Main game
3.26 average rating based on 1114 ratings

yup, this is the 50th review I've written on grouvee, not a huge accomplishment by any means, but one I'm happy with nonetheless.
Anyway, as someone who has never seen any part of the show, but read a few of the Mirage Studios original comics, I can still say I enjoyed the game. The graphics are smooth and crisp, the gameplay is fast and fun, the challenge is definitely there, the game has a lot of positives, and I quite enjoyed the garish aesthetic.
On to the Conz, the storyline is a little lackluster, but paraphrasing what John Carmack said 'story in a game is like story in a porno, it's there but it is not important', so it isn't really the reason why I chose to play the game.
Some of the boss fights are very tedious, and most damning of all in my opinion, there isn't really much room for planning out attacks or sequencing anything. I get it's a beat em up, but at least other Bmup's have some semblance of strategy, or skill required. Over all, as much as I whine, I still thoroughly enjoyed TMNT the arcade game, and it's an instant 8/10 'great experience'. …

yup, this is the 50th review I've written on grouvee, not a huge accomplishment by any means, but one I'm happy with nonetheless.
Anyway, as someone who has never seen any part of the show, but read a few of the Mirage Studios original comics, I can still say I enjoyed the game. The graphics are smooth and crisp, the gameplay is fast and fun, the challenge is definitely there, the game has a lot of positives, and I quite enjoyed the garish aesthetic.
On to the Conz, the storyline is a little lackluster, but paraphrasing what John Carmack said 'story in a game is like story in a porno, it's there but it is not important', so it isn't really the reason why I chose to play the game.
Some of the boss fights are very tedious, and most damning of all in my opinion, there isn't really much room for planning out attacks or sequencing anything. I get it's a beat em up, but at least other Bmup's have some semblance of strategy, or skill required. Over all, as much as I whine, I still thoroughly enjoyed TMNT the arcade game, and it's an instant 8/10 'great experience'. Thank you for liste-...reading and I hope more people play this game.
Preliminary: Whoaaaa I completely forgot my grandparents had this game, so I did play this back in the day! Omg how did I forget about this game. It's all coming back to me so vividly. My cousin was super good at it, tho he was the only one really good at any of the NES games, but this was one of the only NES games I was decent at too. It has that Castlevania type whip, open-world action-adventure elements while also being a good ol action platformer, and some great tunes! Ah! I'm so excited to play this now with a StrategyWiki to reference when I'm confused, since as a kid uh, I just relied on my cousin lol.
The "overworld" segments Look isn't great, but. Well, none of the Look is particularly great, except I suppose for recreating the TNMT characters we all know and love (tho I never really watched it much, it of course had an impact on my life nonetheless). I'm already getting the Konami feel, and sure enough it's a Konami game. Bring me some good ol Goonies/Castlevania open platformer gameplay! (Oh, I should note I am playing the US release since there were minimal …
Preliminary: Whoaaaa I completely forgot my grandparents had this game, so I did play this back in the day! Omg how did I forget about this game. It's all coming back to me so vividly. My cousin was super good at it, tho he was the only one really good at any of the NES games, but this was one of the only NES games I was decent at too. It has that Castlevania type whip, open-world action-adventure elements while also being a good ol action platformer, and some great tunes! Ah! I'm so excited to play this now with a StrategyWiki to reference when I'm confused, since as a kid uh, I just relied on my cousin lol.
The "overworld" segments Look isn't great, but. Well, none of the Look is particularly great, except I suppose for recreating the TNMT characters we all know and love (tho I never really watched it much, it of course had an impact on my life nonetheless). I'm already getting the Konami feel, and sure enough it's a Konami game. Bring me some good ol Goonies/Castlevania open platformer gameplay! (Oh, I should note I am playing the US release since there were minimal changes between the versions and only months apart)
Day 1
Multiple characters you can play as and lots to learn about in this game. But otherwise, a pick up and play action platformer. Hopefully the complexities don't get overwhelming or convoluting. Usually Konami is good about retaining the pick up and play fun.
