China) PlayStation 4
  • Oct 19, 2021 (Worldwide) Google Stadia

Related

Editions

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Rating distribution

5 stars
318
4 stars
633
3 stars
442
2 stars
115
1 star
29

Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Sep 1, 2025

The title is a visually stunning RPG that feels like a living storybook, its hand-painted, watercolor-inspired environments and delicate musical score create a magical, fairy-tale atmosphere. The gameplay combines 2D platforming with a turn-based combat system that emphasizes timing and strategy. The MC is called Aurora and her companion Igniculus, using tactical moves and elemental attacks to overcome enemies.

The …

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The title is a visually stunning RPG that feels like a living storybook, its hand-painted, watercolor-inspired environments and delicate musical score create a magical, fairy-tale atmosphere. The gameplay combines 2D platforming with a turn-based combat system that emphasizes timing and strategy. The MC is called Aurora and her companion Igniculus, using tactical moves and elemental attacks to overcome enemies.

The story unfolds entirely in rhymed verse, giving it a poetic and whimsical tone, and while some people find this charming, others feel the rhymes can be forced, slightly affecting immersion. Although relatively short, around 10~12 hours, it offers meaningful customization through abilities and elemental strategies. But don't expect a very complex RPG, or even a party-RPG level, of depth, it is a somewhat simpler experience compared to other titles, leaning toward something like Sea of Stars and Mario RPG, for example.

A lot of people praised its art direction, music, and inventive combat, while noting its brevity and occasionally simplistic systems. Overall, Child of Light is a memorable and emotionally engaging experience, celebrated for its beauty, charm, and unique storytelling, even if it is concise. There is no excuse not to play this if you like simpler RPGs such as the ones that I already mentioned, but if you like complex systems than skip this one. I admit that I played this solely because of the art-style, but since I love less complex systems, and turn-based combat, this also helped me stick to finishing this title.

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kotenoru

Review kotenoru 5/5 · Dec 31, 2024

Play with headphones, don't skip any part of the ost. Wonderful.

Inc

Review Inc 4/5 · Mar 4, 2024

Light up my day, go play today.

It's a strong 4 star.

Child of Light looks like a storybook, narrates like a fairy tale and plays like a dream. I shouldn't have waited this long to play it.

Gorgeous visuals, likeable cast, a slightly traditional combat system but deep enough to keeps things entertaining throughout. Satisfying soundtrack that repeats but not overly so.

thero159

Review thero159 4/5 · Feb 13, 2021

A Fantastical Fairy Tale Of An RPG.

Child of Light is a fantastic RPG that feels like you're playing through a fairytale. You join Aurora, a young princess who must save the land of Lemuria from the Queen of Night, all the while trying to return home. Along the way, you will meet extraordinary characters, from a golem trying to find the missing piece of himeslef to …

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Child of Light is a fantastic RPG that feels like you're playing through a fairytale. You join Aurora, a young princess who must save the land of Lemuria from the Queen of Night, all the while trying to return home. Along the way, you will meet extraordinary characters, from a golem trying to find the missing piece of himeslef to a gnome like creature trying to learn to be brave. These characters can, if offered the right opportunity, join Aurora on her quest, each of which playing an important role in the party.

Combat is your standard turn based combat. A character's speed will determine how fast they can take their turn. However where Child of Light differs from other turn based RPGs, is that even if a character is performing an attack or a spell, there is a chance an opponent can interrupt them, causing them to be pushed back in the queue. This adds a level of strategy to the game, as you must keep an eye on what your enemy is doing, as well as working out whether you can gamble and pull off a strong but slow attack or a weaker but quicker move.

Overall, Child of Light is an amazing game. It does not outstay its welcome, giving you a story that lasts about twelve hours, with a handful of side quests and collectibles to also complete. This is arguably one of Ubisoft's most beautiful, heartfelt games that I recommend all RPG fans try.

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V1CGaming

Review V1CGaming 3/5 · Apr 16, 2020

Somewhat good.

