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A Plague Tale: Requiem

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A Plague Tale: Requiem

Oct 18, 2022

Main game

4.06 average rating based on 604 ratings

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A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. The gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Locations are also … More
A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. The gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Locations are also larger, giving players additional options to progress. Less
Release Dates
Oct 18, 2022 (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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User Stats
2235
In Collection
618
Wish Listed
86
Playing
1074
Backlogged
How Long Is A Plague Tale: Requiem?
Main story: 18.5 hours
Main + extras: 22.2 hours
100% completion: 27.4 hours
Total completions: 59
Related Content
DanMaul
DanMaul gave Oct 30, 2022
DanMaul gave Oct 30, 2022
A landmark in storytelling and a clear GOTY contender

TLDR in the last paragraph.

Requiem was one of my most anticipated games of 2022, since I was a big fan of the original and was hyped to continue Amicia and Hugo's story, and it didn't disappoint. It starts off in a slow paced, heartwarming way as it shows newcomers the ropes, but for the ones who played Innocence, it will feel a familiar tone-setting experience. As the game gets going, however, you become increasingly aware of just how intense the story’s grip over you will be.

Requiem turns the narrative up several notches, and not since RDR2’s Arthur Morgan had I seen such an interesting character study in games. Amicia’s arc is fascinating to observe and, as a player, to lean into. It’s hard to talk about it without going into at least vague spoiler territory. Suffice it to say that, from Innocence to Requiem, there’s a much more mature tone in A Plague Tale's characters and storytelling devices, making you question the actions and personality traits of the very characters you’re controlling. This transforms the journey into a more ambiguous and philosophical one, and you're constantly confronted with what the right thing actually is. All of this is …

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TLDR in the last paragraph.

Requiem was one of my most anticipated games of 2022, since I was a big fan of the original and was hyped to continue Amicia and Hugo's story, and it didn't disappoint. It starts off in a slow paced, heartwarming way as it shows newcomers the ropes, but for the ones who played Innocence, it will feel a familiar tone-setting experience. As the game gets going, however, you become increasingly aware of just how intense the story’s grip over you will be.

Requiem turns the narrative up several notches, and not since RDR2’s Arthur Morgan had I seen such an interesting character study in games. Amicia’s arc is fascinating to observe and, as a player, to lean into. It’s hard to talk about it without going into at least vague spoiler territory. Suffice it to say that, from Innocence to Requiem, there’s a much more mature tone in A Plague Tale's characters and storytelling devices, making you question the actions and personality traits of the very characters you’re controlling. This transforms the journey into a more ambiguous and philosophical one, and you're constantly confronted with what the right thing actually is. All of this is strongly supported by solid writing and fantastic voice acting across the board, which only falters due to Amicia’s annoying habit of narrating everything she does or needs to do. This ties into something that permeates through to the storytelling itself and becomes my only point of contention with it: its lack of subtlety. Those moments when the game keeps hammering on its points beyond the obvious not only feels silly, it also removes thought agency from the player in trying to make sense of certain events on their own. An uncommon occurrence, but still noticeable enough to be mentioned.

The narrative journey truly is Requiem’s mountain peak, and it shows in every bit of its environmental storytelling. From the beautiful soundtrack, to the faithful recreation of medieval landscapes with breathtaking vistas and a magnificent sense of scale, to one of the best, cleanest UIs I remember seeing, everything is used to immerse the player in its world and story. The game foregoes usual gamey tropes such as maps, bar indicators and waypoints for the sake of believability and personal investment. In this regard, the lack of clutter Requiem commits itself to is one of its greatest assets in the way of removing encumbrance, thus facilitating player commitment to journey and outcome. I love how the game uses landmark directions and (mostly) subtle environmental nudges to put you on the right path, even if at times it still gives you some freedom to explore. Requiem widens its scope by a lot and, in doing so, loses a bit of Innocence's charm. But all of this serves as a pathway to what is a remarkable achievement in storytelling wrapped in a tear jerker of a tale that, by the time you finish, has you feeling emotionally conflicted, yet fulfilled.

