Main game
3.56 average rating based on 959 ratings
The best thing Halo: Infinite's campaign's got going for it is that Halo's combat is great, but I am unimpressed by the open world. It's a standard Ubisoft type of open world game but unlike Ubisoft's open worlds, Halo: Infinite's world is empty. It's just a large battlefield to run around end filled with enemies. There are no characters to meet or side stories to engage in. It's just combat. I definitely felt the emptiness and repetitiveness when playing this game. The story didn't grab me either.
They pretty much skip over everything the set up at the end of Halo 5: Guardians to tell a story similar to Halo: Combat Evolved. There's a new ring, some enemies are trying to use it to attack Earth, and Master Chief is the only one who can stop them. There are two major characters that interact with Chief in this story, and I didn't care for any of them. The Weapon is the new upbeat and perky version of Cortana, and I found her unamusing. The other character is the pilot who came off too whiny. Master Chief I did enjoy here as the most experienced soldier who is straight forward and …
The best thing Halo: Infinite's campaign's got going for it is that Halo's combat is great, but I am unimpressed by the open world. It's a standard Ubisoft type of open world game but unlike Ubisoft's open worlds, Halo: Infinite's world is empty. It's just a large battlefield to run around end filled with enemies. There are no characters to meet or side stories to engage in. It's just combat. I definitely felt the emptiness and repetitiveness when playing this game. The story didn't grab me either.
They pretty much skip over everything the set up at the end of Halo 5: Guardians to tell a story similar to Halo: Combat Evolved. There's a new ring, some enemies are trying to use it to attack Earth, and Master Chief is the only one who can stop them. There are two major characters that interact with Chief in this story, and I didn't care for any of them. The Weapon is the new upbeat and perky version of Cortana, and I found her unamusing. The other character is the pilot who came off too whiny. Master Chief I did enjoy here as the most experienced soldier who is straight forward and always on mission. Chief juxtaposed against the Weapon, who is a newly created A.I., and the pilot, who is scared and wants to go home, comes off as wise and brave. His ability to keep pushing forward against ridiculous odds is inspiring. The issue is the story keeps hitting that same beat over and over again.
The world is filled with audio logs, and I didn't bother listening to all of them. There were way too many of them. There also Spartan Cores scattered around the world that can be used to upgrade Master Chief's equipment. Master Chief has 4 equipment/abilities in this game, and I mostly only used the grapple shot which is a great new addition to the game. Outside of using the sensor in cases to detect invisible enemies, I didn't bother much with the other equipment and got through the game fine.
The multiplayer is Halo which seems to be what everyone wants. I always found Halo to be fun, and it's still fun. I've been having a good time playing with my friends. There are things that I've never liked about the multiplayer that are still intact here though such as Big Team Battle and vehicles (which all suck to use in the campaign except for the Ghost). There is a non-Big Team Battle playlist thankfully, so I played there most of the time. I wish there were more filter options though, so I can jump into a Team Slayer match when that's all I'm in the mood for or to remove game modes I don't like.
Halo: infinite is really good, but it feels like there should've been more here. I don't see this as a step up from Halo 4 and 5 as I've heard it preached as.
Thank f*ck for that. Halo Infinite's single player is meticulously created and it shows. Gone are the nonsensical lines of dialogue and stories which leave you out in the cold regarding the expanded universe stuff (I'm looking at you, Halo 5). As soon as the campaign begins, you are plunged into a state of mysterious peril. The mystery is gradually unravelled as you are fed bits of information as the game progresses, and the good thing is that it all makes sense and even sometimes explains itself for those who have not been following the Halo story as diligently as 343 Industries.
