Bloodborne (2015)

FromSoftware

PlayStation 4

4.55 from 4602 ratings · #14 top rated on Grouvee

9640 members have it in their collection · 761 playing now · 2994 backlogged · 2338 wish listed

How long? Main story 31h · with extras 41h · 100% 82h (from 93 logged playthroughs)

An action RPG in which the player embodies a Hunter who, after being transfused with the mysterious blood local to the city of Yharnam, sets off into a "night of the Hunt", an extended night in which Hunters may phase in and out of dream and reality in order to thin the outbreak of abominable beasts that plague the land … Read more
An action RPG in which the player embodies a Hunter who, after being transfused with the mysterious blood local to the city of Yharnam, sets off into a "night of the Hunt", an extended night in which Hunters may phase in and out of dream and reality in order to thin the outbreak of abominable beasts that plague the land and, for the more resilient and insightful Hunters, uncover the answers to the Hunt's many mysteries. Read less
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Release dates

  • Mar 24, 2015 (Full Release) (North_America) PlayStation 4
  • Mar 26, 2015 (Full Release) (Japan) PlayStation 4
  • Mar 27, 2015 (Full Release) (Europe) PlayStation 4

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Rating distribution

5 stars
3246
4 stars
880
3 stars
288
2 stars
131
1 star
57
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Community All Reviews Statuses

Heanihilator

Review Heanihilator 5/5 · Mar 15, 2026

Still a very solid game

I finished Elden Ring earlier this year and given the 7 years between that and BloodBorne you would expect this game to show its age. But aside from PS4 graphics looking dated, this game was just as fun as Elden Ring. And -- as someone that doesn't think the From formula really needed an open world -- the more linear …

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I finished Elden Ring earlier this year and given the 7 years between that and BloodBorne you would expect this game to show its age. But aside from PS4 graphics looking dated, this game was just as fun as Elden Ring. And -- as someone that doesn't think the From formula really needed an open world -- the more linear gameplay was actually refreshing to me, and confirmed that I do prefer it. Yes, I know BloodBorne isn't "linear" in the literal sense, but once you choose a path there's often only one way to really proceed. You know what I mean...

Anyway, similar to my critique of Elden Ring, I really don't like the way FromSoftware does its story-telling in such a vague way, requiring you to hunt for clues and piece things together from details you read hours ago and probably already forgot. So I just ignored the story and had a blast with trying to complete all the different areas, find all the best loot, etc...

I really enjoyed the way a follow-up attack can restore some lost health, if you've just gotten hit. I know From likes to experiment, but I'm surprised this wasn't considered enough of a success to incorporate into any of the next titles. As with many others, I hated the Blood Vials being consumables, but in all it didn't actually set me back too much; I farmed a couple times and sold items when desperate.

Not that it really matters at this point, but I would definitely recommend this one if you're a fan of the FromSoftware formula.

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Vencel

Review Vencel 5/5 · Feb 16, 2025

Bloodborne (PS4)

No había jugado a ningún juego de FS, resultado: 5 drops para superar la primera hora de juego. Es exigente, exasperante, opaco, duro. Enamora su ambientación, la sensación de indefensión, la recompensa tras el esfuerzo, el miedo a lo que está por venir.

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MantaOrlando

Review MantaOrlando 4/5 · Oct 24, 2024

It's great as its own experience.

However, the screaming everywhere and the density of some places (enemy wise) can get on some people's nerves. If that's the case with you, I'd advice to skip it. I however, greatly enjoyed it and would love to experience it for the first time again.

Gobelin_Powa

Review Gobelin_Powa 5/5 · Feb 26, 2024

10/10 Un Souls dans un univers Lovecraftien ? Ca fait 10 messieurs !!

Quillshott

Review Quillshott 2/5 · Mar 23, 2022

Decently fun combat, dreadfully frustrating...everything else

Having never played a FromSoftware game--and thanks to the massive hype around Elden Ring--I decided to download Bloodborne from the ps5 classics collection to see if I'd enjoy the vibe. Obviously, I'm years late to the party on this one and my 2-star rating is clearly outside the general critical reception, but here are my thoughts on this purported masterpiece. …

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Having never played a FromSoftware game--and thanks to the massive hype around Elden Ring--I decided to download Bloodborne from the ps5 classics collection to see if I'd enjoy the vibe. Obviously, I'm years late to the party on this one and my 2-star rating is clearly outside the general critical reception, but here are my thoughts on this purported masterpiece.