Apart from the uncannily stiff in-game facial animations (really weird in a title that otherwise delivers on every single visual aspect) and a couple of technical niggles, gameplay is where you would find most of Requiem’s questionable aspects. This is a story-driven adventure game first, so naturally mechanics take on a secondary role. However, though I still think gameplay could've done with a tad more polish and refinement, there's little doubt that it improved on the basis we saw in Innocence. In line with character and story development, the game clearly directs you towards a less stealthy, more confrontational approach, and nowhere is that more obvious than in the options you now have. There is some projectile changes between Innocence and Requiem, but the main and obvious difference combat wise is the addition of a knife and crossbow for deadly combat. You can still stealth your way through most non-set piece sections, and both of these weapons are somewhat limited in use throughout your playthrough, but again, it's clear that the devs were trying to guide the player down a more aggressive path in order to solidify character evolution. The lack of engagement options might feel frustrating at first (Requiem introduces its elements gradually), but you soon realise you have ample opportunities to make use of your environment in combat, another clear improvement upon Innocence. I certainly like the fact that you are given quite a few different ways of dealing with enemies, but ironically, I also felt Requiem didn’t do a great job at cementing the breath of options in your brain.

Another fantastic addition is the side character abilities. You only have access to them when they’re an active part of your party, but they’re very useful and really fun to use. Conversely, Hugo’s ability to handle rats is awesome, more so than in the first game, and it was something that gave me serious Dishonored vibes. Difficulty is increased across the board and enemy AI is also more competent now, though still far from perfect. Most set pieces are really well designed, though the combat related ones usually resolve in big arenas where you have to dispatch a bunch of enemies, and this happens often enough for it to become repetitive and affect pacing. Finally, another interesting inclusion is the dynamic skill unlocking. Skills now evolve depending on your playstyle (stealth-based, aggressive, etc). This sounds great on paper, but not only does it remove a bit of agency from the player, it also doesn’t feel like a particularly fine-tuned system.

As a whole then, A Plague Tale: Requiem is a phenomenal title. The gameplay isn’t exactly amazing, but it still shows a clear improvement over its predecessor and it’s used as a perfectly serviceable avenue to showcase this sequel's crowning achievement, its story. As a visual, environmental and literal narrative, Requiem truly excels, offering perhaps the most emotionally compelling tale of the year. This is an epic medieval adventure that everyone who is into story-driven journeys are bound to enjoy. One of the best sequels I’ve ever played and a clear GOTY contender for me. 9/10

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runally
runally gave Apr 30, 2026
runally gave Apr 30, 2026
runally's review of A Plague Tale: Requiem

Ohmyword, this was so good. The game was a big upgrade from Innocence.

Maiden_in_Black
Maiden_in_Black gave Oct 22, 2025
Maiden_in_Black gave Oct 22, 2025
A beautiful and heart-breaking game.
This review is for the PC (Microsoft Windows) version

If you are interested in playing Requiem, then you probably have played Innocence. In many ways, this game feels less dark, but it is also immensely darker. Mechanically, it only builds on its predecessor. If you enjoyed the first game, and want more of it, then you will enjoy this one.

I would, however, recommend a little break between first and second because they really do play very much almost the same. Playing them back to back could lead to feeling like you are playing one overlong game, and so lead to tedium.

Was it all for nothing? Was it right to keep such a dangerous child alive in the face of the immensurable danger he brought? Was he guilty? Was he innocent? Sometimes I think about all of that. Its easy to say yes, and it is also in some ways easy to say no.

Also, in some ways all the build up for the island was a little disappointing considering the utter lack of answers there. The end of that particular plot point was probably the only one that fell a little bit flat on me.

oiikawaxs
oiikawaxs gave Apr 11, 2025
oiikawaxs gave Apr 11, 2025
I don't think i will be the same after this game - for real...
This review is for the Nintendo Switch version

"We will live, and we will heal. The scars, we keep them, so that we don't forget. So that we can accept. Until they don't hurt anymore".

V1CGaming
V1CGaming gave Oct 30, 2024
V1CGaming gave Oct 30, 2024
Requiem is bigger and better than Innocence.
This review is for the Xbox Series X|S version

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Asobo Studio has performed magic, crafting a tale worth telling that’s emotionally charged and enthralling to experience from start to finish. It is a tight, single player experience the like of which feels rare these days. Full of tension, enjoyable puzzles and violent flurries of combat, it serves as a strong sequel and engaging narrative experience in its own right.