As for the gameplay, it is the perfect version of a tried-and-tested recipe. Put simply, it's basically Far Cry but in the Halo universe and with fantastic level design that is reminiscent of Halo games of old. If you've been around for a while, thing of "Silent Cartographer" made into a game and you won't be disappointed. The physics and mechanics are similar to those in Halo 5 (save for the Spartan slam or whatever it's called), which is to say that the game is sharp and balanced. The tools are your disposal for exploration are useful, with …
Thank f*ck for that. Halo Infinite's single player is meticulously created and it shows. Gone are the nonsensical lines of dialogue and stories which leave you out in the cold regarding the expanded universe stuff (I'm looking at you, Halo 5). As soon as the campaign begins, you are plunged into a state of mysterious peril. The mystery is gradually unravelled as you are fed bits of information as the game progresses, and the good thing is that it all makes sense and even sometimes explains itself for those who have not been following the Halo story as diligently as 343 Industries.
As for the gameplay, it is the perfect version of a tried-and-tested recipe. Put simply, it's basically Far Cry but in the Halo universe and with fantastic level design that is reminiscent of Halo games of old. If you've been around for a while, thing of "Silent Cartographer" made into a game and you won't be disappointed. The physics and mechanics are similar to those in Halo 5 (save for the Spartan slam or whatever it's called), which is to say that the game is sharp and balanced. The tools are your disposal for exploration are useful, with vehicles and the grappleshot helping you navigate the world. The best thing about Halo Infinite's world is that it's not full of the "fat" that comes with some open-world games. There is enough optional stuff to do, and it's actually beneficial, giving you new weapons, vehicles, fast travel locations, upgrades, and the like. And if you really can't be bothered with all of the exploring and capturing of outposts, then you really don't have to do it if you don't want to. The optional stuff takes nothing away from a stellar campaign but adds a whole lot of immersion if you want to embrace it.
I have few complaints with the game at present, but maybe the most annoying is the fact that you can't change the difficulty of the game once you've started it, along with the fact that you can't replay campaign missions without starting all over again. I suspect that these will be addressed in the future, but at present, they are inexcusable and the only consolation is that you can power through the campaign pretty quickly if you don't do the optional stuff. I take that as a good thing as I'd rather a great game that is mostly action-packed and worthwhile than a longer game with more arduous stuff to do.
In summary, I think this might be the best Halo campaign yet. An immersive world, amazing level design, and a story that the vast and meticulous expanded universe both deserves and contributes to. Anyone could appreciate the gameplay, but I'm afraid that you would have to be a fairly knowledgeable Halo fan to truly understand everything, such is the depth of the expanded universe and storytelling. For me, that adds to the experience, but for everyone else, fear not - you won't be left out in the cold. Like I said, the game mostly explains itself and its context over time so it results in a hugely enjoyable game that has been worth the wait.
I am a very casual fan of Halo and played through the entire main series for this game's release because it's such an iconic, influential franchise in the gaming industry and beloved by the community.
My fondest Halo memories are from the first entry, Halo: Combat Evolved, and the sense of wonder from exploring a beautiful alien planet. Halo Infinite let me experience this sense of wanderlust again through the open world of Zeta Halo. By rewarding the player for exploring every nook and cranny, my curiosity found satisfaction that it wouldn't normally be given from a scifi shoot 'em up.
The pandemic has created a lot of heartbreaking stories in video games, and I think Halo Infinite's story
I loved this campaign, the open world was nice but got stale quickly, the missions by themselves where fun and i really liked some of the level designs, but, being a halo game the main focus was on the story and it fucking rocked, i love "the weapon", literally just a more naïve Cortana, speaking of which, her appearance in this game was really well done, getting all the pieces together about what happened to her, the banished on the ring, what happened to the ring, etc... it was really well done
but the multiplayer, literally just no comment on that crap, this game would be 5/5 if multiplayer weren't so terrible. enough said really.
