Main game
4.50 average rating based on 3678 ratings
I don't know what to say about Persona 5 to do it justice. Yes, it's a turn-based JRPG that oozes anime flash, so if you've ever played a Final Fantasy (for example) you'll understand the combat and if you've ever watched an anime, you'll be totally at home with the stylish character designs. But where Persona 5 rises above is with fun leveling mechanics, character interactions that feel meaningful, and a narrative that grips the imagination and flows well from start to finish.
Everything in Persona 5 is a resource. I mean, technically real life can be viewed that way, too: every breath we take on this planet takes place while we're choosing how to spend our money, time, energy, and emotions. Right now I'm choosing to spend an hour writing this review for Persona 5 instead of, say, reading (currently in the middle of the second James Bond novel, Live and Let Die) or watching TV or looking up old college friends on Facebook or looking for a new job, or, or, you get the picture. And while most games can, at their core, be viewed as resource management one way or another (take Resident Evil 4: Do …
I don't know what to say about Persona 5 to do it justice. Yes, it's a turn-based JRPG that oozes anime flash, so if you've ever played a Final Fantasy (for example) you'll understand the combat and if you've ever watched an anime, you'll be totally at home with the stylish character designs. But where Persona 5 rises above is with fun leveling mechanics, character interactions that feel meaningful, and a narrative that grips the imagination and flows well from start to finish.
Everything in Persona 5 is a resource. I mean, technically real life can be viewed that way, too: every breath we take on this planet takes place while we're choosing how to spend our money, time, energy, and emotions. Right now I'm choosing to spend an hour writing this review for Persona 5 instead of, say, reading (currently in the middle of the second James Bond novel, Live and Let Die) or watching TV or looking up old college friends on Facebook or looking for a new job, or, or, you get the picture. And while most games can, at their core, be viewed as resource management one way or another (take Resident Evil 4: Do I buy an ammo upgrade for my shotgun, or a couple of health sprays?), but few games have embraced the idea of managing resources so integrally as Persona 5.
It goes beyond normal RPG choices, like opting for a ring that protects against fire instead of ice, or normal turn-based choices, like whether this character's turn should be spent healing or attacking (and if healing, whether that should be done via your limited magic or with a limited potion)--basically every decision you make in Persona 5 has a tangible impact on something. Leaving battle stuff aside (since we all know the importance of managing resources in battle), Persona 5 has found a way of making the slice-of-life, social simulation-type stuff integral to advancing your character.
The game is split into days, and most days provide several opportunities to make choices on how to spend your time. You can do activities (work a job, study, go to the theater, eat at a diner, etc) or hang out with people. And these activities provide boosts to your character in the form of social aids (such as increased knowledge or charm or kindness) or better connections to your friends (which help you get more powerful in battles)--and the social aid activities help you form those connections with friends. So even sitting down in the library to study for an afternoon can help you in the end game.
If this all sounds complicated, it sounds more so in words than in actual practice. In-game it just feels good. Initially you're choosing daily activities that sound fun (like hanging out with one of your early friends--which the game terms "confidants"), and the benefit is just a perk. But as you become acclimated to what Persona 5 is doing, it becomes just as fun to pick and choose activities based on the benefit you get from it. You start seeing what you need to help level up your character and seeing how going to the bathhouse (which increases your charm) helps you advance your friendship with a confidant, which in turn gets you the in-battle perks associated with that confidant level.
I did a Very Poor Job of finagling my free time, especially during the first half of the game, yet I still had a lot of fun and rarely felt like I was really missing out--yes, I probably missed some side quests because I didn't get some confidants leveled up high enough to get them, but there is so much that you can do that no one is going to get everything without religiously following a walkthrough outlining the specific activities on specific days that need to be done. Some may view this as a weakness within the game, but I think it's actually a strength: it allows your character to evolve in a way that feels specific to the priorities you value.