If you were a fan of Innocence then you are going to adore A Plague Tale: Requiem. It’s a familiar experience but one in which the mechanics, visuals, sound, and story have all been ramped up. Lasting around thirteen hours, A Plague Tale: Requiem manages to eclipse the first game; pretty much every minute is heavenly.

skinnyapples
skinnyapples gave Sep 29, 2024
skinnyapples gave Sep 29, 2024
Rinse and repeat

Mixed feelings on this sequel. It felt bloated at times and the story was very repetitive, with the exception of expanding the world and lore. The puzzles are very weak just like they were on the first game, which is like half the game and the combat was also not its strongest suit, eh. The beautiful graphics and incredible voice acting were the highlights of the game and really stood out. Also, love for the characters, both old and new, pushed me to finish this game and the ending was very rewarding narratively, so I'm glad I stuck with it. However, If they make another one I hope for a big switch up to the formula, it is definitely needed at this point.

Jordalantern
Jordalantern gave Jan 28, 2024
Jordalantern gave Jan 28, 2024
More of the same
This review is for the PlayStation 5 version

Positives: the game is beautiful as usual. I liked the character development and new characters introduced. The story was intriguing.

Negatives: it felt like they introduced one minor game mechanic compared to last game. The game felt long and slow paced at times. I don't mind a slow pace, but certain parts had me wondering if it was necessary.

Still worth a play if you liked the first!

donnyblot
donnyblot gave May 22, 2023
donnyblot gave May 22, 2023
A Rat Can Kill a Snake
This review is for the Xbox Series X|S version

Everything about this game is better than the first one. It seems like with the surprise success of the first one it got a higher budget to make this game and it shows. Better graphics, better sound design, tighter controls, better stealth gameplay, and better story. I definitely recommend this game and the first game as it reminds me of a nice book to read.

A Must Play Game to me

chickens26
chickens26 gave Jan 5, 2025
chickens26 gave Jan 5, 2025
This Game made me cry

Yeah, so this is probably one of the strongest single player story driven games in a while. The characters, the story, and the journey the characters go in is one I will remember for a while.

As for the gameplay, the combat mechanics definitely have improved since the last game, especially as Amicia has become more capable. Additionally, of note, the cast of characters is much bigger than the first game, and all of them provide gameplay advantages too when you travel with them. The AI there only helps and does not hinder you which I love.

And oh my, the scope of the game increased as well (though its still ALL about the personal journey of Hugo and Amicia and their relationship). The stakes are higher. The graphics are absolutely gorgeous. The scenery, the characters, and yes the rats. I can't believe how many rats are on screen at times LOL. But anyway, the atmosphere is top notch, there is pretty scenery in the day time with beautiful vistas and villages of the times. Then there's downright dreary and some actually rather visually disturbing scenes other times.

And to mention the story again, wow, the story is gripping and …

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Yeah, so this is probably one of the strongest single player story driven games in a while. The characters, the story, and the journey the characters go in is one I will remember for a while.

As for the gameplay, the combat mechanics definitely have improved since the last game, especially as Amicia has become more capable. Additionally, of note, the cast of characters is much bigger than the first game, and all of them provide gameplay advantages too when you travel with them. The AI there only helps and does not hinder you which I love.

And oh my, the scope of the game increased as well (though its still ALL about the personal journey of Hugo and Amicia and their relationship). The stakes are higher. The graphics are absolutely gorgeous. The scenery, the characters, and yes the rats. I can't believe how many rats are on screen at times LOL. But anyway, the atmosphere is top notch, there is pretty scenery in the day time with beautiful vistas and villages of the times. Then there's downright dreary and some actually rather visually disturbing scenes other times.

And to mention the story again, wow, the story is gripping and the characters excellent. The way the characters react to violence and horror in the world is realistic and the journey they go through is emotional and made me cry.

The game's gameplay, combat, exploration, and story all tie together in the same theme, something rare in games. Loved this series and this game.