da amante della saga di Halo (giocati tutti i capitoli nella Masterchief Collection) e rimasto deluso dagli ultimi titoli, avevo alcune riserve per questo gioco. Sono contento di averci giocato. Grafica spettacolare (1080p e 70-90+ frames sulla mia 2070), gunplay tipico della serie, che mi ha fatto ricordare perché amassi questa saga, nonostante sia terribile negli FPS. Musiche iconiche e difficoltà giusta (a facile dove ti facevi strada a bracciate). Uniche pecche, sono una storia con poco mordente, anche se trovo ottima l'aggiunta del pilota alla squadra MasterChief+"Cortana"; Ultime missioni della trama principale all'interno di strutture con poca varietà estetica, che danno la sensazione di ripetitività e missioni secondarie nell'open world un po' anonime e non originali. Bellissima ambientazione, anche se non sono sicuro che l'open world sia stata un'ottima soluzione per la saga. Voto: 8.5/10
CAMPAIGN REVIEW. Halo Infinite is a drastic step in the right direction after the story that was Halo 5. The story here as a whole seemed to have taken a step back and slow down a bit, which I feel is for the better here. The first couple missions are relatively straightforward, but then you are dropped into a decently sized open world. From there, you have a waypoint for the objective for the current main story mission you are on but you can take your time exploring picking up any of the collectibles or upgrades along the way. The open world for me was very hit and miss. I do enjoy open world games, but it just felt odd in a Halo game. Many of the side objectives are go here, kill these enemies, voila! Collecting the Spartan Cores, which are used for upgrades, is pretty critical here though, especially on higher difficulties. These cores let you upgrade the biggest change to the Halo gameplay, four different abilities you can use throughout: a grapple hook, a drop shield, a threat sensor, and a jetback thruster. The grapple hook is a blast, both using for traversal as well as in …
Read MoreCAMPAIGN REVIEW. Halo Infinite is a drastic step in the right direction after the story that was Halo 5. The story here as a whole seemed to have taken a step back and slow down a bit, which I feel is for the better here. The first couple missions are relatively straightforward, but then you are dropped into a decently sized open world. From there, you have a waypoint for the objective for the current main story mission you are on but you can take your time exploring picking up any of the collectibles or upgrades along the way. The open world for me was very hit and miss. I do enjoy open world games, but it just felt odd in a Halo game. Many of the side objectives are go here, kill these enemies, voila! Collecting the Spartan Cores, which are used for upgrades, is pretty critical here though, especially on higher difficulties. These cores let you upgrade the biggest change to the Halo gameplay, four different abilities you can use throughout: a grapple hook, a drop shield, a threat sensor, and a jetback thruster. The grapple hook is a blast, both using for traversal as well as in combat. The game still has some big bugs that have yet to be fixed as of May 2022, but thankfully nothing absolutely game breaking.
Read LessWhen this game was published, everyone was hyped about it. I mean not only the all-time Halo players also the casual ones, even who didn't play a Halo ever. However, I had finished the campaign and I didn't feel that.
Halo is favourite game saga, Halo 3 is my favourite videogame indeed. So, I was even more hyped about the release when I saw all the good reviews. But, I had to study, so I couldn't play since months ago. I guess to watch all the campaign gameplay wasn't the best decision, sometimes I think if I hadn't done it I would feel that "magic".
I just want to say sometimes the history feels empty, without soul, just some excuse to shoot aliens. Furthermore, I know the game suffer lots of difficulties in its development. I don't even want to evaluate the decision of making a sandbox game, cause it makes the game more accessible and "funnier" to causal gamers. It's just the game doesn't feel special, when I finished every Halo game I felt a magic feeling that I don't felt it here.
Where this game shines is the moment to moment gameplay every skirmish with the covenant is an absolute joy. They give you an extremely diverse set of tools to play with not just the grappling hook (which might be the best one ever in games) but environmentally as well, hooking an explosive barrel and throwing it an enemy never got old, just an absolute blast to play. The story didn't hook me very much, they sort of glossed over whatever threads were being developed in 4 & 5 (which I didn't find very engaging in the first place) and almost all of the new stuff is delivered via various form of talking hologram, a pretty boring form of exposition. I did kind of like the new AI that you hang out with. The move to an open world format is mixed bag of results, tooling around in the world is fun because the various vehicles are great to drive and the grappling hook let's you basically spiderman around, but the terrain design could get in the way of that a bit and the things you were doing just weren't that interesting, the firefights were fun but the substance of what …
Read MoreWhere this game shines is the moment to moment gameplay every skirmish with the covenant is an absolute joy. They give you an extremely diverse set of tools to play with not just the grappling hook (which might be the best one ever in games) but environmentally as well, hooking an explosive barrel and throwing it an enemy never got old, just an absolute blast to play. The story didn't hook me very much, they sort of glossed over whatever threads were being developed in 4 & 5 (which I didn't find very engaging in the first place) and almost all of the new stuff is delivered via various form of talking hologram, a pretty boring form of exposition. I did kind of like the new AI that you hang out with. The move to an open world format is mixed bag of results, tooling around in the world is fun because the various vehicles are great to drive and the grappling hook let's you basically spiderman around, but the terrain design could get in the way of that a bit and the things you were doing just weren't that interesting, the firefights were fun but the substance of what you were doing had no real impactful feel, rescue random npc's kill a bad guy with a name etc etc
Read Lessopen world type beat. great gameplay, story could've been better

Halo Infinite is the last game in this little retrospective I'm doing. And I'm happy how it went out.
