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Final Fantasy IV: The After Years

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Final Fantasy IV: The After Years

Feb 18, 2008

Main game

2.85 average rating based on 150 ratings

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FINAL FANTASY IV: THE AFTER YEARS is a direct sequel to FINAL FANTASY IV. It is a Japanese-style role-playing game released in episodic format. The game uses mechanics, assets and graphics from various releases of FINAL FANTASY IV. The characters travel across the world map (although the whole map only becomes accessible in the final Tale The Crystals) fighting random enemies, enter towns to rest, buy equipment and talk to other characters, go to various dungeons for items and boss fights. The battles use the same Active Time Battle (ATB) system from FINAL FANTASY IV, but it is improved in … More
FINAL FANTASY IV: THE AFTER YEARS is a direct sequel to FINAL FANTASY IV. It is a Japanese-style role-playing game released in episodic format. The game uses mechanics, assets and graphics from various releases of FINAL FANTASY IV. The characters travel across the world map (although the whole map only becomes accessible in the final Tale The Crystals) fighting random enemies, enter towns to rest, buy equipment and talk to other characters, go to various dungeons for items and boss fights. The battles use the same Active Time Battle (ATB) system from FINAL FANTASY IV, but it is improved in several ways. The class system from FINAL FANTASY IV largely remains the same but it has been tweaked and many new abilities have been added to the characters. The WiiWare port of the game features several graphical enhancements over the mobile version, including larger screen resolution, clearer menu screens and fonts, and improved character portraits. The English localization follows the precedents set by the DS remake of Final Fantasy IV, featuring similar writing and making use of the same translations of names and terminology. A few edits have been made to the English version, including the modification of Ceodore's official character artwork to Westernize his face, as well as alterations to several female characters in order to make their clothing less revealing. Less
Release Dates
Feb 18, 2008 Full Release (Japan)
Legacy Mobile Device
Jun 01, 2009 Full Release (North_America)
Wii
Jun 05, 2009 Full Release (Europe)
Wii
Jul 21, 2009 Full Release (Japan)
Wii
Mar 24, 2011 Full Release (Japan)
PlayStation Portable
Apr 19, 2011 Full Release (North_America)
PlayStation Portable
Apr 21, 2011 Full Release (Europe)
PlayStation Portable
Apr 28, 2011 Full Release (Australia)
PlayStation Portable
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User Stats
872
In Collection
183
Wish Listed
23
Playing
521
Backlogged
How Long Is Final Fantasy IV: The After Years?
Main story: 56.7 hours
Main + extras: 94.5 hours
100% completion: 99.8 hours
Total completions: 6
Related Content
WerqKween
WerqKween gave Feb 14, 2020
WerqKween gave Feb 14, 2020
"Have you gotten five sets of diamond armor!?" The Game
This review is for the Wii Shop version

Well. I was hoping for a lot more out of this game. We all know there are so many insanely good entries in the Final Fantasy universe, so it's even more disappointing when these half-assed appeals to nostalgia are thrown at us.

I'm not going to do a good job at assembling a cohesive critical narrative about this game, so here's a rambling, stream of consciousness list instead.

  1. I get why SE would release episodic content like this. And sometimes it works. Final Fantasy Dimensions is a really wonderful game structured in this manner. But here it just doesn't work. Each chapter offers a brief foray into the barely-there plot, and then leaves you to grind levels and farm the Challenge Dungeons. The grinding and farming takes multiple more hours than the story does. While character development is explored a bit, the plot barely moves, because there just isn't much of one.
  2. When it all comes together in the last chapter, it doesn't improve. I was excited to take my huge team and mountain of treasures and explore the world and do fun things, but, that doesn't happen. You, once again, for the millionth time (millionth times two if you …
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Well. I was hoping for a lot more out of this game. We all know there are so many insanely good entries in the Final Fantasy universe, so it's even more disappointing when these half-assed appeals to nostalgia are thrown at us.

I'm not going to do a good job at assembling a cohesive critical narrative about this game, so here's a rambling, stream of consciousness list instead.