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KyushuTrail
KyushuTrail gave Aug 26, 2024
KyushuTrail gave Aug 26, 2024
You dirty rat

Sneak around medieval France avoiding killer rats and save your brother. I liked the first game Innocence and I expected this one to be even better. In some ways it was. There were more open areas and a little more variety in the beautifully depicted environments. However the combat and stealth which frustrated me a little in the first game was seemed more frustrating in this one. I’m sure it’s a skill issue. I didn’t have the patience for it so I got frustrated. But the story kept me going to the end. It’s not a great story, but interesting enough.

chlliens
chlliens gave Sep 27, 2023
chlliens gave Sep 27, 2023
This game makes me cry like a baby
This review is for the PC (Microsoft Windows) version

Seriously I really need the 3rd game right now. The ending was so perfectly hurt, they still did a great job with the story.

TheChampionTiger
TheChampionTiger gave Jan 22, 2023
TheChampionTiger gave Jan 22, 2023
...not a game that I had fun playing, but one that I was compelled to finish.
This review is for the PC (Microsoft Windows) version

I have said many a time that there are three kinds of good games. Ones where the story makes up for the gameplay (Deadly Premonition), where the gameplay makes up for the story (Kingdom Hearts), and one where both are good (Red Dead Redemption). I think Plague Tale: Requiem falls into the first category. This is not a game that I had fun playing, but one that I was compelled to finish.

Now that I have finished this game, though I rated it the same as the first, I don't think it compares favorably. There are minuscule changes to the gameplay, mainly revolving around which companion character Amicia has at the time. As far as I can recall, besides tar there aren't even any new alchemical tools.

The puzzle design in this game is also very odd to me. Consumable items are usually needed to pass certain areas, and they are usually conveniently found in a treasure chest right where you would need them, kind of removing a fair amount of the thought that would go into how to progress. Not that the game is easy, though. I died constantly in the stealth segments. I do applaud the game (and …

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I have said many a time that there are three kinds of good games. Ones where the story makes up for the gameplay (Deadly Premonition), where the gameplay makes up for the story (Kingdom Hearts), and one where both are good (Red Dead Redemption). I think Plague Tale: Requiem falls into the first category. This is not a game that I had fun playing, but one that I was compelled to finish.

Now that I have finished this game, though I rated it the same as the first, I don't think it compares favorably. There are minuscule changes to the gameplay, mainly revolving around which companion character Amicia has at the time. As far as I can recall, besides tar there aren't even any new alchemical tools.

The puzzle design in this game is also very odd to me. Consumable items are usually needed to pass certain areas, and they are usually conveniently found in a treasure chest right where you would need them, kind of removing a fair amount of the thought that would go into how to progress. Not that the game is easy, though. I died constantly in the stealth segments. I do applaud the game (and the first one) for not forcing a certain kind of playstyle. If you want you can go Rambo on patrolling guards which was often kind of an easier strategy.

Where I think the game loses me the most is with its supporting cast, in particular the antagonists. Count Victor comes into the story too late and is just not as memorable as Vitalis. This game has nothing as iconic as the final boss fight from the first game, and finally driving a rock into Victor's head was not as satisfying as finally doing the same to Vitalis. Minor antagonists come and go, and I got extremely confused at one point at which minor antagonist I had just killed.

Despite these criticisms, I can't deny that something stirred in me at the end. I was moved by Amicia's struggles. In particular her relationship with Lucas (the bestest boy) is incredibly sweet. She is lucky to have as brave and loyal a friend as him.

I am also intrigued by the possibility of a third game in the series. Somehow this series keeps pulling me back in.

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GamersCrossing
GamersCrossing gave Dec 5, 2022
GamersCrossing gave Dec 5, 2022
Epic Cinematic Experience
This review is for the PC (Microsoft Windows) version

For me, this is one of the best games ever. The storytelling and narration are just next level. I never thought a game could provide this kind of experience. It was like a 20 hour movie. As soon as I finished the game, I was missing playing it. I completely second DarthSidious's review on this site that it is a landmark in storytelling.

The game kept me engaged, interested and emotionally invested in the characters all along the play through. The story takes several interesting and unexpected turns. The graphics are great and well optimized. It shows the sheer amount of creative and artistic effort that the devs have put in. The music is great too.

I would have also liked if the devs retained the slight French accent from the first game for the voice acting, it would have made the game more immersive. Some of the combat sequences towards the end seemed very frustrating with Amicia's limited skills and felt absolutely stupid.

