Review jay.dino 4/5 · Jun 9, 2016
If the first Zelda had 16bit
Platform:
Turbografx-16 version.
Graphics/Sound:
This game looks like the first Zelda would in 16bit. It's unmasked square tiled landscapes in top down perspective, but for a classic feel this works pretty well. The monsters mostly look cuter than in Zelda. The sound is not extremely memorable.
Gameplay:
It's the classic Zelda 1 gameplay, top down killing monsters on screensize rooms, …
Platform:
Turbografx-16 version.
Graphics/Sound:
This game looks like the first Zelda would in 16bit. It's unmasked square tiled landscapes in top down perspective, but for a classic feel this works pretty well. The monsters mostly look cuter than in Zelda. The sound is not extremely memorable.
Gameplay:
It's the classic Zelda 1 gameplay, top down killing monsters on screensize rooms, jabbing your sword at them in 4 directions. The sword sucks at the beginning, I think, but luckily one finds the fire rod pretty early in this game. The world map isn't one large world, however, it's split in several sections, which makes it easier to find your way. There is also a compass function to help you find the dungeons. The puzzles inside the dungeons are also basically the same you already know from Zelda, you have to move a block to open doors, or you bomb a wall open to find a hidden room.
Difficulty:
I didn't find the game too hard to beat, although there are some enemies that have a particular annoyingness to themselves. However, nothing as bad as Darknuts is to be encountered here.
I really liked this game a lot even though it's basically just a cheap clone of Zelda. It's not too creative, I give it that, but there were so few games of that genre, so it's a welcome addition. And above that it's just well polished and balanced I think. No things seem too hard, you don't get lost due to the small world maps. A nice action adventure.