Enter the Gungeon (2016)

Dodge Roll

Android · Google Stadia · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.73 from 1435 ratings

4832 members have it in their collection · 256 playing now · 1531 backlogged · 271 wish listed

How long? Main story 44h · with extras 117h · 100% 255h (from 19 logged playthroughs)

Enter the Gungeon is a gunfight dungeon crawler following a band of regretful misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot¬tom of the Gungeon by surviving a challenging and evolving … Read more
Enter the Gungeon is a gunfight dungeon crawler following a band of regretful misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot¬tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge. Read less

Release dates

  • Apr 05, 2016 (Worldwide) Linux, Mac, PC (Microsoft Windows), PlayStation 4
  • Apr 05, 2016 (North_America) PlayStation 4
  • Apr 05, 2017 (North_America) Xbox One
  • Dec 14, 2017 (North_America) Nintendo Switch
  • Dec 18, 2017 (Europe) Nintendo Switch
  • Dec 22, 2020 (Worldwide) Google Stadia
  • Aug 10, 2025 (Worldwide) Android
  • Aug 15, 2025 (Worldwide) iOS

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5 stars
323
4 stars
564
3 stars
404
2 stars
125
1 star
19

Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 4/5 · Jul 20, 2025

Enter the Gungeon: Playing the Long Guns

Enter the Gungeon starts out as a satisfyingly difficult top-down shooter with plenty of unlockables and variety at first - it may not hold up after lengthy play and can become quite a slog but beneath the bloat is a very entertaining core.

Inside a firearms-themed dungeon (the Gungeon), the player chooses from a selection of Gungeoneer characters to traverse …

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Enter the Gungeon starts out as a satisfyingly difficult top-down shooter with plenty of unlockables and variety at first - it may not hold up after lengthy play and can become quite a slog but beneath the bloat is a very entertaining core.

Inside a firearms-themed dungeon (the Gungeon), the player chooses from a selection of Gungeoneer characters to traverse 5 (plus some secret floors) dungeons to find a mythical gun that can kill the past. Inside these procedurally generated halls the player can find items both active and passive and a variety of guns, all while avoiding flurries of various bullet patterns. It can be quite the uphill battle, as skillful play comes down to "don't get hit" but with at least three different types of bosses that can spawn per floor and a large assortment of baddies (which can be quite spongy if you don't have a good gun on hand), a little bit of luck may make or break your run as you practice your skills.

Luckily there's a large array of very satisfying weaponry at hand. Silly things like magic wands, tridents, demon heads, black holes, bullets that fire guns, and an array of perfectly normal guns await, most of which have various uses (and depleting ammo). A variety of chests and secrets also await, rewarding thorough and methodical exploration. For the first few runs and eventual wins the excitement of learning about new guns and items on the fly can be very engaging, but a full run through the Gungeon takes a very long time and can make a bad run feel exhausting. Throughout the game the player can win permanent money through boss fights and unlock weaponry, and the best weaponry that feels necessary to nail a good run is hidden behind these unlockables.

One has to strap in for hours upon hours upon hours of play (even if they're really good) and with a variety of DLC additions and endings behind endings behind endings Gungeon only rewards the most obsessive players that can put up with its repetition to improve their skills and get to the bottom of the Gungeon. Every now and then there'll be surprises and strategies to keep people interested but it's a tough sell to keep going after the 50th run or so. Some co-op helps, though the game is very geared towards making runs feel much less doable with a friend (so have fun instead!)

Visually the game is a feast of chaos - amidst its dungeon looks and the variety of cute bullet-based designs (and boss pun names) there's plenty of wacky effects and explosions that satisfy that need for an intense experience. Enemy bullets are easily viewable by the player so nothing gets lost in the chaos as well. The game relies on a LOT of references so get ready to chuckle at Metal Gear, Dark Souls, and other games getting a shoutout through their cool weaponry and items. Music is high energy but somehow less exciting than I would expect. The music WILL get stuck in your head after enough hours but I'd hardly call these electronic tracks a classic.

Enter the Gungeon is intimidating - not just because of the high skill level it demands for consistent runs but how the enormous amount of unlocks and long playtimes per run can exhaust as well as excite players coming in. Don't be afraid to pull away when that magic is fading, as there's certainly magic to be had within.

