Main game
4.06 average rating based on 1233 ratings
As usual, my wife and I celebrated the new year with a big box of fried chicken, a bottle of Jägermeister and video games. This year I convinced her to play with me one of the defining games of my childhood (Thank you Digital Eclipse for the amazing Cowabunga Collection). So we played TMNT IV: Turtles in Time in hard difficulty while drunk. It was a really fun night...and somehow we beat the game (well, it's not long and we got a lot of continues).
I played this game hundreds of times with my sister when we were kids. It was great to revive those memories and discover that, even in its simplicity, this is still an incredible beat em' up.
Happy 2023!
Game #13/200 Back with another beat 'em up, and this time it's the one that is certainly the most nostalgic from my childhood. Although I also have fond memories of Streets of Rage 2, I played this game in co-op countless times as a kid. I have no remembrance of beating it, but I can say now that this game is quite easy. Easier even than Streets of Rage 2, maybe. The gameplay is also less technical. There is a throw mechanic, but the number of attack options is similar to (lesser than) Streets of Rage 1 otherwise. Leonardo has a very floating jump attack in addition to a diving jump attack, both of which are useful for escaping a chaotic fray or clearing out some enemies. You have a basic 3-hit combo, some running attacks, and then your super powerful throw which causes the opponent to fly off the screen. There are a number of awesome settings as you travel through time, and I found the fun tunes and gorgeous pixel artwork to be the highlights of the game. Bosses were pretty fun and decently designed but some were quite easy (the final boss was an absolute joke) and …
Read MoreGame #13/200 Back with another beat 'em up, and this time it's the one that is certainly the most nostalgic from my childhood. Although I also have fond memories of Streets of Rage 2, I played this game in co-op countless times as a kid. I have no remembrance of beating it, but I can say now that this game is quite easy. Easier even than Streets of Rage 2, maybe. The gameplay is also less technical. There is a throw mechanic, but the number of attack options is similar to (lesser than) Streets of Rage 1 otherwise. Leonardo has a very floating jump attack in addition to a diving jump attack, both of which are useful for escaping a chaotic fray or clearing out some enemies. You have a basic 3-hit combo, some running attacks, and then your super powerful throw which causes the opponent to fly off the screen. There are a number of awesome settings as you travel through time, and I found the fun tunes and gorgeous pixel artwork to be the highlights of the game. Bosses were pretty fun and decently designed but some were quite easy (the final boss was an absolute joke) and there was not a good "hit feel" upon attacking them, which dampened the fights a bit. It's hard to explain, but there was no crunchy sound or feedback after hitting a boss -- you just kind of feel like you're swinging at air. Besides that, levels were fun with a small amount of enemy variety but plenty of level hazards and the cool, different settings as mentioned. You do find yourself in some precarious spots praying for a pizza to pop up and it can be satisfying to finish off a boss with a single HP. Overall, I found this game to be more charming than fun, although it was still a really good time. You get a great feeling of learning the game and getting better as you go, and it's short enough to start completely over and feel no ways about it. I'd rank it slightly below both of the two Streets of Rage games that I've now revisited, but they're all basically roughly equal. I wouldn't mind going back into it in a co-op session or just running through with another character maybe.
Read LessThe first time I saw this game is when I was in middle school and my mom took me to the movie theater to see the TMNT 2 movie. The local radio station was having a contest with this game in the lobby.
Now I can play it at home on my MAME cab with infinite free quarters.

The gameplay is honestly nothing special. This game was made to eat quarters in the arcade. But, by God, I love the music. And it kicks me right in the nostalgia nuts.
This is one of the most enjoyable co-op games I've ever played. What's great about it is that it's easy to just pick up and play with (almost) anyone. I've had a blast with it with friends, and with my kids alike. It stands the test of time - the iPad generation seem to enjoy it just as much as I do :). A good game to introduce kids to the magic of the snes.
Playing this with friends in the afternoon was a blast
What an absolute blast. It's not often that I can sit through an older title and get the same level of enjoyment out of it as I would a modern title (my attention span and patience usually doesn't allow me).
I feel like the SNES generation really excels in side scrolling beat em ups, previously Mighty Morphin Power Rangers was at the top of my list, but I think this game now takes the cake.

The detail that's packed into this game is what really got me. The movement on the Z axis (although still 2D) gives a nice 3D illusion and another way of avoiding enemy attacks. You can throw enemies about and even throw them towards the camera for a cool visual effect, if you walk for long enough it turns into a sprint and there's a unique attack animation if you press the attack or jump button.

