Turrican II: The Final Fight (1991)

Factor 5

Amiga · Amstrad CPC · Atari ST/STE · Commodore C64/128/MAX · Commodore CDTV · DOS · ZX Spectrum

3.88 from 26 ratings

68 members have it in their collection · 1 playing now · 22 backlogged · 11 wish listed

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the … Read more
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker. Read less
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Details

Developers
Factor 5
Publishers
Rainbow Arts
Genres
Platform, Shooter
Themes
Action, Science fiction
Series
Turrican

Release dates

  • 1991 (Europe) Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, ZX Spectrum
  • 1991 (Full Release) (Europe) Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, ZX Spectrum
  • 1992 (Full Release) (Europe) Commodore CDTV
  • 1995 (Europe) DOS
  • 1995 (Full Release) (Europe) DOS

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Rating distribution

5 stars
8
4 stars
8
3 stars
9
2 stars
1
1 star
0
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Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 3/5 · Nov 11, 2019

Turrican II: Trying the Hardest It Can

Turrican II feels nearly as janky as its predecessor but pulls out all the stops to make something that feels generally more polished and improved than its predecessor.

This time the player is a soldier of a federation ship, Bren MaGuire. Under attack from evil invaders and the only survivor of his ship, he sets out in a Turrican suit …

Read more

Turrican II feels nearly as janky as its predecessor but pulls out all the stops to make something that feels generally more polished and improved than its predecessor.

This time the player is a soldier of a federation ship, Bren MaGuire. Under attack from evil invaders and the only survivor of his ship, he sets out in a Turrican suit for revenge! The elongated anime-ish intro starts out Turrican II's effort to outpace its prequel in every way, shape and form. The environments look fairly gorgeous, even for the Amiga, and the music isn't just some of the best on the system, it's some of the best in video games.

The gameplay system is still fairly janky with bullet sponge enemies that drain health like crazy and a focus on random powerup blocks instead of careful movements, but the game takes its time to improve its mechanics enough to feel slightly less terrible. The wheel attack returns, the variety of weapons from the original has been limited now to a laser wall (believe me, it's more helpful that way) and a screen-clearing bomb has been added to powerups. The laser that that player can move around while holding in place is much better animated and can reach areas the original laser had trouble doing so.

Gone are large scales of vertical platforms, but there are plenty of ways the player can easily get caught in instant death. More often than not the player will be desperately searching for lives and powerups to make up for the health they'll be hemorrhaging. A few standard shmups segments are placed in the middle, but they aren't particularly standout.

Turrican II is very much regarded as a classic, which it seems so on the surface. Even with the jank it refuses to shake, it takes the time to surely try to improve everything else around it, which graduates from a frustrating game to a somewhat OK game.

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Begbie

Review Begbie 5/5 · Aug 31, 2015

My most favourite Amiga game

This nostalgic gem deserves more Attention. It gave so much input to game development back than. Play it again (as well as the first one) and be astonished.