Halo Infinite was a game I was very worried about. The development of this game was really scary. With the gameplay trailer not really impressing people, to the whole Craig thing, to the constant delays, to the director being fired DURING development... I was fully expecting a trainwreck. Boy was I wrong.
Let's get one thing straight... The multiplayer... Kinda sucks. The servers are inconsistent, Big Team Battle was straight up broken for the longest time, and it wasn't very rewarding due to the fact that basically all the cosmetics are locked behind a paywall. The Load Times are also in dire need of a patch.
But what this game gets right... Is the campaign. I have never had so much fun with a Halo game in my life. And although Halo: Combat Evolved will always be my favorite on a gameplay side of things, Halo Infinite is real close to topping it. Easily the best thing about this game is the grapple hook. It allows you to be so creative and yes it's really overpowered... But I'm kinda happy it …

Halo Infinite is the last game in this little retrospective I'm doing. And I'm happy how it went out.
Halo Infinite was a game I was very worried about. The development of this game was really scary. With the gameplay trailer not really impressing people, to the whole Craig thing, to the constant delays, to the director being fired DURING development... I was fully expecting a trainwreck. Boy was I wrong.
Let's get one thing straight... The multiplayer... Kinda sucks. The servers are inconsistent, Big Team Battle was straight up broken for the longest time, and it wasn't very rewarding due to the fact that basically all the cosmetics are locked behind a paywall. The Load Times are also in dire need of a patch.
But what this game gets right... Is the campaign. I have never had so much fun with a Halo game in my life. And although Halo: Combat Evolved will always be my favorite on a gameplay side of things, Halo Infinite is real close to topping it. Easily the best thing about this game is the grapple hook. It allows you to be so creative and yes it's really overpowered... But I'm kinda happy it is because it makes the game so addictive. This is basically the first Open-World Halo game unless you count ODST. I think the Open-World is mostly great. I had a lot of fun exploring the map to capture all the FOBs, hunting targets, upgrading Chief's armor, and helping my fellow Marines. It's a very rewarding experience. The AI is smart again... Which allows you to actually think about how to approach the situation. And the few missions that are linear, are really good. Even the bosses are done well this time around. From a gameplay standpoint, this game kills it.
The story, however... Is actually great. But flawed. Taking place after Halo Wars 2, Master Chief and the rest of the UNSC meet Atriox and The Banished. After being thrown off, Chief meets Echo-216, a marine pilot. With the help of Echo, He retrieves the AI known as Weapon (Who is essentially just another Cortana) as they investigate a new Halo ring and stop The Banished.
The story is very fun and I love the performances throughout. And man I love the ending. The game does, however not resolve much of anything from Halo 5: Guardians. Cortana's conquest is prevented off-screen and only mentioned. I mean, I get it... I can see why they wanted to get away from that horrible plot. But still.
Halo Infinite is the best Halo game 343 has put out yet and I'm excited to see what is next in this franchise. Had a lot of fun with this retrospective.