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Strawhat

Status Strawhat Oct 21, 2024

It took me 21 hours to beat the game for the first time.

Hopped on after a long day today, and was able to beat the game again on my first run of the night! Kind of crazy how fast we adapt to difficulty in games.

EDIT: JUST BEAT IT AGAIN TONIGHT BACK-TO-BACK!!

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Strawhat

Review Strawhat 4/5 · Oct 21, 2024

9/10 - Exceptional

TL;DR - A frenetic twin-stick shooter that is all about guns. Their commitment to make everything gun-related is what I found most charming about the game, but it's no slouch in the gameplay department either. It has an amazing selection of guns which makes every run feel fun and unique. And although it proved too difficult at first, it is …

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TL;DR - A frenetic twin-stick shooter that is all about guns. Their commitment to make everything gun-related is what I found most charming about the game, but it's no slouch in the gameplay department either. It has an amazing selection of guns which makes every run feel fun and unique. And although it proved too difficult at first, it is incredibly satisfying when I started to master the game's finely-tuned combat.

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ROUGELIKE TWIN-STICK SHOOTER - Battle through the Gungeon, facing enemies and bosses, in search of a powerful weapon that can erase your past.

PROS:

++ Polished gameplay. In a game as intense and difficult as ETG, it is important for the controls to be polished. And it delivers on this end. Movement, dodge rolling, shooting, etc. all feel responsive.

++ Skill-based gameplay. It was satisfying to notice how far I improved throughout my time with ETG. It's a roguelike in the truest sense of the word. No run-breaking meta-progression (besides unlocking more guns and NPCs). Beating the game requires the player to improve their general skill and knowledge of the game's mechanics, enemies, and weapon synergies. In fact, there are actually many hidden systems that prevent a player from getting a lucky run, such as the fact that when you find a rare chest, your probability of finding another one in the same run significantly drops. And the game also actively rewards the player for mastering the combat. One example of this is getting increased rewards when beating a boss without taking damage. To me, this has been the most satisfying roguelike to beat because it really did come down to my skill improving that led to my success. The longer I play it, the easier it truly gets.

++ Amazing selection of weapons. Besides the moment-to-moment gameplay, the biggest highlight is easily the selection of weapons. The game pulls from many famous franchises such as Metal Gear Solid, Ghostbusters, Mega Man, Dark Souls, Duck Hunt, Men in Black, and dozens more references that I don't have space to mention. Even the guns that are not based from other franchises were all very creative and fun to experiment with and use in combat. It was always exciting to get a new gun and to see what it was capable of. The armory kept the game feeling fresh, and continues to make the game feel fresh as I play through the end-game content. Even at this moment, there are still a handful of guns I've yet to unlock which gives me great reason to keep playing.

++ Various bosses & enemies. Just how there are tons of guns, there are also a great deal of enemy types that keep the game challenging and varied, and keeps the player always on their toes. Each room you enter becomes a combat puzzle and you're trying to figure out how to handle the enemy composition you've been dealt with, with the guns you have, without taking any damage. And on the topic of enemies, I really enjoyed the bosses. They all had fun patterns to learn, they were creative, and they never felt unfair.

++ Secrets. There are TONS of secrets. Secret treasure rooms that are only unlocked with blanks. Secret chambers like the Oubliette, Abbey of the True Gun, or the Resourceful Rat's Lair. Secret characters that can be unlocked. Secret mechanics like Jammed and Magnificence. Secret weapon synergies. There is just so many secrets to discover in the game, and it really does make exploration feel exciting.

++ End-game content. Even after beating the 5th chamber's boss (High Dragun), there is still so much to do. Unlocking all the characters, killing the past of each character by building the gun that can kill the past, and if players are still craving an even greater challenge, Bullet Hell and the Lich awaits. It really is a seemingly simple game that has incredible depth once you start digging.

++ Charming. The whole gun themed dungeon is just charming. Lots of gun puns and they really went all-in on this theme.

CONS:

-- First chamber RNG. It could have just been a skill issue, but the drops you get in the first chamber can really define your entire run. I've had many times where I get no gun, or get no decent gun, and it really ends up affecting my overall run. I wish there was at least a way to offset this in the following chamber.