I hated the ending - killing the very person you were trying to protect for the full duration of 2 games is just ridiculous. It is just like one of those horror movies where a possessed …

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For me, this is one of the best games ever. The storytelling and narration are just next level. I never thought a game could provide this kind of experience. It was like a 20 hour movie. As soon as I finished the game, I was missing playing it. I completely second DarthSidious's review on this site that it is a landmark in storytelling.

The game kept me engaged, interested and emotionally invested in the characters all along the play through. The story takes several interesting and unexpected turns. The graphics are great and well optimized. It shows the sheer amount of creative and artistic effort that the devs have put in. The music is great too.

I would have also liked if the devs retained the slight French accent from the first game for the voice acting, it would have made the game more immersive. Some of the combat sequences towards the end seemed very frustrating with Amicia's limited skills and felt absolutely stupid.

I hated the ending - killing the very person you were trying to protect for the full duration of 2 games is just ridiculous. It is just like one of those horror movies where a possessed individual has to be killed because the spirit has taken full control, this is probably the only unoriginal thing about this story.

At a time when AAA games are becoming hackneyed and less imaginative, this game gives hope. If other devs put in even 20-30% of the effort gone into this game, we will have better AAA experiences. Even at full price, this game would be worth every penny.

Like they say in French - Je tire mon chapeau au Asobo Studio.

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Shamslux
Shamslux gave Nov 6, 2022
Shamslux gave Nov 6, 2022
Grandega elreviĝo! A huge disappointment!
This review is for the PC (Microsoft Windows) version

Mi estis tre vigla por la lanĉo de tiu video-ludo, ĉar mi ricevis la unuan ludon senpage el Epic Games kaj mi ŝategis la unuan ludon. Sed mia tuta admiro fariĝis nun malĝojegon! La rakonto-fino estis terura! Mi povas diri, ke estis kiel nihilisma filozofio. Mi ne rekomendas ĉi tiun video-ludon, pro ĝia rakonto. (Esperanto)

I was very excited for the launch of that video game because I got the first game for free from Epic Games and I loved the first game. But all my admiration has now turned into great sadness! The story ending was terrible! I can say it was like a nihilistic philosophy. I do not recommend this video game because of its story. (I know English too, but I let GT do the work now =P )

Ellie
Ellie gave Apr 28, 2026
Ellie gave Apr 28, 2026
No estoy bien
This review is for the PlayStation 5 version

He esperado 4 años para jugar este juego, por fin lo termino y me deja destrozada. Ni TLOU2 me dejó tan mal. Cualquiera que tenga la oportunidad de jugar esta saga que lo haga, la jugabilidad es divertida y la historia es fantástica.

Jugaré Resonance y me quedo con ganas de un Plague Tale 3.

iamdark1988
iamdark1988 updated their status Dec 15, 2025
iamdark1988 updated their status Dec 15, 2025

Me: what?! that's the ending we're getting?! Seriously??

Also me: Sophia was cool. Would like to know more about them. Usual post-completion Google search Oh! That's cool, they are.

iamdark1988
iamdark1988 updated their status Dec 5, 2025
iamdark1988 updated their status Dec 5, 2025

I don't recall the first one being as frustrating and difficult...!

That is all.

Volt2742
Volt2742 updated their status Dec 1, 2025
Volt2742 updated their status Dec 1, 2025

Let me preface by saying, I only played 1/6th of the game, and then watched the rest, for reasons I will get into below. I played Plague Tale 1 almost 6 years (!!) before this one which is crazy to think about, but through that time I did remember a decent amount of the plot (and I watched a recap too). To start with what I like, the environment and sound design of the game were fantastic, the landscapes and booming music were really cool and well done. I also think two of the main characters that join the crew were also pretty cool. Outside of that, I don't think the game was bad in any aspect, but I didn't really find it great in other aspects.

To first start with the gameplay, it's fine, but it's just too simplistic. The stealth sections and the puzzles aren't bad, but I just don't find them that great. Outside of that, the combat (only in like combat only sections, I don't mean in like stealth sections where you got to kill a guy) just feels kind of janky, and in general the game feels like it's lacking a slight bit of polish, …

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Let me preface by saying, I only played 1/6th of the game, and then watched the rest, for reasons I will get into below. I played Plague Tale 1 almost 6 years (!!) before this one which is crazy to think about, but through that time I did remember a decent amount of the plot (and I watched a recap too). To start with what I like, the environment and sound design of the game were fantastic, the landscapes and booming music were really cool and well done. I also think two of the main characters that join the crew were also pretty cool. Outside of that, I don't think the game was bad in any aspect, but I didn't really find it great in other aspects.