I really love the flying in this game. The story-line is okay, the fighting, movements, and puzzles are simplistic. I'm not really sure what happened and why games are being shuttled into these simple graphics or characters that are so unsatisfying to play lately. This just doesn't do it for me, too simple. I found myself finishing a few chapters …

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I really love the flying in this game. The story-line is okay, the fighting, movements, and puzzles are simplistic. I'm not really sure what happened and why games are being shuttled into these simple graphics or characters that are so unsatisfying to play lately. This just doesn't do it for me, too simple. I found myself finishing a few chapters and quitting because it was just eh.. when thinking about loading it up.

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orosius

Review orosius 3/5 · Jun 17, 2017

A Delightful Surprise

Fnished Child of Light today. An enjoyable game, that doesnt try to be more than it is, with nice visuals, a combat system that is much more complex and fun that it seems at first (I recommend playing on hard difficulty, something that I rarely do), and a nice story, despite it not having anything really original, with some touchy …

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Fnished Child of Light today. An enjoyable game, that doesnt try to be more than it is, with nice visuals, a combat system that is much more complex and fun that it seems at first (I recommend playing on hard difficulty, something that I rarely do), and a nice story, despite it not having anything really original, with some touchy moments.

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Bongman

Status Bongman May 23, 2017

One of the most beatifull games ever made. In a time where everything is based on showing more effects, polygons, ultra detailed textures, where video cards are forced to the maximum while their fans suffer trying to cool them, Child of Light is a balm of elegant delicacy. A refreshment between so many explosions, shots, frenetic cameras and deafening sounds. …

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One of the most beatifull games ever made. In a time where everything is based on showing more effects, polygons, ultra detailed textures, where video cards are forced to the maximum while their fans suffer trying to cool them, Child of Light is a balm of elegant delicacy. A refreshment between so many explosions, shots, frenetic cameras and deafening sounds. It is a regression to simplicity, that we found in some old Japanese role-playing games, it is also a regression to the simplicity of childhood, the one that we found when our mother told us that story with dukes, queens, sorcerers, witches and fairy godmothers, the one that to imagine ourselves in armor with a sword in hand we did not need a screen, a joystick or a console.

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SpoonMan

Review SpoonMan 3/5 · Mar 7, 2017

Child of Light is a beautifully crafted masterpiece and a gem of a turn-based RPG. The smooth combat system, the breathtaking visuals, and the tranquil tunes, which are very reminiscent of Bastion, all come together to deliver one of the most engaging games of the year. With that, it's time to stop playing games and start doing what I came …

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Child of Light is a beautifully crafted masterpiece and a gem of a turn-based RPG. The smooth combat system, the breathtaking visuals, and the tranquil tunes, which are very reminiscent of Bastion, all come together to deliver one of the most engaging games of the year. With that, it's time to stop playing games and start doing what I came here to do.

This will probably be a fruitless endeavor.

Actual Score: 3.5/5

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SublimeReviews

Status SublimeReviews Feb 23, 2017

From start to finish this is one of the most artistic and beautiful experiences out there. Ubisoft alleviates some of the evil corporate image they have become so known for in past years while releasing a product that is something completely apart from the rest of the crowd. This game will tug at your heart strings and keep you mesmerized …

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From start to finish this is one of the most artistic and beautiful experiences out there. Ubisoft alleviates some of the evil corporate image they have become so known for in past years while releasing a product that is something completely apart from the rest of the crowd. This game will tug at your heart strings and keep you mesmerized with an amazing soundtrack and an art direction completely of its own.

The poetic rhyming style of speech was a wise choice and always felt as if it completely belonged in the setting of the game. I appreciate that I am able to play it in front of my child, but it is not by any means a game that feels too childish to enjoy. With an almost JRPG style combat system, that allows you swap between characters always keeping two on the battlefield against up to three enemies, I never found myself tiring of the fights that lead you along in your journey.....

To read the full review please visit https://sublimereviews.wordpress.com/2016/05/01/child-of-light/

Follow on Twitter & IG @SublimeReviews
http://www.sublimereviews.wordpress.com

I also contribute at http://www.thewellredmage.wordpress.com as the Midnight Mystic Mage

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PeterPokeyPanda

Review PeterPokeyPanda 5/5 · Jul 5, 2015

I knew I was going to love this game when I saw its trailers. It has a little girl as the main character, it's fairytale themed, it is beautiful, and it's called Child of Light (my name is Lucy, which means light.) I was not at all disappointed.