It's missing some basic niceties like a grabbing onto ladders mid-air, tighter controls, and a better Look, but I'm still having fun. Area 2 overworld has a better Look 
Uff the Area 2 swimming part was quite awful, controls weren't great, but I got it on the first try (possibly thanks to a map ha) 
The sprite flicker is getting bad in Area 3, why did NES programmers always ignore that and swarm enemies on to the screen. It's starting to get to that too-hard-to-be-fun NES difficulty, but I'm pushing through so far. And the bad mid-jump movement is becoming more and more apparent. There's like a glide or delay in the controls, hard to explain. Oh and the lack of being able to grab on ladder mid-jump. That being said, I am very grateful the items re-spawn when you re-enter a place :-p Some well-placed ones with that. I see you, Konami.
Day 2
The difficulty is really starting to bog this down as I go through Area 5. I wouldn't be able to do Area 4 and on without exploiting savestates, and it often teetered on the un-fun level of difficulty. Dreading the randomization of Area 5, but 2 tunnels down so this last one (of course) must be the one I got stuck with. I sure wish I could grab ladders mid-jump... would've made the first tunnel faster to get out of. Fortunately (and surprisingly) the music kept having new tunes. And it's good that you can smack away most attacks/projectiles.
This final area of Area 6 is not only un-fun difficult, just outright ridiculous, but also ugly. That yellow is just awful, why did they thing that was the Look for the final area? The mini bosses make no sense, like why is just one of the Jetpack dudes a miniboss to unlock moving on, yet I just seconds before that I had been utterly swarmed with the Jetpack dudes in a tight area with almost no way to avoid damage.
Wait... seriously... after all that... the final boss was a joke... incredibly easy. And the ending was woefully lazy, like they didn't even care. They didn't even include credits lol



Look: 7.5/10 Some nice between-Area screens like screenshotted above, but for the most part just functional.
Sound: 8/10 Good tunes, nothing spectacular but stayed good and varied.
Play: 7/10 I love me some action platformer gameplay, and I can forgive that the ridiculous difficulty is really only the latter half of the game, but still... that's a whole half of the game. It lacks some basic niceties one can expect in 89 like mid-jump ladder grabbing etc, but it also has some neat touches like switching between characters.
Feel: 7.5/10 Tho I have nostalgia for this and have fond memories of playing it, it isn't a particularly great action platformer. I think it only sold so well because of its ties to the franchise and how big the NES was getting in the U.S. Plus, it starts out making you think it'll be an approachable Castlevania-like/Konami game.
Attachment: 7.5/10 I doubt I will replay this often because of the high difficulty, but I can continue to enjoy all the way up until the underwater part. Haha. Like I did as a kid :-p Plus, I can't deny I won't forget it again! And will remind my brothers and cousin about it tomorrow when I see them.
Overall: 7.5/10
Completion: Main Story
Full playthrough of Teenage Mutant Ninja Turtles on NES.
Preliminary: I doubt this will feel remotely the same without at least one other player and the actual arcade machine, but here goes nothing.
Wow that intro! And the purple colors. And the sound. All are so nice. That being said, I know I've said it a million times before, but brawler's just don't have that "hook" for me that action-adventures, RPGs, and platformers do. Even shmups have earned more of a hook than brawlers. It just feels like their entire purpose is to get coins into the machine, not to truly design levels. However, this one has been forgiving so far (he says on level 1 lol) and fun and feels cinematic like a cartoon so it gave me a drive to keep going and before I knew it I finished the first stage.
Day 1
Nice humor in it like when you fall into the manhole. Feels alive, hard to explain. And the brawling feels more fluid than most its contemporary brawlers, maybe it's just more forgiving and interprets what you wanted the turtle to do. Love April somehow being on the TV screen in the store lol. I would take more screenshots cuz the Look is so …
Preliminary: I doubt this will feel remotely the same without at least one other player and the actual arcade machine, but here goes nothing.
