- This review will contain NO SPOILERS I promise, so if you haven't played yet, don't worry. As I contemplate this review I have no idea where to begin. I have so much to say about this game, so many thoughts.. I could seriously write a 600 page analysis on this game. I've played all of the Souls games and I don't know whether I should compare or if I should judge this game just by its own merits.
- Here's how I'm going to do it. I'm going to write the short review (100 words or less) and if you want to know more, then you can scroll down and read my rambling long in-depth review (60-page novel):
- Bloodborne: I bought an entire console and a PS+ subscription so that I could play this game. Was it worth it? Definitely. This was one of the most fascinating and fun games that I've played in a long while.
- (EDIT ~~ check out my 'Bloodborne: The Old Hunters DLC Review" because I believe the DLC is actually the best portion of this game).
>>>>THE SHORT REVIEW:
Pros:
- • Incredible detailed world and environments, beautiful scenery, diverse and surreal places to visit. Gorgeous, grotesque and surreal. Perfect level design.
- • Fast-paced streamlined action-based game, less RPG stat-based min-maxing with excel charts. It's all about fast fun action, visceral almost-arcade combat. It's just Fun To Play It.
- • Haunting, bizarre, abstract story with Lovecraft and David Lynch vibes. It gets really weird, really weird. I love weird.
- • Unfathomable enemies beautifully designed, strange and grotesque. AI is spot-on and fun, each enemy requires thought (like a puzzle game) and will need you to think of new strategies to beat each individual foe.
- • Ragdoll physics! They brought back the ragdolls!
- • A good starting point for players who are new to the series. Controls are responsive and intuitive. Learning curve is less-steep (than previous games). This could be a pro or a con, depending on your own preferences.
Cons:
- •
For me: the game was a little too easy. I never really felt really challenged at any point in the game. Maybe it’s because I’m a Dark Souls veteran. I wanted to be punished; I wanted it to be a bit more difficult. It was a bit too easy. But I'm yet to try out the procedurally-generated Chalice Dungeons, which are a whole new world to explore. After playing the DLC and experimenting with different builds I've changed my mind, the balancing in this game is excellent and the DLC is very challenging.
- •
The whole gun/counter thing I didn’t find particularly useful or engaging. Perhaps it was just because of my character build, but (other than a handful of circumstances) I found the gun/pistol mechanic to be kind of.. lacklustre (EDIT - It was my character build. The gun combat is difficult to master, it's like an advanced optional play mode. But it's an awesome part of the game. In later playthroughs I really got into this mechanic and it functions brilliantly, perhaps even superior to Dark Souls parry mechanic).
- •
Lack of NPCs/characters removed that human touch from the game, making it a little impersonal. I would have liked to meet the denizens of this world and hear their stories and their thoughts, but there weren’t really any memorable characters or much dialogue at all. It made the journey a little too barren, lonely and impersonal(EDIT - On my second and third playthroughs I realised that there are many NPCs that I overlooked. I think I would like to retract this statement; especially once you add on the DLC there's actually a deep, engaging story with countless fascinating characters with dense lore and enthralling narratives).
- The Chalice dungeons were a great idea and I commend the devs for trying something new in this genre. Unfortunately it flopped, that portion of the game is boring and not worth your time: the loot and the bossfights in the chalice dungeons are great but it's a slow and boring slog to actually get to them.
Conclusion: This is a brilliant and beautiful game, better than 95% of games on the market, or ever. Such incredible craftsmanship, detail and careful thought were put into every last detail of the game. The mechanics and improvements and new-direction of the game was beautifully done and it was much more streamlined, slick and manageable. Like the game and the ending itself, I am left puzzled and unsure, but it's not a bad feeling, it's a sweet sensation upon waking from a dream that you are struggling to fathom. One of the strangest, most-unique, surreal and beautiful gaming experiences I've had in a long time., This world is one that I loved and I am eager to jump straight back into. Most dreams are rarely understood, but this is one that doesn't need to be understood to be enjoyed. 5/5, one of the best games I have ever experienced.
