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Citizen Sleeper

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Citizen Sleeper

May 5, 2022

Main game

4.09 average rating based on 311 ratings

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Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Release Dates
May 05, 2022 (Worldwide)
Mac, Nintendo Switch, PC (Microsoft Windows), Xbox One, Xbox Series X|S
Mar 31, 2023 (Worldwide)
PlayStation 4, PlayStation 5
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User Stats
1799
In Collection
196
Wish Listed
43
Playing
1059
Backlogged
How Long Is Citizen Sleeper?
Main story: 10.0 hours
Main + extras: 10.7 hours
100% completion: 17.1 hours
Total completions: 28
ej57edwards
ej57edwards gave Apr 4, 2023
ej57edwards gave Apr 4, 2023
ej57edwards's review of Citizen Sleeper

The dialogue and story dragged on a little bit at times, and was often predictable, but otherwise was a great setting, and very ncie story. After the early game there wasn't any risk which made the gameplay a bit less fun as well.

V1CGaming
V1CGaming gave Jan 20, 2023
V1CGaming gave Jan 20, 2023
A sci-fi experience driven by story.
This review is for the Xbox Series X|S version

Citizen Sleeper is a sci-fi role-playing action-adventure game. Onboard a space station this narrative game lets you meet a diverse set of characters all with their own problems. Every morning a set of dice is rolled (RPG tabletop style), the higher the dice, the higher the chance to complete quests and events of your choosing. While you do not have to complete every quest and help all the characters, I thought the game is written well enough to want you see all different stories. The music and art style are very atmospheric and fit the game perfectly.

lil_pushkins
lil_pushkins gave Sep 1, 2022
lil_pushkins gave Sep 1, 2022
lil_pushkins's review of Citizen Sleeper

PHENOMENAL writing. Really really really great worldbuilding and consistent incorporation of very heady science talk without sounding silly or too self-involved. Great mid-length play, I ended up going back and replaying just to see all possible options.

Politically positions itself with a gentle hand but never strays into the muddy uncertainty that choice-based gameplay sometimes holds itself to.

Delightful because of the way it deals with its darkness, not in spite of it. Really stimulating gameplay. Highly recommend!

falithes
falithes gave Feb 18, 2025
falithes gave Feb 18, 2025
Citizen Neuralink: I hope you like mushrooms
This review is for the PC (Microsoft Windows) version

I miss the days when a mega-corporation taking over as the de-facto government of a nation was a mere cautionary tale and thought experiment in the Sci-Fi genre. But alas, times are changing.

This is great cyberpunk. There is a sense of maximal minimalism to this game. Kind of similar to a Fumito Ueda game (where the primary drive in game design is always one of subtraction, reducing a game to it's core components and then refining). This maximal minimalism is more than likely due to the fact this was developed roughly 95% by one person. Compromise becomes necessary if you want to make a game with such limited resources. And the developer imposed deadlines on himself, to ensure he would make steady progress. Content would be cut if it interfered with his arbitrary deadline. All of this design by subtraction works exceptionally well for this game. There isn't anything wasted. No filler content like you see in almost every bloated and over-designed AAA game. This does result in flaws, mind you, but it's easy to overlook them with how much this game exudes charm, intrigue and most importantly, atmosphere.

Your character is effectively a slave to a corporation, where …

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I miss the days when a mega-corporation taking over as the de-facto government of a nation was a mere cautionary tale and thought experiment in the Sci-Fi genre. But alas, times are changing.

This is great cyberpunk. There is a sense of maximal minimalism to this game. Kind of similar to a Fumito Ueda game (where the primary drive in game design is always one of subtraction, reducing a game to it's core components and then refining). This maximal minimalism is more than likely due to the fact this was developed roughly 95% by one person. Compromise becomes necessary if you want to make a game with such limited resources. And the developer imposed deadlines on himself, to ensure he would make steady progress. Content would be cut if it interfered with his arbitrary deadline. All of this design by subtraction works exceptionally well for this game. There isn't anything wasted. No filler content like you see in almost every bloated and over-designed AAA game. This does result in flaws, mind you, but it's easy to overlook them with how much this game exudes charm, intrigue and most importantly, atmosphere.