-- Grind-heavy. There are a lot of unlockable guns and items, but a good handful them require a good amount of grinding for a special type of currency that only bosses drop, or hunting specific enemy types.

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Strawhat

Status Strawhat Oct 19, 2024

After 21 hours, I finally "beat" this game for the first time!!!

I AM HYPED

Now I can finally do all the secret rooms, and try to do all the harder challenge levels!

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Strawhat

Status Strawhat Oct 16, 2024

Proud of the progress I'm making! I can consistently reach Chamber 5 now, and I can often defeat Chambers 1-3 bosses without getting hit!

About 15 hours in, and the game still feels fresh!

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Strawhat

Status Strawhat Oct 14, 2024

I WAS JUST BLESSED WITH A RAINBOW CHEST

It feels so good to finally get some OP gunsss

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Gobelin_Powa

Review Gobelin_Powa 4/5 · Feb 26, 2024

8/10 Le bullet hell le plus dur que j'ai jamais testé, mais ô combien génial !!!

Bigdaddyred

Status Bigdaddyred Aug 8, 2023

Finally wrapped up the achievements after about a year and a half on and off playing. Really great game with some small frustrating elements(mostly keys)

Finally wrapped up the achievements after about a year and a half on and off playing. Really great game with some small frustrating elements(mostly keys).

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Msbockbock

Review Msbockbock 5/5 · Aug 2, 2023

Definitely one of the best rougelikes I’ve played and probably one of the best rougelikes ever

m_e_mackin

Status m_e_mackin May 12, 2022

Took some time, but once you get into it you're really gonna get into it.

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WutsGoodie

Review WutsGoodie 5/5 · Feb 1, 2022

Fungeon in the Gungeon

For me, this was the perfect rougue like. It is a quick pickup and has a great sense of humor. The handling for the game feels great and reminds me of the shooting mechanics in geometry wars. Also has the best feeling dodge roll in recent years.

maeday

Status maeday Oct 24, 2021

It's a great game to just waste time in, if you wanna do something while listening to podcasts or whatever, but after a year or so of playing and ten hours or gametime, I can say with confidence this game is literally impossible to make any real genuine progress in. I'll never really understand this concept - "Hey, let's make …

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It's a great game to just waste time in, if you wanna do something while listening to podcasts or whatever, but after a year or so of playing and ten hours or gametime, I can say with confidence this game is literally impossible to make any real genuine progress in. I'll never really understand this concept - "Hey, let's make something nobody can get further in!" - but it's mind bogglingly stupid.

But, like I said, still fun to just kill time with.

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Lygodesma

Review Lygodesma 2/5 · Jul 5, 2021

This is a very good roguelike! But unfortunately, it's a roguelike, which is not as fun as everybody says, because you're basically backtracking all the time, the worst mechanic in video games. The combat play thus has to be perfect, not only amazing, if it lacks any feeling of exterior progression. Enter the Gungeon's combat unfortunately only is very, very …

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This is a very good roguelike! But unfortunately, it's a roguelike, which is not as fun as everybody says, because you're basically backtracking all the time, the worst mechanic in video games. The combat play thus has to be perfect, not only amazing, if it lacks any feeling of exterior progression. Enter the Gungeon's combat unfortunately only is very, very good, but that's not enough for a roguelike. The flow of the game has to be perfectly groovy and fun if everything you do is for nothing after one run. Only acceptable roguelike for me stays Hades because it has a little progression (it also gets dull quickly), but perfect combat. Also the inherit progresion of one single run with bullet upgrades does not feel as amazing as in Isaac with its combineable passive upgrades. ETG 2,5/5, wish it could be more.

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Quillshott

Review Quillshott 3/5 · Apr 18, 2021

Pew pew pew, die die die, repeat

The most fun I have with this twin-stick looter-shooter is reading the tongue-in-cheek flavor text for all the guns. It's obvious the developers are huge pop-culture nerds and that type of detail makes the game all the more charming.

