Review Heanihilator 5/5 · Jul 13, 2026
An all-around great
Final Fantasy 7 blew my mind back in 1997 and I put hundreds of hours into playing and replaying that game throughout middle school, high school, and even the first year or two of college. It remained my favorite game even after playing 8 and 9 on the PS1. I was super aware of FF10 and even had a roommate …
Final Fantasy 7 blew my mind back in 1997 and I put hundreds of hours into playing and replaying that game throughout middle school, high school, and even the first year or two of college. It remained my favorite game even after playing 8 and 9 on the PS1. I was super aware of FF10 and even had a roommate that played it at one point, but I never owned a PS2 and never personally had the opportunity to play it myself.
Fast forward to 2026 and I've had the remaster on my Switch for a few years but never gave it priority until one day I booted it up for my kids and they liked it enough that I continued to play it for them each weekend until I finally beat it today.
The game lived up to its reputation as one of the greats, IMO. As a huge fan of FF7, I can appreciate all the ways that this game was a big step up from what FF7/8/9 were able to achieve on PS1: the voice acting, the incredible-for-its-time graphics, the peak combat and bosses, interesting story and characters, games and side quests (though I personally didn't dive into this), and I really appreciate that the story didn't overstay its welcome.
I have to talk about the combat for a bit because I think this was the perfect fine-tuning of the older PS1 combat systems, but the ability to swap characters mid-battle added a layer of strategy that those older ones couldn't achieve. I had to plan and meticulously execute for some of the harder boss battled. Having played FF12 and 13 and seeing the evolution into much more experimental ideas (like the gambit system and its evolution to the Paradigm System), I appreciate that FFX didn't try to change the formula too much, but that added level of strategy sometimes made fights feel more like a puzzle to be solved, which made them more rewarding than the other games that felt a little more grindy, where characters had less of an assigned "role" and the fights could just be brute forced.
My goal was just to complete the game, so I was happy to find as the game went on that I was able to get by with just advancing the sphere grid naturally without the need to grind to defeat even the especially hard bosses. That is, until I faced the last true boss: Braska's Final Aeon. The difficulty spike on that one was such that my characters couldn't do it without some grinding. And unfortunately I ended up having to spend 4-5 hours just grinding the last area to get them to a place where I just BARELY eeked out a victory. Too bad about that, I wish no grinding had been necessary at all.
Speaking of the sphere grid, this is probably my favorite leveling system. I only wish it was less tedious, definitely room for some QoL without fundamentally changing how it works.
This game was a leap that matched the generational leap in hardware, the same as FF7 did for the PS1. Easily 5-stars.