Wow that intro! And the purple colors. And the sound. All are so nice. That being said, I know I've said it a million times before, but brawler's just don't have that "hook" for me that action-adventures, RPGs, and platformers do. Even shmups have earned more of a hook than brawlers. It just feels like their entire purpose is to get coins into the machine, not to truly design levels. However, this one has been forgiving so far (he says on level 1 lol) and fun and feels cinematic like a cartoon so it gave me a drive to keep going and before I knew it I finished the first stage.
Day 1
Nice humor in it like when you fall into the manhole. Feels alive, hard to explain. And the brawling feels more fluid than most its contemporary brawlers, maybe it's just more forgiving and interprets what you wanted the turtle to do. Love April somehow being on the TV screen in the store lol. I would take more screenshots cuz the Look is so comforting and late 80s/90s and good, but not much opportunity to screenshot during a nonstop brawler. 
Welp sadly stage 2 started feeling more and more like, well, a brawler. The issue with depth was intentionally used for the boss in the sewer. And the issue where it has to assume which enemy you wanted to prioritize... which it almost always picks the wrong one... when you attack toward 2 enemies in one spot. I finally got through the boss, but the initial excitement was definitely slowing down. maybe if I had a group playing with me...
And as cool as the 3rd Stage music was, meh. Brawlers just can't hold my interest it seems. Moving on.
Look: 8.5/10 Great stuff
Sound: 8/10 Soooo classic arcade-y
Play: 7/10 It's okay. Got old pretty quickly.
Feel: 7.5/10 Nostalgia, franchise-related, and good Look and Sound contribute to this. I just wish it held my interest for longer. Even as a kid I remember we only ever played into the second stage, never that driven to get to the end.
Attachment: 7.5/10 I mean, I certainly wont forget the game. It's a game critical to childhood for sure. And I could see myself replaying it with a group on an actual arcade machine since that always adds a nice layer to brawler games (plus, their level designs are so blatantly made for groups of people, understandably). But as it is, and as I can play it in 2024, easily moving on.
Overall: 7.7/10
Completion: Till the car drove out at me in the 3rd stage haha.
Playtime: ~20 mins
Unbelievably hard game. I never made it past the turtle van level as a kid, though I tried for many years. Finally beat it as an adult. This game has a bad reputation but I still think it's pretty fun, and I love that you can swap out for different characters as you play.
Later this year, Konami will be releasing the Cowabunga Collection of all the classic TMNT games for modern consoles. Also, a new Turtles video game is also coming out, in the popular beat 'em up style of the arcade games. I'm excited for these games, but what I want to call attention to today is the "black sheep" of the TMNT video games. The original game for the NES.
This one, unlike all the others, is a platformer. You play as one of the four Turtles (Leonardo, Raphael, Donatello, Michelangelo) as you rescue your Master Splinter and your friend April O'Neil from Shredder. During the action, you can switch back and forth from any of the four Turtles. If one loses all their energy, they are "kidnapped" by the Foot Clan and no longer playable. You can find and rescue them at certain points in the game.
This game is a strange hybrid of the kid friendly TV cartoon and the more adult oriented comic book. Enemies from both series are present in this game. The turtles can find additional weapons like throwing stars and scrolls to add to their arsenal. Pizza gives you energy (but of course). Also, you …
Later this year, Konami will be releasing the Cowabunga Collection of all the classic TMNT games for modern consoles. Also, a new Turtles video game is also coming out, in the popular beat 'em up style of the arcade games. I'm excited for these games, but what I want to call attention to today is the "black sheep" of the TMNT video games. The original game for the NES.
This one, unlike all the others, is a platformer. You play as one of the four Turtles (Leonardo, Raphael, Donatello, Michelangelo) as you rescue your Master Splinter and your friend April O'Neil from Shredder. During the action, you can switch back and forth from any of the four Turtles. If one loses all their energy, they are "kidnapped" by the Foot Clan and no longer playable. You can find and rescue them at certain points in the game.
