Skullgirls (2012)

Lab Zero Games, Reverge Labs

Linux · Mac · PC (Microsoft Windows) · PlayStation 3 · Xbox 360

3.52 from 632 ratings

3357 members have it in their collection · 43 playing now · 1801 backlogged · 147 wish listed

How long? Main story 20h · with extras 7h (from 5 logged playthroughs)

Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers, Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a … Read more
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers, Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory. Read less
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Release dates

  • Apr 10, 2012 (North_America) PlayStation 3
  • Apr 11, 2012 (Worldwide) Xbox 360
  • May 02, 2012 (Europe) PlayStation 3
  • May 02, 2012 (Australia) PlayStation 3
  • Feb 14, 2013 (Japan) PlayStation 3
  • Jul 04, 2013 (Beta) (Worldwide) PC (Microsoft Windows)
  • Aug 22, 2013 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Sep 29, 2015 (Worldwide) Linux, Mac

Also available on

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Featured in lists

Extra Life 2019 Planning by BMO · 21 games · 0

Rating distribution

5 stars
89
4 stars
227
3 stars
252
2 stars
54
1 star
10
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Community All Reviews Statuses

Sir_Laguna

Status Sir_Laguna Jun 28, 2023

It seems like there's a new controversy in gamertown.

The Skullgirl devs made a lot of changes to remove nazi-like iconography, panty-shots and other material they weren't comfortable with anymore. You can read the changelog here and read the director explaining why they did it here.

enter image description here

Obviously, some gamers are being babies about that and are review-bombing the game …

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It seems like there's a new controversy in gamertown.

The Skullgirl devs made a lot of changes to remove nazi-like iconography, panty-shots and other material they weren't comfortable with anymore. You can read the changelog here and read the director explaining why they did it here.

enter image description here

Obviously, some gamers are being babies about that and are review-bombing the game on Steam. Social media posts about it seem to be reactions to the controversy and making fun and memes about the people offended by the changes (at least in spanish speaking Twitter and the moment of writing this).

I wrote an article about this on GamerFocus. Its in spanish and you can check it here.

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MesZa

Review MesZa 4/5 · May 24, 2021

An Indie Fighting Game worthy of its place among Legends

Pros:

  • Art style is really funky
  • Characters feel diverse
  • Fighting is really fun
  • Innovative way of tackling a Team Fighter (By letting players chose between using 1, 2 or 3 characters and the balancing them properly so everything is still fair)

Cons

  • There is no tutorial (despite is being very unique from other fighters)
  • Instructions on moves and controls can …
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Pros:

  • Art style is really funky
  • Characters feel diverse
  • Fighting is really fun
  • Innovative way of tackling a Team Fighter (By letting players chose between using 1, 2 or 3 characters and the balancing them properly so everything is still fair)

Cons

  • There is no tutorial (despite is being very unique from other fighters)
  • Instructions on moves and controls can be unclear
  • The CPUs will slam you (even on easy mode, its like playing in the GFs at Evo lol)
  • For some reason, you cannot get any of the new DLC on Nintendo Switch
  • The individual story modes feel short and sometimes unfulfilling
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Capsulejay

Review Capsulejay 3/5 · Jan 24, 2018

A Battle of Fists and Fan Service

Skullgirls is an indie fighting game that I’ve been hearing people talk about for years. While I used to dabble in fighting games periodically, I never latched on to any particular game long enough to become truly competitive and it’s been many years since I’ve played a traditional 2D fighter. Here were my takeaways from the game and my return …

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Skullgirls is an indie fighting game that I’ve been hearing people talk about for years. While I used to dabble in fighting games periodically, I never latched on to any particular game long enough to become truly competitive and it’s been many years since I’ve played a traditional 2D fighter. Here were my takeaways from the game and my return to the genre:

