Main game
4.06 average rating based on 604 ratings
I played the first A Plague Tale earlier this year and saved this sequel for the end of the year. I really loved the first game and had heard that this one would be at least as good.
It starts directly after the first game and you play as Amicia again. You travel with your little brother Hugo to seek the cure for his blood disease.
Requiem is a very good game, but I hoped for a bit more. The first game grabbed me more emotionally and had a stronger impact overall.
Stealth is the real focus of combat, and those mechanics work really well. Sneaking around, using the environment, distracting enemies and taking them out with the sling or crossbowfeels nice. The other close up combat with melee and knife felt weird, but if done right you will take out people before coming that close.
The story is still strong from start to finish. It’s a dark and emotional journey with. Even if it didn’t affect me as the first game, it’s still a powerful and a well told story.
Overall, a great sequel and a great experience.
Rating: 🌲🌲🌲🌲
En lo jugable no aporta nada respecto del anterior, incluso algunas cosas como la progresión están peor llevadas. En lo visual mejora y la OST sigue brillando en momentos de tensión. Al final del día te quedas por la historia y por Hugo y Amicia.

La peste è venuta a me a forza de lancia sti sassi per la mappa
Gameplay: 8 /10
Presentation: 8/10
Story: 8/10
Overall Score: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Como me gustan las reviews breves... me voy a ceñir en la trama que es lo esencial del juego (aunque visualmente es precioso).
Me ha gustado, toca temas muy interesantes como estrés post-traumático de una forma natural y gradual en que a veces podemos sentir la agonia de los protagonistas sumidos en un misión que nunca termina y que sólo se pone más oscura, como si mundo entero conspirara contra ellos. La relación entre los hermanos tiene pocos momentos de desarrollo, pero tienen su peso y consiguen que volvamos a construir la relación que teniamos como jugadores con Hugo y Amicia en el anterior juego. Quizá ahí radica la chispa del juego, en que nos asumimos un objetivo que desde el principio sabemos imposible sólo por salvar a Hugo, porque le queremos y porque no queremos que Amicia se quede sola en un mundo tan hostil. Pero tampoco queremos condenar a Amicia a una vida de huida y lucha, a que sea eternamente una asesina ¿verdad? Sumidos en un sinsentido, cuando descubrimos la solución igual ya es tarde, igual no estamos dispuestos a pagar el precio.
A Plague Tale is a very special medieval fantasy series. Perhaps it shouldn’t be called “medieval fantasy”, since it’s radically different from that subgenre. A better label might be “supernatural horror” within a medieval setting. In any case, the point is that, while the series is set in medieval Europe, it’s not completely realistic, but it doesn’t include dragons, undead, magic, and the like, either.
There are no fantastic beings in A Plague Tale, and the only fantasy – or, if you prefer, supernatural — element is the disease of the secondary protagonist, the so-called Macula. At times, the Macula can be helpful, but, unlike your typical magical abilities in fantasy fiction, the problems it creates massively outweigh the benefits.
And this leads to the story’s major moral dilemma, which is (like in the case of its obvious major influence) a very personal trolley problem. The resolve of this dilemma creates the major emotional impact of the story and it does hit pretty hard. It is a rather long story. I was expecting a short game, much like first one, but it’s at least twice as long.
The characterization doesn’t disappoint. Besides Amicia and Hugo, there are quite a few …
A Plague Tale is a very special medieval fantasy series. Perhaps it shouldn’t be called “medieval fantasy”, since it’s radically different from that subgenre. A better label might be “supernatural horror” within a medieval setting. In any case, the point is that, while the series is set in medieval Europe, it’s not completely realistic, but it doesn’t include dragons, undead, magic, and the like, either.
There are no fantastic beings in A Plague Tale, and the only fantasy – or, if you prefer, supernatural — element is the disease of the secondary protagonist, the so-called Macula. At times, the Macula can be helpful, but, unlike your typical magical abilities in fantasy fiction, the problems it creates massively outweigh the benefits.
And this leads to the story’s major moral dilemma, which is (like in the case of its obvious major influence) a very personal trolley problem. The resolve of this dilemma creates the major emotional impact of the story and it does hit pretty hard. It is a rather long story. I was expecting a short game, much like first one, but it’s at least twice as long.
The characterization doesn’t disappoint. Besides Amicia and Hugo, there are quite a few likable or detestable characters, each with their own clearly delineated motives. The dialogues are pretty good, as well, and there is a bit of banter between characters now, which I think was missing in the first game, though I might be wrong.