Your character is effectively a slave to a corporation, where your automaton-like body is designed to degrade rapidly (planned obsolescence in marketing terms) unless you take a propriety drug owned by the very same corporation. A good insurance plan to ensure dependency and enslavement to the corporation. If you run away, you will inevitably waste away and die. The reason why your character agrees to enslavement is due to immense debt. By agreeing to having a simulated part of your consciousness transposed into an artificial body, you can work off your debt while your real self is cryogenically frozen. Ostensibly until your debt is balanced and you can wake up debt free! Of course, if you ever have read cyberpunk or paid any attention, the corporation does all in it's power to undermine their deal and maintain your servitude. Thus the game starts with you having escaped to this dilapidated space station, far from the grasp of your corporate overlord, but still a victim to it. Now the game starts as a constant struggle for survival.

What's really interesting about this premise is the inspiration for the game itself. The director/designer gave a 20 minute talk at BAFTA (it's on Youtube and I recommend checking it out if this review intrigues you) where he talks about how he was a firm part of the gig economy and struggled working hand to mouth for years. A constant struggle for survival. Feeling dehumanize as some gigs could cancel on him randomly and sometimes in the very moment he shows up with all the consequences placed on him and none on the person offering the gig. This is loosely the premise to this game and it's a really fascinating way to create something both relatable yet fantastical (since you are an "emulated" intelligence in a robot body). Most people on this station are a hand to mouth worker in a gig eco-system. There are exceptions, as some individuals see an opportunity to exploit and garner power/influence. Thus the game organically creates multiple perspectives, ideologies and factions that all play into world building. This game is very political and while those politics are firmly about criticizing capitalism, it does still criticize anarchism, which is the main ideology of the dilapidated space station.

Gameplay itself feels like a table top game. Where the game world is effectively a 3-D board decorated with nodes you can interact with for actions. Really game-ifying the whole survival and gig economy. Each round you get a certain amount of rolled dice (depending on your bodies durability, which drains every time you end a cycle. Thus creating constant pressure.). You move by scrolling your mouse wheel and scrolling across the board to click on the nodes. When you click on a node, you can interact with it either with items you've collected or your dice.

Dice based actions always have a set of risks associated with them. The riskier an action, typically the more rewarding but potentially damaging. In tangent with risk/reward there are also time restraints. Where some activities have time limits or you need to wait in order for an event to unfold. But each cycle you lose durability to your body and your energy depletes. Thus the game is also a survival game (not horror but perhaps existential dread if you wanna count that). With you needing to work to earn money for resources and fulfill obligations to build relationships with people. This was all inspired by a table top game about heists that had core mechanics around time limits and risks of actions. Really cool seeing how that inspiration led to the core game design that makes the gameplay loop here engaging.

There isn't really any evolution to the gameplay loop as the game progresses and towards the late stage of the game, it does become pretty easy once you've built up resources and found reliable means to restock. This isn't a criticism, it does feel satisfying getting to a phase where you don't feel you are living hand to mouth. This does cause the gameplay to stagnant in the later phases of the game, but the questlines are well written and among the best, plus the game is pretty short so it didn't overstay its welcome for me.

Overall this is a very unique experience that won't be for everyone. It's not a flashy game. It's minimalist, but you can tell this was a passion project for the designer and they poured their soul into it. The art, writing and atmosphere are great. Creating a constant sense of mystery and intrigue.