Here are some of the things that make this game special: first, …

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I knew I was going to love this game when I saw its trailers. It has a little girl as the main character, it's fairytale themed, it is beautiful, and it's called Child of Light (my name is Lucy, which means light.) I was not at all disappointed.

Here are some of the things that make this game special: first, it is beautiful. I think that even a lot of really good video games don't bother being beautiful; they're goofy or fun in aesthetic instead (think Mario games.) Child of Light has detailed watercolor graphics, lovely music and voice-acting, and animation so good that the first time I played a battle with Aurora in it, I cried because of the emotions conveyed by how she uses her sword. Lemuria is rich and immersive, and I could happily look at it and listen to it for many hours. If you are the kind of person who thrives on comparison, it may be useful to you to know that the game it most reminds me of in both visual and audial style is Braid, but I actually think it might be even more beautiful than Braid because it has a classic, fairytale feel instead of Braid's creepy undertones.

Second, the game is very authentically feminine, which is so hard to find. Not only does it have Aurora - a wonderful, complex female main character WHO DRESSES MODESTLY - but the majority of the supporting cast are also female, including all of the main antagonists and half of your party (counting Aurora herself.) Also, it is distinctly not a lonely-hero type video game, which I think makes the story more feminine, in a sense - it is very community and relationship focused.

Third, it would be very accessible even to a young child without much experience with gaming. On Normal difficulty, it is easy to win fights without paying much attention to strategy at all, and the story is simple but engaging, and told in a familiar style. My younger sister (7 years old) really enjoyed watching me and my husband play and hearing bits of the plot, and I am hoping to actually get her to play the game, though she usually only plays app games and the like.

Fourth, it has a very interesting combat system that I found complex enough to be really fun and challenging (once I set it to Hard mode, which I recommend if you have any RPG experience at all, because on Normal it was so, so easy). I'm not sure if other games have similar systems, but I've never encountered one! There's a timeline that your characters move along based on speed, and part of the timeline is the casting area that they move through at different speeds depending on what they're trying to do, and if someone attacks you while you're in the casting area, you get interrupted and don't get to cast - same goes for the bad guys (you can interrupt them.) Also, you can use Igniculus the Firefly to either slow a particular enemy or heal one of your own characters. Oh, and you can only have 2 of your eventually-8 party members fighting at once, so there's a lot of strategy there in deciding which to have out. All in all, I found the combat system engaging and fun and varied.

Here are some of my critiques of the game, why I didn't give it five stars:

First and foremost, plot holes. There are a lot of them. I had so many unanswered questions at the end of the game, and not in a "they intentionally left the ending ambiguous" way (which I know some people like even though I don't) but in a "what the heck just happened" way, which is unsatisfying, especially in an ending. I really felt like I needed significantly more explanation of several major plot points.

Second, and rather connected with the first, is that though it adds a lot of flavor to the game, the speaking in rhyme often made it really hard to understand what was going on. As in, sometimes I really had no idea what the characters were saying. Also the rhyming wasn't super great - it wasn't metered well. So I really, really wanted the writing to be better.

Third, though this is really just a general RPG complaint, it got fairly grindy sometimes. I could have just switched it back on to Normal instead of Hard (you can change the difficulty at any time) but then it would have been easy, which wasn't nearly as fun, so I just dealt with the grinding.

Overall, I really, really enjoyed this game. I went to the trouble to 100% it, which I definitely usually don't do, and I expect to go back and play it again on New Game +. I enjoyed playing it most with my husband as Igniculus, so I recommend playing the multiplayer with someone you love or optimal enjoyment!

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AlfredoSalza

Review AlfredoSalza 4/5 · Feb 6, 2015

A short, beautiful game.

ClemsonMech

Review ClemsonMech 5/5 · Aug 1, 2014

Beautiful artwork, nice soundtrack and an interesting take on traditional turn based combat makes for a darn good experience overall.

