Tyranny takes a lot of strides forward for the genre, unfortunately the length and lack of well fleshed out side characters restricts Tyranny from being regarded amongst the all-time best CRPGs. The overall plot and setting for the game is truly superb, and I loved the amount of detail given whilst still remaining very accessible. Combat is much improved over Pillars of Eternity, but limited enemy variance and simplistic dungeons don’t give it an opportunity to shine to its full potential. The writing and impactful dialogue choices are the stand-out of the entire game, and these greatly add to the replayability.
Story
The main draw of Tyranny is that you are a “bad” character serving a tyrannical overlord, and whilst I can see that perspective it’s not so clear cut as I was led to presume. This leads to Tyranny’s greatest strength, a complex notion of justice and morality. The world of Tyranny toys with the player’s own morality and righteousness, in a way that is incredibly clever and engaging. Personally I felt that I could always justify my terrible actions through service to a greater purpose and better outcomes for all, I was willing to get my hands dirty for the greater good. I never felt I was playing a “bad” character, though I definitely wasn’t a “good” character either, I fulfilled my responsibility when I had to, and pushed the boundaries when I could.
The main way that Tyranny explores a player’s sense of justice is through their choices. It’s common that choices have significant effects on the story in CRPG’s, though I have never seen it as well executed as it is here. The player has reputation with all of the world’s various factions and characters, and each choice influences these reputations. Each faction has “favour” and “wrath” opinions of the character, and whilst this system is gamey it is great for making it clear to the character how their actions affect different factions. I can see myself doing at least another two playthroughs of the game, just to explore how these different choices affect the story.
The writing in Tyranny is across the board brilliant, as should be expected from Obsidian at this point. In particular I love the setting, and how this is slowly introduced to the character in a very accessible way. Tyranny is a completely new setting, and is also quite unlike other games which is why I was amazed that it was able to introduce a fairly complex new world without being overwhelming, which was a criticism I have of Pillars of Eternity. The world has a short history, though I was most impressed by the pre-existing complex relationships between the different factions, by learning about these relationships it greatly added to the depth and fantasy of the world.
The story isn’t perfect however, I’d say there are too few companions and they are generally a bit boring as well, which was not true for Pillars of Eternity. I expect this is especially the case if you don’t have the fairly overpriced DLC (Bastard's Wound), which adds companion quests and it’s inexcusable that they aren’t in the base game. The game is also fairly short for the genre, I ~100% cleared the game in 17 hours and I wasn’t particularly rushing through the game either. This is helped slightly because of the good replayability, though the short length does make the excellent story quite compressed, especially at the later portions of the game and I wonder if there was some funding issues that forcibly minimized the scope of the game.
Gameplay
I found the gameplay of Tyranny to be very satisfying and engaging, and a vast improvement on many other games in the genre. The main improvements were to be found in combat, characters have a very large number of unique and powerful abilities, in addition to artifact, reputation and tag team companion abilities. There is a wide range of powerful loot to be found and min-maxing stats is great, if a little simplistic. Complaints here are limited enemy variance, and inconsistent difficulty but these do not significantly handicap the great combat.
For the most part you will be travelling around exploring new locations, solving basic puzzles and engaging in superb dialogue. When travelling around the player encounters random text-based events that give players an opportunity to make simple decisions resulting in loot, reputation, items or combat depending on choices and events, I only encountered the same event twice in my playthrough. “Dungeons” are fairly simplistic compared to other games in the genre, and even though they are very quick to complete they were still interesting, however none stand out as being particularly memorable. In dialogue the player has many different options to pursue, with each option leading to new knowledge about Tyranny’s characters, world and factions. The dialogue options are a real standout of Tyranny’s gameplay and there are several tense and thought-provoking choices throughout the game.
Presentation
I was immediately struck by Tyranny’s artstyle, in both a positive and negative way. The character creation introduces the cartoony style with simple shading and details, I was very glad to see that this style doesn’t particularly carry over to the art of the maps and environments which mostly retain the beautiful design style from Pillars of Eternity. I don’t think the cartoon style suites the character or tone of the story that Tyranny is pursuing, I don’t mind them individually, but I would’ve preferred more realistic and detailed character models. I will say that the character designs themselves are incredible, with such diverse looking characters and each design suites the personality and story very well. In particular Tunon’s design was most impressive.
The spell effects are amazing and make it incredibly rewarding to using certain abilities. In addition the armour and weapon designs are varied and I like the look of most of it, each artifact also has a unique and interesting style. The music was a delight as well, it often plays in the background without getting in the way too much and adds to the tone and atmosphere of the locations.