Some criticisms I would say about the game would be how your character build only really matters in the early phases of the game. If you do all available quests/side activities, by the end of the game you can almost max out every stat. It would have been cool to see more impact from the build you chose to play, but for a near one man team, it's easy to overlook this. There's also is a bit of a plateau in terms of gameplay complexity. You kind of see everything and idea this game has mechanically within the first 3-5 hours. This didn't bother me though because the gameplay stayed engaging due to the risk/reward mechanics, time restraints, survival mechanics, writing, atmosphere and art direction.

Taken as a whole this makes this game feel loosely similar to Disco Elysium (albeit much smaller team and budget). It certainly surreal, heady and political just like Disco Elysium and there's an ever permeating sense of existential dread. They are different games, but if you loved Disco Elysium as much as I did, this game is an easy recommend. It certainly won't be for everyone. It's effectively a novel with the sheer amount of writing and no voice acting which will be a turn off for a decent amount of modern gamers. But the writing, characters and art are all great and worth experiencing if that's something you look for in a game. I'll definitely check out the sequel, perhaps later this year.

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ShadowCharlotte
ShadowCharlotte gave May 31, 2022
ShadowCharlotte gave May 31, 2022
Sci Fi Book, But It's a Game

This game is basically a choose-your-own-adventure space opera.

Roll for the Galaxy meets Long Way to a Small Angry Planet (there's even an achievement named after the latter).

Very chill, easy to play while something else is going on in the background. Only real criticism is it's not entirely clear when choices actually matter and when they're just flavor. Also it takes a VERY long time to get the first upgrade.

SIGINT
SIGINT gave May 7, 2022
SIGINT gave May 7, 2022
Things are getting dicey...
This review is for the PC (Microsoft Windows) version

This is an interesting little story-driven game set on a strange, lawless space station, that sets you loose to get to know various characters and factions as you try to survive and maybe find some way out of there. While I was not extremely in love with the overall story or its structure, I found the game's mechanics surprisingly addictive and definitely enjoyed aspects of the characters and worldbuilding.

The mechanics revolve around a few key ideas. The core one is a set of up to five dice that are rolled at the start of each day, whose values you can then apply at will to various skill checks like a tabletop RPG. Think of Dicey Dungeons for how the interface works. Once those dice are all used up, you can go sleep and begin a new day, but a couple of survival-like meters tick down. Some objectives are also time-based, so basically you are optimizing the dice available to you, your health, your money, and all the wide array of different possible actions available to you.

This gameplay loop works really well. There is a near-constant flow of short- and medium-term objectives for you to work toward, and the …

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This is an interesting little story-driven game set on a strange, lawless space station, that sets you loose to get to know various characters and factions as you try to survive and maybe find some way out of there. While I was not extremely in love with the overall story or its structure, I found the game's mechanics surprisingly addictive and definitely enjoyed aspects of the characters and worldbuilding.

The mechanics revolve around a few key ideas. The core one is a set of up to five dice that are rolled at the start of each day, whose values you can then apply at will to various skill checks like a tabletop RPG. Think of Dicey Dungeons for how the interface works. Once those dice are all used up, you can go sleep and begin a new day, but a couple of survival-like meters tick down. Some objectives are also time-based, so basically you are optimizing the dice available to you, your health, your money, and all the wide array of different possible actions available to you.

This gameplay loop works really well. There is a near-constant flow of short- and medium-term objectives for you to work toward, and the survival stuff is just demanding enough to stay interesting without being a hassle. The interface could be streamlined a bit for things like turning in multiple items at once, or quickly traveling across the map, but generally it flows very nicely. I basically played the game for like 6 hours straight until I reached a satisfied conclusion.

Different character and faction stories can lead to many different possible endings, some of which are mutually exclusive, and several of which continue the game (I believe you can always reload the save if your ending actually does not continue the game). I reached my first of several credit rolls pretty quickly after starting. I liked these endings from a thematic point of view, but none of them really worked for me in terms of character/emotional payoff. A couple of them also just felt weirdly sudden and awkward.