…if you wish to know more, make yourself comfortable and read:
>>>>THE LONG REVIEW:
Story/Setting: Upon entering the strange world of Yharnam, I was at first kind of disappointed. I was presented with this kind-of cheesy "jack the ripper" ye olde London times Victorian setting with werewolves, big rats, and pitchfork-wielding angry villagers. I thought it was a little bit cheesy, and I was a bit disappointed. But it was still fun and I continued playing. Then everything went weird. As with a Lovecraft tale (H P Lovecraft, one of my favourite writers ever) it doesn't take much to break the seal on the ancient crypt and stumble upon the horrible and surreal monstrosities that lurk under the thin veil of reality. I slurped up every bit of lore and eagerly watched every little cutscene and read every single item description in the game, and I still am not entirely sure what the hell it all means. But I like that, which is reminiscent of my other biggest hero (David Lynch). I don't want to give away too much, but things are not as they seem in the cursed plague-ridden streets of Yharnam. As you progress you're taken to some of the most peculiar and beautiful locations I've ever seen in any videogame, lovingly hand-crafted. This includes the denizens of this world, some of which are strange and grotesque to the level of the Dead Space series. This world is beautiful, detailed and bizarre and all so cryptic. If you are a fan of Lovecraft then you will fall in love with this game world.
Gameplay/Difficulty: This is where I feel conflicted about the game. Perhaps because I've played through all of the brutal Souls series (multiple times) I'm just an MLG pro gamer, but I was a little disappointed with the difficulty presented in the game. I yearned for a bit more punishment. Usually balance is a good thing, but in a From Software game, I want to be frustrated, irritated and angry; I want to be faced with unfair 1-hit-kill enemies.. but of all the series, this one I kind of breezed through. I would generally kill a boss on the 2nd or 3rd attempt (as opposed to Ornstein and Smough in DS1, whom I've fought hundreds of time and I have still never beaten, unless I've had the help of co-op buddies). But perhaps this is just my personal experience, perhaps the way I built my character was a little bit too clever and refined. Perhaps I'll find a more intense challenge in the upcoming DLC. This is an easier game is in the series, a lot more forgiving, which is actually a good thing for new audiences, but for more I yearned for more challenge. But perhaps I'll find that in the Chalice Dungeons which I've barely explored (they're all procedurally-generated and randomised).
Mechanics/Combat: This game, by far, has a far better system than any of the previous games. In the prior games there were way too many options and sliders and unncessary fluff going on. Different armours and upgradable armours, hundreds of weapons and their irreversible modifiers, modifying armour/weapons, repairing armour/weapons, upgrading armour/weapons. Not to mention rings and covenants and stats and stat modifiers. And each particular weapon needed its own special kind of material to be upgraded by a particular blacksmith in a particular area. It was really over-complicated and impossible to navigate without a wiki or a spreadsheet. In the previous Souls games, you really needed to get out an excel chart and spend hours figuring out what the hell is going on and you can easily become obsessed with min/maxing all these things and the game turns more into FIFA Football Manager Simulator 2015/Microsoft Excel/Inventory Management Simulator 2015 or something. Instead in Bloodborne everything is simplified. There's only a handful of weapons; armour cannot be upgraded. There's not a whole range of character "builds"; you can't make a heavy tank-type character loaded with heavy upgraded armour. But I think these changes were good. It meant that the game was more focussed; more action-and-fun-and-combat. Everything is very fast in the game and so are you, it's all very fast-paced, more twitch-reflexy than previous games, and I liked it. Instead of spending 10 hours trying to find the perfect weapon, I picked up a weapon in the first 10 minutes of the game and just stuck with it and beat the game without even trying any of the other weapons. Shields aren't part of this game, it's more about being sneaky and fast and dodging and rolling and countering. A blade in one hand and a gun in the other. This is another qualm I have with the game.. to be honest, I hardly ever fired the gun throughout the whole game. By the end, I couldn't even pick up bullets because apparently I had 999 of them in my inventory and I had obviously hit the upper limit. They were very useful in some instances, but in some respects it didn't really work for me and I found myself just using the torch (a flaming stick thing, lol, not battery-operated) to illuminate the area and rarely used my pistol. Maybe I just suck, maybe I wasn't playing it properly, lol.. but I found it was usually much easier (and safer) to roll away from an enemy attack than to try and pistol-parry and thus put myself in harm's way. Still though, even though I pretty much ignored this 'integral feature' of the game, I still had a lot of fun. The powered-up attacks and backstabbing things were excellent additions, as well as the return of the silly ragdolls. Overall combat is more-refined than ever in this game, but it's a very different style, and in some ways I did miss the flexibility and the options to customise your build. However, if I could give it a 6th star, I would, just because they brought back silly ragdolls of dead enemies.
