Game #28/200 spoilers, including character deaths, ahead I played this game hot off the heels (is that an expression or did I just make that up?) of Yakuza 0 -- finding that Y0 was one of my new favorite games -- and Kiwami certainly improves upon some aspects of it but doesn't nearly reach its epic heights. Let me start …
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Game #28/200 spoilers, including character deaths, ahead I played this game hot off the heels (is that an expression or did I just make that up?) of Yakuza 0 -- finding that Y0 was one of my new favorite games -- and Kiwami certainly improves upon some aspects of it but doesn't nearly reach its epic heights. Let me start by saying that, chronologically, Y0 comes first and, in terms of release order, it also comes first, but Kiwami is based on the first Yakuza game which was released on PS2 way back when (2005?). It incorporates some lore aspects that were introduced in Y0 which is cool because you'll notice the continuity between the titles, especially if you completed various side content. But as far as how Kiwami builds on 0, it does a nice job of improving upon the combat system (initially anyway). The combat is undeniably more fluid and the clunky money system is discarded. Rush style, which truly sucked in Y0, is now quite strong and useful in various situations. I found myself alternating between the 4 styles much more and experimenting with different abilities in different situations. Beyond that, the leveling system and skill tree was fun and gave the player some choice over how to power up Kiryu. I really enjoyed how you had to gradually improve your "Dragon" style as opposed to pumping ability points in it, even if the "Majima Everywhere" got very repetitive. As a person who played Maple Story as a kid, I have a high tolerance for mind numbingly grinding the same activity for an absurd period of time, but even I was getting sick of constantly fighting Majima. There is so much excellent humor surrounding Majima's encounters (and just in general throughout the game), that the gameplay feature really does not become stale until later in the game, but the battle system, which is improved mechanically as I've mentioned, is a bit wasted because of the enemy AI. It will constantly block you (or sometimes dodge you), knock you down leading to a lengthy get-up animation, and the stacked HP bars are just frustrating after a while. The other faults of Kiwami are in its story, which is by no means bad -- in fact it's nearly excellent if compared to the average video game -- but so much shorter, worse paced, less intense, and less emotional than Y0's story. The story actually builds up quite nicely for 10 or so chapters, but the end of the game hits the player so fast with several twists (good ones) and character deaths (that I was ambivalent about) that I actually started wondering if I was not paying attention well because some things were losing me. I really enjoyed the new characters in this game, particularly Haruka, but as in Y0, Kiryu, Nishikiyama, and Majima shine majorly too. I loved the writing and merely wish the plot moved slower toward the late-middle point and that there was more exposition and less character death. Some characters like Sera and Kazama seem so wasted? Not to mention that way that Kazama died was so sudden. There was a hugely missed opportunity for that scene to carry more emotional weight. Just in general, the character deaths, like Shinji's too, could have been handled far better. I found that disappointing. Also, the minigames and substories were way weaker in this game. There are a very small handful of new minigames, some of which (like Mesuking) are reskins of minigames removed from Y0. Some of the best mini games from Y0 were taken out, like fishing, cabaret club, disco, and all arcade games (Kiwami teases you with Virtua Fighter 2 but it's not playable). Notably, they did improve the batting cages and some other games, but so much is missing. There are also some excellent substories, but only some. While Y0 was packed with funny, interesting, outlandish, and perverse substories, so many in Kiwami are dull and short: minor conflict on street --> beat up bad guy -- > get reward. Some are still very good, but the standard is much lower. I see online that Kiwami is one of the weaker titles in the series, which is reassuring because I still liked it a lot! But I do hope a future title will match Y0's stellar story while also continuing to improve on the gameplay and add a seemingly unlimited number of wacky substories and fun minigames.
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