To first start with the gameplay, it's fine, but it's just too simplistic. The stealth sections and the puzzles aren't bad, but I just don't find them that great. Outside of that, the combat (only in like combat only sections, I don't mean in like stealth sections where you got to kill a guy) just feels kind of janky, and in general the game feels like it's lacking a slight bit of polish, not sure how to explain it. The running, animations, and the like very boring pushing cart or holding a button events just don't feel all the way good.

The story for this game is pretty eh, Amecia and Hugo head to this crazy dream island and then it turns out the island isn't like that important except for the fact that it's where the Macula first started which like could be interesting but I didn't super care for how they talked about it. The cult and stuff on the island could have been cool, but it felt too out of nowhere, especially when the Mom and Lucas make it to the island and then like 10 minutes later the cult mother is killing Hugo's mother. IDK I wouldn't go as far as saying it was a bad story, but I don't think it was really that good either.

Overall, I kind of mixed things I felt while playing and from while I was watching the rest of the game on YT, but I honestly felt while watching that I wasn't missing that much just because of how slow and meh the gameplay was looking. I don't think this was a bad game though, I think in the end for me it is like a high 6/10.

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victorhugo
victorhugo updated their status Jun 23, 2025
victorhugo updated their status Jun 23, 2025

Endured the entire slogfest. The bar for self-respect has never been lower...

Tronbuster
Tronbuster updated their status Jun 8, 2025
Tronbuster updated their status Jun 8, 2025

I don't want to experience this game again. Both the games stopped me from consuming anything for entertainment for a week. That's how sad I felt after finishing the duology.

That being said, I am not good enough with words to do this game justice. So, here are a few lines from Robert Frost for the siblings, especially King Hugo:

Nature's first green is gold, Her hardest hue to hold. Her early leaf’s a flower; But only so an hour. Then leaf subsides to leaf. So Eden sank to grief. So, dawn goes down today. Nothing gold can stay.

LeoKings777
LeoKings777 updated their status Jan 4, 2025
LeoKings777 updated their status Jan 4, 2025

What a game I didn’t expect to be so moved

ido_nl
ido_nl updated their status Sep 21, 2024
ido_nl updated their status Sep 21, 2024

Start sep 2024

KyushuTrail
KyushuTrail updated their status Aug 14, 2024
KyushuTrail updated their status Aug 14, 2024

Just finished chapter 4 of A Plague Tale: Requiem. I think I’ll see it to the end, but I find the stealth/combat and puzzles frustrating. I don’t remember being this frustrated with the first one, but it’s been a while since I played it. The graphics are nice and the story is okay so I’ll keep at it.

BMO
BMO updated their status Jul 4, 2024
BMO updated their status Jul 4, 2024

I'm glad Humble Choice has an easy option to skip a month, but it does feel like the number of months I skip is exponentially higher than the number of months I redeem.

ayachanz
ayachanz updated their status May 12, 2024
ayachanz updated their status May 12, 2024

Good storyline and characters development but kinda boring gameplay like the 1st game. Gonna play the 3rd game still.

krymsun00
krymsun00 updated their status Apr 21, 2024
krymsun00 updated their status Apr 21, 2024

Too much whining, not enough rat controlling. The last third of the game was a fun ride though.

BMO
BMO updated their status Jan 27, 2024
BMO updated their status Jan 27, 2024

Woof, this is poorly optimized. Even on the lowest settings I’m getting massive screen tearing on PC, something I don’t see in much more graphically intense games.

whoopee6982
whoopee6982 updated their status Dec 29, 2023
whoopee6982 updated their status Dec 29, 2023

Even worse than ac

oneweak7words
oneweak7words updated their status Jan 30, 2023
oneweak7words updated their status Jan 30, 2023

I want an explanation for knives being single use items.

TheChampionTiger
TheChampionTiger updated their status Jan 20, 2023
TheChampionTiger updated their status Jan 20, 2023

As weird as Arnaud's integration into the story is, he does shake up the gameplay in an interesting way.