Review Mazinkaiser 4/5 · Jul 20, 2025
Enter the Gungeon: Playing the Long Guns
Enter the Gungeon starts out as a satisfyingly difficult top-down shooter with plenty of unlockables and variety at first - it may not hold up after lengthy play and can become quite a slog but beneath the bloat is a very entertaining core.
Inside a firearms-themed dungeon (the Gungeon), the player chooses from a selection of Gungeoneer characters to traverse …
Enter the Gungeon starts out as a satisfyingly difficult top-down shooter with plenty of unlockables and variety at first - it may not hold up after lengthy play and can become quite a slog but beneath the bloat is a very entertaining core.
Inside a firearms-themed dungeon (the Gungeon), the player chooses from a selection of Gungeoneer characters to traverse 5 (plus some secret floors) dungeons to find a mythical gun that can kill the past. Inside these procedurally generated halls the player can find items both active and passive and a variety of guns, all while avoiding flurries of various bullet patterns. It can be quite the uphill battle, as skillful play comes down to "don't get hit" but with at least three different types of bosses that can spawn per floor and a large assortment of baddies (which can be quite spongy if you don't have a good gun on hand), a little bit of luck may make or break your run as you practice your skills.
Luckily there's a large array of very satisfying weaponry at hand. Silly things like magic wands, tridents, demon heads, black holes, bullets that fire guns, and an array of perfectly normal guns await, most of which have various uses (and depleting ammo). A variety of chests and secrets also await, rewarding thorough and methodical exploration. For the first few runs and eventual wins the excitement of learning about new guns and items on the fly can be very engaging, but a full run through the Gungeon takes a very long time and can make a bad run feel exhausting. Throughout the game the player can win permanent money through boss fights and unlock weaponry, and the best weaponry that feels necessary to nail a good run is hidden behind these unlockables.
One has to strap in for hours upon hours upon hours of play (even if they're really good) and with a variety of DLC additions and endings behind endings behind endings Gungeon only rewards the most obsessive players that can put up with its repetition to improve their skills and get to the bottom of the Gungeon. Every now and then there'll be surprises and strategies to keep people interested but it's a tough sell to keep going after the 50th run or so. Some co-op helps, though the game is very geared towards making runs feel much less doable with a friend (so have fun instead!)
Visually the game is a feast of chaos - amidst its dungeon looks and the variety of cute bullet-based designs (and boss pun names) there's plenty of wacky effects and explosions that satisfy that need for an intense experience. Enemy bullets are easily viewable by the player so nothing gets lost in the chaos as well. The game relies on a LOT of references so get ready to chuckle at Metal Gear, Dark Souls, and other games getting a shoutout through their cool weaponry and items. Music is high energy but somehow less exciting than I would expect. The music WILL get stuck in your head after enough hours but I'd hardly call these electronic tracks a classic.
Enter the Gungeon is intimidating - not just because of the high skill level it demands for consistent runs but how the enormous amount of unlocks and long playtimes per run can exhaust as well as excite players coming in. Don't be afraid to pull away when that magic is fading, as there's certainly magic to be had within.



But I think I can encapsulate my feelings well with a short story. I played this game for sixty hours without beating it. Then I had a wild run. I got the most powerful gun in the game randomly from a chest and I got two little assistants firing at every enemy. I was on a Gungeon high. I was beating floor after floor with relative ease. Then I got to the boss of the whole game. I'd been here before. The Dragun had killed me many times in the past. I was ready for a vicious battle... But I kinda just wiped the floor with him. And it didn't feel good. It felt like I just got the right chests at the right times. A game that I had been fighting and enjoying for over sixty hours kinda just sputtered out. I was mad.
But not for too long? Because once the credits finished rolling I just decided to play it again. The randomness both makes and breaks the game so it is hard to be too frustrated with the game. When all the other emotions wash away, I love this game. It is crushingly difficult, but a blast at the same time. And your console is feeling lonely without it.