The world created by Asobo Studio is gorgeous, with a graphical fidelity that rivals that of Horizon Forbidden West. Not a small feat for a small studio. However, the performance is not as impressive, with 30 fps on consoles and frequent drops below 60 fps on PC on an RTX 3080, at 1440p, with DLSS on. In one area, it dropped even below 10 fps, go figure. But it’s alright, I can accept this poor optimization on a game that looks this good from a small studio.
It's worth mentioning how good the soundtrack is, too. It’s truly medieval, with a lot of acapella pieces and single-line, trouvère-specific, melodies, while the more intense sequences in the game add modern variations to those melodies, with faster rhythms and prominent bass-lines. The game is called Requiem, after all, music couldn’t have been just an afterthought.
What really bothered me was the gameplay. There really isn’t any positive thing I can say about it. Controlling Amicia doesn’t feel good, stealth sections are tedious and repeating them is a nightmare, and combat is just a footnote. Upgrading seems largely pointless, as does the skills improvements based on your playstyle mechanic that the game employs. The puzzles are barely puzzling, and trying to get the same cart into the appropriate position again and again was not fun at all. The only thing that felt good was when I had to opportunity to run past a stealth section.
It wasn’t hard to overlook these problems, though, because the story was so good. Complemented by the beautiful visuals and the great soundtrack, it became one of the most pleasant experiences this year. And was that last, post-credits, scene intriguing or what?
This game feels like tomb rider meets rats in france with a touch of LOU combat zone style. Still good though
Me: what?!
Also me: Sophia was cool. Would like to know more about them. Usual post-completion Google search Oh! That's cool, they are.
I don't recall the first one being as frustrating and difficult...!
That is all.
Let me preface by saying, I only played 1/6th of the game, and then watched the rest, for reasons I will get into below. I played Plague Tale 1 almost 6 years (!!) before this one which is crazy to think about, but through that time I did remember a decent amount of the plot (and I watched a recap too). To start with what I like, the environment and sound design of the game were fantastic, the landscapes and booming music were really cool and well done. I also think two of the main characters that join the crew were also pretty cool. Outside of that, I don't think the game was bad in any aspect, but I didn't really find it great in other aspects.
To first start with the gameplay, it's fine, but it's just too simplistic. The stealth sections and the puzzles aren't bad, but I just don't find them that great. Outside of that, the combat (only in like combat only sections, I don't mean in like stealth sections where you got to kill a guy) just feels kind of janky, and in general the game feels like it's lacking a slight bit of polish, …
Let me preface by saying, I only played 1/6th of the game, and then watched the rest, for reasons I will get into below. I played Plague Tale 1 almost 6 years (!!) before this one which is crazy to think about, but through that time I did remember a decent amount of the plot (and I watched a recap too). To start with what I like, the environment and sound design of the game were fantastic, the landscapes and booming music were really cool and well done. I also think two of the main characters that join the crew were also pretty cool. Outside of that, I don't think the game was bad in any aspect, but I didn't really find it great in other aspects.
To first start with the gameplay, it's fine, but it's just too simplistic. The stealth sections and the puzzles aren't bad, but I just don't find them that great. Outside of that, the combat (only in like combat only sections, I don't mean in like stealth sections where you got to kill a guy) just feels kind of janky, and in general the game feels like it's lacking a slight bit of polish, not sure how to explain it. The running, animations, and the like very boring pushing cart or holding a button events just don't feel all the way good.
Overall, I kind of mixed things I felt while playing and from while I was watching the rest of the game on YT, but I honestly felt while watching that I wasn't missing that much just because of how slow and meh the gameplay was looking. I don't think this was a bad game though, I think in the end for me it is like a high 6/10.
Endured the entire slogfest. The bar for self-respect has never been lower...
I don't want to experience this game again. Both the games stopped me from consuming anything for entertainment for a week. That's how sad I felt after finishing the duology.
That being said, I am not good enough with words to do this game justice. So, here are a few lines from Robert Frost for the siblings, especially King Hugo:
Nature's first green is gold, Her hardest hue to hold. Her early leaf’s a flower; But only so an hour. Then leaf subsides to leaf. So Eden sank to grief. So, dawn goes down today. Nothing gold can stay.
What a game I didn’t expect to be so moved
Just finished chapter 4 of A Plague Tale: Requiem. I think I’ll see it to the end, but I find the stealth/combat and puzzles frustrating. I don’t remember being this frustrated with the first one, but it’s been a while since I played it. The graphics are nice and the story is okay so I’ll keep at it.
I want an explanation for knives being single use items.
As weird as Arnaud's integration into the story is, he does shake up the gameplay in an interesting way.