4/5
Would Recommend
I've enjoyed Infinite though it is not particularly great. Too much of it just feels lower quality than you expect from Halo. The story can not be followed anymore, no matter how hard you try. It now ties into a sequel of a spin-off (Halo Wars 2) which is just bizarre. The sandbox works and that's the main point when it comes to Halo, so it's definitely worth a try. Here are some cool moments I captured while playing:
They need an apologetic option in this game like a “student driver” bumper sticker for people who haven’t played in a couple years. Like yes I went 7-17, yes I realized mid-match that I forgot which button does melee attacks, but I like to think we all learned and grew here.
it doesn't run that well on Xbox if you increase the FOV to anything beyond staring through a telescope, the open world limits the game at every single turn with really tedious and boring activities, the story is pretty much nonsense and at best it's just an OK Halo. Pretty huge whiff, don't know what they were cooking on this one. I probably would have made the grappling hook actually fun instead of one of the shortest grappling hooks in video games.
The online mode is okay, certainly not perfect but entertaining enough.
The campaign is mainly where this Halo disappointed me. I only managed to last about 8 hours before it became a burden to start up.
Not every game necessarily has to be open world and this one proves that all the more. The various bases to liberate or legions of troops to liberate quickly become boring and repetitive. On top of that, there is the fact that once something is cleared, it does not stay cleared. If you return to the same point a bit later, it is just filled with the same enemies again.
Gameplay is all in all okay. The grappling hook is a nice addition. The text lines of the different types of enemies are also very repetitious.
First halo game I played at all and rose to the rank of onyx. And holy shit, this was hard as hell. My teammates were always lacking in one aspect or another, sbmm was fucked up worse than Apex Legends (when I was gold I was paired with diamonds and low bronzes, when I was top diamond I got queued with silvers), and recently I heard from a streamer FaZe Snip3down that no matter how good you are, your win ratio is alway 50/50. To my understanding this means you lose a game, you win a game, you lose a game, you win a game making it Extremely hard to climb the ranks. I know halo is originally a console game with the majority of players using controller, but I'm a PC player and I want to continue using MnK to play halo. It's a shame it's tailored to controller players even though they know most of the playerbase is going to be coming from PC. According to Activeplayers.io Halo Infinite has been steadily losing players because of all of these known issues. A couple more to add to the list include not being able to disable crossplay and not …
Read MoreFirst halo game I played at all and rose to the rank of onyx. And holy shit, this was hard as hell. My teammates were always lacking in one aspect or another, sbmm was fucked up worse than Apex Legends (when I was gold I was paired with diamonds and low bronzes, when I was top diamond I got queued with silvers), and recently I heard from a streamer FaZe Snip3down that no matter how good you are, your win ratio is alway 50/50. To my understanding this means you lose a game, you win a game, you lose a game, you win a game making it Extremely hard to climb the ranks. I know halo is originally a console game with the majority of players using controller, but I'm a PC player and I want to continue using MnK to play halo. It's a shame it's tailored to controller players even though they know most of the playerbase is going to be coming from PC. According to Activeplayers.io Halo Infinite has been steadily losing players because of all of these known issues. A couple more to add to the list include not being able to disable crossplay and not being able to choose specific modes you want to play, even in unrated.
Read LessCurrently having completed the campaign on normal to highest percentage (not including skulls you can't go back and get), and having started but not finished a playthrough on Heroic while also cleaning up those missing collectables.
I have put an absurd number of hours into multiplayer as well, however the game just doesn't have the content or additions that make me want to come back since I've completed the battle pass and every event that has come out. I'm looking forward to Season 2, however, I only play one or two matches a week now when I did complete every single weekly challenge for the first 3 months the game was out.
That feeling when when you finish the first couple hours of linear content, and a huge open world suddenly opens up....
...I don't like it. I like a well-orchestrated linear game.
EDIT: After beating the game, it's pretty easy to avoid the open world stuff.
When Horizon Zero Dawn said, "You're a warrior now! Go do open world shit!", I said, "Nah... I don't really want to spend 60 hours doing chores," and bailed shortly after that.
At least Halo Infinite's campaign appears to keep the amount of open world content in check. I'm seeing 10-12hr estimated completion times on HLTB, so I'll likely see it through.