FeelingMyOats

Review FeelingMyOats 5/5 · Jun 8, 2014

Captivating. Unique. Difficult to measure.
Truly this game is a priceless treasure.
A wondrous fairytale reminiscent of the old.
And the intuitive combat system had me sold.
I played the game for hours, possibly ten.
And as soon as I finished it, I started again.
It has become something I hold very dear,
And without a doubt one of my …

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Captivating. Unique. Difficult to measure.
Truly this game is a priceless treasure.
A wondrous fairytale reminiscent of the old.
And the intuitive combat system had me sold.
I played the game for hours, possibly ten.
And as soon as I finished it, I started again.
It has become something I hold very dear,
And without a doubt one of my favorite games of the year.


Okay, I'm not gonna do the entire review in rhyme, damn. I'm not that good.

Holy smokes, though, this game. Wow wow wow.

From the moment it was announced, I knew it was going to be perfect. I love turn-based RPGs. I love fairytales. For there to be a game that combines both of those things, my queer little heart just fluttered with joy. And then the seemingly endless countdown began as I anxiously waited to get my hands on it. When I tell you I bought the game the minute it came out, I bought it the minute it came out.

I've got a lot to cover but let's start with the visuals. This game looks stunning, with a unique, hand-painted art style that's sprinkled with a touch of 3D. Aurora, for example, along with a few other characters, was made 3D with a gorgeous fluid hair effect that I could not stop staring at. Most of the environment, however, was 2D in all its glory. I always took my sweet time in flying all over the many different locations in Lemuria to notice all the little details. And the score, my goodness. The score is a perfect representation of the fairytale nature of the game. One moment it's beautiful and melancholic and the next it's soaring and epic.

Now let's talk about the thing that had me excited most of all: the gameplay. The battle system in particular. I've heard the developers say that this game is a love letter to JRPGs, and I whole-heartedly agree. The battle system is very reminiscent of the JRPGs of yore, such as Final Fantasy, and more specifically the Grandia series. It gives you little moments to plan your strategy but also gets you pumped with its active battle time elements.

Each character gets to perform an action as soon as they hit the cast bar. The casting time will vary on both your character's stats and the act in particular that they're performing. However, if the enemy attacks you whilst your character is preparing to cast, you will be interrupted and bumped back on the timeline, so it's important to choose what you do strategically. Luckily the same goes vice versa. If your character attacks an enemy while it's casting, then that enemy will be interrupted as well. Although some enemies--bosses in particular--do a counter attack if you interrupt them. Bosses could either buff or heal themselves if you interrupt them, so that's further reason to strategize your actions very carefully.

In the game, Aurora has a little firefly companion named Igniculus, who is a huge help both in and out of battle. With PC controls you use a mouse to control him, and with controllers, the right analog stick. During battle, you can hover Igniculus over an enemy and use his special glowing ability to slow foes. This can be an invaluable help when you're in a pinch. Even if you don't have enough time to interrupt an enemy, you can still slow its casting time to give you enough time to defend from whatever attack it's about to do. Igniculus' glow ability is limited, however, and can be refilled by collecting the glowing flowers in battle (that also happen to be health and mana pickups) or using special potions called Firefly Elixirs, but I suggest you only use those when you're really out of options.

Outside of battle, the little guy can also be a big help. He can reach and open hard-to-get treasure chests or pickups called Stardusts, which are hidden throughout the various locations in Lemuria and can be used to raise your characters' stats. There are also blue, gem-like treasure chests that only Igniculus can open with his glow ability. Treasures are plentiful in this game and a lot of them are easy to miss, so it definitely pays to be thorough.

This game also has a very handy crafting system called Oculi. Throughout the game you'll find different types of gems, and can craft them into bigger, more valuable ones. Some combinations can even create more rarer and powerful oculi, although the game doesn't tell you those recipes up-front. I had to look up the different combinations. The buffs you get from the oculi varies from the different types there are. I thought the crafting system overall was very intuitive and a lot of fun.

And let's not forget the story. The entirety of this game is told in rhyme, and it did an excellent job of creating a bedtime-story feel, thus further adding to the fairytale theme. It's a timeless, classic story and the colorful cast of characters Aurora meets along the way makes it all the more heartwarming, since each of the side characters have stories of their own. The dialog was charming and adorable. There's one character in particular named Rubella, who's a jester that has trouble rhyming, and she made me giggle many a times. I've heard it being critiqued that the rhymes could be a bit forced at times, and I can't say I totally disagree, but I think the writers did the best they could with something that was supposed to be written entirely in rhyme.