  1. I get why SE would release episodic content like this. And sometimes it works. Final Fantasy Dimensions is a really wonderful game structured in this manner. But here it just doesn't work. Each chapter offers a brief foray into the barely-there plot, and then leaves you to grind levels and farm the Challenge Dungeons. The grinding and farming takes multiple more hours than the story does. While character development is explored a bit, the plot barely moves, because there just isn't much of one.
  2. When it all comes together in the last chapter, it doesn't improve. I was excited to take my huge team and mountain of treasures and explore the world and do fun things, but, that doesn't happen. You, once again, for the millionth time (millionth times two if you count the visits from FF4), revisit old places, fight some more, maybe find some Small Tails, and then immediately go to the last chapter, which is just one long, straight-line dungeon.
  3. There are so many people in the cast in this game and absolutely no reason to use most of them. I rarely strayed from a core group of 6 people. Is anyone out there making a party with Calca, Brina, Leonora, Luca, Harley, etc etc...?
  4. The main character (Cecil, if you don't count Ceodore) is unusable, then useless, for most of the game, and then useless once he becomes available because all he can do is hit for subpar damage or cast low tier white magic. At least he has Esuna?
  5. The music sucks. The re-hashed music from FF4 has been made to sound like amateur MIDI remixes, and the new tunes offer nothing special. It's too bad because Junya Nakano really had some bangers on the FF10 soundtrack, but here his contribution mostly makes the game worse. Maybe they didn't pay him.
  6. Some of the game is real hard, so some of the early grinding pays off. But then, depending on how you fared with Adamantite and tails, the gear you get makes the rest of the game trivial.
  7. I did get to shake my team up a bit for the super bosses. But once you get Bahamut, that combined with having Edge throw Fuma Shurikens and Porom double casting white magic, makes Omega and Shin-Ryu a walk in the park. I also brought Rosa for extra healing and Cid to do 4x damage with the Thor's Hammer equipped. Edward also makes a good choice as a healer using Salve with the Economical Ring equipped, which turns X-Potions into Megalixers-lite.
  8. The annoying end game. Oh hi last boss, here's the plot, here's some confusing stuff, okay bye!

I could go on. I don't know who asked for a sequel to FF4, but I think this game is fulfilling a need no one had. Very little of the game is new, the plot is thin and delivered mostly in the last moments, and can someone remind me why the Maenads were collecting the Eidolons? and it's just such a totally boring slog to get through. (For some reason, this didn't stop me from putting in 100+ hours getting everything in the game, but I'm terrible, so never mind me.)

Another rambly question: Why is the final dungeon called the True Moon if it's actually an artificial space craft? Isn't the smaller moon that's always there the "true moon?" So then, the Lunarian moon is the small moon that's there all the time? Or is that also a third thing, and a spaceship? It is right, because it leaves at the end of FF4-1 too? Am I remembering this right? Does the planet have no natural moons but spacecrafts that come and go? Or it does have a moon that no one thinks about, the Lunarian moon that came and went, and then the Creator's moon that came and went/got destroyed? Wait, if that's true, where was the Lunarian moon when the Maenads were attacking it and kidnapping Bahamut?

My final point is, avoid this one, unless you REALLY love Final Fantasy 4 and want to explore (and re-explore, and re-re-explore) its world in oddly segmented doses over and over again. And you really wish those dolls that were an annoying mid-game boss fight from the original were playable characters.

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GigaDeathNullGolem
GigaDeathNullGolem gave Jun 4, 2016
GigaDeathNullGolem gave Jun 4, 2016
Hmm.

Interesting Episodic Format. Play as a hero to explore backstory of the Final Fantasy IV game. This is a bit herky jerky though. You constantly have NPCS join (and leave) your party. You Can do combined attack Moves (referred to as 'band' attacks) that become unlocked as you party together. However, it seems all aspects of this game are cut short. You play episodic structure, your team metes come and go, it feels very temporarl. Exploring and levelling up isn't rewarding in this like it is in any other RPG. The focus is on the 'story' (which lets be honest, isn't exactly a strong point in these kinds of JRPGs...) each episode last about 2-4 hours. Map areas and exploration are more linear. Dungeon pathing is very stripped down and simplified. Exploration isn't a factor. I tend to skip chests.