The introduction

Bloodborne opens up with the player character in a mysterious clinic after having gone through some sort of blood transfusion. That's all we know as we're thrust into the grimdark game world with no weapon and the sneaking suspicion that things aren't going to go well for us at all. Sure enough, we meet a werewolf in the first room who unceremoniously wrecks us and sends us to the Hunter's Dream, the game's hub for buying items, upgrading and leveling up.

Now I'm all for games starting off and throwing you to the wolves, forcing you to figure it out as each new game mechanic slowly gets introduced, but in the case of Bloodborne (which literally throws you to a wolf), those game mechanics never really get introduced and things never really get explained.

The story

The grimdark world is painted very well, and you know from the very beginning that this won't be a cheery romp through the countryside. Horror is afoot and it's painted very well visually. But as for the narrative, it is, as far as I can decipher, an absolute cryptic mess. We don't know who we are (beyond being a "hunter"), why we're in Yharnam (beyond needing to hunt) and there is so little direction or impetus in terms of where to go and what to do that you are left to roam aimlessly as you try to survive the hordes of creatures wanting to end your very weak life.

This brings me to the only pleasurable part of the game.

The combat

Most negative reviews I've read revolve around the punishingly difficult combat which caused most people to rage quit before they even got to the first boss, or at least very quickly after running into that first boss. For me, this wasn't really the issue with the game. Is it difficult? It is! I died a handful of times within just the first couple alleyways of Yharnam, but once you realize what the game is trying to tell you, the combat becomes a fun dance--albeit a dance where your partner is trying to rend you limb from limb. You can't button mash, or your stamina will be depleted, and you'll be a corpse in seconds. So, each encounter is something you need to plan out.

Most games teach us to be wary of new enemies, to study them before approaching and stay at arm's length to learn their fight mechanics. Bloodborne says: to hell with that! and forces you to learn those mechanics on the fly and to learn them while you're hacking and slashing back, because most enemies can clear that safe distance in a flash and their reach is usually much longer than yours. The rally aspect is an interesting one, which rewards you with life gain if you strike back after being hit within a short window. The game teaches you that every enemy is going to be aggressive, unpredictable and usually much stronger than you. So, in other words, it's mayhem every time. This isn't everyone's cup of tea, but I can see why some people find it addictive enough to trudge on through the rest of the game's middling and disappointing mechanics.

The gameplay

I have this separate from the combat because so much of the game's frustration comes from the gameplay mechanics or rather lack thereof.

Character building is pretty poor. You can adjust your attributes as you level, but aside from giving you a larger health or stamina bar, there isn't much to it. Only a few weapons are "gated" behind stats, and none of the armor is gated. Further, most of the armor in the game have comparable stats and are interchangeable and only used for looks, while the weapons fall into two categories: quick and short or long and slow. In fact, you're given the option of choosing the (arguably) best weapon in the game (saw cleaver) from the very start, leaving you little incentive to branch out into other areas when the combat can be so punishing and you grow so familiar with your starting weapon. It's a shame, because these "trick" weapons look and seem fun with their two modes, and it's clear the devs wanted you to play with switching between the modes and the fly as you wade into groups of enemies, but I found that it was almost never worth it and I just stuck to the quick and short version.

Direction is nonexistent. I grew up in the era of low-graphic sidescrollers, where you had no option but to go forward, so to speak. It wasn't groundbreaking, but those games were limited to the technology of their time. Bloodborne came out in an era of revolutionary video gaming, where the games themselves were as much novels and cinematic experiences as they were video games. Do all games need to be like this? No! But Bloodborne pares the handholding down to such an insane level that each gated area is so frustratingly convoluted that I spent most of my time running in circles trying to figure out where I was meant to go next. With no overarching story that might give hints, and without a HUD or map, it became very tedious very quick.

