This is my 3rd Yakuza game, so far and... Well, also the worst one.
The biggest issue is that Kiwami 2 is A LOT like 0 and Kiwami 1. The good and bad things are utterly similar.
A few things are still as good as before, though.
Kamurocho and Sotenbori are still great places to "live" for a while, the soundtrack is amazing, the graphics are beautiful, the battle system is much simpler now, mini-games are still fun and the new characters fit perfectly with the series' story.
There were 3 things that I LOVED about Kiwami 2: The first few chapters, the sidequests and Majima's 3 extra chapters!
. The story is pretty inconsistent and even boring, at times, but DAMN! The first 5 or 6 chapters are intense, well paced and FUN!
. The other Yakuza games I played had GREAT sidequests, but this one takes the cake! If you want a glimpse of how creative these optional stories are, just search for the 'Be My Baby' substories and thank me later.
. Majima's 3 chapters are pure joy and simplicity. It gives an "ending" to Majima's events that took place in 0, packs a very good short story and let's you play as the Mad Dog himself, which felt awesome.
But here's the thing. There are 2 major flaws that kept me from liking it too much...
. The game is VERY similar to past entries. By this point, I know how Yakuza games work, but that doesn't mean that the games need to be almost the same.
. Story themes were similar, mini-games are the same, some sidequests were just repeats and even some plot twists felt EXTREMELY predictable because past games did the SAME thing. The whole plot starts great, but just loses itself in the middle and never picks up again. There are at least 3 chapters that were pure filler. The pacing is bloody terrible! And I won't even say anything about the final chapters' 100 plot twists. It was just too forced.
. The fighting system still needs a lot of work. It's not good at all. Bosses and mini-bosses can still overwhelm Kiryu with ease. The flow of every fight feels broken. Just actually hitting a full combo in a major enemy is a chore. It's unnecessarily janky and brutal. This mess could be solved with a dedicated dodge button, a lock-on system that actually works and a consistent defense mechanic, but at this point, it's a lost cause.
I did not like Kiwami 2 very much, unfortunately.
I still love the world and characters of this series, but I can't shake the feeling that there are little to no development and novelty to things. There's a unique charm in its tales and gameplay, but it's not enough. It's pretty sad, since Yakuza 0 became one of my favorite games.
I still want to try the other games of the franchise, but Kiwami 2 made me think about entirely dropping it. I can only recommend it if you REALLY want to play Yakuza.