  • The character art is the first thing that jumps out when you start the game. Each of the all-female cast of combatants has a unique look that blends an anime art style with a retro 1940s western cartoon aesthetic. Like many fighting games with primarily female characters, the character designs lean a little too heavily on the “fan service” for my taste but I otherwise appreciate how unique each character is: an undead catgirl who can remove her head and use it as a weapon, a tiny acrobat whose hat sprouts giant muscular arms, an amalgam of Olive Oil from Popeye and Inspector Gadget, etc. The animations for each of these characters are beautiful and do a lot to give each character her own personality.
  • While the design and animation of each character are great, this quality comes at the cost of quantity; there are very few characters to choose from in the base game. At the start, there are only six playable characters with two more that can be unlocked. There are also a few extra characters that can be purchased separately.
  • As somebody with very limited fighting game skills, I was glad to see that the game includes a pretty thorough tutorial that teaches the games various special moves and systems. Unfortunately, I didn’t have time to play through all of them in order to gain a grasp of the game’s intricacies.
  • Most of the special moves in the game are based on quarter-circle movements with the joystick combined with a button press (similar to Street Fighter). I've always been terrible at pulling these off consistently.
  • The game features local and online multiplayer modes and well as two types of single-player mode: story and arcade. Story mode, the mode I spent the most time with, tries to provide some backstory for each character and justify why all these ladies are beating each other up… but I can’t say it made much sense to me. I’m guessing the intent of the story is for players play through each character’s path and piece things together, but it gets pretty repetitive, so I only played through with two of the six characters. I might return to it a later date though.
  • From a gameplay standpoint, the story mode has you fight through each of the other girls on the roster with brief visual novel style cutscenes in between. Since my fighting game skills are extremely rusty, I played through on easy mode and won each of the bouts without too much trouble until I hit a substantial difficulty spike at the final boss. Each story mode path takes about 30 minutes to complete.
  • The arcade mode is just a straightforward succession of fights. Unlike the story mode, arcade mode uses a tag team mechanic that allows you to switch between two characters mid-match. This makes for some interesting combinations and I found myself wishing that I could play this way in story mode as well.
  • The game features a jazzy soundtrack that goes well with the 1940s motif. The fight announcer is corny and over-the-top but that suits the game well.

Overall, Skullgirls is probably a great game for people who love completive fighters like Marvel vs Capcom. However, there might not be enough here for casual players like me unless they want to devote the time to gain mastery. I enjoyed my time with Skullgirls and appreciated it from a creative standpoint, but after a few hours, I was ready to move on.

For more content like this, check out my blog: Tales from the Backlog

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AlfredoSalza

Status AlfredoSalza Aug 5, 2017

Completed the story mode once with Cerebella and played about 10 hours vs friends.

Pretty good game, nice art and music. I'm not really into "marvel-like" games.

FredLobster

Review FredLobster 4/5 · Jun 25, 2013

A surprisingly competent, extremely technical 2D fighter with a sense of humor, Skullgirls is one of the most enjoyable fighters I've ever picked up. Set in a Prohibition-Era-themed alternate reality, you play as one of several bizarre female fighters, each with their own unique fighting style and horrible weaponized symbiotic beast-thing in an attempt to take down the evil Skullgirl …

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A surprisingly competent, extremely technical 2D fighter with a sense of humor, Skullgirls is one of the most enjoyable fighters I've ever picked up. Set in a Prohibition-Era-themed alternate reality, you play as one of several bizarre female fighters, each with their own unique fighting style and horrible weaponized symbiotic beast-thing in an attempt to take down the evil Skullgirl and save/destroy/rule the world. Unfortunately, it's got some serious flaws. Marring the brilliantly goofy character design, excellent voice work, and tight controls, you have half-assed background and cut scene art, as well as an embarrassingly small roster of fighters. Even so, Skullgirls offers a lot of fun with a story interesting enough to make you look forward to unlocking all the endings, and there's an upcoming patch in the near-ish future that'll add a sizable amount of bonus content. If you're a fighter fan and feel like something cheap and weird and different between big-budget titles, give it a shot.

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