The conclusion

I don't agree with the crowd who dismisses this game based on the difficulty alone. I'm not an eSports-level gamer, but I'm pretty capable of rounding the learning curve on most games. The enemies in this game are tough. The bosses are even tougher (at least the ones I faced, despite only dying to the Vicar lady). But I grew up in the era of Ghost N Goblins, Battletoads and Contra, so running into insurmountable obstacles at every turn is something I've dealt with before. It's when the obstacles aren't enemies, and they are born from the confusing level design and lack of interesting mechanics, that it makes the game very unfun. Pair that with a lack of interesting story, or even any interesting characters, and the engaging and challenging combat just wasn't enough to keep me around.

I finally uninstalled the game after about 15 hours, when my third merry-go-round through the Forbidden Woods left me still wondering what in the hell I was supposed to be doing, where I was supposed to be going, and how I was going to get there. I'll be honest that the only likely reason I made it that far was searching the internet for small hints and pointers.

The fanboys will scream at people who rage quit to just "git gud," and that's fair, to a degree: maybe some people do need to take more time to learn the combat mechanics. Or maybe this is just not the game for their skill level. But there are still plenty of detractors who think the game fails to live up in every other respect, making for a mostly confusing, frustration and disappointing hunt.

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timuzus

Review timuzus 5/5 · Feb 6, 2022

Perfect game

Perfect game. Everything about it is perfect except for the 30 fps. This game made me a Playstation fan

AndyMuller

Review AndyMuller 5/5 · Jan 11, 2021

Bloodborne

A masterpiece which will stay with you long after you have explored every area and defeated all the beasts you come across. The most atmospheric game I have ever played.

McDoot

Review McDoot 5/5 · Jan 8, 2021

First but hopefully not last platinum trophy.

I've also realised I played the souls games in reverse order, with this being my second game.

AndrewMulrooney2020

Review AndrewMulrooney2020 5/5 · Mar 30, 2020

Masterpiece

Possibly my favourite game on PS4. An absolute masterpiece and this is coming from someone who has never played a Dark Souls game at the time of this review.

Please can we have a sequel for the PS5!

okayzoeyk

Review okayzoeyk 4/5 · Jan 31, 2019

Too Hard For Me

I literally got the PS4 solely for the reason of playing this game. It does not disappoint. However, I've never actually beaten it entirely because it is SO hard. I was getting increasingly frustrated with how easily I die and I realize that is also just a Dark Souls mechanic. I really enjoy playing this game with friends, however. The …

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I literally got the PS4 solely for the reason of playing this game. It does not disappoint. However, I've never actually beaten it entirely because it is SO hard. I was getting increasingly frustrated with how easily I die and I realize that is also just a Dark Souls mechanic. I really enjoy playing this game with friends, however. The multiplayer system is pretty buggy (which is surprising that it still is since it came out a few years ago) so I don't play with friends as much as I want to. I wish I could complete this game because its incredible in its design and fighting mechanic. I just don't have the patience to try to fight a boss thirty tim

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Mazinkaiser

Review Mazinkaiser 5/5 · Jun 23, 2017

Bloodborne - Good Will Hunting

There isn't enough to say about a series that can take such similar mechanics and progression and reinvent itself with such stylistic power as to not only feel like an incredibly different game, but the best of its ilk. Bloodborne is that game.

The city of Yharnum is enough for me to devour the Souls formula all over again with …

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There isn't enough to say about a series that can take such similar mechanics and progression and reinvent itself with such stylistic power as to not only feel like an incredibly different game, but the best of its ilk. Bloodborne is that game.

The city of Yharnum is enough for me to devour the Souls formula all over again with its Victorian corridors filled with horrors and eldritch monstrosities, but From Software added even more than I expected with a battle system that prized fast, quick, and aggressive moments, something I had left behind in my Demon's Souls days but was pleased to see an entire game focused around that playstyle.

The game is, of course, incredibly frustrating in its bosses at times and requires careful movements around every corner, but it's a fresh challenge to play through an entire series and still have much to learn (gaining back health via counter strikes, visceral attacks, trick weapon combos, quicksilver bullet uses for parrying, and more!).

The story is subtle as ever, hiding behind every item and mysterious NPC dialogue. Bosses, regardless of how hard or easy they are, are gorgeous and bleed with crafty design that makes other action games seem dull by comparison. Exploration is also a joy, with shortcuts that interweave Yharnum and beyond into a complex but easily navigable world.

You may find yourself fuming from the tough battles ahead, but it's a gorgeous, finely tuned adventure that is worth every nerve and every shred of sanity you have left.

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