This game is a strange hybrid of the kid friendly TV cartoon and the more adult oriented comic book. Enemies from both series are present in this game. The turtles can find additional weapons like throwing stars and scrolls to add to their arsenal. Pizza gives you energy (but of course). Also, you later can drive around in the party wagon. Cool!
I think where this game gets a bad reputation is the high difficulty. It's very, very hard. Swimming in the dam level is quite challenging the first time you do it, until you realize switching between turtles is the secret about getting through it. Making certain jumps in level 3 can be hair pulling frustrating. And the technodrome is very, very tough. This is Nintendo hard no matter how you slice it.
But, I gravitate towards it more than I do the other two games on the NES. I guess the variety and the challenge is more fun to me. The second game is a very watered down version of the great arcade classic. The third one is a slightly better beat 'em up.
Hopefully, with quality of life improvements coming with the collection, playing the first game won't be as aggravating for people. I think it's better than its reputation makes it out to be. I'm looking forward to revisiting this one again. It's far from perfect, but it's the TMNT on the NES that I like the most.
I loved this game as a kid, but it's quite repetitive and boring. Pales in comparison to the arcade version.
Games have had a longevity problem ever since their inception. Consumers want to be sure that the game they're buying is going to last for quite a while. The NES era is the poster boy for this phenomena because the developers stretched the length of their games by making them incredibly hard. But since most NES games are like this why does TMNT 1 have somewhat of a sour reputation? Having two stellar sequels certainly didn't help but I think it has more to do with the game being unaware of it's own difficulty. The Ninja Gaiden games have the same difficulty problems but those games give the player infinite lives while TMNT 1 only gives the player x3 continues, so the game becomes an exercise in frustration instead of memorization or concentration. Still there's a lot to like about this game. The various types of level design, the ability to switch between characters, and a catchy soundtrack. It doesn't a candle to the other TMNT games on the console but it's still fun.
2.5/5

Platform:
Arcade version.
Graphics/Sound:
The graphics are fine, nothing to complain about, except that the colors sometimes feel a bit oversaturated. The sound is good too.
Gameplay:
It's a simple street brawler, you walk from left to right beating up hordes of enemies until you reach a boss. It features characters you know from either the movies or the series as far as I can see. It can be played with up to 4 player, but we played it with two players.
Difficulty:
Playing it on arcade emulation the difficulty perception is always a bit off since you can keep throwing virtual quarters with just a button click. But still I felt this isn't on the easy side. I died quite a lot. But my main complaint here is that it didn't feel as I really did have a lot of choice. Most of the bosses just deal damage whatever you do. The have no hit recovery when you actually hit them so even if you got them cornered they will eventually just knock you out if the want to, and there is no way to dodge that, at least not with my skills.
It's entertaining to play through …
Platform:
Arcade version.
Graphics/Sound:
The graphics are fine, nothing to complain about, except that the colors sometimes feel a bit oversaturated. The sound is good too.
Gameplay:
It's a simple street brawler, you walk from left to right beating up hordes of enemies until you reach a boss. It features characters you know from either the movies or the series as far as I can see. It can be played with up to 4 player, but we played it with two players.
Difficulty:
Playing it on arcade emulation the difficulty perception is always a bit off since you can keep throwing virtual quarters with just a button click. But still I felt this isn't on the easy side. I died quite a lot. But my main complaint here is that it didn't feel as I really did have a lot of choice. Most of the bosses just deal damage whatever you do. The have no hit recovery when you actually hit them so even if you got them cornered they will eventually just knock you out if the want to, and there is no way to dodge that, at least not with my skills.
It's entertaining to play through that in multiplayer, but I feel it lacks a bit in variety, at least from a gameplay perspective, as there seems no strategy involved.