In time, you get to appreciate these characters more. I would be lying if I said i did not remember these characters (such as Cecil and Rosa) and get a feel for the cahracters in this game. It does jog my memory despite not having played it for a few years. Sort of a prequel kind of feel. The game …

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Interesting Episodic Format. Play as a hero to explore backstory of the Final Fantasy IV game. This is a bit herky jerky though. You constantly have NPCS join (and leave) your party. You Can do combined attack Moves (referred to as 'band' attacks) that become unlocked as you party together. However, it seems all aspects of this game are cut short. You play episodic structure, your team metes come and go, it feels very temporarl. Exploring and levelling up isn't rewarding in this like it is in any other RPG. The focus is on the 'story' (which lets be honest, isn't exactly a strong point in these kinds of JRPGs...) each episode last about 2-4 hours. Map areas and exploration are more linear. Dungeon pathing is very stripped down and simplified. Exploration isn't a factor. I tend to skip chests.


In time, you get to appreciate these characters more. I would be lying if I said i did not remember these characters (such as Cecil and Rosa) and get a feel for the cahracters in this game. It does jog my memory despite not having played it for a few years. Sort of a prequel kind of feel. The game expands on the events of the last game, despite being called 'after years' it is more like a prequel that explores underlying plot and caharacters. OK, lets be real. plot and character isn't really a strong focus of FF. This game seems to focus and fixate on that quite a bit, which isn't bad, just very different. I still dont quite grasp some of these characters and the nature of their conflict, such as Kane

Combat and exploring of the world is a bit dull and monooonous. Pretty sure all the enemies are the same. I think some of the maps/hidden areas are even the same (Baron Castle) Most of the music is the same. It is very much the same as FF4. And the FF3 remake as well. These are all so-so games, They essentially run in an emulator of sorts for windows. One thing that irks me a bit is TEXT in JRPGs that has something wrong with it. Whether that is blurry or a hard to read font. In this game the text is actually some kind of image file and you can see the defects in the text. It's faint and not glaringly obvious but gets on my nerves. There is a patch for it on steam. Still, there are scenes that use the most hideous comic sans like font to introduce new characters. Really, the person who did typefacing in this couldn't have done worse.

I found myself not liking this episodic structure. It makes it feel very strange, doesn't really suite the idea of RPG. They did do some interesting things though, such as character/party transitions, adding cahracters into combat and things like that. Sometimes you go solo for extra challenge... So, that mixes it up and makes a different pace for it to be interesting... It still just doesnt really feel right to me. You simply are to get through the story rather than build and level, etc. I feel its not a very strong title. It adds some interesting ideas and elements, but doesnt feel altogether. It also takes too damn long and does not provide the player with much of a reason to develop party. This is actually somewhat nice in that it feels like it is (faster) and more story focused (less grindy), however the later chapters really slow down, almost painfully and take this very much in the other direction (very grindy). You also seldom get opportunity to actually explore characters in combat, for the most part its generic. I decided to not complete the last chapter, due to time investmenet (it stacks up, and dtracted from the 'faster'). However, Supposedly the characters get to party together and are affected by how much progress you made within the game. There are some cool ideas like that in this game, but as you play it, it is a bit awkward. I found the cool retro Japanese styled box art character concept art at the close of each chapter, rewarding. One screen/spoiler:


Adding variety by mxiing up your party frequently is nice, but you do not really have a large incentive to learn moves, combos or even gear them up.

Adds backstory, but lackluster game in itself. Impressive CG intro video and nice N64 like geometries in rest of the cut scenes.I at least like them.


Ultimately, the game deserved better, and had a nice premise (a prequel/backstory/type revisitiation) but what came out was very much a mix of things not all there, that feels rushed. FF fans can only hope if square does something like this again they spend some more time on it rather than just churn something out.

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CorporateClone
CorporateClone updated their status Sep 8, 2025
CorporateClone updated their status Sep 8, 2025

Finally finished this game. I played the PSP version, and this game is brutally long. I didn't spend a lot of time straying from the story, but I wasted hours leveling in the final dungeon to fight the optional bosses.