Levels/Environment: Throughout the game you traverse such a diverse range of different and beautifully crafted places, incredible old gothic cathedrals, horrid swamps, creepy cemeteries, and stranger surreal nightmarish surroundings as the game reaches its final climax. The game has a dream-like quality, and from the very beginning you are informed that perhaps it is all "a dream" which makes me think of Lynch's Mulholland Drive but perhaps I'm just connecting things to this that aren't necessarily connected. As opposed to the terrible and unforgivable levels from Dark Souls 2 (which seemed like bad Unreal Tournament levels made by a 12 year old) the levels Bloodborne see a glorious return to ingenious level design (of Dark Souls 1). Instead of plopping down warp bonfires every 200 feet, the world is all seamlessly interconnected with secret doors, shortcuts and elevators. Whoever plotted out this world must be a genius. There are two distinct little PvP zones (which are intentionally labelled as a dream and a nightmare [EDIT: oh, actually, the castle also]), otherwise the entire gameworld can be traversed from one end to the other on foot, so it's an "open world" in that sense, although bonfires are available if you want to fast-travel to a certain location. The levels are crafted wonderfully with lots of secret passages and alternate routes and ladders and elevators; a beautiful rich environment to explore, and if you do explore you will be rewarded with the treasures you'll find.
Ragdoll Physics: I'm sorry, but this needs a section of its own. There's something wonderful about vanquishing a difficult foe, and then being able to run around in circles and play as watch as their lifeless corpse flops around in a silly fashion. Glorious. Especially when the monster is some horrible blobby cthulhu monster thing. Just glorious. Thank you From Software.
Multiplayer: Very well implemented. The ghosting, blood stains and all the other fun stuff from the previous games were there. Other than a few unique places in the game, "invasions" are pretty much removed from the game, and even in those "PvP zones" you can easily disable those features using an in-game mechanic, which was nice. People who are obsessed with the PvP elements of the Souls series might be disappointed with Bloodborne but I never really cared for PvP battles/invasions, they usually just ruined my fun. So I liked how multiplayer was implemented, also (sadly) the messaging system was a lot more limited (one of the only good features of Dark Souls 2) I wish there had been more options to write funnies in the messages. But overall the online features were great and breathed life into the game; made me feel like I wasn't alone on the journey, and the messaging system saved my life on more than one occasion "Beware of ambush ahead, tread carefully".
Characters/Atmosphere: The atmosphere of the game was fascinating. Instead of the darkness and despair of Demon's and Dark Souls (1), this game had a different feeling. It was certainly bleak, but not so malevolent and hopeless. It was more like some sort of strange ethereal nightmare/dream, very peculiar, very lonely. In some ways though, I missed the unforgettable characters from the prior souls games (like Solaire of Astoria or Siegmeyer of Catarina, the various Black Smiths). In this game there aren't really any characters with in-depth story arcs. There's a couple friendly/rude denizens that you encounter throughout the land, but (other than the 'lifeless doll') there was very little dialogue and all the characters were pretty much forgettable one-liners (like 1-line villagers in old JRPGS) without much personality. You are alone in this nightmare. I would have liked to have seen a few more friends along the way to speak with and get a deeper sense of the world; but perhaps this lack of characters was intentional to ensure that the world remained somewhat solemn, obscure, lonely; the dreamer is alone inside his the dream.
Conclusion: This is a brilliant and beautiful game, better than 95% of games on the market, or ever. Such incredible craftsmanship, detail and careful thought was put into every last portion of the game and yet it is not flawless. I felt this game was a return to Demon's Souls in many ways, it was more similar to that game than to either of the Dark Souls games. Yet for some reason, if I was forced to give an opinion, I would still say that Demon's Souls is still the masterwork, the finest of the 4 in the "Souls Series". I felt a bit too lonely in this world, and I wish there would have been more NPCs to speak to; perhaps the plot was a little too obscured to the point that the game felt somewhat impersonal, it lacked that human touch, that emotional connection. Also, once you got a handle on the mechanics, most of the enemies (including the bosses) provided very little challenge. But, saying that, the mechanics and improvements and new-direction of the game was beautifully done and it was much more streamlined, slick and manageable, great for players who are new to this series. Like the game and the ending itself, I am left puzzled and unsure, but it's not a bad feeling, it's a sweet sensation upon waking from a dream that you are struggling to fathom. Is this a game for everyone? Probably not. But if you liked the earlier Souls games, you'll certainly love this game. And if you're new to the franchise, this would be an excellent starting point. It's one of the strangest, most-unique and beautiful gaming experiences I've had in a long time, and despite minor flaws, this world is one that I want I am eager to jump straight back into. Most dreams are rarely understood, but this is one that doesn't need to be understood to be enjoyed. 5/5, one of the best games I have ever experienced.
(5 Star Rating / 5 bags of popcorn).
And now: One more screenshot, just for fun! I love my Silent Hill 2 "Pyramid Head" costume. Amazing! Yup, things certainly get pretty weird in this game. I love it!