I think what really caught my attention though is the way that your character reacts to enemy hits and environmental hazards. The animations are really nice; stumbling backwards, falling over, turning into a pancake when getting trampled, hovering in mid air momentarily when a plank smacks you in the face …
What an absolute blast. It's not often that I can sit through an older title and get the same level of enjoyment out of it as I would a modern title (my attention span and patience usually doesn't allow me).
I feel like the SNES generation really excels in side scrolling beat em ups, previously Mighty Morphin Power Rangers was at the top of my list, but I think this game now takes the cake.

The detail that's packed into this game is what really got me. The movement on the Z axis (although still 2D) gives a nice 3D illusion and another way of avoiding enemy attacks. You can throw enemies about and even throw them towards the camera for a cool visual effect, if you walk for long enough it turns into a sprint and there's a unique attack animation if you press the attack or jump button.

I think what really caught my attention though is the way that your character reacts to enemy hits and environmental hazards. The animations are really nice; stumbling backwards, falling over, turning into a pancake when getting trampled, hovering in mid air momentarily when a plank smacks you in the face - it all looks great. Some of the enemies can grab you too which can turn into you becoming a turtle-punching-bag as the other enemies beat the crap out of you.

Speaking of enemies, there's a large variety with a nice mix of ranged and melee attacks. Each level ends with a boss, sometimes you're fighting two at once which is a nice challenge.
The levels are all unique as the "turtles in time" time travelling theme really comes into its own. I loved the lighting in the prehistoric level as you transition from the cave to the desert.

There's some mini game type levels too which involve a kind of surfing style vehicle - those are really fun!