That open-ended story structure does wonders for gameplay freedom, but I think it harmed the overall story arc, or at least what I was looking for in a story. I struggled in general to really get invested in most of the characters and things that happen in this game, and I'm not sure if it's just that you don't get enough time with them, or that they just genuinely aren't that interesting. Still, there are a few pretty cool story threads and exciting objectives.

I think this game is best approached as a series of small stories that may overlap a bit and share thematic material, and not expecting the type of strong overarching plot that I personally was looking for going in. I did enjoy enough of the story that I'm glad I kept going on it even after that first credits sequence was reached. Glad to have another Game Pass indie that really worked for me, I do recommend people check this out. Definitely lean toward PC if that's an option for you, but I suppose it's probably fine on console. Would love to see this kind of structure in more games.

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DJLittleNemo
DJLittleNemo gave Feb 9, 2025
DJLittleNemo gave Feb 9, 2025
A fantastic SciFi adventure
This review is for the PC (Microsoft Windows) version

Citizen Sleeper is a fantastic sci-fi adventure. The game has flaws, the main one is that you will constantly search where to go and move your mouse around the space city ('The Eye') to search for your next action.. can be a bit boring and repetitive

But hopefully, the story is very well written, and even is the game is static (lots, LOTS of dialogs, with only the design of the charcater appearing, no movement whatsoever), even if the game isn't difficult at all (just choose wisely where you will put your dice for your daily routines), the universe described, the various NPCs, make this game a worth try.

(sorry for my bad english)

lbpete
lbpete gave Oct 24, 2023
lbpete gave Oct 24, 2023
One of the Best Narrative Games Out There
This review is for the Xbox Series X|S version

87/100

Narrative games normally don't entice me, but the art style and good reviews enough were enough for me to at least give the game a chance.

Story: I was surprised how quickly I became attached to the story. Every character was unique and I found myself actually curious about where each character development was going. The pacing was my favorite part because I was allowed to decide what and who I wanted to focus on first making the relationships with characters feel a little more personal. I had a hard time understanding what to do and what was going on at first, but the game encouraged curiosity and exploration. By the end, everything tied together and my questions were mostly answered. Balancing events and survival at the beginning of the game was challenging at times. A few instances the story took an interesting direction because I wasn't able to get enough money or high enough dice roles to satisfy every character. It wasn't too difficult, but I think it was enough to require some tough decisions and interesting conflict. The dlc was a little easy since I was over prepared after the game warned me, but it developed the …

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87/100

Narrative games normally don't entice me, but the art style and good reviews enough were enough for me to at least give the game a chance.

Story: I was surprised how quickly I became attached to the story. Every character was unique and I found myself actually curious about where each character development was going. The pacing was my favorite part because I was allowed to decide what and who I wanted to focus on first making the relationships with characters feel a little more personal. I had a hard time understanding what to do and what was going on at first, but the game encouraged curiosity and exploration. By the end, everything tied together and my questions were mostly answered. Balancing events and survival at the beginning of the game was challenging at times. A few instances the story took an interesting direction because I wasn't able to get enough money or high enough dice roles to satisfy every character. It wasn't too difficult, but I think it was enough to require some tough decisions and interesting conflict. The dlc was a little easy since I was over prepared after the game warned me, but it developed the lore a little further which was exactly what I was hoping for.

Mechanics: Obviously, there aren't too many mechanics to the game since it is a narrative rpg, but the dice element to the game was actually really good. I wasn't too thrilled about it at first, but the chance aspect was actually brilliant. It was simple, but it led to me making difficult decisions that I knew might introduce conflict and negatively effect my character. The ability to use my poor dice rolls to steal data made every number feel useful. The upgrade points came slowly at first, but since they progressed with the objectives of the story it led to me feeling more comfortable and controlled with the game at the same time my character was starting to fit in and thrive. Finally, the narrative choices were straightforward for the most part, but there were several times I wasn't sure how what I said would affect the story and I was surprised on multiple occasions. Every decision seemed to count.