There is so much going on in Persona 5 that I feel like I haven't even scratched the surface of what the game offers. I haven't touched on gathering personas (which, for those unfamilliar, are a bit like Pokemon--"enemies" that you capture in battle and use), fusing them, strengthening them, juggling their abilities--I had a blast just managing my personas and their skills; and as satisfying as that is, being able to use them in battle is fantastic. And they are fused/strengthened in such a way that it seems like everyone who plays--every play through--will end up with a different set of personas they lean on with a different set of skills.
So yeah. If a turn-based combat JRPG sounds up your alley, Persona 5 is the cream of the crop.
One thing I really appreciate about Persona 5 is just how dang cheap and accessible it is. And that's true of a lot of modern Sega-published games, actually.
You can buy Persona 5 for as little as $5 brand new in Canada from PNP Games. For a 100+ hour RPG with really strong social themes that's actually good by most accounts, having a game of that quality and that length for so cheap is just a win for everyone.
I will never play Persona 5. It's too long, and I don't especially like modern SMT games. But I do think it's really, really cool that, while some publishers choose to make their games obnoxiously expensive (hi Nintendo!), you still have some publishers taking the success of their games and flipping that into making them accessible to gamers. That honestly rules.
I Hate Morgana So Much That I Added A Plushie Of Him In My Mother's Shopee Cart Just So I Can Beat Him Up Whenever I'm Upset
The first time I tried to play this game, it took me 4 hours to realize that it was going to be a long, long, long game without too much action front-loaded into it. It felt really weird and corny, and I wasn't willing to spend the time to get into it or get invested into the characters.
The second time I tried to play this game, it took me 10 hours before I realized how special this game is. I got sucked into the world, the characters, the day-to-day things you do to chill or "better yourself" (game-wise, at least). The concept behind the game ("phantom thieves") is weirdly original, and I was all for it by the time I got to the 2nd or 3rd dungeon. By the end of the game I was playing the "world will change" theme on repeat since I was so into it.
I will also so that the gameplay is really, really fun for an RPG! I hate random encounters, I hate turn-based battles. But P5 gives the player the option to battle enemies, or even ambush them for a significant upper hand in battle. I felt like this stealth mechanic actually …
The first time I tried to play this game, it took me 4 hours to realize that it was going to be a long, long, long game without too much action front-loaded into it. It felt really weird and corny, and I wasn't willing to spend the time to get into it or get invested into the characters.
The second time I tried to play this game, it took me 10 hours before I realized how special this game is. I got sucked into the world, the characters, the day-to-day things you do to chill or "better yourself" (game-wise, at least). The concept behind the game ("phantom thieves") is weirdly original, and I was all for it by the time I got to the 2nd or 3rd dungeon. By the end of the game I was playing the "world will change" theme on repeat since I was so into it.
I will also so that the gameplay is really, really fun for an RPG! I hate random encounters, I hate turn-based battles. But P5 gives the player the option to battle enemies, or even ambush them for a significant upper hand in battle. I felt like this stealth mechanic actually drew me into more random encounters because I love sneaking around. Besides that, the battles themselves are super high energy and animated, and really fun to play, even if it's a turn-based battle. The battle soundtracks (normal, mini-boss, and boss) are just absolute bangers for video game music. I always felt super bad-ass going into a difficult fight.
The dating sim component of this game was also really fun. I've never, ever played a dating sim before but having the characters be so likable really made it a part of the game I didn't expect to enjoy.
For things I didn't like, I will say that it is a significant investment to play, and you'd need at least 10-20 hours of gameplay before you start getting absolutely hooked. And even after that, it takes another 60-80 hours to finish the game... and this is just for P5 vanilla, not Royal. I will also say some boss battles feel gimmicky / too easy to me, and I don't like you can get an immediate game over if Joker dies (even if the other party members are still alive). I also don't like how you have to leave a dungeon to reload bullets - this actually made me want to use guns less in battle, unless I knew they were going to be crits on the enemy. (This is my first Atlus game, so maybe that's just the mechanics of the series that I just need to get used to.)
I'm normally not into JRPGs, but this game is just something else. I was super sad when the game was over (I really didn't want it to end), and there are very, very few games where I actually felt this way. So kudos, P5, for making me feel something so deep and special, in a way not many other games can.