The original NES TMNT game is so weird and wonky, but also unique and challenging, and I almost like what it offers. The arcade version is a beautiful game and still looks amazing today, and it plays so well with different moves and 4-player simultaneous action. I think the NES port is really well done considering the limitations of the console, and after looking into it, I say it fared better than its computer ports. This game has a clean graphical style with recognizable characters and detailed sprite work.
The music is great, as you would expect from Konami, and faithful to the Turtles theme. Controls are rock solid, and the gameplay is equally solid action. There are plenty of tense boss fights and scenes to keep things engaging. The only criticism I see is that the game is pretty long for just fighting enemies and moving to the right. You literally need to defeat hundreds of enemies in one sitting to beat this game. That can be tedious for some, certainly. Some people are really disappointed in this game, and others would claim its average, maybe above average at best. I say this is quite a good game, one …
The original NES TMNT game is so weird and wonky, but also unique and challenging, and I almost like what it offers. The arcade version is a beautiful game and still looks amazing today, and it plays so well with different moves and 4-player simultaneous action. I think the NES port is really well done considering the limitations of the console, and after looking into it, I say it fared better than its computer ports. This game has a clean graphical style with recognizable characters and detailed sprite work.
The music is great, as you would expect from Konami, and faithful to the Turtles theme. Controls are rock solid, and the gameplay is equally solid action. There are plenty of tense boss fights and scenes to keep things engaging. The only criticism I see is that the game is pretty long for just fighting enemies and moving to the right. You literally need to defeat hundreds of enemies in one sitting to beat this game. That can be tedious for some, certainly. Some people are really disappointed in this game, and others would claim its average, maybe above average at best. I say this is quite a good game, one of the better NES games out there.
TNMT is a 2d scrolling action game that was well knowm in its day. there was a cartoon show and a movie. it was one of the most popular based on something games available (the other being batman)
it is a bit similair to some games like castlevania 2 or zelda 2 the adventure of link with an overworld type dynamic which breaks genre. this games overworld element and gameplay is actually very similiar to Dick Tracy's (as well as overall progression structure) overhead adventure mode.
i imagine this is a game with a very high ratio of backlog to completion.
at times it is very hard. the overworld adventure mode is also very tedious without a guide or map, despite each areas overworld being relatively small.
playing this game i imagined it was a port of MSX, since many aspects of the game were common to MSX action games i had seen as i play them, nope it was actually a brit comp, and rhe NeS version is a port, and certainly one of the best if not the best...
in many ways this is an excellent game. it looks nice and sounds nice. nes pallette is really perfect …
TNMT is a 2d scrolling action game that was well knowm in its day. there was a cartoon show and a movie. it was one of the most popular based on something games available (the other being batman)
it is a bit similair to some games like castlevania 2 or zelda 2 the adventure of link with an overworld type dynamic which breaks genre. this games overworld element and gameplay is actually very similiar to Dick Tracy's (as well as overall progression structure) overhead adventure mode.
i imagine this is a game with a very high ratio of backlog to completion.
at times it is very hard. the overworld adventure mode is also very tedious without a guide or map, despite each areas overworld being relatively small.
playing this game i imagined it was a port of MSX, since many aspects of the game were common to MSX action games i had seen as i play them, nope it was actually a brit comp, and rhe NeS version is a port, and certainly one of the best if not the best...
in many ways this is an excellent game. it looks nice and sounds nice. nes pallette is really perfect here. the areas are unique and have really good backgrounf layers.
in some ways really bad and even some things aged badly... combat and movement is very quirky and enemy generation can be manipulated a bit with how you scroll left and right. slow down can happen if enemy spritespawn is high and it tends to be very bad slow down too because most enemies have proejctile sprites emit from them.
finally the difficulty is a bit overboard. the last map is probably not possible for anyone to legit win. (its quite similar to batman actually!)
all in all mediocre game. rides high on nostalgia. it is interesting to see a game like this after seeing a few things similiar on MSX that capture the action adventure elements in same fashion.