Visuals: The visuals were basic for the most part with stand still characters, but the art style was beautiful. From the relaxing colors to the expressiveness of lines on characters it was easy to feel immersed and get lost admiring the art at times. Though I would've loved to see some animations, the team did an incredible job with the what they were able to create. Everything was set up perfectly, as it was easy to understand, see, and move around the eye.

Sound: Honestly I don't normally put much focus on the music or sound effects of a game, but the music in this game was perfect and helped immensely with the immersion. It was relaxing and helped me focus on reading. It picked up and created some extra tension during conflict. It was about as perfect as it gets for a chill indie game like this.

I have a major issue that I think could've been fixed pretty easily. The lack of a screen size adjustment setting was unfortunate for my setup. I couldn't see the amounts of my items or data making it a guessing game at times. I could see the tops of numbers and had to keep mental track at times, but it was a difficulty that I think should've been avoided.

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Teoentrelibros
Teoentrelibros gave Jun 26, 2023
Teoentrelibros gave Jun 26, 2023
Teoentrelibros's review of Citizen Sleeper
This review is for the PC (Microsoft Windows) version

Perfect length, probably close to ideal gameplay mechanic for a narrative game IMO (not too intrusive, but addictive enough), great writing.

starfleetjames
starfleetjames gave Apr 2, 2023
starfleetjames gave Apr 2, 2023
Not a gameplay style for me

I've always been an avid reader but when it comes to videogames... that's not really what I'm here for. Even though I've heard so much praise for the story here... I just didn't find the mechanics and my time in the game all that engaging, so I couldn't stick with it. Played maybe 3 hours.

jared_c
jared_c gave Feb 4, 2023
jared_c gave Feb 4, 2023
An Impressive Experience That's A Must Play For Sci Fi Or TTRPG Fans
This review is for the Xbox Series X|S version

4.5/5 Citizen Sleeper places you in the shoes of an escaped worker who wakes up on a space station at the edge of society trying to survive. Gameplay consists of cycles (days) where you start out each with random dice rolls that can be used for your actions. These actions can be anything from working a job, to hacking anything and everything. The higher the die you choose, the better chance you have for a successful result, but a positive outcome is still never a guaranteed result. There is a large cast of characters that you interact with throughout the game, all feeling fully realized with their own problems and motivations. Resource management makes the game a little more stressful early on and you have to be careful who you help out/what stories you want to advance early on. Once you get about halfway through though, you can have a system set up where there really is no more risk. This may be my only criticism of the game as at a certain point it becomes too easy and more like a point and click adventure for the stories. That doesn't make the stories any less interesting though, with them …

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4.5/5 Citizen Sleeper places you in the shoes of an escaped worker who wakes up on a space station at the edge of society trying to survive. Gameplay consists of cycles (days) where you start out each with random dice rolls that can be used for your actions. These actions can be anything from working a job, to hacking anything and everything. The higher the die you choose, the better chance you have for a successful result, but a positive outcome is still never a guaranteed result. There is a large cast of characters that you interact with throughout the game, all feeling fully realized with their own problems and motivations. Resource management makes the game a little more stressful early on and you have to be careful who you help out/what stories you want to advance early on. Once you get about halfway through though, you can have a system set up where there really is no more risk. This may be my only criticism of the game as at a certain point it becomes too easy and more like a point and click adventure for the stories. That doesn't make the stories any less interesting though, with them ranging from humorous, to heartbreaking. A great inclusion that I wish we would see more of is the developer adding additional DLC stories to the game absolutely free. The atmosphere of this game is incredible, with the light soundtrack, characters, stories, and gameplay all coming together beautifully. Most impressive of all though, is this game was developed by a one man team. It's a relatively short game, but ambitious and enjoyable every step of the way!