It's difficult for me to find anything negative to say about this game. It's fun, it's magical, and it made me feel like a kid again. I've not even an iota of doubt that years from now, Child of Light will become one of the classics of the gaming world, and I'll totally be down for a sequel, even though it's highly unlikely. I can't possibly give this game a rating that's any lower than 10/10. It's a game I'd want to experience over and over again many years to come, and it's definitely worth the $15.

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SuperFieroStatus

Review SuperFieroStatus 4/5 · May 9, 2014

(Played on Xbox One) Child of Light is one of those games where I'm torn on whether to give it a 3 or a 4. As a video game maybe it's a 3, but as a whole package it's perhaps a 4. Let me first say that the game looks and sounds beautiful. Fantastic music and a gorgeous art style …

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(Played on Xbox One) Child of Light is one of those games where I'm torn on whether to give it a 3 or a 4. As a video game maybe it's a 3, but as a whole package it's perhaps a 4. Let me first say that the game looks and sounds beautiful. Fantastic music and a gorgeous art style with tons of tiny details make it one great experience. These are not in any way being questioned. The issues that make me waver between 3 and 4 are gameplay issues, and a little bit in way of dialogue. See, the entire game rhymes. The entire thing is written in poems. From idle banter between characters to the game's conclusion. These aren't particularly well written, and it's not necessarily the fault of the writer. It's a commendable thing, to write an entire game in poem, but it doesn't make for great exposition or easy lore. As a game, it's not bad. You traverse the world in 2D side-scrolling fashion but you can fly indefinitely making travel not so bad. You move quickly and have enough mobility to rarely feel stunted. The fighting is JRPG style. It has no random battles, with enemies you can see and run into. They're almost all very easily avoidable. The battles themselves have a semi-interesting visible, scrolling battle timer at the bottom. You can see who's going next, try to interrupt them during casts and all. These fights are pretty easy, and the interruption mechanic works both ways, making some fights take longer than expected because you're being bumped back. You have some ailments and buffs as usual, and can swap members of your party of 2 (low for a JRPG) on the fly with no penalty. I liked this, because I could have more control during longer boss fights. The game is easy, and doesn't punish you for using strategy like that. No save points. The game saves after everything you do, so don't worry about that. There's no equipment, but you can swap “Oculi” (gems) in and out of 3 slots on your characters. These don't do much. Maybe “adds 10% light damage to attacks” or “Reduced fire damage 10%.” You'll fiddle with it some, but it never makes that much of an impact. Characters level up often. I mean very often. Like every other battle. The game is around 10 hours long, and you'll end it at around level 40. You get a nice cast of characters (eight maybe?) to work with that all have different skills, but you'll soon find that only about three are worth using and maybe one more if it's a boss for buffs. The game has a lot of charm but it comes down to it not being that amazing to play. It's not bad, just not that good. The reason I'm giving it a 4/5 is because I really love the visuals and the music, and the game was as long as it could have been. It was about 10 hours long, and that's just as long as you could put up with it. I also have to commend it on one more thing. Minor spoiler ahead. There was no long “ending” dungeon. I absolutely hate the 3 hour long dungeon at the end of every JRPG. Here there's a cutscene and you fight the last boss. Perfect for me. Also, let me give a hint to some of you. You'll get a magic user early on. Maybe your 3rd character. His elemental magic is what can devastate enemies and make the game a lot easier in parts. You'll want to level up “Monsoon” early on (lots of fire enemies through the middle of the game) and “Lightning Strike” after. Lightning made the 2nd to last boss a joke for me, and I liked having that power.

Anyway, it's a 3/5 video game with a 5/5 style. If $15 is too much, I definitely recommend it on a sale.

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SuperFieroStatus

Status SuperFieroStatus May 3, 2014

Picked this up. Looks nice, plays a little too easy. The fights are boring (about 2 hours in) but I still like it.

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