DucksOnQuack

Status DucksOnQuack Apr 9, 2021

This new update seems pretty cool. They added a gungeoneer called Sony. Sounds coincidental if you ask me. Definitely gonna kill the past as them if you know what I mean. Weird since Dodge Roll stopped updating Enter but cool nonetheless. -\(ツ)/-

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hrebec

Status hrebec Feb 28, 2021

Tough game to progress in but is a fun way to play a quick round for 5-10 minutes of a gaming snack.

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trayson

Status trayson Oct 23, 2020

I can't tell if I actually like this game or not. Most enemies just feel like bullet sponges, and I don't think that feels very fun. Maybe the nature of that can be fun if I was in a certain mood. I definitely thought this game was fun back when I played it a lot in 2016 due to how …

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I can't tell if I actually like this game or not. Most enemies just feel like bullet sponges, and I don't think that feels very fun. Maybe the nature of that can be fun if I was in a certain mood. I definitely thought this game was fun back when I played it a lot in 2016 due to how much I played it and how I rated it 4/5 on here. But now going back to it just feels infuriating at worst and numbingly engaging at best.

With most games I play, if I have a tough time enjoying it, I usually infer that there's a different mindset I can learn to enjoy it better. And so, if I'm feeling it, I'll read up on people's positive thoughts of their experiences to get a good sense of how I should approach the game -- to see if I'm playing the game "wrong" in any sense.
In this case, from what I've seen, the "controller vs m+kb" preference seems tied; you should expect to just get good by spending dozens of hours in the game; and lastly, it seems a lot of people who enjoy it are okay with zoning out to it while listening to something like a podcast.

And sure enough, that last approach is the best way for me to experience it, though that does make this more of a numbing kind of game. And do I really want to spend my time zoning out to a game that I've already spent 32 hours trying to beat? Nah, I don't think so. At least not right now in my life, that just ain't for me. :p

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Meepmorp

Review Meepmorp 5/5 · Oct 13, 2020

I hope I finish this game someday

I'm writing this review now because I'm genuinely unsure if there will ever be a time that I beat this game, but so what. This game is amazing - tons of fun, adorable and I love all the time I spend with it. Although, again, I just don't think I will ever be able to finish it :P

georgeypoorgey

Review georgeypoorgey 4/5 · Jul 29, 2020

I won't lie. I kinda disappeared off this website. And I blame Gungeon. I couldn't figure out how to review it. It's a game I love and hate and admire and desire more from and shade and... It's complicated. I don't even know if I have the vocabulary to accurately describe what I like and what I don't like about …

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I won't lie. I kinda disappeared off this website. And I blame Gungeon. I couldn't figure out how to review it. It's a game I love and hate and admire and desire more from and shade and... It's complicated. I don't even know if I have the vocabulary to accurately describe what I like and what I don't like about a massive but focused procedurally (uncertain if this even qualifies as procedurally) generated dungeon crawler shmup roguelike.* enter image description here But I think I can encapsulate my feelings well with a short story. I played this game for sixty hours without beating it. Then I had a wild run. I got the most powerful gun in the game randomly from a chest and I got two little assistants firing at every enemy. I was on a Gungeon high. I was beating floor after floor with relative ease. Then I got to the boss of the whole game. I'd been here before. The Dragun had killed me many times in the past. I was ready for a vicious battle... But I kinda just wiped the floor with him. And it didn't feel good. It felt like I just got the right chests at the right times. A game that I had been fighting and enjoying for over sixty hours kinda just sputtered out. I was mad. My load out But not for too long? Because once the credits finished rolling I just decided to play it again. The randomness both makes and breaks the game so it is hard to be too frustrated with the game. When all the other emotions wash away, I love this game. It is crushingly difficult, but a blast at the same time. And your console is feeling lonely without it.

Gunna keep playing until I'm able to beat it with the peashooter.

*That sentence seems procedurally generated!

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anarchistica

Review anarchistica 2/5 · Apr 24, 2020

Shame it's a lazy roguelike

ETG had some real potential. The gameplay is smooth and fast-paced, and the bosses are quite neat. Unfortunately instead of making a proper game they made a roguelike with randomly generated maps and no permanent progression system. You end up having to play the same first level over and over again. I just don't see the appeal.