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ElectronicJourneys
ElectronicJourneys gave Jan 28, 2023
ElectronicJourneys gave Jan 28, 2023
Blurred Lines

As an avid tabletop enthusiast, I'm not sure how I feel about this increasing trend of electronic and tabletop games taking high levels of mechanical and genre influence from one another. I tend to find tabletop experiences that try to emulate video games (Gloomhaven, The 7th Continent, etc.) to be clumsy, unsatisfying experiences and kinda feel the same way vice versa. I definitely don't think Citizen Sleeper is bad but I 100% would've enjoyed it more if it was just a normal adventure game where I got to walk around its world and talk to people and make decisions based on my character's personality and abilities as opposed to this themeless dice-assignment system straight out of Castles of Burgundy. Played it for two hours, and then just didn't feel interested in continuing. Definitely made me want to call up my friends and have a proper game night tho.

Edit: Revisited it and enjoyed it much more this time. It's a surprisingly compelling rpg once you look past the themeless dice assignment system.

agersant
agersant gave Oct 15, 2022
agersant gave Oct 15, 2022
agersant's review of Citizen Sleeper
  • Text adventure game with well designed systems similar to tabletop RPG
  • Great writing, and a fascinating sci-fi world of a quality rarely seen in games
  • Beautiful character illustrations breath life in a game full of text and menus
  • Slightly jank controls when using a gamepad (also soft-locked once)
  • A little hard to get into for the first couple hours
Eerp
Eerp gave Jul 10, 2022
Eerp gave Jul 10, 2022
Awful Interface, Intriguing Adventure
This review is for the PC (Microsoft Windows) version

I jumped to PC and it was less buggy. I still got a bunch of soft lock bugs but not in the first 15 minutes and the auto-save made it relatively painless.

It is less clunky on PC but still annoying to play on. It is bearable but still feels like it intentionally avoids quality-of-life stuff. I was trying to sell trying this game to some friends and this is what I said:

"I realized I said yesterday CS is a "game about living with a disability under capitalism" which I realize now is WAY too opaque. Let me put it in better terms:

It is a single-player TTRPG where the videogame is the GM. Its main verb is dice rolling. It is a single location but dense with fascinating Sci-Fi tales and very replayable because there are constant time restraints so you can only do so much in a single "run".

Not real-time but you only have so many dice per "day" and everything is happening at once and every resource is limited so you have to really make decisions to mould/create a "character".

What traits you choose when you level also decide the type of person you are. …

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I jumped to PC and it was less buggy. I still got a bunch of soft lock bugs but not in the first 15 minutes and the auto-save made it relatively painless.

It is less clunky on PC but still annoying to play on. It is bearable but still feels like it intentionally avoids quality-of-life stuff. I was trying to sell trying this game to some friends and this is what I said:

"I realized I said yesterday CS is a "game about living with a disability under capitalism" which I realize now is WAY too opaque. Let me put it in better terms:

It is a single-player TTRPG where the videogame is the GM. Its main verb is dice rolling. It is a single location but dense with fascinating Sci-Fi tales and very replayable because there are constant time restraints so you can only do so much in a single "run".

Not real-time but you only have so many dice per "day" and everything is happening at once and every resource is limited so you have to really make decisions to mould/create a "character".

What traits you choose when you level also decide the type of person you are. It is a rough and confusing game to start but once you click with it, what it is doing is very engrossing."

I really enjoy the story and the writing. I reached the credits the second time on cycle 101 and it felt so right to end it there that I did. I feel like this game can be very replayable but also engrossing in a way that maybe you only want to do it once.

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Eerp
Eerp gave May 18, 2022
Eerp gave May 18, 2022
WTF Am I Supposed To Be Doing?
This review is for the Xbox Series X|S version

Played on a controller on Series X. I got to the point where I have to "Find the doctor" and cannot do anything. I am not sure if it a game bug or what but I spent over five minutes pressing EVERY BUTTON and combination I could think of to progress and was STUCK!

I was into the visuals and story and it sounded interesting to me but if I cannot even figure out the tutorial after decades of playing video games there is no way in fuck I am going to keep fighting with it.