Beat as Leo. It was brutally difficult until I figured out that enemies got invincibility frames after taking a hit, so the strategy was to do a quick hit then evade for a couple seconds; either moving back or jumping over them. I very quickly turned on slow motion 30 frames per second mode to help with the difficulty. Jump kicks were good for avoiding enemies but the jumps were so floaty that it took longer to kill with them. I got my ass kicked by Rocksteady until I learned to jump kick and read the tells for his moves. Him and Bebop were actually harder than some of the later bosses. Bosses took way too long to kill and there was too much emphasis on jump kicking. Before continuing I tried out the other turtles and was disappointed that there were no stat or performance differences. I even looked up online to verify that and it seemed like the arcade version did implement some stat and move differences. Making each turtle be essentially a palette swapped clone of each other was a huge flaw in this game, destroying replayability. I also found out about the power attack from pressing …
Beat as Leo. It was brutally difficult until I figured out that enemies got invincibility frames after taking a hit, so the strategy was to do a quick hit then evade for a couple seconds; either moving back or jumping over them. I very quickly turned on slow motion 30 frames per second mode to help with the difficulty. Jump kicks were good for avoiding enemies but the jumps were so floaty that it took longer to kill with them. I got my ass kicked by Rocksteady until I learned to jump kick and read the tells for his moves. Him and Bebop were actually harder than some of the later bosses. Bosses took way too long to kill and there was too much emphasis on jump kicking. Before continuing I tried out the other turtles and was disappointed that there were no stat or performance differences. I even looked up online to verify that and it seemed like the arcade version did implement some stat and move differences. Making each turtle be essentially a palette swapped clone of each other was a huge flaw in this game, destroying replayability. I also found out about the power attack from pressing attack and jump at the same time. This killed foot soldiers in 1 hit instead of 2 but I found it difficult to pull off. So I would try to perform power attacks and fall back to a normal attack or jump kick depending on which button was pressed too soon. Neither style of combat was great, whether doing hit and run normal attacks, fumbling with 2 simultaneous button presses, or waiting for the turtle to come down far enough to hit with a kick. I would have preferred a more aggressive styke like other beat em ups, where you could mash attack to wreck an enemy in a combo rather than have to run away to avoid counterattack. A few of the enemies in this game even allowed that; the little chicken robots, scorpion robots, and kind of the 1 wheeled robots lacked invincibility frames.
While the core gameplay left some to be desired, the enemy variety and environment were excellent. I can see where the modern Shredder's Revenge got a lot of its inspiration. The sheer variety of weapons used by the foot soldiers and how each fought differently, not to mention all the other types of enemies. Enemies coming out of the environment and the objects that could be knocked into enemies. I did not like how enemies were unaffected by hazards nor the lack in variety among the bosses. Overall it was a fairly good game that needed some improvement in the core combat and actual mechanical differences between the turtles. This was the first NES beat em up I have played since I was a kid so I may come back and revisit this rating.
7.3/10
Beat. I vaguely recall playing this back in the day and using Don's staff to hit enemies through walls, though it was highly unlikely that I actually beat the game. Now I made it to the end by abusing save states and had a very good time. The game somewhat resembled Castlevania, Metroid and Zelda 2 in that it was a 2D side view action platformer with semi open world (ability to revisit stages within each chapter to farm power ups). There was also the 2D top down overworld view. The whole presentation and level design was excellent, though the platforming was not great and the underwater level was lame. It was unnecessarily difficult to do precise jumps and there were too many instant death pits and that 1 section with god damn instant death spike walls. There was 1 point in the technodrome where I had 2 ways to go and noped out of the 1 with spikes and platforming. The enemies were much better, with different movements and attacks to adapt to. I did not like how they respawned every time the screen changed, which made it impossible to retreat to avoid taking damage. And it was weird …
Beat. I vaguely recall playing this back in the day and using Don's staff to hit enemies through walls, though it was highly unlikely that I actually beat the game. Now I made it to the end by abusing save states and had a very good time. The game somewhat resembled Castlevania, Metroid and Zelda 2 in that it was a 2D side view action platformer with semi open world (ability to revisit stages within each chapter to farm power ups). There was also the 2D top down overworld view. The whole presentation and level design was excellent, though the platforming was not great and the underwater level was lame. It was unnecessarily difficult to do precise jumps and there were too many instant death pits and that 1 section with god damn instant death spike walls. There was 1 point in the technodrome where I had 2 ways to go and noped out of the 1 with spikes and platforming. The enemies were much better, with different movements and attacks to adapt to. I did not like how they respawned every time the screen changed, which made it impossible to retreat to avoid taking damage. And it was weird how the enemies could change and disappear. There were a lot of places where the enemy placements made taking damage all but guaranteed, if not 100%. Largely this was due to contact damage. It made no sense to me near the end with the jetpack gun guys and no room to go over or under, how grazing their foot with my head would hurt me. A real ninja turtle would bite his foot off! Add to this how the screen was zoomed a little too far in the way you were facing, giving less time to react. 2D side views should be at least 75% of the screen showing the way you are going, or have to go.