Compare this to …

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ETG had some real potential. The gameplay is smooth and fast-paced, and the bosses are quite neat. Unfortunately instead of making a proper game they made a roguelike with randomly generated maps and no permanent progression system. You end up having to play the same first level over and over again. I just don't see the appeal.

Compare this to a game like Diablo. It has far more variety in enemies, items and maps. It has more classes that are far more diverse. You quickly progress through different areas. Your character becomes stronger over time and you can transfer items to new characters to speed up their progress. It's better in every way because they decided to make a real game.

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V1CGaming

Review V1CGaming 2/5 · Jan 19, 2020

Kinda good but could be better.

Overall gameplay is good and polished. This game could be a lot of fun if not for incredibly high difficulty level. I love hardcore games that provides a fair challenge, however this is not the case. Your character feels weak from the beginning and even weaker with each conquered floor. I spent 2 hours around the game and I don't …

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Overall gameplay is good and polished. This game could be a lot of fun if not for incredibly high difficulty level. I love hardcore games that provides a fair challenge, however this is not the case. Your character feels weak from the beginning and even weaker with each conquered floor. I spent 2 hours around the game and I don't want to waste my time on doing it again despite tons of unexplored content.

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maeday

Status maeday Sep 22, 2019

So guys, Enter The Gungeon or Swords Of Ditto? Which do you think is better? Cause they both look amazing but what I'm reading on Ditto especially has me nonplussed, like character selection and whatnot, but Gungeon also seems like something that'd irritate me simply because I'm not a massive bullet hell fan. What're your takes?

Also, if you're interested …

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So guys, Enter The Gungeon or Swords Of Ditto? Which do you think is better? Cause they both look amazing but what I'm reading on Ditto especially has me nonplussed, like character selection and whatnot, but Gungeon also seems like something that'd irritate me simply because I'm not a massive bullet hell fan. What're your takes?

Also, if you're interested in what I do for a living, I just made this ENORMOUS patreon text post so you can keep up to date with my shit!

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Sir_Laguna

Status Sir_Laguna Jun 29, 2019

I need some advice.

I tried to play this on my PC yesterday but was unable because of input lag. The caracter takes an instant to start moving after I press a key or button. Even the mouse movement seems a little slugish. The same happened with Hollow Knight (I played it on PS4 because I couldn't on PC because …

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I need some advice.

I tried to play this on my PC yesterday but was unable because of input lag. The caracter takes an instant to start moving after I press a key or button. Even the mouse movement seems a little slugish. The same happened with Hollow Knight (I played it on PS4 because I couldn't on PC because of that). There's no frames drop, just the input lag.

I know my PC is old. Not a good machine. But It should be able to run this games.

Any ideas on how to solve this?

Thanks a lot.

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Dallen

Review Dallen 3/5 · May 12, 2018

Gunderwhelming

It's fine...weirdly grind heavy and after awhile you realize that the only path to beating the game involves beating the first 2-3 bosses without taking a single hit which is ridiculous. The early hours are pretty fun but real progress is locked behind silly requirements that end up making it more trouble than it's worth.

agersant

Review agersant 2/5 · Jul 10, 2016

- Very good core concept
- Average audio and artwork
- Severe balance issues
- Progression is very tedious

deepdoop

Review deepdoop 3/5 · Apr 26, 2016

6/10

I'm not the biggest fan of roguelikes because I like constant progression more and I hate repeating levels (even if they are procedurally generated), but if a roguelike has a decent system in place to keep progression fluid and worthwhile then I'm down. For example, Darkest Dungeon is phenomenal.

I don't really feel the same way towards this. What …

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6/10

I'm not the biggest fan of roguelikes because I like constant progression more and I hate repeating levels (even if they are procedurally generated), but if a roguelike has a decent system in place to keep progression fluid and worthwhile then I'm down. For example, Darkest Dungeon is phenomenal.

I don't really feel the same way towards this. What little reason there is to continue on once you die is not enough to give this game a glowing review. It's a shame because the gunplay is fantastic; flipping a table is endlessly satisfying, and the guns are varied and exciting. I like this kind of action as well since I grew up with top down shooters, and it flirts with the bullet hell genre often (which I also love). I just wish there was more meat to it, because I didn't feel much reason to keep going on.

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