The optional boss fight with Nova took a solid 40 minutes. I used Meteor x2 every round for 9999 damage each hit, and the fight still took that long. My only guess is that this boss has an insane amount of health, and the 9999 hard cap on damage just drags out the fight. The reward of Ragnarok ended up not being worth the effort.

In addition, the final dungeon forces you through a gauntlet of previous FF title bosses. A neat concept, seeing bosses from other games, suggesting all the FFs live within the same universe. However, there are around 30 bosses total, and you're forced to fight some of them multiple times. I had massive boss fatigue by the end of the game.

The only positive was seeing an extended story involving some beloved characters from my childhood.
All in all, glad to have another FF in the books, but definitely not a title I ever want to …

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Finally finished this game. I played the PSP version, and this game is brutally long. I didn't spend a lot of time straying from the story, but I wasted hours leveling in the final dungeon to fight the optional bosses.

The optional boss fight with Nova took a solid 40 minutes. I used Meteor x2 every round for 9999 damage each hit, and the fight still took that long. My only guess is that this boss has an insane amount of health, and the 9999 hard cap on damage just drags out the fight. The reward of Ragnarok ended up not being worth the effort.

In addition, the final dungeon forces you through a gauntlet of previous FF title bosses. A neat concept, seeing bosses from other games, suggesting all the FFs live within the same universe. However, there are around 30 bosses total, and you're forced to fight some of them multiple times. I had massive boss fatigue by the end of the game.

The only positive was seeing an extended story involving some beloved characters from my childhood.
All in all, glad to have another FF in the books, but definitely not a title I ever want to revisit.

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ThatDudeWinston
ThatDudeWinston updated their status Aug 18, 2025
ThatDudeWinston updated their status Aug 18, 2025

Nostalgia trip. Episodic nature was interesting, but overall mediocre due to reused locations and enemies, 3D graphics not being great, and story being average at best.

BurningKirby
BurningKirby updated their status May 6, 2023
BurningKirby updated their status May 6, 2023

Do folks here feel that this game is worth playing? I'm still working my way through IV itself but have been really enjoying the characters so far. I see a lot of negativity surrounding the sequel games for IV and also that there are a couple versions of this one.

Any recommendations for or against particular versions or to play it at all?

AndrewGeczy
AndrewGeczy updated their status Jul 14, 2021
AndrewGeczy updated their status Jul 14, 2021

I hate this game. I hate this game so much. People tried to warn me about this game and I should have listened.

internpepper
internpepper updated their status Nov 21, 2020
internpepper updated their status Nov 21, 2020

My favorite Final Fantasy got a crappy sequel that didn't do much more than reference the previous game. Typical.

WerqKween
WerqKween updated their status Feb 6, 2020
WerqKween updated their status Feb 6, 2020

Finally beat this one the other night, now just need to go back and take care of Omega and Shinryu.

WerqKween
WerqKween updated their status Jan 9, 2020
WerqKween updated their status Jan 9, 2020

Okay, on to Edward's Challenge Dungeon. It's long and a bit tedious - and I never thought I would hate a chocobo, but when they steal $13,000 from me, lord help me - but I appreciate the change of pace and that they tried something different here. The fact it's manageable with the team you have (and not the team if they had great gear and were 40+ levels stronger) goes a long way. AND it's a good opportunity to gain levels AND farm some bronze and silver tails for the gold tail. I have three more pieces of gear to get in this one, then I have the last challenge dungeon before the second half.

WerqKween
WerqKween updated their status Jan 6, 2020
WerqKween updated their status Jan 6, 2020

In Porom’s challenge dungeon now. Easily the worst. The team has virtually no DPS, the enemies are WAY too hard, the tasks within the dungeon require lots of money if one plans to get everything, and everything about it just makes me very sad. If there was a good area to grind some levels and easy money, it wouldn’t be so bad at all, but there’s just overworld mobs. Mt. Ordeals is barely any better. Right now I’m trying to farm tails from the White Dragon, which gives decent experience. No drops so far, and the dragons are few and far between. Even with the nameless mages dead, Porom and Kain take forever to level up. And then the enemies in the challenge dungeon are just on a different level difficult, which makes it nearly impossible to grind there since they one-shot almost everybody. I could go on, but I’ll spare you. Not my favorite part of this game...