So annoyed.

Caska
Caska updated their status Dec 1, 2025
Caska updated their status Dec 1, 2025

I started this today, I'm not sure if I did something wrong by not getting the medicine as soon as I could, I thought I would be able to have this amount again. It looks like I might not survive.

BMO
BMO updated their status May 5, 2025
BMO updated their status May 5, 2025

This is exciting: Jump Over the Age released a tabletop version of Citizen Sleeper on itch.io. And it's free. The distribution is a PDF and you can print everything out yourself for gameplay.

Citizen Sleeper Spindlejack

Strawhat
Strawhat updated their status Apr 4, 2025
Strawhat updated their status Apr 4, 2025

As long as Lem and Mina can get an opportunity to move somewhere else to start anew, I'm fine with whatever happens to me.

Strawhat
Strawhat updated their status Apr 4, 2025
Strawhat updated their status Apr 4, 2025

Ngl I'm kind of overwhelmed with all the different things I can do, anyone have any general tips?

TheChampionTiger
TheChampionTiger updated their status Feb 12, 2025
TheChampionTiger updated their status Feb 12, 2025

Very interesting game so far. Reminds me mechanically of Blades in the Dark.

thebigmack
thebigmack updated their status Feb 7, 2025
thebigmack updated their status Feb 7, 2025

How have I slept on this.

I thought it was an angry sci fi romp, akin to The Ascent. A notion assumed strictly from the choice of title font.

Sleepers pace, style, and emotional depth keep me within its airlock. Reluctant to be born back into the real world but better for it each time.

Roach
Roach updated their status Dec 29, 2024
Roach updated their status Dec 29, 2024

I am so incredibly addicted to this game. I literally have to force myself to stop to sleep.

johnV
johnV updated their status Oct 25, 2024
johnV updated their status Oct 25, 2024

I was a bit hesitant to give it 5 stars due to it falling a bit simple and repetitive when it comes to gameplay mechanics. However, with its outstanding writing, atmosphere, and its amazingly relatable characters I had to.

georgeypoorgey
georgeypoorgey updated their status Sep 2, 2024
georgeypoorgey updated their status Sep 2, 2024

I'm feeding the cat... Should I keep feeding the cat?

georgeypoorgey
georgeypoorgey updated their status Sep 2, 2024
georgeypoorgey updated their status Sep 2, 2024

enter image description here

Don't make me take care of a child. Video games don't need to be escapism, but a game can't force parenting on me. I already do that in real life!

Lolvide
Lolvide updated their status Apr 27, 2024
Lolvide updated their status Apr 27, 2024

Just found out that this was developed by a one-person studio. I'll be adding Gareth Damian Martin to my mental list of game devs i admire, in the solo-dev shelf next to Toby Fox, Zeekers and Daniel Mullins. Now i have some faith that Citizen Sleeper 2 could be a legendary game on par with Undertale and Inscryption!

Lolvide
Lolvide updated their status Apr 27, 2024
Lolvide updated their status Apr 27, 2024

It's been a while since i've felt so immersed in a game. The art is superb, the writing is touching, the setting is fenomenal... it's got it all, a very well-rounded experience. Haven't finished it yet, but i've already recommended it to all my friends :) games this good deserve more attention.

Evan
Evan updated their status Mar 26, 2024
Evan updated their status Mar 26, 2024

Couldn't get into the stories. Maybe just heavy text dialog games aren't for me.

Lots of characters, plotlines, and quests were hard to keep track of.

Game has illusion permadeath which maybe makes sense but feels a little cheap.

Bliceheart
Bliceheart updated their status Dec 21, 2023
Bliceheart updated their status Dec 21, 2023

A very thoughtful game to finish up my 500,

Now i have to figure out what to do with my life ;)

Bliceheart
Bliceheart updated their status Dec 19, 2023
Bliceheart updated their status Dec 19, 2023

Working on game 500 \0/