Turtles in Time brought me back to a simpler time whilst reminding me that detail can be packed into every pixel. This article also details the many details in the game, and the changes made from the original arcade release. It's a good read!
Cowabunga!
Teenage Mutant Ninja Turtles 4; turtles in time, for SNES
Rating: 8.0/10; Great
This game is a 2D sidescrolling beat em up, though the camera is isometric giving a surface that can be traversed both horizontally and vertically. The gameplay is well done, with each playable turtle having different stats, attacks and playstyle. I did not like how attacks are performed in a combo series, where the attack changed based on how many successful hits you scored (for example, Leo’s downward sword jump for every 4th hit). I would much prefer to play a game where each attack is mapped to a different button, so you can choose the best one for a given situation. I did not like how there are hidden moves not shown in the controls screen. This was particularly annoying during the boss where you have to throw enemies at him because it took many tries before I figured out how to do a throw.
Most of the enemies and bosses were well done. I especially liked the fight vs Beebop and Rocksteady, because you can make them accidentally hit each other, which has specific animations and tactical benefits. The story is well above average …
Teenage Mutant Ninja Turtles 4; turtles in time, for SNES
Rating: 8.0/10; Great
This game is a 2D sidescrolling beat em up, though the camera is isometric giving a surface that can be traversed both horizontally and vertically. The gameplay is well done, with each playable turtle having different stats, attacks and playstyle. I did not like how attacks are performed in a combo series, where the attack changed based on how many successful hits you scored (for example, Leo’s downward sword jump for every 4th hit). I would much prefer to play a game where each attack is mapped to a different button, so you can choose the best one for a given situation. I did not like how there are hidden moves not shown in the controls screen. This was particularly annoying during the boss where you have to throw enemies at him because it took many tries before I figured out how to do a throw.
Most of the enemies and bosses were well done. I especially liked the fight vs Beebop and Rocksteady, because you can make them accidentally hit each other, which has specific animations and tactical benefits. The story is well above average (for this type of game), and even includes a small amount of voice acting; a nice touch that is totally unnecessary.
This is a game that is well worth playing through, especially if you can do it multiplayer.
Gameplay, Story and Value:
As a kid I'd take every chance I got to hit up the arcades, which in the 90's were still quite popular, but already slowly phasing out. Given my low stock of parent-supplied quarters, I'd have to choose my games carefully. Fighters always got priority, especially Capcom's, but it was impossible for me to resist the allure of crowded beat 'em ups for very long. Simpsons, X-men, and of course Ninja Turtles.
I loved this game, back in the arcades, so it's a relief to see that the SNES port holds up really well! Controls are smooth and responsive, and everything flows together really nicely. Hit detection can be a little odd at times, which is often the case for these types of games, but for the most part it's not an issue.
As expected, the game supports both single player and 2-player co-op. Some multitap support for four players would have been awesome, but I can't really dock it for that. Also included is a fun little versus mode, which makes for a great way to relieve some frustrations after meeting your untimely end in the story mode.
The game spans a handful of levels, …
Gameplay, Story and Value:
As a kid I'd take every chance I got to hit up the arcades, which in the 90's were still quite popular, but already slowly phasing out. Given my low stock of parent-supplied quarters, I'd have to choose my games carefully. Fighters always got priority, especially Capcom's, but it was impossible for me to resist the allure of crowded beat 'em ups for very long. Simpsons, X-men, and of course Ninja Turtles.
I loved this game, back in the arcades, so it's a relief to see that the SNES port holds up really well! Controls are smooth and responsive, and everything flows together really nicely. Hit detection can be a little odd at times, which is often the case for these types of games, but for the most part it's not an issue.
As expected, the game supports both single player and 2-player co-op. Some multitap support for four players would have been awesome, but I can't really dock it for that. Also included is a fun little versus mode, which makes for a great way to relieve some frustrations after meeting your untimely end in the story mode.
The game spans a handful of levels, after a few of which you'll find yourself being flung through time. Each stage has a fun and unique setting, often having you do things like ride surfboards through a sewer, launch enemies into the screen or ride hoverboards down a mode-7 highway, and each ends in a boss fight. The bosses are actually what I'd call the low point of this game for me, as there's really not much in the way of variety when it comes to fighting them. Every boss is essentially "Hit them until your attacks stop stunning them, then jump away."
Eventually you'll burn through your continues either beating the game, or losing in the attempt. When that happens you'll wish for a save system, passwords or stage select but there's nothing of the sort. Admittedly this is to be expected of the genre, but it still would have been nice.
Presentation, Music and Sound:
Visually the game looks absolutely fantastic with its large, colorful sprites and detailed animation. Environments are all just as lively and fun to look at and the only knock I could possibly give the visuals is the (expected) lack of enemy variety. I mean there's only so many colors you can make a foot soldier... A really nice feature is the ability to swap between the game's anime (cartoon) or comic color pallets! The anime pallet is the one I played with, with its bright, high-contrast colors like from the 80's cartoon. The darker, more muted tones of the comic pallet are just as cool though, so it'll really come down to preference.
The music is all great and familiar to fans of the series, and while the sound effects are all satisfying its the multitude of voice samples that really shines here. Hearing the occasional quips from the turtles, along with the announcement of the upcoming level's name, is a lot of fun.
Afterthoughts:
I still don't like beat 'em ups. No game I've played so far, this one included, has managed to really change my mind in that regard. That said, if I had to choose one game from the genre to put on my shelf, it would probably be this one... assuming it could take out River City Ransom for the spot.
I always had fun with this game in the arcades, and my wife and I had a ton of fun playing through it on the couch, it's just a really fun game ESPECIALLY if you grew up with the franchise like I did.
Review:
Gameplay:
What ultimately makes Teenage Mutant Ninja Turtles: Turtles in Time such a fantastic game is similar to what makes Streets of Rage 2 a fantastic game. Both are cases of the genre's fundamentals being executed to near perfection, paced out nearly flawlessly, and then given a stellar presentation. It isn't always just bells and whistles, it's what you do with what you have.
Turtles in Time is one of those rare games simply nails almost every execution. The game is well-paced, and lasts just long enough to work for the content provided. The combat mechanics are simple yet at times surprisingly deep. The game is responsive, polished, and delivers a thunderous impact. All of this is topped off with colorful graphics and a great soundtrack.
Love this game, always have and always will!! Highly recommend and it seems to get better with age!
I finally beat this game! I used to play this all the time with my cousins, but we couldn't make it past the train level. Then when I bought the SNES Mini, I put this game on it and tried again, but me and my buddy got a game over against the final boss. Today, on a whim, my cousin came over after volleyball, and we threw on TMNT for old times. We beat it first try! After 27 years, it only took us 31 minutes to beat this absolute classic.
Holy crap! It looks like Dotemu did it again and is releasing another awesome game based on a retro series. I hope it's good. I'm encouraged that it's Dotemu along with Tribute, a company made of devs that worked on the Scott Pilgrim game. Fingers crossed.
I didn't grow up with this game, but when I played it, I instantly fell in love with it. It's a very fluid and entertaining beat-em-up with good variety and bosses.
Check out our unboxing and quick assembly of our Arcade1Up Ninja Turtles / Turtles in Time arcade cabinet!
I played through this with my 5 year old son James (on easy) in one afternoon. This is the first game that James has finished.