WerqKween
WerqKween updated their status Dec 20, 2019
WerqKween updated their status Dec 20, 2019

I finished all the individuals stories and am now going, pretty thoroughly, through the challenge dungeons. I have Ceodore/Kain party levels in the upper 40s, Rydia and Luca maxed out, and am working through Yang's now, which will also require extensive leveling. I'm not even sure I've gotten everything out of the first two. The internet tells me you can get multiple sets of Diamond equipment through Kain's. I thought I had finished with Rydia's since all I was getting was consumables, but on another run I got a gold hairpin.

For any who have played this, should I care about these this much?

WerqKween
WerqKween updated their status Dec 13, 2019
WerqKween updated their status Dec 13, 2019

Porom's tale = no bueno. Should also be renamed Palom's Tale: The Before Years.

WerqKween
WerqKween updated their status Dec 12, 2019
WerqKween updated their status Dec 12, 2019

I finished Edge's Tale last night, and that one was way more enjoyable. I think the easier and faster paced bits are more fun?

WerqKween
WerqKween updated their status Dec 11, 2019
WerqKween updated their status Dec 11, 2019

I recently found out this game has three different versions, if you will - the original, which was combined and sold in the Wii Shop; a shiny upgrade, still with 2D graphics, with the original FF4 for PSP; and the 3D remakes.

I say this because I wish I knew there were two 2D versions out there, one would think once the PSP version was released, it would become the definitive one, and therefore sold on the Wii Store. I guess that's not how the world works. :) I didn't want to play the 3D remake because I'm not a huge fan of the style and the pacing on the 3D FF games seems way slowed down.

This is an odd one. I don't mind the episodic format at all, it adds variety to the storytelling and fleshing out character development. I'm about halfway through the characters' stories. I like the focus on plot. I do not like, despite the fact that there are new aspects, it feels like nothing new is added at all. I'm fighting the same battles I fought for 30 hours in the original FF4. I'm not sure I've ever used a band once.

I'm also …

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I recently found out this game has three different versions, if you will - the original, which was combined and sold in the Wii Shop; a shiny upgrade, still with 2D graphics, with the original FF4 for PSP; and the 3D remakes.

I say this because I wish I knew there were two 2D versions out there, one would think once the PSP version was released, it would become the definitive one, and therefore sold on the Wii Store. I guess that's not how the world works. :) I didn't want to play the 3D remake because I'm not a huge fan of the style and the pacing on the 3D FF games seems way slowed down.

This is an odd one. I don't mind the episodic format at all, it adds variety to the storytelling and fleshing out character development. I'm about halfway through the characters' stories. I like the focus on plot. I do not like, despite the fact that there are new aspects, it feels like nothing new is added at all. I'm fighting the same battles I fought for 30 hours in the original FF4. I'm not sure I've ever used a band once.

I'm also frustrated by the grindiness of the game. The encounter rate is very high. I refuse to grind levels for characters I'm only going to spend a short amount of time with. For each story, there's an easy peasy training dungeon of sorts, and then it gets VERY HARD afterwards. I spend most of my time running away from fights. It's not surprising that Yang's chapter has been the easiest so far, because you get a full roster on your team. Characters can focus on healing and others solely on DPS, compared to say, Rydia, where my two team members have the best gear, 600 or so HP, and enemies are all of a sudden doing 300+ damage per hit and I'm scrambling like mad just to stay alive. I like fighting in RPGs, that's why I play them, but for a "story-focused" game, there is just SO MUCH of it, and it's all SO BORING. How many more times can I cast Fira against a group of skeletons?

I'm going to stick it out because that's the point of this project, but I am a bit turned off by the whole thing.

I almost forgot - let's talk about the music. The music in TAY is somehow worse than the original. It's all the same music, but instead of using the perfectly great sounding SNES synth, it sounds like they ran all the tracks through some cheap, early 90s MIDI program and wound up with what sounds like amateur remakes on VGMA. I still feel cheated that I'm not getting the graphic upgrade version (but that's on me), but I'm actually insulted by the music. I don't understand at all why they did this.

That's it for now. We'll see if I have anything to add once I beat it.

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