The best part of the game was switching between the 4 turtles at will, each with their own life bar and different combat parameters. I played around with switching even in mid combat to find optimal ways to get through each screen. It mostly came down to using Don most of the time because of his high range and damage. He could also hit behind while attacking forward, and in an arc above his head and to the front while attacking down. Extremely versatile and effective, especially against the bosses. My favorite boss was the technodrone because I have a thing for big enemies with destructible parts. The final boss was absurdly easy as Don. He had 3 way shuriken for most of the game but I think he would be best with boomerangs to combine with the staff for even higher damage. I used Leo for generic enemies because the arc on his attack was good for hitting fliers and small enemies. His range and damage were not as good as Don, but his attack was faster so he did well if he was safe from being rushed for contact damage. He had boomerangs and would be good with any sub weapon. I wish sub weapon drops from enemies did not disappear when switching characters because I wanted each turtle to have something different. I would probably give him the basic shuriken for general purpose sniping. Ralph and Mike sucked because they had nothing to balance out their short range and low damage. Sure their attacks were fast, but that did not kill enemies fast enough to avoid getting hit with contact damage. It was fine when the enemies died in 1 hit anyway or did not charge towards me aiming for contact damage. I found myself using them to deal with easy situations and difficult ones where I had to take unavoidable hits, just to use up their hp to preserve that of the better characters. Ralph had boomerangs and I gave Mike all the powerful wave attacks, so Ralph became the decoy and Mike was the special attacker. I would give Mike the triple shuriken to make him more viable and Ralph the wave attack. The characters should have been better designed so that each was good in their own way. I would change Don to low damage as long range + high damage was overpowered. I would make Mike's attacks 360 degrees and fast with low damage and some knockback to make him best at crowd control. I would make Ralph immune to contact damage (at least from enemies with projectiles) to solidify him as the front line close range tank.
This was a fun and very well made game that was one of the best NES games, but not as good as later games on more advanced hardware. The character switching stood out as the best part of the game while the unforgiving difficulty (especially around platforming) was the worst. I turned on slow motion 30 frames per second mode near the end and enjoyed it much more than normal speed. I will likely play through again at that speed in the future.
8.5/10
I finally wrangled Retroarch to be able to run the arcade version of the classic TMNT Arcade game and use my fight stick. Man there is something so satisfying and frenetic about using a joystick and just wailing on the arcade style buttons. A gamepad doesn't do these justice.
Now I can also compare the early console ports and realize how much was missing. Certain arcade machines have fantastic sprites, multiple animations, and much more going on screen at once. The TMNT port in particular is watered down, where the Arcade version has a bunch of extra audio voice lines and is so much more vibrant in the colors and more enemies to pound on.

I struggled with this game initially, but when I plugged this game into my NES for the third time I got all the way to Stage 5 before it was game over for good.
P.S. Can someone tell who to talk to about changing the image for TMNT: The Arcade Game page? Because it's the wrong cover art for the game.