(I'm rating this 4/5 instead of 5/5 because I'm going to play P5R once some time passes, and I'm expecting that the QOL improvements in that game + the additional content will bump the rating of that game up to a 5, but we'll see after I actually play it.)
Most likely the best game I have ever played, every aspect considered. I loved the story, characters, persona fusion, everything. Favorite palace was definitely Sae Nijima's palace. First playthrough, Makoto was my romance of choice.
I've dusted off my Persona 5 save file after a long hiatus. I'm well past 110 hours and would like to conclude the adventure. I started Persona 5 in Fall, 2018 and played in obsessive bursts.
I've loved every minute but these epic adventures don't fit into my life like they used to. :(
I'm in need of a cleaner head-space on my gaming to-do list.
A Series of My Favorite Video Game Songs with Lyrics
3. Last Surprise
I bet you end up hearing this song five hundred times in this game. There are 10 dungeons (Some are palaces and some have other names) in this game and I bet you average around 50 battles per dungeon. Especially with Mementos in the mix. Any song you hear 500 times ends up in either your "favorites" or "most hated" lists. The things you love or hate become more and more prominent and you eventually have strong feelings toward a song you've heard that much.
For instance, I hate the song "Hey There Delilah". It was played about 3-4 times everyday the year in high school I worked at Jamba Juice. The Plain White Ts can sniff my farts for eternity.
But "Last Surprise"? You'll never see it coming to the top of your best video game tracks with lyrics list, but suddenly it's there.
I know I went on and on about music psychology there, but just one little added note I love about Last Surprise- The chorus is timed out so it hits basically everytime you start to do a group attack in the second …
A Series of My Favorite Video Game Songs with Lyrics
3. Last Surprise
I bet you end up hearing this song five hundred times in this game. There are 10 dungeons (Some are palaces and some have other names) in this game and I bet you average around 50 battles per dungeon. Especially with Mementos in the mix. Any song you hear 500 times ends up in either your "favorites" or "most hated" lists. The things you love or hate become more and more prominent and you eventually have strong feelings toward a song you've heard that much.
For instance, I hate the song "Hey There Delilah". It was played about 3-4 times everyday the year in high school I worked at Jamba Juice. The Plain White Ts can sniff my farts for eternity.
But "Last Surprise"? You'll never see it coming to the top of your best video game tracks with lyrics list, but suddenly it's there.
I know I went on and on about music psychology there, but just one little added note I love about Last Surprise- The chorus is timed out so it hits basically everytime you start to do a group attack in the second round. It really makes Showtime (what the group attacks are called) feel victorious.
Played 35ish hours through 2 playthrough, full completion would take probably 70ish. LOOOONG game, enjoyed it. didn't feel the need to sink anymore time into it though, the wretched curse of the jrpg.
I can't believe I'm actually playing this game. It's had completion time armor for years, but to be honest, absolutely nothing has been ringing my bell lately. I got into some new hobbies so I've taken a step back from gaming for the most part, but something about this game just makes me keep thinking about it.
It's also the first Atlus game that I've really gotten into since Etrian Odyssey IV: Legends of the Titan (on the 3DS -- which I never finished because I hated the combat system). These games have so much damn depth but I sure do love the mixture of normal life + dungeon running. Very very cool game and I finally understand the appeal of Persona!
Okay played like 3+ hours and still in tutorial wow. lol.
Persona 5 is my favourite game of all time. Although 5 was my first experience with the franchise I've always held respect for the massive fanbase and the praise this game got when it released. And I'm pleased to say that this game delivers like no other. The music is perfectly fitting all the time, the characters are great, the story is fantastic and the pure style and aesthetic of using red and black is just glorious. The animation is extremely high quality and the social system feels perfected and really inmersive. When you put the story aside to hang out with your teacher is because the writing team did something right. Can't wait to play Persona 6. 5/5
I was not prepared for the sheer length of this game (90 HOURS UWOTM8), nor the amount of casual sexism and homophobia (yeah yeah it's Japanese I know, but still). That aside, this really is something special at times. Finished about a month ago and already miss that music. Such chill vibes.