Felt like updating this, since I haven't touched Halo Infinite in weeks. I think this game lacks the gamemodes and progression systems to give it longevity.
It's sad to see another beloved videogame franchise succumb to the live service model. Halo Infinite plays incredibly well and can be loads of fun. But like many other games these days, Halo Infinite is mostly a storefront.
A storefront for cosmetics, passes, challenges, shortcuts, etc. It's sad.
Ok game where combat and weapons feels good but the open world part gets kind of tedious after 5-6 hours into the game and the game lacks alot of variation in environment in the 12+ hours it takes to complete approx.
The overworld is pretty much a grassland and mountains for the entire game and the linear interior levels are either on a ship or some kind of futuristic setting. It lacks great moments and the dialogue is hit/miss this is the game with the best lines for Master Chief Though.
Boss encounters feels like playing against MP bots behavior and AI wise which is pretty unacceptable for a Single player experience in this day and age and overall the game feels a bit like a remnant from the Xbox 360/PS3 years. I honestly think even though the Halo games SP always had this sort of AI that its kind of unforgiveable to have it on what is considered a flagship title for one of the biggest studios/companies. It works with the normal enemies you encounter but feels really underwhelming and outdated against the few bosses it has.
Story is pretty uninteresting and it gets tedious as hell that its …
Ok game where combat and weapons feels good but the open world part gets kind of tedious after 5-6 hours into the game and the game lacks alot of variation in environment in the 12+ hours it takes to complete approx.
The overworld is pretty much a grassland and mountains for the entire game and the linear interior levels are either on a ship or some kind of futuristic setting. It lacks great moments and the dialogue is hit/miss this is the game with the best lines for Master Chief Though.
Boss encounters feels like playing against MP bots behavior and AI wise which is pretty unacceptable for a Single player experience in this day and age and overall the game feels a bit like a remnant from the Xbox 360/PS3 years. I honestly think even though the Halo games SP always had this sort of AI that its kind of unforgiveable to have it on what is considered a flagship title for one of the biggest studios/companies. It works with the normal enemies you encounter but feels really underwhelming and outdated against the few bosses it has.
Story is pretty uninteresting and it gets tedious as hell that its mostly conveyed through talking to the Cortana AI for the 50th time you put her on a pedestal where she snaps her fingers each time to solve the problem an equal amount of times she is put on there.
Graphics are really good and the game runs well on even older hardware like the 1080gtx i used with very little stuttering unless alot of enemies are in the overworld area but even that didnt bother me.
Sound is alright with voices/dialogue but the game lacks memorable tunes on par with those from Halo 2 and 3 imo and maybe even 4 that gave you goosebumps theres not really any of that sort here it fits and does its job but is forgotten as soon as you uninstall.
Upgrading skills in this game also feels like its tacked on i must say, theres 5 areas of skill you can upgrade but tbh besides for health and the grappling hook which gives you some quality of life improvements for combat and ease of travelling the other 3 like the thruster pack are pretty useless in the SP experience giving it a jarring feeling of that it was meant for the MP aspect of the game as it barely is useful aside from the shield in some heated moments.
Not the best Halo game i have played but i overall enjoyed it even though it outstayed its welcome around the 6-7 hour mark i must say as i didnt give a damn about the story at this point.
Overall : 8/10
I dont think its a boring game due to it being a fps so it kinda quenches your fps fix craving playing it for a coup hours each day due to the weapons being pretty satisfying to use and the grappling hook stuff is pretty neat too but the overall experience is just not so wholesome overall.
I have a question for Halo fans out there. Which game in the series is a good starting place to play with someone via online co-op? I know that Halo: CE doesn’t have co-op, so is Halo 2 a good starting point, or should we try a later game in the series? I have the Master Chief Collection via Game Pass so I think that means I can start anywhere.
Even though I’m lukewarm on Halo Infinite overall, I was momentarily excited about the prospect of playing co-op with my brother when I give him his Series S. Momentarily because I just learned there is no campaign co-op until May 2022. Disappointing :-(
this is going to be a slog to get through the story.