
Recommend for fans of: Splatterhouse series (Obviously), Evil Dead
series, & H.P. Lovecraft.
In the late 80s through the early 90s the Splatterhouse
games were incredibly violent (for the time anyway) beat’em up sidescrollers
with solid gameplay and interesting designs. Splatterhouse (2010) is a
remake/reboot that tried and sadly failed to bring the cult classic series to
the mainstream. Here is the Good, the Bad, and the Neutral:
Good
*Excessive Gore-I’ve played a lot of violent games but I’m
pretty sure this is the most violent I’ve ever played and I’d be willing to bet
it gives the “Mortal Kombat” franchise a run for it’s money.
*Rick Taylor-A likable protagonist caught in a bad situation
who works as a good foil to the Terror Mask.
*Jim Cummings as the Terror Mask-Rick Taylor may be the
protagonist, but the Terror Mask is the star of the game.
*Brutal Satisfying Combat
*Tons of Nods and Throwbacks to the Original Splatterhouse
Trilogy
*Interesting Story
*The Original Splatterhouse Trilogy is Unlockable
*Diverse Level Design
*Dr. Henry West-At the beginning of the game West appears to
be your atypical mad scientist villain, but in the later stages of the game is
transformed into a rather tragic figure with whom the player sympathizes with.
Neutral
*Splatter Kills-These epic bloody QuickTime events are cool
at first but after a while they get a little tiresome; the exception being the
Boss Fight Splatter kills. On the other hand, completing one fills a slot on
your blood meter which gives you an edge in combat so at the very least it’s advantageous
to use these.
*Lackluster Platforming-Certain objects glow white to show
Rick can jump on them and when this feature works it works, but when it doesn’t
it can get a little frustrating.
*Boss Battles-While the majority of Boss Battles in the game
aren’t bad per say, many of them don’t feel that challenging or that memorable.
The ultimate disappointment is the Final Boss Fight if you can call it that,
which amounts to fighting a couple waves of standard enemies and a QuickTime
event. The two exceptions to this rule are Biggy Man and Mirror Rick. Both of
them have great introduction sequences and are memorable not only for looking
cool but for how their respective fights are quite varied in addition to great
soundtrack blaring in their respective backgrounds.
*The Cliffhanger-This is neutral because while the game does
leave room for a potential sequel, we’re unlikely to ever get one due to lackluster
sales.
Bad
*Poorly Explained Mechanics/Bad Tutorials-Controls are so
badly explained in the beginning if the game that even an experienced gamer
like me died multiple times. The ability to heal isn’t even available to use
until it is explained. I eventually gave into the frustration and started the
game on easy mode and having finished that I’m confident I could play through
normal mode with no problem, but the so called “Tutorials” were virtually no
help.
*Long Load Times
While Splatterhouse (2010) is far from a perfect game, I
have to say a lot of remakes/reboots could learn a very valuable lesson from
this title. That lesson being a remake/reboot should capture the spirit of what
made the original great in the first place and try to improve upon it. Gamers
are continually amazed at how many remakes/reboots fail on both accounts. Splatterhouse
(2010) was made for the fans and while it has some lingering problems due to
its trouble development, this title is a love letter to the franchise that
deserves to be rediscovered by fans and casual gamers alike.
Rating: ★★★